• Title/Summary/Keyword: finger recognition

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Development of Apple Harvesting Robot(I) - Development of Robot Hand for Apple Harvesting - (사과 수확 로봇의 핸드 개발(I) - 사과 수확용 로봇의 핸드 개발 -)

  • 장익주;김태한;권기영
    • Journal of Biosystems Engineering
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    • v.22 no.4
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    • pp.411-420
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    • 1997
  • The mechanization efficiency using high ability machines such as tractors or combines in a paddy field rice farm is high. Mechanization in harvesting fruits and vegetables is difficult, because they are easy to be damaged. Therefore, Advanced techniques for careful handling fruits and vegetables are necessary in automation and robotization. An apple harvesting robot must have a recognition device to detect the positioning of fruit, manipulators which function like human arms, and hand to take off the fruit. This study is related to the development of a rotatic hand as the first stage in developing the apple harvesting robot. The results are summarized as follows. 1. It was found that a hand that was eccentric in rotatory motion, was better than a hand of semicircular up-and-down motion in harvesting efficiency. 2. The hand was developed to control changes in grasp forces by using tape-type switch sensor which was attatched to fingers' inside. 3. Initial finger positioning was set up to control accurate harvesting by using a tow step fingering position. 4. This study showed the possibility of apple harvesting using the developed robot hand.

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Evaluation of Information Presentation Methods for a Wearable Braille Display

  • Jung, Ki-Hyo;Lee, Min-Jeong;Chang, Joon-Ho;You, Hee-Cheon
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.6
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    • pp.739-747
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    • 2011
  • Objective: The present study evaluated information presentation methods applicable to a wearable Braille display in terms of performance and satisfaction measures. Background: A Braille display wearable at a finger can improve accessibility of information for the blind by presenting information in real time. Method: A Braille display with six pins operated by DC servomotors was developed to simulate four information presentation methods(active, stationary, simultaneous, and sequential methods). An evaluation experiment was conducted with 16 participants(8 normal and 8 blind participants) by using three objective measures(reaction time, RT, unit: sec; recognition time, CT, unit: sec; correct response percentage, CP) and two subjective measures(overall satisfaction, OS; perception easiness, PE) with a 7-point scale. Results: The average RTs and CTs of the active and stationary methods were significantly shorter than those of the simultaneous and sequential methods for the blind participants. Also, the average CPs, OSs, and PEs of the active and sequential methods were significantly higher than those of the stationary and simultaneous methods. Conclusion: The active and sequential methods were preferred to the other methods for the blind. Application: The performance characteristics identified in the present study for the four braille display methods can be utilized to develop an effective wearable Braille display system.

Study for an Artificial Visual Machine for the Blind (맹인용인공시각보조장치에 관한 연구)

  • 홍승홍;이균하
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.15 no.5
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    • pp.19-24
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    • 1978
  • In this paper, the functional propertied of vibrotactile sense of skin were studied by means of psycophysical experiments with respect to frequency and waveform of mechanical vibration, two-point threshold, contactor size of stimulators. Furthermore, leased on the experimental result, a small vibrotactile stimulator made of piezoelectrc ireed vibrator array was proposed for a aid blind to recognition of the Korean letters. A tactile output image is presented by an 8 row$\times$1 column array of samall vibrator reeds with 200 Hz rectangular wave, the array fitting on a fore-finger. Under the control of the NOVA mini-computer, the bimorph reeds array could represent any of one of the 24 characters of the Korean vowel and consonant at the 8 positions from left to right on the array. Without learning effect, the identification test of the Korean characters by the designed experimental system was carried out. The average rate of correct response was 90%.

