• Title/Summary/Keyword: grammar of graphics

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A study on rethinking EDA in digital transformation era (DX 전환 환경에서 EDA에 대한 재고찰)

  • Seoung-gon Ko
    • The Korean Journal of Applied Statistics
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    • v.37 no.1
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    • pp.87-102
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    • 2024
  • Digital transformation refers to the process by which a company or organization changes or innovates its existing business model or sales activities using digital technology. This requires the use of various digital technologies - cloud computing, IoT, artificial intelligence, etc. - to strengthen competitiveness in the market, improve customer experience, and discover new businesses. In addition, in order to derive knowledge and insight about the market, customers, and production environment, it is necessary to select the right data, preprocess the data to an analyzable state, and establish the right process for systematic analysis suitable for the purpose. The usefulness of such digital data is determined by the importance of pre-processing and the correct application of exploratory data analysis (EDA), which is useful for information and hypothesis exploration and visualization of knowledge and insights. In this paper, we reexamine the philosophy and basic concepts of EDA and discuss key visualization information, information expression methods based on the grammar of graphics, and the ACCENT principle, which is the final visualization review standard, for effective visualization.

A Case Study on Utilizing Open-Source Software SDL in C Programming Language Learning (C 프로그래밍 언어 학습에 공개 소스 소프트웨어 SDL 활용 사례 연구)

  • Kim, Sung Deuk
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.1-10
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    • 2022
  • Learning C programming language in electronics education is an important basic education course for understanding computer programming and acquiring the ability to use microprocessors in embedded systems. In order to focus on understanding basic grammar and algorithms, it is a common teaching method to write programs based on C standard library functions in the console window and learn theory and practice in parallel. However, if a student wants to start a project activity or go to a deeper stage after acquiring some basic knowledge of the C language, using only the C standard library function in the console window limits what a student can express or control with the C program. For the purpose of making it easier for a student to use graphics or multimedia resources and increase educational value, this paper studies a case of applying Simple DirectMedia Layer (SDL), an open source software, into the C programming language learning process. The SDL-based programming course applied after completing the basic programming curriculum performed in the console window is introduced, and the educational value is evaluated through a survey. As a result, more than 56% of the respondents expressed positive opinions in terms of improved application ability, stimulating interest, and overall usefulness, and less than 4% of them had negative opinions.