• Title/Summary/Keyword: flash animation

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Implementation of OpenVG Accelerator based on Multi-Core GP-GPU (멀티코어 GP-GPU 기반의 OpenVG 가속기 구현)

  • Lee, Kwang-Yeob;Park, Jong-Il;Lee, Chan-Ho
    • Journal of IKEEE
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    • v.15 no.3
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    • pp.248-254
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    • 2011
  • Recently, processing burden of CPU is growing because of graphical user interface according to enhance the performance of mobile devices and various graphical effects and creation of contents with 3D graphical effect or Flash animation. Therefore, the GPU are introduced to mobile device for support to variety contents. In this paper, OpenVG accelerator was implemented based on multi-core GP-GPU. OpenVG accelerator is verified using the sample image provided by Khronos group, and overall function is processed by only instruction set without dedicate hardware. The performance of processing the Tiger Image was 2 frames/sec.

A Study on the Design of Cyber lecture Component (가상강의 Component 설계에 관한 연구)

  • 강정배;김선경
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.11a
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    • pp.171-177
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    • 2002
  • E-Learning is a modem main teaching method starting from the concept of remote education. This research is aimed for proposing cyber education library system, and designing a cyber education component that becomes a basis for e-Learning system. Cyber education library is a storage system of cyber lectures that can supply high quality data to the needed developers. Cyber education component consists of 5 categories and those are text, voice, image, animation, and flash. By using this system, the developers can save the necessary time and effort in education development. This system also helps students. The students can access various lecture data on a given subject and select the best fit for them.

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A Study on the Development of Simulation for Make-up Coordination (Make-up Coordination의 Simulation 개발에 관한 연구)

  • 김효숙;강인애
    • Journal of the Korean Home Economics Association
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    • v.39 no.12
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    • pp.65-77
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    • 2001
  • The purpose of this study is to propose development of simulation for make-up coordination by computer graphics and web animation program. In the 20th century, the power of the internet and www has been growing at such a rapid speed and also has provided the possibility of numerous market. Especially the internet marketing of womens products like cosmetics come into the spotlight as the way of sales. Many companies advertise their new products and give useful guidline of make-up technic on the website. So the contents of the website is one of the important thing to lead customer to purchasing. For the reason, this study tries develope a simulation of model in which customer can select their shape of face, color and theme whatever necessary. The model, color, theme palletes were designed by 'PHOTOSHOP 6.0'and the web image of simulation was made by 'FLASH ANIMATION 5.0'. As a result of this study is 1. It can give the chance to customer to make their own image of shape, color and theme through the simulation more speedly and exactly. 2. It can help company to advertise their new products, offer service for customers and lead customers to purchasing. 3. By accummulating the database, it can help to develop educational make-up system.

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A Implementation of Web-based Education Contents for 8051 MicroController

  • Kim Hyun Keu;Jun Heung Gu;Choi Kwan Sun
    • Proceedings of the IEEK Conference
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    • 2004.08c
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    • pp.690-692
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    • 2004
  • This paper describes Web based education technique. We implemented a remote compile system with 8051 micro controller. It implemented the system in this paper so that a learner compiled 8051 control programs to the remote. Most big restriction subject is the control of the hardware in an engineering field even though it implements a remote education system. We download the Java Application to Java Web Start and execute in this system. In this paper the learner controls 8051 executions in Web to the remote and implemented so that we confirmed the action. The supplementary problem will be the construction of a remote education system which offeres existing text and sound information, flash animation.

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Design of a 2D Animation for an Environment Recognition change of the Young Children using Flash (플래쉬를 이용한 유아의 환경인식 변화를 위한 2D 애니메이션 설계)

  • Kim, Yong-Hwan;Oh, Taek-Hwan;Lee, Keun-Wang
    • Proceedings of the KAIS Fall Conference
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    • 2007.05a
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    • pp.233-235
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    • 2007
  • 최근 환경보전의식의 변화에 따라 유아들의 환경보전에 대한 경각심이 고조되고 있음을 알 수 있다. 그러므로 본 논문에서는 유아들의 일상생활 속에서의 흙에 대한 내면화 과정을 단순 주입식 교육이 아닌 흙에 대한 지식을 이해하고 습득 및 필요성을 스스로 인식시킴으로써 아름다운 환경을 보전하려는 마음을 갖고 이를 실천할 수 있도록 하기 위해 2D 애니메이션 웹 컨텐츠를 설계하였다.

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Design and Implementation of A Self-made learning Courseware for Learning data structure (자료구조 학습을 위한 자기 주도적 코스웨어 설계 및 구현)

  • 민경혜
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.661-663
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    • 2004
  • 본 연구는 웹상에서 학습자들에게 동영상(Flash Animation)학습과 심화학습(Feedback Learning)을 통하여 흥미롭고 자기 주도적으로 학습을 할 수 있도록 하여 홍미를 유발시키고 학습효과를 놓이고자 한다. 전체적으로 자료구조에 대한 기초적이고 전반적인 이론 학습 및 알고리즘 수행과정 실습을 할 수 있도록 하였으며 이해하기 힘든 학습내용을 단순한 텍스트 위주의 설명식 수업에서 탈피하여 자바스크립트 및 플래시 액션 기능을 활용한 코스웨어 상에서의 학습자 상호작용에 기반한 환경을 제공하였다 각 단위별로 기본 학습 밀 동영상 학습, 심화학습, 형성평가로 이루어져 있으며 , 학습화면 구성을 윈도우 운영체제 기본 환경과 유사하게 설정하여 학습에 흥미를 돋우고자 하였다.

