• Title/Summary/Keyword: fuzzy rule based structure

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A Study on the Prediction of the Nonlinear Chaotic Time Series Using Genetic Algorithm based Fuzzy Neural Network (유전 알고리즘을 이용한 퍼지신경망의 시계열 예측에 관한 연구)

  • Park, In-Kyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.91-97
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    • 2011
  • In this paper we present an approach to the structure identification based on genetic algorithm and to the parameter identification by hybrid learning method in neuro-fuzzy-genetic hybrid system in order to predicate the Mackey-Glass Chaotic time series. In this scheme the basic idea consists of two steps. One is the construction of a fuzzy rule base for the partitioned input space via genetic algorithm, the other is the corresponding parameters of the fuzzy control rules adapted by the backpropagation algorithm. In an attempt to test the performance the proposed system, three patterns, x(t-3), x(t-6) and x(t-9), was prepared according to time interval. It was through lots of simulation proved that the initial small error of learning owed to the good structural identification via genetic algorithm. The performance was showed in Table 2.

New Sequential Clustering Combination for Rule Generation System (규칙 생성 시스템을 위한 새로운 연속 클러스터링 조합)

  • Kim, Sung Suk;Choi, Ho Jin
    • Journal of Internet Computing and Services
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    • v.13 no.5
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    • pp.1-8
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    • 2012
  • In this paper, we propose a new clustering combination based on numerical data driven for rule generation mechanism. In large and complicated space, a clustering method can obtain limited performance results. To overcome the single clustering method problem, hybrid combined methods can solve problem to divided simple cluster estimation. Fundamental structure of the proposed method is combined by mountain clustering and modified Chen clustering to extract detail cluster information in complicated data distribution of non-parametric space. It has automatic rule generation ability with advanced density based operation when intelligent systems including neural networks and fuzzy inference systems can be generated by clustering results. Also, results of the mechanism will be served to information of decision support system to infer the useful knowledge. It can extend to healthcare and medical decision support system to help experts or specialists. We show and explain the usefulness of the proposed method using simulation and results.

A Decision Support System for Machining Shop Control (가공 Shop의 제어를 위한 의사결정지원 시스템)

  • Park, Hong-Seok;Seo, Yoon-Ho
    • IE interfaces
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    • v.13 no.1
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    • pp.92-99
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    • 2000
  • Conflicts and interruptions caused by resource failures and rush orders require a nonlinear dynamic production management. Generally the PP&C systems used in industry presently do not meet these requirements because of their rigid concepts. Starting with the grasp of the disadvantages of current approaches, this paper presents a control structure that enables system to react to various malfunctions using a planning tolerance concept. Also, production processes are modeled by using Fuzzy-Petri-Net modeling tool in other to handle the complexity of job allocation and the existence of many disparities. On the basis of this model the developed system support the short-term shop control by rule based decision.

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Design and Implementation of the Compound Noun Segmentation Algorithm Based on Statistical Information

  • Kim, Chang-Geun;Tack, Han-Ho
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.3
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    • pp.306-310
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    • 2004
  • This paper suggests a reverse segmentation algorithm using affix information and some preference pattern information of Korean compound nouns. The structure of Korean compound nouns is mostly derived from Chinese characters, and it includes some preference patterns utilized as a segmentation rule in this paper. To evaluate the accuracy of the proposed algorithm, an experiment was performed with 36,061 compound nouns. The experiment resulted in getting 99.3% of correct segmentation and showed excellent satisfactory results from the comparative experimentation with other algorithms. Especially, most of the four-syllable or five-syllable compound nouns were successfully segmented without fail.

