• 제목/요약/키워드: fashion dolls

검색결과 23건 처리시간 0.019초

Y2K 패션 스타일을 적용한 패션 인형 의상 디자인 개발 연구 (A Study on the Development of Fashion Doll Costume Design Using Y2K Fashion Style)

  • 부예범;김차현
    • 패션비즈니스
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    • 제28권1호
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    • pp.51-67
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    • 2024
  • Recently, as the "Kidult" culture has become the culture of life, the vintage fashion doll market is rapidly emerging. This change, coupled with a tendency to cherish childhood memories among adults, shows a phenomenon that vintage dolls are gaining popularity. This study explored the possibility of creative fashion doll clothing design, aiming to satisfy consumers' more diverse and unique emotional needs and provide new perspectives and inspiration to the doll fashion industry and the fashion doll industry. Therefore, this study attempted to propose a fashion doll costume design using the Y2K fashion style that is currently popular. Based on publications and prior research considerations, the Y2K fashion style could be categorized into four main styles: 'Future Technology', 'The Matrix', 'Millennium Spice Girl', and 'Harajuku'. Based on characteristics of these four styles, this study designed and produced eight stylish doll costumes incorporating the Y2K style under themes of 'Ex Machina', 'Digital Warrior', 'Rebelious Sugar', and 'Harajuku Dopamine'. This can inspire fashion doll costume design and production based on trendy styles. This study can be a useful foundation for presenting more diverse directions for fashion doll costume design.

패션 디자인에 나타난 가상공간의 페르소나 표현 (Virtual Space Persona Expressed in Fashion Illustration)

  • 김순자
    • 한국의류산업학회지
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    • 제15권5호
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    • pp.671-681
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    • 2013
  • Persona means the mask of personality where the internal ego exposes itself to the outside. The complicated structure and diversity of contemporary society has provided men with a more variegated and diversified persona; in addition, advancements in internet and information communications creates the possibility for the emergence of more variegated and new persona. This study probes the persona of virtual space expressed in fashion designs; subsequently, this study reviews the concept and various characteristics of persona and examines the type of persona in the virtual space from the perspective of the manifestation of identity. The type of persona in the virtual space canbe categorized into flexible identity and falsified identity; subsequently, the characteristics and meanings of virtual space persona in fashion designs are analyzed. Flexible identity-oriented personas expressed in fashion designs are revealed through the images of animals or dolls. This is a childlike persona expression that expresses ego through other substances in an effort to express infantile substances such as dreams and fantasy cherished in childhood. Falsified identity-oriented personas are expanded as a realm of expression of the body and the realities are camouflaged as transformed persona. Negating existence itself by covering the eyes or face as well as the concealment of the body with masks or veils is an expression of a self-denying persona.

고려말 조선초의 상류층 여성 복식문화를 응용한 구체관절인형의상 문화상품 연구 (A Study on the Costume of Ball Jointed Dolls as Cultural Product with Application of Ladies' Costume Culture from Late Goryeo to Early Joseon)

  • 최정
    • 한국산학기술학회논문지
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    • 제12권9호
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    • pp.3815-3826
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    • 2011
  • 본 연구는 아직 잘 알려지지 않은 고려말 조선초의 상류층 여성복식을 고증하여 구체관절인형의상 세트를 시험제작하고 한국 문화상품의 아름다움을 알리기 위한 것이다. 고려말 조선초의 상류층 여성복식은 풍성한 실루엣, 원과 명 복식과의 융합, 옛 고려풍의 부활, 발달한 모시 직조기술, 불교문화 복식이라는 특성을 가진다. 13-14C의 문헌과 유물과 회화를 통한 연구자의 고증과 패턴제작 과정을 거쳐 총 8점의 아이템이 외주제작되었다. 각 아이템은 세트로 구성되었으나 소비자가 단품으로 선택할 수 있으며 다양한 조합이 가능하다. 인체와 특성이 다른 구체관절인형의 바디로 인해 부분적으로 다아트와 작은 고름이 첨가되고 강직한 직물이 사용되었다. 이후로는 기성품 생산을 위한 업체 시스템 개발 연구가 필요하다.

