• Title/Summary/Keyword: graphic

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Design of a SIMT architecture GP-GPU Using Tile based on Graphic Pipeline Structure (타일 기반 그래픽 파이프라인 구조를 사용한 SIMT 구조 GP-GPU 설계)

  • Kim, Do-Hyun;Kim, Chi-Yong
    • Journal of IKEEE
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    • v.20 no.1
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    • pp.75-81
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    • 2016
  • This paper proposes a design of the tile based on graphic pipeline to improve the graphic application performance in SIMT based GP-GPU. The proposed Tile based on graphics pipeline avoids unnecessary graphic processing operation, and processes the rasterization step in parallel. The massive data processing in parallel through SIMT architecture improve the computational performance, thereby improving the 3D graphic pipeline performance. The more vertex data of 3D model, the higher performance. The proposed structure was confirmed to improve processing performance of up to 3 times from about 1.18 times as compared to 'RAMP' and previous studies.

A Study on Relationship between Contemporary Art and Super Graphic (현대미술과 슈퍼그래픽의 상관성에 관한 연구)

  • 배은미
    • Archives of design research
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    • v.15 no.2
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    • pp.47-58
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    • 2002
  • Public environment including urban circumstances has taken on importance in that it could be nation's cultural powers latent these days. Also, today's study on the field of environment design so far has mainly focused on the fields of architecture and urban panning, while its consideration as the complex of various cultural factors is not enough yet. In addition, because study on the urban super graphic which greatly servos as communication between people and environment is not enough, super graphic has not arose enough public response in reality. The purpose of this thesis is to make super graphic revitalize as the meads of communication from the viewpoint of art, information arid aesthetics by looking into relationship between super graphic and contemporary art motivated in developing process. And This thesis is made studied relationship between super graphic and contemporary art divided into modernism art and post-modernism art.

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Similarity Comparison between Real Product and Graphic Image through Human Sensibility Evaluation

  • Kang, Seon-Mo;Paik, Seung-Youl;Park, Peom
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.23 no.60
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    • pp.1-9
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    • 2000
  • This paper deals with the difference between human sensibility collected from real product and that through graphic image(photographs and graphic images on CRT monitor) on the same automotive interior. The objective of this study is to verify the possibility that, If there are some restrictions in collecting human sensibility through real product directly, they can be overcome by using graphic image instead, making it easy to collect and analyze human sensibility so as to reflect consumers sensibility in the design of automotive interior, and also comparing the result between real product and graphic image on CRT monitor in order to confirm the potentiality of developing a remote human sensibility survey system through Internet. Therefore two experiments were conducted and the object for experiments was limited to automotive interior. The analysis results showed that there were significant differences between graphic image and real product in case of total interior and IPC(Instrument Panel Center) and no significant difference in case of display panel. Also, there were no significant difference when the subject group was female(housewife). To conclude, we can infer, in case of display panel, that it is possible to replace real product with graphic image to extract similar results on human sensibility and to collect human sensibility through Internet.

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HALF LIGHTLIKE SUBMANIFOLDS OF AN INDEFINITE TRANS-SASAKIAN MANIFOLD OF QUASI-CONSTANT CURVATURE

  • JIN, DAE HO
    • The Pure and Applied Mathematics
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    • v.22 no.2
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    • pp.113-125
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    • 2015
  • We study half lightlike submanifolds M of an indefinite trans-Sasakian manifold of quasi-constant curvature subject to the condition that the 1-form θ and the vector field ζ, defined by (1.1), are identical with the 1-form θ and the vector field ζ of the indefinite trans-Sasakian structure { J, θ, ζ } of .

Collaborative Design Review in Virtual Environment (가상환경에서의 디자인 품평 협업)

  • Bu, So-Young;Boehm, Stefan;Portela, Miguel;Jo, Hyun-Jei
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.229-232
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    • 2007
  • 본 논문에서는 제품 공정에서 스타일링과 디자인 과정에서 제작하게 되는 다양한 재질의 Digital-Mockup을 품평하기 위한 시스템을 제안한다. 타일드 디스플레이, 워크벤치, 혼합현실 디스플레이, 데스크탑 디스플레이와 같은 여러 가상 환경에서의 다자간 연결을 통해 원거리 참여자들이 공유된 시각 작업공간상에서 원활한 협업을 수행할 수 있도록 지원한다. 또한 모바일을 이용하여 씬-그래프(scenegraph)에 나타나는 3차원 제품 모델의 재질 정보를 실시간으로 변경이 가능하다.

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The influence of trapping on printed color (다색인쇄에서의 Trapping의 영향)

  • JongWonKim
    • Journal of the Korean Graphic Arts Communication Society
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    • v.3 no.1
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    • pp.1-10
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    • 1985
  • In Graphic art reproduction process it is important to realize that which set of inks and their densities (film thickness) and which set of halftone positive should be aimed at. in order to meet the demand for good color reproduction. There have been various studies to calculation the color reproduction of the graphic arts. however. these study were based on the assumed characteristics of the materials. In this study the relationship between wet-trapping (wet on wet-printing) and increases of ink layer and printing sequence are examined.

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Design and implementation of an object-oriented graphic system configuration editor for access control systems (출입자 통제 시스템을 위한 객체지향 그래픽 시스템 구성편집기의 설계 및 구현)

  • 이정호;정선태;설철규
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1336-1339
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    • 1996
  • In this paper, we design implement an Object-Oriented Graphic System Configuration Editor for Access Control Systems. 'Visual Builder', with such functions as graphic drawing, system configuration, graphic management, processing of user input through graphics. Visual Builder is designed to be well separated from and independent of S/W parts closely coupled with the underlying H/W and thus to improve its reusability and maintainability.

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A Study on the Control technique of the Real-Time over the Environment of Graphic User Interface Using VxD. (VxD를 이용한 GUI환경에서의 실시간 제어기법에 관한 연구)

  • 장성욱;이진걸
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.120-120
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    • 2000
  • In this study, in order to control real system under the environment of graphic user interface, study on the technique which can control real system without additional hardware drivers using virtual machine driver operated on the windows operating system. Consider the problem which is the error and the delay of a sampling time on the multi task processing through the load test of the experiment using graphic user interface.

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The Use of Graphic Monitoring during Mechanical Ventilation (기계적 환기기 사용중 그래픽 모니터링의 활용)

  • Son, Dong-Woo
    • Neonatal Medicine
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    • v.17 no.1
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    • pp.1-12
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    • 2010
  • Graphic monitoring assists the clinician at the bedside in several ways. It can be helpful in fine-tuning or adjusting ventilator parameters. Graphic monitoring may help to determine the patient's response to pharmacologic agents. The clinician also has the ability to trend monitored events over a prolonged period of time. The neonatal patient's self respiration, synchrony to ventilator and respiratory efforts can be well recognized with graphic monitoring. Of all, it may enable detection of complications before they become clinically apparent. This article introduces the basics of real-time graphics.