An intelligent control system design for autonomous underwater vehicle (무인 수중운동체를 위한 지능제어시스템 설계)

  • Lee, Dong-Ik;Kwak, Dong-Hoon;Choi, Jung-Lak
    • Journal of Institute of Control, Robotics and Systems
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    • v.3 no.3
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    • pp.227-237
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    • 1997
  • Autonomous Underwater Vehicles(AUVs) have become an important tool for various purposes in subsea: inspection, recovery, construction, etc., and the development of autonomous control system is luglay desirable- thete zffe many problems associated with designing the control system for AUV due to unknown underwater envimn-Tnent, the possibility of subsystem failures, and unpredictable changes in the dynamics of the vehicle. In this paper, an autonomous control system based on the intelligent control theory to enhance operation efficiency of the ALTV is presented. The control system has a hierarchical structure which consists of mission planning level, mission control level, navigation level, and execution level. The performance of the control system is investigated by computer simulation. The results show that the proposed control system can be applied successfully to the AUV in spite of the possibility of failures in the vehicle and the collision hazard in the sea environment.

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Enhanced FCM-based Hybrid Network for Pattern Classification (패턴 분류를 위한 개선된 FCM 기반 하이브리드 네트워크)

  • Kim, Kwang-Baek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.9
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    • pp.1905-1912
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    • 2009
  • Clustering results based on the FCM algorithm sometimes produces undesirable clustering result through data distribution in the clustered space because data is classified by comparison with membership degree which is calculated by the Euclidean distance between input vectors and clusters. Symmetrical measurement of clusters and fuzzy theory are applied to the classification to tackle this problem. The enhanced FCM algorithm has a low impact with the variation of changing distance about each cluster, middle of cluster and cluster formation. Improved hybrid network of applying FCM algorithm is proposed to classify patterns effectively. The proposed enhanced FCM algorithm is applied to the learning structure between input and middle layers, and normalized delta learning rule is applied in learning stage between middle and output layers in the hybrid network. The proposed algorithms compared with FCM-based RBF network using Max_Min neural network, FMC-based RBF network and HCM-based RBF network to evaluate learning and recognition performances in the two-dimensional coordinated data.

Semi-active vibration control using experimental model of magnetorheological damper with adaptive F-PID controller

  • Muthalif, Asan G.A.;Kasemi, Hasanul B.;Nordin, N.H. Diyana;Rashid, M.M.;Razali, M. Khusyaie M.
    • Smart Structures and Systems
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    • v.20 no.1
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    • pp.85-97
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    • 2017
  • The aim of this research is to develop a new method to use magnetorheological (MR) damper for vibration control. It is a new way to achieve the MR damper response without the need to have detailed constant parameters estimations. The methodology adopted in designing the control structure in this work is based on the experimental results. In order to investigate and understand the behaviour of an MR damper, an experiment is first conducted. Force-displacement and force-velocity responses with varying current have been established to model the MR damper. The force for upward and downward motions of the damper piston is found to be increasing with current and velocity. In cyclic motion, which is the combination of upward and downward motions of the piston, the force with hysteresis behaviour is seen to be increasing with current. In addition, the energy dissipated is also found to be linear with current. A proportional-integral-derivative (PID) controller, based on the established characteristics for a quarter car suspension model, has been adapted in this study. A fuzzy rule based PID controller (F-PID) is opted to achieve better response for a varying frequency input. The outcome of this study can be used in the modelling of MR damper and applied to control engineering. Moreover, the identified behaviour can help in further development of the MR damper technology.

Memory Organization for a Fuzzy Controller.

