• 제목/요약/키워드: graph algorithm

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구간 그래프를 이용한 스케쥴링 알고리듬 (A Scheduling Algorithm Using the Interval Graph)

  • 김기현;정정화
    • 전자공학회논문지A
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    • 제31A권1호
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    • pp.84-92
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    • 1994
  • In this paper, we present a novel scheduling algorithm using the weighted interval graph. An interval graph is constructed, where an interval is a time frame of each operation. And for each operation type, we look for the maximum clique of the interval graph: the number of nodes of the maximum clique represents the number of operation that are executed concurrently. In order to minimize resource cost. we select the operation type to reduce the number of nodes of a maximum clique. For the selected operation type, an operation selected by selection rule is moved to decrease the number of nodes of a maximum clique. A selected operation among unscheduled operations is moved repeatly and assigned to a control step consequently. The proposed algorithm is applied to the pipeline and the nonpipeline data path synthesis. The experiment for examples shows the efficiency of the proposed scheduling algorithm.

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Efficient algorithm for planning collision free path among polyhedral obstacles

  • Habib, Maki-K.;Asama, Hajime
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1990년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 26-27 Oct. 1990
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    • pp.1004-1008
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    • 1990
  • This research focuses on developing a new and computationally efficient algorithm for free space structuring and planning collision free paths for an autonomous mobile robot working in an environment populated with polygonal obstacles. The algorithm constructs the available free space between obstacles in terms of free convex area. A collision free path can be efficiently generated based on a graph constructed using the midpoints of common free links between free convex area as passing points. These points correspond to nodes in a graph and the connection between them within each convex area as arcs in this graph. The complexity of the search for collision free path is greatly reduced by minimizing the size of the graph to be searched concerning the number of nodes and the number of arcs connecting them. The analysis of the proposed algorithm shows its efficiency in terms of computation ability, safety and optimality.

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최소신장트리를 이용한 무방향 그래프의 점대점 최단경로 탐색 알고리즘 (A Point-to-Point Shortest Path Search Algorithm in an Undirected Graph Using Minimum Spanning Tree)

  • 이상운
    • 한국컴퓨터정보학회논문지
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    • 제19권7호
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    • pp.103-111
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    • 2014
  • 본 논문은 실시간 GPS 항법시스템에서 최단경로 탐색에 일반적으로 적용되고 있는 Dijkstra 알고리즘을 양방향 통행로(무방향그래프)로만 구성된 도로에 적용하고 문제점을 개선한 알고리즘을 제안하였다. Dijkstra 알고리즘은 방향 그래프에서 출발 노드부터 시작하여 그래프의 모든 노드에 대한 최단경로를 결정하기 때문에 알고리즘 수행에 많은 메모리가 요구되어 실시간으로 정보를 제공하지 못할 수도 있다. 이러한 문제점을 해결하고자, 본 논문에서는 무방향 그래프에 적합하도록 출발과 목적지 정점을 제외한 경로 정점들에 대해 최단경로를 설정하고, 출발 정점부터 시작하여 정점 유출 간선들에 대해 최단경로 설정 간선들과 일치하는 간선들을 모두 선택하는 방식으로 한 번에 다수의 정점들을 탐색하는 방법을 택하였다. 9개의 다양한 무방향 그래프에 제안된 알고리즘을 적용한 결과 모두 최단경로를 탐색하는데 성공하였다. 또한, 수행 속도 측면에서 Dijkstra 알고리즘보다 약 60%를 단축시키는 효과를 얻었으며, 알고리즘 수행에 필요한 메모리도 월등히 적게 요구되었다.

그래프 컬러링 문제를 활용한 초등학생을 위한 알고리즘 학습 (On Algorithm Learning Using Graph Coloring Problem for Elementary Students)

  • 박윤정;문교식
    • 한국콘텐츠학회논문지
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    • 제14권10호
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    • pp.840-849
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    • 2014
  • 본 연구는 알고리즘 학습을 초등학생에게 적용하여 알고리즘적 사고에 긍정적 효과가 있음을 보여준다. 알고리즘 학습에 대한 사전 경험이 없는 초등학교 6학년 35명을 대상으로 4주간 총 11회의 그래프 컬러링 문제를 활용한 알고리즘 학습을 실시하였다. 알고리즘 수업 후 학습자들의 알고리즘 흥미도와 절차적 사고능력의 변화를 검사하였다. 이와 같은 자료 분석을 통해 얻어진 연구 결과는 다음과 같다. 첫째, 알고리즘 흥미도의 하위요인인 알고리즘 학습 태도는 학습자에게 긍정적인 영향을 미치는 것으로 나타났다. 둘째, 그래프 컬러링을 활용한 알고리즘 학습은 학습자의 절차적 사고 능력을 향상시키는 것으로 나타났다. 따라서 알고리즘 학습은 초등학생의 절차적 사고 발달에 도움이 되며, 알고리즘 흥미도를 높이는 효과를 보여줌으로써 초등 교육 현장에서 알고리즘의 새로운 교육 방법을 제시하는데 의미가 있다.

A Shortest Path Planning Algorithm for Mobile Robots Using a Modified Visibility Graph Method

  • Lee, Duk-Young;Koh, Kyung-Chul;Cho, Hyung-Suck
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1939-1944
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    • 2003
  • This paper presents a global path planning algorithm based on a visibility graph method, and applies additionally various constraints for constructing the reduced visibility graph. The modification algorithm for generating the rounded path is applied to the globally shortest path of the visibility graph using the robot size constraint in order to avoid the obstacle. In order to check the visibility in given 3D map data, 3D CAD data with VRML format is projected to the 2D plane of the mobile robot, and the projected map is converted into an image for easy map analysis. The image processing are applied to this grid map for extracting the obstacles and the free space. Generally, the tree size of visibility graph is proportional to the factorial of the number of the corner points. In order to reduce the tree size and search the shortest path efficiently, the various constraints are proposed. After short paths that crosses the corner points of obstacles lists up, the shortest path among these paths is selected and it is modified to the combination of the line path and the arc path for the mobile robot to avoid the obstacles and follow the rounded path in the environment. The proposed path planning algorithm is applied to the mobile robot LCAR-III.

