• Title/Summary/Keyword: graphic theory

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A Study on the Construction of a Document Input/Output system (문서 입출력 시스템의 구성에 관한 연구)

  • 함영국;도상윤;정홍규;김우성;박래홍;이창범;김상중
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.29B no.10
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    • pp.100-112
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    • 1992
  • In this paper, an integrated document input/output system is developed which constructs the graphic document from a text file, converts the document into encoded facsimile data, and also recognizes printed/handwritten alphanumerics and Korean characters in a facsimile or graphic document. For an output system, we develop the method which generates bit-map patterns from the document consisting of the KSC5601 and ASCII codes. The binary graphic image, if necessary, is encoded by the G3 coding scheme for facsimile transmission. For a user friendly input system for documents consisting of alphanumerics and Korean characters obtained from a facsimile or scanner, we propose a document recognition algirithm utilizing several special features(partial projection, cross point, and distance features) and the membership function of the fuzzy set theory. In summary, we develop an integrated document input/output system and its performance is demonstrated via computer simulation.

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Accelerating Depth Image-Based Rendering Using GPU (GPU를 이용한 깊이 영상기반 렌더링의 가속)

  • Lee, Man-Hee;Park, In-Kyu
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.11
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    • pp.853-858
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    • 2006
  • In this paper, we propose a practical method for hardware-accelerated rendering of the depth image-based representation(DIBR) of 3D graphic object using graphic processing unit(GPU). The proposed method overcomes the drawbacks of the conventional rendering, i.e. it is slow since it is hardly assisted by graphics hardware and surface lighting is static. Utilizing the new features of modem GPU and programmable shader support, we develop an efficient hardware-accelerating rendering algorithm of depth image-based 3D object. Surface rendering in response of varying illumination is performed inside the vertex shader while adaptive point splatting is performed inside the fragment shader. Experimental results show that the rendering speed increases considerably compared with the software-based rendering and the conventional OpenGL-based rendering method.

Deconstructionism Representation in the Contemporary Graphic Design (현대 그래픽디자인에 나타난 해체주의)

  • Hong, Dong-Sik
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.168-178
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    • 2011
  • Experiencing the vortex of postmodernism, modern graphic design has evolved radically from simple aesthetically-motivated style following modernism. Concurrently, Typography has transmuted into International Typography Style from Grid Standard, which was an outcome of modernism. Edward Fella is one of the most internationally prestigious figures practicing the contemporary graphic design style. He is currently pursuing his career as an educator by teaching graphic design and typography at Cal Arts. For a long time, Fella has devoted himself to yielding products of de-constructive presentations and constructing design identity based on aesthetics. This paper looks into aesthetic criteria which has affected modern graphic design, referring to graphism of Fella, an international graphic design and typography educator whose theoretical origins lie in French modern philosophy and aesthetics. Fella has created graphic works by making use of graphic motives residing in the unconscious and the subconscious. Therefore, his graphic style is viewed and investigated as de-constructive aesthetics in the paper. Drifting around toward the end of postmodernism, the present day defines itself as the age free of formality approaching uncertain future; however, Fella's typography graphically guides us to understand comprehensively not only how international graphic design flows from the present to the future, but its realizations in design works.

Effects of Visual Working Memory Capacity and the Type and Contents of Graphic Annotation on Multimedia English Learning (시공간 작업기억 용량과 그림 자료의 유형과 내용이 초등학생의 영어 단어 학습에 미치는 영향)

  • Do, Kyung-Soo;Cha, Yu-Young
    • Korean Journal of Cognitive Science
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    • v.19 no.4
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    • pp.369-396
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    • 2008
  • The purpose of this article is to investigate the effect of visual working memory, the types and contents of graphic annotations on English learning. The participants of the experiments were 5th and 6th graders. The result showed that animation was effective only in the word test for children with large visual working memory, whereas text-only-annotation yielded better performance in the comprehension test in Experiment 1. The effect of relevance of animations was tested in Experiment 2. Context-relevant-animations yielded better comprehension than the animations denoting the typical meaning, whereas the opposite pattern was reported in the word test. The result of the two experiments was interpreted in terms of cognitive load theory and the generative theory of multimedia learning.

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An Extent Estimation Caused by Road Sign Using Graphic Theory (그래프이론을 이용한 도로표지의 혼란정도 평가)

  • Chong, Kyu-Soo
    • International Journal of Highway Engineering
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    • v.14 no.2
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    • pp.157-164
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    • 2012
  • Road signs serve guide informations for efficient traffic control and are regulated by Road Sign Regulation. But few road managers break the regulation because of civil complaint and cause driver's confusion. Also, as promote the road name guide signs and the new road signs on expressway, the driver's confusion being increased. This study analysis factors of driver's confusion, calculates limited information on road signs and specifies modes of driver's confusion caused by road signs. The traffic accident data during 3 years is calculated in order to see how much intimate connection between the road sign confusion and the traffic.

