• Title/Summary/Keyword: five senses

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Exploring the Impact of the Sensoryscape (Sport Fans' Stadium Experiences via the Five Senses) on Emotions Associated with Sport Teams

  • Seunghwan LEE
    • Journal of Sport and Applied Science
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    • v.7 no.3
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    • pp.1-11
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    • 2023
  • Purpose: The purpose of this research was to examine the effect of the sensoryscape (sport fans' stadium experiences via the five senses) on connectedness and elation that sport fans have about their teams. Research design, data, and methodology: To achieve this purpose, structural equation modeling was conducted with a total of 417 KBO baseball fans. Results: The results of the research are as follows. First, stadium experiences via sport fans' sight, sound, and touch had positive effects on connectedness that consists of passion, nostalgia, supportive, and connected. Second, stadium experiences via sport fans' sight, sound, and taste had positive effects on elation that consists of happy, excited, pleased, proud, optimistic, and entertained. Conclusions: This research provides the first empirical evidence of the effects of sport fans' sensory experiences on emotions associated with sport teams. In order to maximize connectedness and elation that sport fans have about their teams, sport marketers need to develop specific sensory strategies that affect stadium experiences. Further implications were discussed.

Encoding Method for Olfactory Information (후각 정보의 부호화 방법)

  • Lee, Keun-Hee;Lee, Sang-Wook;Kim, Eung-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.7
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    • pp.1275-1282
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    • 2007
  • With the rapid spread of smart mobile products and practical use of wireless network, it became possible to offer the computing environment people can use anytime anywhere and it is predicted that portable computer as the next generation computing is to be put to practical use. This computer will be expected to have the new interface which provides realistic service through human's five senses as well as the interface through the visual and auditory senses. Accordingly, in this study, we are going to talk about the technology that expresses and reproduces what is based on olfactory information - closely related with memory among honan's five senses - in order to embody the lifelike user interface.

A Study on the Emergency Response System by Five Sense in the Subway Fire (오감인지를 통한 지하철 화재 비상대응시스템에 관한 연구)

  • Roh, Sam-Kew;Ham, Eun-Gu
    • Fire Science and Engineering
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    • v.22 no.1
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    • pp.76-83
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    • 2008
  • In the subway fire case, it is important that judge accuracy subway fire type and on the initial response minimize accident damage. But when the subway fire accident occurring, if it have know impossible that accuracy subway fire type to judge at once though witnessing driver or emergency response staff. This study suggests type of five senses that using information of five sense take to the subway fire accident information which analyses five senses as occurring subway fire accident. Also it is proposed that emergency response system though fire scenario by using Activity-Action Diagram(AAD).

Determining Correlation between Experiences of a Sensory Courtyard and DAS (Depression, Anxiety and Stress)

  • Nam, Jinvo;Kim, Keunho
    • Journal of People, Plants, and Environment
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    • v.24 no.4
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    • pp.403-413
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    • 2021
  • Background and objective: There is growing concern about the effects of modern society on mental health, coming with Covid-19-related caveats on depression, anxiety, and stress (DAS). This can be a subject to provide alternative methods which alleviate DAS. In line with this context, sensory gardens are widely acknowledged to stimulate the five major senses (sight, sound, taste, touch, and smell) and can have a significant (positive) impact on mental health. However, there is limited empirical evidence on the effect of these gardens with regard to alleviating DAS - particularly with respect to urban society This is a gab in knowledge how such limits can be addressed. Accordingly, this present study is clearly needed in order to verify if there are any correlations between sensory gardens and (positive) effects on DAS. The aim of this study was therefore to understand current levels of DAS in a high density building with a sensory garden in a courtyard and determine correlations between experiences in the sensory courtyard and levels of DAS. Methods: The Depression Anxiety and Stress Scale (DASS-21) was employed to test the level of DAS. Results: Additionally, 13 different factors associated with experiences in the building, including the stimulation of the five major senses in the sensory courtyard, were measured to reveal their contribution to mitigating depression, anxiety, and stress. It is noted that the average levels of DAS were 7.91, 7.77 and 9.01 respectively indicating that the mental health of participants requires mental health management. However, results show that factors associated with the sensory courtyard could improve mental health. For example, new social relationships, walking with colleagues, and the stimulation of each of the five major senses in the sensory garden could improve DAS. Conclusion: This illustrates that external experiences are more effective at mitigating depression, anxiety, and stress than internal ones. Factor analysis revealed four components: stimulating the five senses; internal and external facilities; internet-based device use; and new social relationships. There was a strong positive correlation between new social relationships and walking with colleagues. There were also strong positive correlations among the stimulation of each of the five senses. In conclusion, there are strong indications that sensory courtyards can help alleviate DAS and should therefore be promoted, particularly in the current Covid-19 situation wherein the physical and mental health of the public at large are threatened. Accordingly, courtyard design should be rethought in light of the relationship between the positive impact of sensory gardens and mental health.