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A Hand Gesture Recognition System using 3D Tracking Volume Restriction Technique (3차원 추적영역 제한 기법을 이용한 손 동작 인식 시스템)

  • Kim, Kyung-Ho;Jung, Da-Un;Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.201-211
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    • 2013
  • In this paper, we propose a hand tracking and gesture recognition system. Our system employs a depth capture device to obtain 3D geometric information of user's bare hand. In particular, we build a flexible tracking volume and restrict the hand tracking area, so that we can avoid diverse problems caused by conventional object detection/tracking systems. The proposed system computes running average of the hand position, and tracking volume is actively adjusted according to the statistical information that is computed on the basis of uncertainty of the user's hand motion in the 3D space. Once the position of user's hand is obtained, then the system attempts to detect stretched fingers to recognize finger gesture of the user's hand. In order to test the proposed framework, we built a NUI system using the proposed technique, and verified that our system presents very stable performance even in the case that multiple objects exist simultaneously in the crowded environment, as well as in the situation that the scene is occluded temporarily. We also verified that our system ensures running speed of 24-30 frames per second throughout the experiments.

Fingerprint Segmentation and Ridge Orientation Estimation with a Mobile Camera for Fingerprint Recognition (모바일 카메라를 이용한 지문인식을 위한 지문영역 추출 및 융선방향 추출 알고리즘)

  • Lee Chulhan;Lee Sanghoon;Kim Jaihie;Kim Sung-Jae
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.6
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    • pp.89-98
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    • 2005
  • Fingerprint segmentation and ridge orientation estimation algorithms with images from a mobile camera are proposed. The fingerprint images from a mobile camera are quite different from those from conventional sensor, called touch based sensor such as optical, capacitive, and thermal. For example, the images from a mobile camera are colored and the backgrounds or non-finger regions are very erratic depending on how the image capture time and place. Also the contrast between ridge and valley of a mobile camera image are lower than that of touch based sensor image. To segment fingerprint region, we first detect the initial region using color information and texture information. The LUT (Look Up Table) is used to model the color distribution of fingerprint images using manually segmented images and frequency information is extracted to discriminate between in focused fingerprint regions and out of focused background regions. With the detected initial region, the region growing algerian is executed to segment final fingerprint region. In fingerprint orientation estimation, the problem of gradient based method is very sensitive to outlier that occurred by scar and camera noise. To solve this problem, we propose a robust regression method that removes the outlier iteratively and effectively. In the experiments, we evaluated the result of the proposed fingerprint segmentation algerian using 600 manually segmented images and compared the orientation algorithms in terms of recognition accuracy.

Thoracoscopic Thoracic Sympathectomy for Reflex Sympathetic Dystrophy -One Case Report - (반사성 교감신경 위축증의 흉강경하 흉추교감신경절제술 - 치험 1례 -)

  • Kim, Tae-Sik;Kim, Kwang-Taik;Kim, Hyoung-Mook;Kim, Hak-Jei;Lee, Gun
    • Journal of Chest Surgery
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    • v.31 no.2
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    • pp.208-211
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    • 1998
  • Reflex sympathetic dystrophy is an important clinical entity that is characterized by excessive or prolonged pain, vasomotor and other autonomic disturbances, delayed recovery of function, and trophic changes. This syndrome is among the most frequently encountered problems in clinical medicine, and proper diagnosis and therapy are critical. Accidental or surgical trauma or one of a variety of disease states may become a precipitating factor. Proper recognition and treatment result in rapid elimination of symptoms and complete recovery. A 56-years old male accidented total amputation of the proxomal part of the left index finger in May, 1996. Emergently, complete replantation procedure was successfully performed in the department of reconstructive surgery, medical center, Korea University. Afterward, he began to suffer from uncontrolled, prolonged pain in left index finger, proximally spreading pain to the left upper extremity and limited joint movement of the left shoulder. Although many treatments were used for this syndrom, not all of them were effective. Furthermore, the treatments which proved effective had detrimental side effects. However, thoracoscopic left thoracic sympathectomy was performed in our department. This therapy successfully relieved the pain and improved shoulder joint movement.

