• Title/Summary/Keyword: framework level

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A Utility Evaluation Framework of Blockchain Services using a MCDM (다중의사결정모델을 이용한 블록체인 서비스 효용 평가 프레임워크)

  • Kwang-Kyu Seo
    • Journal of the Semiconductor & Display Technology
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    • v.23 no.2
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    • pp.45-49
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    • 2024
  • Blockchain has gone beyond the proof-of-concept level and is converging with various industries and fields, moving toward the service development and commercialization stage. However, although various blockchain technologies and services are emerging, their development is quite slow and their widespread application to various industries is difficult. Accordingly, it is necessary to identify areas with high introduction utility when applying blockchain services in actual industries and to develop a method to evaluate the utility of blockchain services for this purpose. This paper proposes a framework for evaluating the utility of blockchain services using a multi-criteria decision-making model. Through a case study on the utility evaluation of blockchain services, the proposed framework was applied to domestic and foreign blockchain services to evaluate its utility and verify its applicability. It is expected that the proposed framework will be able to identify industrial and functional characteristics where actual blockchain services can be introduced and demonstrate effective utility and can be used to develop blockchain services in various industrial fields.

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Framework for evaluating code generation ability of large language models

  • Sangyeop Yeo;Yu-Seung Ma;Sang Cheol Kim;Hyungkook Jun;Taeho Kim
    • ETRI Journal
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    • v.46 no.1
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    • pp.106-117
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    • 2024
  • Large language models (LLMs) have revolutionized various applications in natural language processing and exhibited proficiency in generating programming code. We propose a framework for evaluating the code generation ability of LLMs and introduce a new metric, pass-ratio@n, which captures the granularity of accuracy according to the pass rate of test cases. The framework is intended to be fully automatic to handle the repetitive work involved in generating prompts, conducting inferences, and executing the generated codes. A preliminary evaluation focusing on the prompt detail, problem publication date, and difficulty level demonstrates the successful integration of our framework with the LeetCode coding platform and highlights the applicability of the pass-ratio@n metric.

The Mean-VaR Framework and the Optimal Portfolio Choice (평균-VaR 기준과 최적 포트폴리오 선택)

  • Ku, Bon-Il;Eom, Young-Ho;Choo, Youn-Wook
    • The Korean Journal of Financial Management
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    • v.26 no.1
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    • pp.165-188
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    • 2009
  • This paper has suggested the methodology for the frontier portfolios and the optimal portfolio under the mean-VaR framework, not assuming the normal distribution and considering the investor's preferences for the higher moments of return distributions. It suggested the grid and rank approach which did not need an assumption about return distributions to find the frontier portfolios. And the optimal portfolio was selected using the utility function that considered the 3rd and the 4th moments. For the application of the methodology, weekly returns of the developed countries index, the emerging market index and the KOSPI index were used. After the frontier portfolios of the mean-variance framework and the mean-VaR framework were selected, the optimal portfolios of each framework were compared. This application compared not only the difference of the standard deviation but also the difference of the utility level and the certainty equivalent expressed by weekly expected returns. In order to verify statistical significances about the differences between the mean-VaR and the mean-variance, this paper presented the statistics which were obtained by the historical simulation method using the bootstrapping. The results showed that an investor under the mean-VaR framework had a tendency to select the optimal portfolio which has bigger standard deviation, comparing to an investor under the mean-variance framework. In addition, the more risk averse an investor is, the bigger utility level and certainty equivalent he achieves under the mean-VaR framework. However, the difference between the two frameworks were not significant in statistical as well as economic criterion.

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Point Cloud Data Driven Level of detail Generation in Low Level GPU Devices (Low Level GPU에서 Point Cloud를 이용한 Level of detail 생성에 대한 연구)

  • Kam, JungWon;Gu, BonWoo;Jin, KyoHong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.6
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    • pp.542-553
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    • 2020
  • Virtual world and simulation need large scale map rendering. However, rendering too many vertices is a computationally complex and time-consuming process. Some game development companies have developed 3D LOD objects for high-speed rendering based on distance between camera and 3D object. Terrain physics simulation researchers need a way to recognize the original object shape from 3D LOD objects. In this paper, we proposed simply automatic LOD framework using point cloud data (PCD). This PCD was created using a 6-direct orthographic ray. Various experiments are performed to validate the effectiveness of the proposed method. We hope the proposed automatic LOD generation framework can play an important role in game development and terrain physic simulation.