Effective brain-wave DB building system using the five senses stimulation (오감자극을 활용한 효율적인 뇌파 DB구축 시스템)

  • Shin, Jeong-Hoon;Jin, Sang-Hyeon
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.4
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    • pp.227-236
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    • 2007
  • Ubiquitous systems have grown explosively over the few years. Nowadays users' needs for high qualify service lead a various type of user terminals. One of various type of user interface, various types of effective human computer interface methods have been developed. In many researches, researchers have focused on using brain-wave interface, that is to say, BCI. Nowadays, researches which are related to BCI are under way to find out effective methods. But, most researches which are related to BCI are not centralized and not systematic. These problems brought about ineffective results of researches. In most researches related in HCI, that is to say - pattern recognition, the most important foundation of the research is to build correct and sufficient DB. But there is no effective and reliable standard research conditions when researchers are gathering brain-wave in BCI. Subjects as well as researchers do not know effective methods for gathering DB. Researchers do not know how to instruct subjects and subjects also do not know how to follow researchers' instruction. To solve these kinds of problems, we propose effective brain-wave DB building system using the five senses stimulation. Researcher instructs the subject to use the five senses. Subjects imagine the instructed senses. It is also possible for researchers to distinguish whether brain-wave is right or not. In real time, researches verify gathered brain-wane data using spectrogram. To verify effectiveness of our proposed system, we analyze the spectrogram of gathered brain-wave DB and pattern. On the basis of spectrogram and pattern analysis, we propose an effective brain-wave DB building method using the five senses stimulation.

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A Study on The Meaning of Water In Experience Within Interior Space - Focusing on The Lobby - (실내공간에 연출된 수공간의 체험적 의미에 관한 연구 - 로비공간을 중심으로 -)

  • 문정민;박수경
    • Korean Institute of Interior Design Journal
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    • no.38
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    • pp.258-265
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    • 2003
  • The design of space, which focuses on human senses and perception, has become more prominent. It can be understood as the space needed for a field of experience. Phenomenological attitude focuses on the relations between human in the context of their environment. The experiences generated were used as a method of design. The method guides a formation of active space through phenomenological experience in interior space as well as architecture. To stimulate a phenomenological sensitive experience, the parameters for certain experiences were connected to the five senses, finally creating a concrete space. Water, light, air, vapor, and earth as architectural media are connected to the five senses and lead to intermediation from abstract to actual. In particular, water is deeply rooted in peoples subconsciousness and stimulates our instincts. Using water by effectively combining its symbols and physical characteristics will be a method to reinforce the experience with a given space. This study will examine the need for space experience and characteristics of water as an essential elements for perception experience and present possible experimental design.

Expansion of Sensibility Area and Industrial Application in the Convergence Era - With Special Reference to Analysis of the Internet Arts of Sommerer and Mignonneau - (컨버전스시대 감성영역의 확장과 산업활용 -Sommerer와 Mignonneau의 인터넷 아트 분석을 중심으로-)

  • Kim, Hee-Young;Lee, Yong-Jae
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.146-154
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    • 2010
  • Recently 'convergence' and 'communication' have been keywords in many areas. Artists and engineers have begun to communicate each other through collaboration based on new technologies. One of the exemplary technologies of this era of convergence is a technology of fusing five senses used by both Internet Art and industrial technologies such as car navigation systems and the iPhone. Sommerer and Mignonneau's Internet Art $\ll$Riding the Net$\gg$,$\ll$The Living Room$\gg$, and $\ll$The Living Web$\gg$ implement the Internet and the five-sense fusion technology to translate not only sound into visual images but also tactile senses into tempo-spatial representations. Likewise, industrial technologies such as car navigation systems and the iPhone employ the five-sense fusion technology of speech recognition, which leads to the expansion of the realm of senses in technology as seen in Internet Art. As examined in this study, the development of art and technology through their convergence will open up a new dimension of digital art and culture technology industry.