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부호 그래프에서의 빠른 랜덤워크 기법 (Fast Random Walk with Restart over a Signed Graph)

  • 명재석;심준호;서보밀
    • 한국전자거래학회지
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    • 제20권2호
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    • pp.155-166
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    • 2015
  • 랜덤워크는 그래프 기반의 랭킹 기법들에서 빈번히 사용되지만, 그래프 간선에 음수 가중치를 가지는 부호 그래프는 고려하지 않는다. 이 논문에서는 하이더의 균형 이론을 적용하여 랜덤워크수행 시 음수 가중치를 처리하는 기법을 제안한다. 제안 기법은 추천 시스템에 적용되었으며, 사용자가 선호하지 않는 아이템을 걸러내는 데 효과가 있음을 실험을 통해 보인다. 제안한 모델의 성능을 위해 기존의 Top-k 랜덤워크 계산 기법인 BCA를 확장한 Bicolor-BCA 알고리즘을 제안한다. 제안 알고리즘은 임계값이 필요한데, 실험을 통해 임계값에 따른 정확도와 성능의 변화를 살펴본다.

Improved Minimum Spanning Tree based Image Segmentation with Guided Matting

  • Wang, Weixing;Tu, Angyan;Bergholm, Fredrik
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권1호
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    • pp.211-230
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    • 2022
  • In image segmentation, for the condition that objects (targets) and background in an image are intertwined or their common boundaries are vague as well as their textures are similar, and the targets in images are greatly variable, the deep learning might be difficult to use. Hence, a new method based on graph theory and guided feathering is proposed. First, it uses a guided feathering algorithm to initially separate the objects from background roughly, then, the image is separated into two different images: foreground image and background image, subsequently, the two images are segmented accurately by using the improved graph-based algorithm respectively, and finally, the two segmented images are merged together as the final segmentation result. For the graph-based new algorithm, it is improved based on MST in three main aspects: (1) the differences between the functions of intra-regional and inter-regional; (2) the function of edge weight; and (3) re-merge mechanism after segmentation in graph mapping. Compared to the traditional algorithms such as region merging, ordinary MST and thresholding, the studied algorithm has the better segmentation accuracy and effect, therefore it has the significant superiority.

RFM Graphs :그래프 결합을 이용한 새로운 상호 연결망 (RFM Graphs : A New Interconnection Network Using Graph Merger)

  • 이형옥;허영남;임형석
    • 한국정보처리학회논문지
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    • 제5권10호
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    • pp.2615-2626
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    • 1998
  • 본 논문에서는 방향성 그래프인 Rotator 그래프와 Faber-Moore 그래프를 병합한 새로운 상호 연결망으로 RFM그래프를 제안하고, RFM그래프에 대하여 고장 허용도, 라우팅 알고리즘, 노드 중복 없는 싸이클, 방송 알고리즘을 분석한다. 또한 2차원 토러스, Strar 그래프, Bubblesort 그래프를 RFM 그래프에 연장비율(dilation) 2와 확장비율(expansion)1에 임베딩하는 방법을 제시한다.

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A new meta-heuristic optimization algorithm using star graph

  • Gharebaghi, Saeed Asil;Kaveh, Ali;Ardalan Asl, Mohammad
    • Smart Structures and Systems
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    • 제20권1호
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    • pp.99-114
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    • 2017
  • In cognitive science, it is illustrated how the collective opinions of a group of individuals answers to questions involving quantity estimation. One example of this approach is introduced in this article as Star Graph (SG) algorithm. This graph describes the details of communication among individuals to share their information and make a new decision. A new labyrinthine network of neighbors is defined in the decision-making process of the algorithm. In order to prevent getting trapped in local optima, the neighboring networks are regenerated in each iteration of the algorithm. In this algorithm, the normal distribution is utilized for a group of agents with the best results (guidance group) to replace the existing infeasible solutions. Here, some new functions are introduced to provide a high convergence for the method. These functions not only increase the local and global search capabilities but also require less computational effort. Various benchmark functions and engineering problems are examined and the results are compared with those of some other algorithms to show the capability and performance of the presented method.

격자화된 공간상에서 4중-나무 구조를 이용한 가시성 검사를 바탕으로 한 새로운 경로 계획 알고리즘과 그 개선 방안들 (New Path Planning Algorithm based on the Visibility Checking using a Quad-tree on a Quantized Space, and its improvements)

  • 김정태;김대진
    • 제어로봇시스템학회논문지
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    • 제16권1호
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    • pp.48-52
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    • 2010
  • In this paper, we introduce a new path planning algorithm which combines the merits of a visibility graph algorithm and an adaptive cell decomposition. We quantize a given map with empty cells, blocked cells, and mixed cells, then find the optimal path on the quantized map using a visibility graph algorithm. For reducing the number of the quantized cells we use the quad-tree technique which is used in an adaptive cell decomposition, and for improving the performance of the visibility checking in making a visibility graph we propose a new visibility checking method which uses the property of the quad-tree instead of the well-known rotational sweep-line algorithm. For the more efficient visibility checking, we propose two additional improvements for our suggested method. Both of them are used for reducing the visited cells in the quad-tree. The experiments for a performance comparison of our algorithm with other well-known algorithms show that our proposed method is superior to others.