Development of a Program for Consolidation Analysis Using Nonlinear Finite Strain Consolidation Theory (비선형 유한변형률 압밀이론을 이용한 압밀 해석 프로그램 개발)

  • Lee, Song;Lee, Kyu-Hwan;Jeon, Je-Sung
    • Proceedings of the Korean Geotechical Society Conference
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    • 1999.02a
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    • pp.36-47
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    • 1999
  • Terzaghi's theory of one-dimensional consolidation is restricted in its applicability to relatively thin layers and small incremental loading. Because it is assumed to infinitesimal strain and linear material function. For this reason, Gibson et al established a rigorous formulation for the one-dimensional nonlinear finite strain consolidation theory. There are some difficulties in the application of finite strain consolidation theory. The developed program consisted of several forms and modules. These forms and modules with graphic-user-interfaced format are used in analysis of consolidation practices. For the purpose of verification of developed program. the results of case study and prediction of developed program are compared. The results of comparison is fairly well with prediction and measured data. And with varying finite strain consolidation parameter, g(e) or λ(e), the sensitivity of predicted values were examined.

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A Study on Complementary Usage of System Dynamics and Theory of Constraints Approaches for Solving a Dilemma (갈등문제 해결을 위한 시스템다이내믹스와 제약이론 방법론의 상호 보완적 적용에 관한 연구)

  • Yee, Soung-Ryong
    • Korean System Dynamics Review
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    • v.12 no.4
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    • pp.63-92
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    • 2011
  • The purpose of this paper is to investigate a possibility of applying multimethodological approach for solving a dilemma. The motivation of this attempt is that the two different approaches, the system dynamics and the theory of constraints, resemble each other in having mental models for describing the target system and using graphic tools for representing those mental models. After a brief discussion on the comparison of the two approaches, a combined method applying to the problem of dilemma is suggested. For an experimental example, the proposed approach is applied to the sales and finance conflict on an inventory issue. The study shows that the suggested approach is able to complement each other's drawbacks. Especially constructing a stock-and-flow model and implementing a computer simulation would be very useful for quantifying the system's behavior which is hardly tracked down when applying the theory of constraints alone.

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A Study of Controller's Output Characteristics for Hatic Interface System (촉각시스템용 제어기의 출력특성연구)

  • Kim Y.S.;Kim A.H.;Bae C.;Kang W,C.;Kim Y.D.
    • Proceedings of the KIPE Conference
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    • 2003.07a
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    • pp.410-414
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    • 2003
  • In this paper, the virtual-reality system is tried to developed, which controls not only the sense of sight and hearing but also the sense of touch, In order to develope the sense of touch in this study, the stable tactual transaction-system, based on summing up the basic algorithm and theory, is embodied. The hardware of this system consists of the 6DOF haptic interface, a controller and a driver In the case of the software, the proxy algorithm is applied for the force-transaction and the mopping algorithm is used for graphic transaction. In addition to this, the imaginary-device driver is utilized for controlling the system and manager-class is also included in this system to manage the position-change and the like. Consequently, the proxy algorithm Is applied, which makes the system possible to be more stable and prompt with and imaginary object. Moreover, the impulse-algorithm is applied to work out a problem which the tactual transaction-period is different from the graphic transaction-period.

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A Study on the Pre-Classification of Handwritten Hangeul Characters Using Partial Separation and Recognition of Initial Consonants (초성자소분리 인식에 의한 필기 한글문자의 대분류에 관한 연구)

  • 안석출;김명기
    • Journal of the Korean Graphic Arts Communication Society
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    • v.6 no.1
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    • pp.41-57
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    • 1988
  • Recently, it Is required to develop OCR(Optical Character Reader) along with the progress of the information processing system for Hangeul. Characters have to be recognized clearly so that OCR can be applied, Structure analysis method and lump method are used for the recognition of characters, and OCR is now available for the recognition of printed characters and handwritten alphanumeric characters having simple structure by them However, It is known that there should be much more study on the development of handwritten Hangout's OCR. This paper proposed a new method for the handwritten Hangout character recognition. The units of Initial consonant of Hangout are separated and then recognized from the utilization of the position- Information of Hangeul's units from the normalized patterns using the regression line theory. It is carried out for the extraction of the block which exists in the virtual Initial consonant region from the normalized input patterns and the calculation on maximum value (${\beta}$) of likelihood after comparing the features of separated subpattern with the initial consonant dictionary.

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