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Contraction of Alpha-nickel Hydroxide Layers by Excess Coulombic Attraction of Anions (전기화학적으로 형성된 알파 상 니켈 수산화물의 층간 거리에 미치는 음이온의 영향 연구)

  • Kim, Gwang-Beom;Ganesh Kumar, V.;Bae, Sang-Won;Lee, Jae-Seong
    • Journal of the Korean Chemical Society
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    • v.50 no.2
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    • pp.141-152
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    • 2006
  • In this study computer assisted instruction materials for the ‘Solution' chapter in high school chemistry II textbook were developed based on a view of particle and analyze the effect of the materials on 10th and 11th high school students. The contents of developed materials are dissolution, vapor pressure, the change of boiling point and freezing point, osmosis, and so on which are the major contents of Solution chapter in high school chemistry II textbook. Materials were developed with using animation and simulation for students understanding of the phenomena with a particle view point. Many phenomena in a solution were not simplified by colligative property of solution, but tried to explain by the concept of attraction between solute and solvent molecules. This computer assisted learning materials were developed using Flash 5.0 and Flash 6.0 Action Script. Educational effects of the materials on 10th and 11th grade students represented statistically meaningful increase of concept understanding. Especially the materials were effective to the transition stage or formal stage students in 10th grade and formal stage or the natural science major students in 11th grade.

Research on Effects of Three Different Designs and Implementations on Cyber Education (정보활용기술 발전에 따른 효과적 사이버 교육을 위한 설계 및 구현의 차이에 대한 연구)

  • Ha, Tai-Hyun;Kang, Jung-Hwa
    • The Journal of Korean Association of Computer Education
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    • v.6 no.4
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    • pp.71-83
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    • 2003
  • This study is aimed to develop and evaluate different approaches for cyber education. The project involved the development of sample cyber education programs using different design approaches, with built-in evaluation mechanisms. The different design approaches depend on what delivery technologies are involved. In the First Generation, the delivery technologies use text, flash and animation, whereas the synchronized content to video and audio are used in the Second and the Third Generations but the difference is the delivery method used by the videoclip. Tests were carried out through self-assessment to measure and analyze the efficient teaching. The results show that the Third generation technologies were the most effective method for cyber education. However, since the Third generation program is developed in multimedia, it tends 10 require higher development costs, and more advanced hardware and software as well as a higher bandwidth for network. Therefore, the research indicates that the development of technical supports, like loading speed, has to be solved simultaneously with the development of multimedia products for effective cyber education.

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Development and Evaluation of a Self Care Education Program for Elderly Patients with Percutaneous Coronary Intervention (경피적 관상동맥 중재술을 받은 노인환자의 자가간호 교육프로그램 개발 및 평가)

  • Jo, Gyeong-Jin;Yang, Jin-Hyang
    • The Journal of Korean Academic Society of Nursing Education
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    • v.20 no.2
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    • pp.266-275
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    • 2014
  • Purpose: The purpose of this study was to identify the effects of the education program to promote self care for elderly patients with percutaneous coronary intervention. Method: The research was a quasi-experimental study using a nonequivalent control group non-synchronized design. The participants was 56 patients, 28 in the experimental group and 28 in the control group. A pretest and a posttest were conducted to measure main variables. The self care education program, consisting of flash animation, leaflet and telephone counseling, was given for the experimental group. Data were analyzed using ${\chi}^2$, Fisher's exact test, and independent t-test with SAS statistics program. Results: There were statistically significant increase in knowledge and self care behavior, and decrease in anxiety by difference between a pretest and a posttest in the experimental group compared to that in the control group. Conclusion: The result of this study indicate that the self care education program is effective in increasing knowledge and self care behavior, and in decreasing anxiety for elderly patients with percutaneous coronary intervention. Therefore, it can be usefully utilized in the field of nursing for elderly patients with percutaneous coronary intervention.

Development and Evaluation of a Web-based Education Program for Nursing Students on Control of Vancomycin-resistant Enterococcus Infection (간호학생을 위한 웹기반 VRE 감염관리 교육프로그램의 개발 및 효과)

  • Gong, Ju;Kang, Ji-Yeon
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.19 no.1
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    • pp.122-133
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    • 2012
  • Purpose: The purpose of this study was to develop a web-based education program on control vancomycin-resistant enterococci (VRE) infections and to identify the effects of the program on knowledge and performance of nursing students. Methods: The web-based VRE infection control education program was developed by using the network-based instructional systems design model. The nursing students in the experimental group could access this web-based education program at any time, and as many times as they wanted, during the clinical training period. Effects were evaluated by assessing knowledge and performance of VRE infection control measures during the clinical training period. Results: The contents of the education program included diagnosis, transmission, and treatment of VRE, contact precautions, hand washing, personal protective equipment, environment management, and quizzes. The lecture portion was filmed in a virtual screen studio using flash animation, video, and sound effects, and it was uploaded on an internet site. The knowledge and performance scores of the experimental group after using the education program were significantly higher than those of the control group. Conclusion: The results suggest that the web-based VRE infection control education program is an effective educational method to enhance knowledge and performance of VRE infection control measures.