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Cardiovascular response to surprise stimulus (놀람 자극에 대한 심혈관 반응)

  • Eom, Jin-Sup;Park, Hye-Jun;Noh, Ji-Hye;Sohn, Jin-Hun
    • Science of Emotion and Sensibility
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    • v.14 no.1
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    • pp.147-156
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    • 2011
  • Basic emotions such as happiness, sadness, anger, fear, and disgust have been widely used to investigate emotion-specific autonomic nervous system activity in many studies. On the contrary, surprise emotion, Suggested also as one of the basic emotions suggested by Ekman et al. (1983), has been least investigated. The purpose of this study was to provide a description of cardiovascular responses on surprise stimulus using electrocardiograph (ECG) and photoplethysmograph (PPG). ECG and PPG were recorded from 76 undergraduate students, as they were exposed to a visuo-acoustic surprise stimulus. Heart rate (HR), standard deviation of R-R interval (SD-RR), root mean square of successive R-R interval difference (RMSSD-RR), respiratory sinus arrhythmia (RSA), finger blood volume pulse amplitude (FBVPA), and finger pulse transit time (FPTT) were calculated before and after the stimulus presentation. Results show significant increase in HR, SD-RR, and RMSSD-RR, decreased FBVPA, and shortened FPTT. Evidence suggests that surprise emotion can be characterized by vasoconstriction and accelerated heart rate, sympathetic activation, and increased heart rate variability, parasympathetic activation. These results can be useful in developing an emotion theory, or profiling surprise-specific physiological responses, as well as establishing the basis for emotion recognition system in human-computer interaction.

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Implementation of Hand-Gesture Interface to manipulate a 3D Object of Augmented Reality (증강현실의 3D 객체 조작을 위한 핸드-제스쳐 인터페이스 구현)

  • Jang, Myeong-Soo;Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.117-123
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    • 2016
  • A hand-gesture interface to manipulate a 3D object of augmented reality is implemented by recognizing the user hand-gesture in this paper. Proposed method extracts the hand region from real image, and creates augmented object by hand marker recognized user hand-gesture. Also, 3D object manipulation corresponding to user hand-gesture is performed by analyzing a hand region ratio, a numbet of finger and a variation ratio of hand region center. In order to evaluate the performance of the our proposed method, after making a 3D object by using the OpenGL library, all processing tasks are implemented by using the Intel OpenCV library and C++ language. As a result, the proposed method showed the average 90% recognition ratio by the user command-modes successfully.

RealBook: A Tangible Electronic Book Based on the Interface of TouchFace-V (RealBook: TouchFace-V 인터페이스 기반 실감형 전자책)

  • Song, Dae-Hyeon;Bae, Ki-Tae;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.551-559
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    • 2013
  • In this paper, we proposed a tangible RealBook based on the interface of TouchFace-V which is able to recognize multi-touch and hand gesture. The TouchFace-V is applied projection technology on a flat surface such as table, without constraint of space. The system's configuration is addressed installation, calibration, and portability issues that are most existing front-projected vision-based tabletop display. It can provide hand touch and gesture applying computer vision by adopting tracking technology without sensor and traditional input device. The RealBook deals with the combination of each advantage of analog sensibility on texts and multimedia effects of e-book. Also, it provides digitally created stories that would differ in experiences and environments with interacting users' choices on the interface of the book. We proposed e-book that is new concept of electronic book; named RealBook, different from existing and TouchFace-V interface, which can provide more direct viewing, natural and intuitive interactions with hand touch and gesture.

Sensor-based Recognition of Human's Hand Motion for Control of a Robotic Hand (로봇 핸드 제어를 위한 센서 기반 손 동작 인식)

  • Hwang, Myun Joong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.9
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    • pp.5440-5445
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    • 2014
  • Many studies have examined robot control using human bio signals but complicated signal processing and expensive hardware are necessary. This study proposes a method to recognize a human's hand motion using a low-cost EMG sensor and Flex sensor. The method to classify movement of the hand and finger is determined from the change in output voltage measured through MCU. The analog reference voltage is determined to be 3.3V to increase the resolution of movement identification through experiment. The robotic hand is designed to realize the identified movement. The hand has four fingers and a wrist that are controlled using pneumatic cylinders and a DC servo motor, respectively. The results show that the proposed simple method can realize human hand motion in a remote environment using the fabricated robotic hand.