Development of Unmanned Irrigation Technology Using Five Senses During the Disconnection of Communication Due to Disasters (재난재해로 인한 통신두절시 오감기술을 이용한 무인 수처리 기술 개발)

  • Kim, Jae-Yeol;You, Kwan-Jong;Jung, Yoon-Soo;Ahn, Tae-Hyoung
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.16 no.1
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    • pp.141-148
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    • 2017
  • Recently, localized heavy rain storms have been occurring frequently due to global warming, and it is difficult to shield a large number of facilities against disaster with limited manpower. The unmanned water treatment system uses five senses to analyze various judgment criteria, which are set according to field situations such as machine vibrations, the temperature of bearings, the sound of the operating machines, and the hydraulic pressure, current, and voltage of the hydraulic floodgates. It thus judges normal or abnormal operation status and conducts unmanned control of such machines. It automatically applies a system to the interruption of communications and therefore improves the reliability of its unmanned irrigation facilities. It maximizes the operational efficiency of managers responsible for various fields, enabling them to discharge water before the situation escalates to a crisis within the golden time, and to protect against damage to humans and property.

Design Case Analysis of Hotel Room Based on Artistic Quotient - Focused on the Experience of Livability Using Refuge and Sense - (예술 지능에 기반한 호텔 객실의 디자인 사례 분석 - 은신처와 감각을 활용한 생명감 체험을 중심으로 -)

  • Kim, Nayeon;Lee, Hyunsoo
    • Korean Institute of Interior Design Journal
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    • v.26 no.6
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    • pp.116-125
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    • 2017
  • The study is aimed to analyze cases of hotel room designs based on the 'Art Quotient'. It is focused on design elements of livability, analyzing the space design in terms of biophilic design and experiential marketing. This paper proposes a direction for hotel design based on the analysis result. The scope of the study includes the cases of 17 hotels in the area of Seoul achieving five stars in Korea. This paper presents an analysis whether the room space of hotels provide a user-oriented life experience from the perspective of biophilic design and experiential marketing. In this study, we focused on the concept of 'refuge', one of the biophilic design elements that express the value of life sense, and the element of 'sense', one of the strategic experiential modules of experiential marketing. After analyzing the hotel case studies, the space was evaluated using five factors of art quotient as a design method to provide a life experience in the hotel room. Analysis of the design space from the viewpoint of refuge, rather than architectural elements, proved that decorative elements appeared most commonly in all hotel rooms. Further, through an analysis based on the measures of 'sense', an experiential element, visual elements were mostly enforced in among the elements of the five senses. In other words, when designing a hotel room space, visual elements such as color, pattern, furniture, lighting and style are mainly utilized. Examining the analysis of the design elements from the point of view of the art quotient, the rooms of all the hotel's suite types include elements of 'communication'. Most of the hotel rooms focused on stimulating the aesthetic sensibility of customers. This resulted in the elements of 'immersion' showing poor results. In conclusion, it is necessary to provide the five senses of the arts index in a balanced manner to provide a life experience through the five senses.

Neural Interface-based Hyper Sensory Device Technology Trend (신경 인터페이스 기반 초감각 디바이스 기술 동향)

  • Kim, H.J.;Byun, C.W.;Kim, S.E.;Lee, J.I.
    • Electronics and Telecommunications Trends
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    • v.33 no.6
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    • pp.69-80
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    • 2018
  • Sensory devices have been developed to help people with disabled or weakened sensory functions. Such devices play a role in collecting and transferring data for the five senses (vision, sound, smell, taste, and tactility) and also stimulating nerves. To provide brain or prosthesis devices with more sophisticated senses, hyper sensory devices with a high resolution comparable to or even better than the human system based on individual neuron cells are essential. As for data collecting components, technologies for sensors with higher resolution and sensitivity, and the conversion of algorithms from physical sensing data to human neuron signals, are needed. Converted data can be transferred to neurons that are responsible for human senses through communication with high security, and neural interfaces with high resolution. When communication deals with human data, security is the most important consideration, and intra-body communication is expected to be a candidate with high priority. To generate sophisticated human senses by modulating neurons, neural interfaces should modulate individual neurons, and therefore a high resolution compared to human neurons (~ several tens of um) with a large area covering neuron cells for human senses (~ several tens of mm) should be developed. The technological challenges for developing sensory devices with human and even beyond-human capabilities have been tackled by various research groups, the details of which are described in this paper.