A Study on the Development of Skill Framework for Agriculture, Forestry and Fisheries Sector (농림 및 수산분야 직무체계 개발 연구)

  • Park, Jong-Sung;Ju, In-Jung;Kim, Sang-Jin
    • Journal of Agricultural Extension & Community Development
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    • v.17 no.3
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    • pp.607-637
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    • 2010
  • The goal of this study is to develop a skill system for the areas of agriculture, forestry and fisheries among the skill frameworks that require basic examination in the development of skill standards. More specifically, the study aims to classify skills in the areas of agriculture, forestry and fisheries and to develop respective skill level. We classified skills and created the skill level through a study of documents, interview with experts and in-depth discussions with expert group centering on terminologies commonly used in the industrial settings. As a result of skill classification, we were able to classify skills into four categories in medium-scale classification, 13 categories in small-scale classification, and again into total 42 categories. We classified the skill level in the areas of agriculture, forestry and fisheries into 8 stages. Based on the skill system, we provided definition of skill and skill group, definition of each different skill, and performance standard by skill and level.

A Framework to Construct the Aviation Engagement Simulation Model based on the Synthetic Battlefield in the HLA/RTI System (HLA/RTI 시스템에서 합성전장환경 기반의 항공 교전 시뮬레이션 모델 구축 프레임워크)

  • Ham, Won K.;Yang, Karam;Choi, Jong-Yeob;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.23 no.2
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    • pp.57-64
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    • 2014
  • This paper proposes a framework to construct the synthetic battlefield based aviation engagement simulation model for the distributed system. The proposed framework has the synthetic battlefield in the HLA (High Level Architecture)/RTI (Run-Time Infrastructure) based distributed system to reflect environmental effects into the aviation engagement simulation model. In an aviation engagement, the environment affects weapon systems such as detection and movement. Therefore, environmental effects are required to be reflected in the simulation. However, former researches are inadequate for complex operations of weapon systems that are requirements of the engagement simulation. Thus, the construction of the engagement simulation system of which reflects environmental effects based on environmental data is still difficult. The main objective of this paper is to propose a framework to solve the difficulty and constructs an example system based on the proposed framework.

Multimodal Interaction Framework for Collaborative Augmented Reality in Education

  • Asiri, Dalia Mohammed Eissa;Allehaibi, Khalid Hamed;Basori, Ahmad Hoirul
    • International Journal of Computer Science & Network Security
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    • v.22 no.7
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    • pp.268-282
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    • 2022
  • One of the most important technologies today is augmented reality technology, it allows users to experience the real world using virtual objects that are combined with the real world. This technology is interesting and has become applied in many sectors such as the shopping and medicine, also it has been included in the sector of education. In the field of education, AR technology has become widely used due to its effectiveness. It has many benefits, such as arousing students' interest in learning imaginative concepts that are difficult to understand. On the other hand, studies have proven that collaborative between students increases learning opportunities by exchanging information, and this is known as Collaborative Learning. The use of multimodal creates a distinctive and interesting experience, especially for students, as it increases the interaction of users with the technologies. The research aims at developing collaborative framework for developing achievement of 6th graders through designing a framework that integrated a collaborative framework with a multimodal input "hand-gesture and touch", considering the development of an effective, fun and easy to use framework with a multimodal interaction in AR technology that was applied to reformulate the genetics and traits lesson from the science textbook for the 6th grade, the first semester, the second lesson, in an interactive manner by creating a video based on the science teachers' consultations and a puzzle game in which the game images were inserted. As well, the framework adopted the cooperative between students to solve the questions. The finding showed a significant difference between post-test and pre-test of the experimental group on the mean scores of the science course at the level of remembering, understanding, and applying. Which indicates the success of the framework, in addition to the fact that 43 students preferred to use the framework over traditional education.

