• Title/Summary/Keyword: film retrieving

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Design of Amusement-related Film Retrieving System using the Q-Methodology (Q-방법론을 이용한 재미관련 영상 검색 시스템의 설계)

  • Na, Sung-Jun;Choi, Lee-Kwon;Shin, Dong-Ryeol
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.245-248
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    • 2011
  • 현재의 영상 검색 시스템은 일반적으로 카테고리 검색 및 분류 검색으로 구성되어 있다. 일반적인 영상 데이터베이스 구축 및 현재의 검색 방법으로는 영상에 대한 재미요인을 분석하여 사용자에게 제공되지 않는다. 하지만 본 논문에서 제시하는 Q-방법론을 사용하여 영상을 분석하였다. Q-방법론에 의하여 분석된 영상은 영상 서버에 저장되며 영상 위치와 분석된 영상 디스크립션 및 재미요인은 데이터베이스에 구축하였다. 또한, 카테고리 검색 및 분류 검색에 대한 단점을 보강하기 위하여 키워드 검색시 색인 사전을 참조하여 온톨로지 검색에 대한 기능을 강화하였다.

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A Study on the Performance Comparison of the Agents for Asphalt Pavement Recycling (재생 아스팔트 첨가제의 성능비교 연구)

  • Kim, In-Soo;Kang, Min-Soo;Suh, Young-Chan;Lee, Bong-Won
    • Journal of the Korean Recycled Construction Resources Institute
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    • v.6 no.4
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    • pp.82-88
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    • 2012
  • The usage of recycling agent is the most effective way of enhancing the performance of recycled asphalt pavement. Generally, many countries accepted these recycling agents retarding the various types of cracks resulted in binder aging. Contrary to such general tendency, recycling agents are used as very small amount in domestic recycling plant. The main reason of this is relatively high price of recycling agent. Even though agent price is high, agent can be a effective and economical way of alternative in asphalt recycling. In this study, penetration and softning point test performed by using RTFO(Rolling Thin Film Oven) aged binder. And, PG(Performance Grade) at high temperature, fatigue and MSCR(Multi Stress Creep and Recovery) tests exercised. The oil type agent is worked well to retrieving target penetration number. In PG test, $G^*/sin{\delta}$ of agents identically showed high value and polymer type agent is good at recovery value.

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Detecting Stress Based Social Network Interactions Using Machine Learning Techniques

  • S.Rajasekhar;K.Ishthaq Ahmed
    • International Journal of Computer Science & Network Security
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    • v.23 no.8
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    • pp.101-106
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    • 2023
  • In this busy world actually stress is continuously grow up in research and monitoring social websites. The social interaction is a process by which people act and react in relation with each other like play, fight, dance we can find social interactions. In this we find social structure means maintain the relationships among peoples and group of peoples. Its a limit and depends on its behavior. Because relationships established on expectations of every one involve depending on social network. There is lot of difference between emotional pain and physical pain. When you feel stress on physical body we all feel with tensions, stress on physical consequences, physical effects on our health. When we work on social network websites, developments or any research related information retrieving etc. our brain is going into stress. Actually by social network interactions like watching movies, online shopping, online marketing, online business here we observe sentiment analysis of movie reviews and feedback of customers either positive/negative. In movies there we can observe peoples reaction with each other it depends on actions in film like fights, dances, dialogues, content. Here we can analysis of stress on brain different actions of movie reviews. All these movie review analysis and stress on brain can calculated by machine learning techniques. Actually in target oriented business, the persons who are working in marketing always their brain in stress condition their emotional conditions are different at different times. In this paper how does brain deal with stress management. In software industries when developers are work at home, connected with clients in online work they gone under stress. And their emotional levels and stress levels always changes regarding work communication. In this paper we represent emotional intelligence with stress based analysis using machine learning techniques in social networks. It is ability of the person to be aware on your own emotions or feeling as well as feelings or emotions of the others use this awareness to manage self and your relationships. social interactions is not only about you its about every one can interacting and their expectations too. It about maintaining performance. Performance is sociological understanding how people can interact and a key to know analysis of social interactions. It is always to maintain successful interactions and inline expectations. That is to satisfy the audience. So people careful to control all of these and maintain impression management.

Research on Cross-border Practice and Communication of Dance Art in the New Media Environment (뉴미디어 환경에서 무용예술의 크로스오버 실현과 전파에 대한 연구)

  • Zhang, Mengni;Zhang, Yi
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.1
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    • pp.47-57
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    • 2019
  • The end of the 20th century, along with the popularity of new media technology and the rise of new media art, dance as a visual art, and body language art, has the features of more and more rich and changeful. In today's Internet booming new media environment, many different fields, such as film and theater, computer technology, digital art, etc.) with its commonness and characteristics of all kinds of interaction between the creation, produced a new interdisciplinary research with theoretical model. When cross-border interactions between various areas become a hot topic at the same time, the traditional form of dance performances are also seeking new breakthrough. Canada's famous social psychologist McLuhan believes that modern is retrieving lost over a long period of time "overall" feel, return to a feeling of equilibrium. The audience how to have the characteristics of focus on details of visual art back to the "overall" feel worthy of study. At the same time, the new media in today's digital dance teaching in colleges and universities dancing education remains to be perfect and popular, if continue to use the precept of the traditional teaching way blindly, so it is difficult to get from the development of the current domestic dance overall demand. In this paper, the main body is divided into two parts, the first chapter is the study of image device dance performance art, the second chapter is the research of digital dance teaching application system, thus further perspective of media technology to explore dance art crossover practice under the new media environment and mode of transmission.