구체 관절 인형의 상징성과 인형 패션 디자인에 관한 연구 (A Study on Ball Joint Doll's Symbolism and Clothing Design)

  • 손이정;이언영;이인성
    • 복식
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    • 제56권7호
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    • pp.42-53
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    • 2006
  • The purpose of this research is to study doll's symbolism representing our social culture and the characteristics of clothing design. The ball joint doll was selected, that are pretty much resembled to human body in terms of facial expression, body proportion, joint movement, etc. Results of research are summarized as follows: the ball joint doll is indicated a doll whose joints are free to move with a round shaped joint, which originated by Yochilya simon, who adopted German Hans Bellmer's method.'rho ball joint doll, first, there appeared state of human isolation due to the material civilization and industrial revolution, and trend of adhering to one's own world made human possess dolls. Second, according to the doll play became a representing play culture among Kidult culture, dolls, that are resembled with human being, were recognized as personalized objects. Third, along of expanding digital culture that makes easy to exchange information via Internet, so, ball joint doll market is growing fast, for which various levels of mania are being formed. Take a look at the doll fashion in modern society. In accordance to form of Look, it is largely categorized Young Casual look, Office look, Ethnic look and Military look. When take a look at design specialty, young casual look was presented as a comfortable silhouette and also made of elastic materials and expressed vivid bright tones. Office look image was expressed as a suit of jacket with skirt, and cotton wool polyester materials and acro-matic colors. Ethnic look was represented by Japanese traditional dress and Chinese traditional clothing. The Military look was generally emphasized army uniforms of straight silhouette and shoulder straps.

복식에 표현된 큐비즘(Cubism)에 관한 연구 (The Study on Cubism expressed in Current Fashion)

  • 정연자
    • 복식
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    • 제39권
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    • pp.99-111
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    • 1998
  • Cubism has played a great role to change traditional concept of art and visual of people as developed into one of new art stlyes. It has avoided three dimensional perspectives and reformed the concept of time and space. It expresses objects with geometric shape by simplifying and reconstructing the objects after taking them apart. This has the effect of simultaneous vision and transparency and brings in collage by combining geometric image and visual elements. The results of the study as follows: First, the geometric shape expresses straight lines, curves, faces, and cubics by simplifying the objects. In fashion, it expresses circles, triangles, squares with a cloth. This shows visual changes as three dimensional space moves. Second, simultaneity disassembles and recontructs the objects. It tries to understand the internal shape with method of disassembling and makes visions coexist. In so doing, cubists adopt simultaneity for expressing shapes. In fashion, it expresses new items through disassembling or combining with other items. Third, transparency simplifies cubics by duplicating with transparent flats and crosses contour lines for reconstructing the simplified objects. This implies broader spatial order. It allows people to perceive penetration of layed clothes. Fourth, collage expresses geometric shape by adding visual elements(concrete image and color). It uses concrete image with paper, letters, cloth, etcs, which is not related to painting, and introduces various colors. In fashion, it uses dolls, postcards, feathers, metals, plastics, for patchwork.

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현대 패션 변환에 따른 마네킹의 표현 양상 (The Aspect of Mannequins Expression with Changes of the Modern Fashion)

  • 김소영;양숙희
    • 복식문화연구
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    • 제9권1호
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    • pp.73-85
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    • 2001
  • The human body is a subject to represent one's thoughts and feelings more easily. Historically, the women's body has become a implement to express an ideal of beauty with the changes of the times and it has created some ideal boy by various means.We have been influenced consciously or unconsciously by the ideal body made artificially. As fashion dolls and mannequins came out with various style in he 19th century, the fashion and the ideal body of those days were expressed completely. In the 20th century, it took as a matter of course that commercialization of fashion made persue the ideal body, so mannequin as a transmitter of esthetic presentation were used to express the ideal body. Mannequin is a implement to express an ideal body of that times, because mannequin, when it is made, is exactly embodied fashionable images of that times which include a ratio of the human bodys curve, a pose, an ample bosom, a fashionable dress and so on. This study considers changes of the ideal body and the fashionable clothes in each generation from the 1920's to the present time, and, on the basis of this, the correlation of the ideal body with the form of mannequins. And this study examines what kind of mannequins, that is, realistic mannequin, sculpture mannequin, and abstract mannequin.

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Purchasing Behavior of K-pop Idol Goods Consumers in Korea

  • Kim, Yu Jin;Lee, Jieun;Lee, MiYoung
    • 패션비즈니스
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    • 제22권6호
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    • pp.1-13
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    • 2018
  • Idol goods refer to products such as cups and towels, or mementos or souvenirs that are manufactured to gratify the desires of fandom and may include the facial images of a star. The objective of this research was to explore the purchase behaviors of K-pop idol goods. Two hundred and sixty female idol goods purchasers in their twenties participated in an online survey. Cheering tools were the most often purchased idol goods, followed by idol slogans and dolls. To investigate the difference in idol goods' attributes they considered when shopping, respondents were divided into three purchase groups based on their annual total expense for purchasing idol goods. There were significant differences among light, medium and heavy purchasers in terms of goods' price, practical features, and scarcity. The light shopper group was majorly guided by price and practical features as compared to the other two groups, and heavy shopper group was majorly guided by scarcity attribute than in the other two shopper groups. The more they identified their favorite idols, the more they worked hard, the higher their income, the higher the expenses of investing in idol products, the more likely they were to repurchase idol goods. In term of post-purchase behavior of idol goods, most idol goods purchase by fans were stored rather than used, and few indicated that they purchase two identical idol goods for use and storage.