  • Jee, K.D.S.;Poluzzi, R.;Russo, B.
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1993.06a
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    • pp.1041-1043
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    • 1993
  • Fuzzy logic based Control Theory has gained much interest in the industrial world, thanks to its ability to formalize and solve in a very natural way many problems that are very difficult to quantify at an analytical level. This paper shows a solution for treating membership function inside hardware circuits. The proposed hardware structure optimizes the memoried size by using particular form of the vectorial representation. The process of memorizing fuzzy sets, i.e. their membership function, has always been one of the more problematic issues for the hardware implementation, due to the quite large memory space that is needed. To simplify such an implementation, it is commonly [1,2,8,9,10,11] used to limit the membership functions either to those having triangular or trapezoidal shape, or pre-definite shape. These kinds of functions are able to cover a large spectrum of applications with a limited usage of memory, since they can be memorized by specifying very few parameters ( ight, base, critical points, etc.). This however results in a loss of computational power due to computation on the medium points. A solution to this problem is obtained by discretizing the universe of discourse U, i.e. by fixing a finite number of points and memorizing the value of the membership functions on such points [3,10,14,15]. Such a solution provides a satisfying computational speed, a very high precision of definitions and gives the users the opportunity to choose membership functions of any shape. However, a significant memory waste can as well be registered. It is indeed possible that for each of the given fuzzy sets many elements of the universe of discourse have a membership value equal to zero. It has also been noticed that almost in all cases common points among fuzzy sets, i.e. points with non null membership values are very few. More specifically, in many applications, for each element u of U, there exists at most three fuzzy sets for which the membership value is ot null [3,5,6,7,12,13]. Our proposal is based on such hypotheses. Moreover, we use a technique that even though it does not restrict the shapes of membership functions, it reduces strongly the computational time for the membership values and optimizes the function memorization. In figure 1 it is represented a term set whose characteristics are common for fuzzy controllers and to which we will refer in the following. The above term set has a universe of discourse with 128 elements (so to have a good resolution), 8 fuzzy sets that describe the term set, 32 levels of discretization for the membership values. Clearly, the number of bits necessary for the given specifications are 5 for 32 truth levels, 3 for 8 membership functions and 7 for 128 levels of resolution. The memory depth is given by the dimension of the universe of the discourse (128 in our case) and it will be represented by the memory rows. The length of a world of memory is defined by: Length = nem (dm(m)+dm(fm) Where: fm is the maximum number of non null values in every element of the universe of the discourse, dm(m) is the dimension of the values of the membership function m, dm(fm) is the dimension of the word to represent the index of the highest membership function. In our case then Length=24. The memory dimension is therefore 128*24 bits. If we had chosen to memorize all values of the membership functions we would have needed to memorize on each memory row the membership value of each element. Fuzzy sets word dimension is 8*5 bits. Therefore, the dimension of the memory would have been 128*40 bits. Coherently with our hypothesis, in fig. 1 each element of universe of the discourse has a non null membership value on at most three fuzzy sets. Focusing on the elements 32,64,96 of the universe of discourse, they will be memorized as follows: The computation of the rule weights is done by comparing those bits that represent the index of the membership function, with the word of the program memor . The output bus of the Program Memory (μCOD), is given as input a comparator (Combinatory Net). If the index is equal to the bus value then one of the non null weight derives from the rule and it is produced as output, otherwise the output is zero (fig. 2). It is clear, that the memory dimension of the antecedent is in this way reduced since only non null values are memorized. Moreover, the time performance of the system is equivalent to the performance of a system using vectorial memorization of all weights. The dimensioning of the word is influenced by some parameters of the input variable. The most important parameter is the maximum number membership functions (nfm) having a non null value in each element of the universe of discourse. From our study in the field of fuzzy system, we see that typically nfm 3 and there are at most 16 membership function. At any rate, such a value can be increased up to the physical dimensional limit of the antecedent memory. A less important role n the optimization process of the word dimension is played by the number of membership functions defined for each linguistic term. The table below shows the request word dimension as a function of such parameters and compares our proposed method with the method of vectorial memorization[10]. Summing up, the characteristics of our method are: Users are not restricted to membership functions with specific shapes. The number of the fuzzy sets and the resolution of the vertical axis have a very small influence in increasing memory space. Weight computations are done by combinatorial network and therefore the time performance of the system is equivalent to the one of the vectorial method. The number of non null membership values on any element of the universe of discourse is limited. Such a constraint is usually non very restrictive since many controllers obtain a good precision with only three non null weights. The method here briefly described has been adopted by our group in the design of an optimized version of the coprocessor described in [10].

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A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.