Laryngeal Measurement on Neck CT (경부 전산화단층촬영상에서 후두계측)

  • 유영채;오재식
    • Korean Journal of Bronchoesophagology
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    • v.2 no.1
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    • pp.71-81
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    • 1996
  • The normal larynx locates to the front of the neck symmetrically and the thyroid notch lies in the center of the neck, but practically the larynx is not symmetric in all people. From a clinical point of views, there are vague cases to decide whether a disordered laryngeal structure is within normal variations or a pathologic condition. The purpose of this study is to investigate the anatomy of the laryngeal framework in normal population. Authors investigate various measures of normal laryngeal framework, such as symmetry and length of the larynx, levels of the hyoid bone and vocal cord and angle of thyroid cartilage by using calipers and protractor on 45 cases of neck CT. The results are summerized as follows. 1. The laryngeal framework was asymmetric to a greater or lesser extent in most cases with directional preponderance to the right side. The degree of asymmetry did not differ among different age groups and between seres. 2. The level of the hyoid bone ranged from C2-C3 vertebrae to C5-C6 intervertebral space with most frequent level of C5. 3. The level of the vocal cord ranged from 01 vertebra to C6-C7 intervertebral space with most frequent level of C5. 4. The angle of thyroid cartilage ranged from 58 degree to 100 degree with average of 81.5 and mean angle between both thyroid alae were 77.24 degree in male and 87.88 degree in female.

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Development of Housing Conceptual Framework through Changes in Korean Family Houses -Kitchen Lifespace(I)- (한국주거형태 변천과정에서 본 주거학의 생태학적 개념정립 제1부 부엌변천)

  • 윤복자
    • Journal of the Korean Home Economics Association
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    • v.28 no.3
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    • pp.67-85
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    • 1990
  • The purpose of this study was (1) to investigate changes in house and kitchen forms and behaviors in the kitchen area of Korean family houses from the Yi-dynasty to the present, and (2) to develop a housing conceptual framework on the basis of the ecosystem approach through analysis of changes in Korean family houses. The documentary research method wad used fro this study. The major findings were that the traditional Korean houses were composed of separate buildings and had various floor levels with the maru(a wooden floor) as the center of the open plan. The introduction of foreign style house forms from the era of enlightenment, in the year 1876 to the Korean war in 1950 changed traditional Korean houses into Korean-western style houses. More recent increased population and urbanization accelerated to change from the traditional Korean house form to an apartment style. At the present time, however, many kinds of house forms, from a highly modernized style with convenient facilities to a primitive style, which cannot even meet the basis needs of daily life, coexist together. The Kitchens in traditional Korean houses had no plumbing, drainage, or work centers. They had simple adobe furnaces which were used for cooking and for heating the ondol, a kind of panel heated floor by which the heat and smoke run under the floor to the chimney. This made the kitchen floor level lower than the floors of other spaces. The residents entered the kitchen through the madang(atrium). The influence of the western style kitchen, the development of technology, and improvements of nation-wide economic status have made today's kitchen space covenient and hygienic. The floor level of the kitchen was raised to the same level of other spaces. Formerly the major function of the kitchen was raised to the same level of other spaces. Formerly the major function of the kitchen space was cooking and heating floors. This had changed, and the kitchen is now, the place for family and social interaction. A housing conceptual framework was developed on the basis of these findings.

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Evaluation the Relationship of Software Engineering Level and Project Performance by Organization Change Management (조직변화관리 수준에 따른 SW공학수준과 프로젝트의 성과)

  • Kim, Seung-Gweon;Yoon, Jong-Soo;Cho, Kwun-Ik
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.2
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    • pp.209-219
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    • 2014
  • With rapid convergence of information technology and expending role of software, many organizations have taken interested in We explore the relationship between the level of change awareness and deployment of software process improvement (SPI) approaches using a competing values framework. To measure awareness level of organization's change, DICE framework which provides means for predicting the outcome of change management initiatives is used. The four factors for organizaton's change: duration, integrity, commitment, and effort are evaluated and a score is calculated. In this paper, we apply the DICE(R) score as an independent variable to predict the outcome of a software process improvement. Our results indicated that the Organization have a higher chance of success have the better outcome in software process improvement.