영화(映畵) "벨벳 골드마인(Velvet Goldmine)"에 나타난 글램 스타일(Glam Style) (The Glam Style Expressed in the Movie "Velvet Goldmine")

  • 김은아;염혜정
    • 패션비즈니스
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    • 제5권1호
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    • pp.73-85
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    • 2001
  • The purpose of this study is to understand what the Glam Style is, focus on the movie "Velvet Goldmine". The Glam Style is refered early 1970s Glam rockers' costume, typified by silver lurex, corksoled platform, men in make-up, personified, for example, by David Bowie, Marc Bolan, New York Dolls, Roxy Music and Iggy Pop. To approach the Glam Style comprehensively, I have divided the formative background of Glam Style into the improvement technology, the advent of the young generation and the diffusion of mass media, the rock music fever and influence on Pop art. Following is the result of analyzing of the character in the movie. First, Brian Slade has the flamboyant transsexual image by skin-tight space suit, glitter pants, lurex, satin and sequined stretch fabrics, vivid color, gauze make-up, feather boa. Second, Curt Wild expresses the outrageous sexual image by black leather jacket, emphasized black eyes make-up. Third, Mandy Slade appears the exaggerated and frivolous image by gold leopard patterned one piece, fur coat, ornamented with beads, tropical make-up, spangles and the costume jewelry. Forth, Auther Stuart has the complex image by black leather jacket, velvet jacket, skin-tight bold shirt, glitter pants, glitter make-up, silk scarf, cherry-red sunglasses. The characteristics meaning of Glam Style implied in this formative characteristic could be presented as the experimental expression of androgynous, the hordes of outrageous alien and kitsch parody.

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복식사연구방법에 관한 소고(ll) (A study on the methods of inquiry in the history of costume)

  • 신상옥
    • 대한가정학회지
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    • 제23권4호
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    • pp.9-17
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    • 1985
  • The pur[pose of this study is to investigate the research method and to provide a guide to the ways in which researcher, interested in costume history, can obtain in formation. There are comparison, induction, observation, awnalysis, experience and synthesis in method of science. Firstly, comparative research is to ascertain the accumulated evidence. Secondly, we can compare with historical phenomenon. A research intend to verify the hypothesis based upon the sources of information. It is an available method to investigate the costumes and adornments in the past. Whatever the approach, the researcher much discribe the facts objectively. Historical research has been approached in many warys in the field of costume. There are visual and documentary sources. Visual sources are paintings, sculptutre, frescoes, coins, potteries, medals, mosaics, wall paintings, stained glasses, seals, tapestries, illustrations, photographs, movies, and fashion dolls. Documentary sources are archives, letters, diaries, literature, wardrobe accounts, sumpturary laws, newspapers, and recollections.

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한국 전통 패션인형 얼굴 디자인 (Face Design of Korean Traditional Fashion Doll)

  • 황의숙;김소현;이윤주;진선희;김혜수;박상희
    • 한국콘텐츠학회논문지
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    • 제13권2호
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    • pp.157-174
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    • 2013
  • 시판되는 전통복식을 착용한 패션인형의 경우 서구적 얼굴이 주를 이루어 한복과 조화를 이루지 못하고 있다. 본 연구는 전통 패션인형에 적합한 얼굴을 개발하여 현대인들의 컬렉션으로써 전통 패션인형의 위상을 재정립하고자 문헌조사, 사례조사, 소비자 설문조사를 실시하고 이 결과를 토대로 얼굴을 디자인하였다. 전통복식을 착용한 패션인형의 얼굴형은 청순한 역삼각형이 많이 나타났으나 선호된 얼굴형은 역삼각형과 타원형이었고 이목구비는 자연스러운 조화를 이루는 세련된 느낌을 선호하였다. 전통 미인 얼굴은 타원형 얼굴형, 쌍꺼풀이 없거나 속 쌍꺼풀의 긴 눈, 도톰한 입, 코끝이 둥글고 오똑한 코를 선호하였다. 이상의 결과를 조합하여 볼을 약간 살린 역삼각형 얼굴형, 큰 눈과 눈동자를 축소하고 속눈썹 길이를 줄인 눈, 코끝이 들리지 않은 둥근 코, 폭이 작고 아랫입술이 도톰한 단정한 입으로 얼굴을 디자인하였다. 개발된 전통 패션인형 얼굴은 국내외 패션인형 마니아의 욕구에 부합하는 문화상품이 될 것이다.