• Title/Summary/Keyword: face texture

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Face Representation and Face Recognition using Optimized Local Ternary Patterns (OLTP)

  • Raja, G. Madasamy;Sadasivam, V.
    • Journal of Electrical Engineering and Technology
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    • v.12 no.1
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    • pp.402-410
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    • 2017
  • For many years, researchers in face description area have been representing and recognizing faces based on different methods that include subspace discriminant analysis, statistical learning and non-statistics based approach etc. But still automatic face recognition remains an interesting but challenging problem. This paper presents a novel and efficient face image representation method based on Optimized Local Ternary Pattern (OLTP) texture features. The face image is divided into several regions from which the OLTP texture feature distributions are extracted and concatenated into a feature vector that can act as face descriptor. The recognition is performed using nearest neighbor classification method with Chi-square distance as a similarity measure. Extensive experimental results on Yale B, ORL and AR face databases show that OLTP consistently performs much better than other well recognized texture models for face recognition.

RowAMD Distance: A Novel 2DPCA-Based Distance Computation with Texture-Based Technique for Face Recognition

  • Al-Arashi, Waled Hussein;Shing, Chai Wuh;Suandi, Shahrel Azmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.11
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    • pp.5474-5490
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    • 2017
  • Although two-dimensional principal component analysis (2DPCA) has been shown to be successful in face recognition system, it is still very sensitive to illumination variations. To reduce the effect of these variations, texture-based techniques are used due to their robustness to these variations. In this paper, we explore several texture-based techniques and determine the most appropriate one to be used with 2DPCA-based techniques for face recognition. We also propose a new distance metric computation in 2DPCA called Row Assembled Matrix Distance (RowAMD). Experiments on Yale Face Database, Extended Yale Face Database B, AR Database and LFW Database reveal that the proposed RowAMD distance computation method outperforms other conventional distance metrics when Local Line Binary Pattern (LLBP) and Multi-scale Block Local Binary Pattern (MB-LBP) are used for face authentication and face identification, respectively. In addition to this, the results also demonstrate the robustness of the proposed RowAMD with several texture-based techniques.

A New Face Morphing Method using Texture Feature-based Control Point Selection Algorithm and Parallel Deep Convolutional Neural Network (텍스처 특징 기반 제어점 선택 알고리즘과 병렬 심층 컨볼루션 신경망을 이용한 새로운 얼굴 모핑 방법)

  • Park, Jin Hyeok;Khan, Rafiul Hasan;Lim, Seon-Ja;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.176-188
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    • 2022
  • In this paper, we propose a compact method for anthropomorphism that uses Deep Convolutional Neural Networks (DCNN) to detect the similarities between a human face and an animal face. We also apply texture feature-based morphing between them. We propose a basic texture feature-based morphing system for morphing between human faces only. The entire anthropomorphism process starts with the creation of an animal face classifier using a parallel DCNN that determines the most similar animal face to a given human face. The significance of our network is that it contains four sets of convolutional functions that run in parallel, allowing it to extract more features than a linear DCNN network. Our employed texture feature algorithm-based automatic morphing system recognizes the facial features of the human face and takes the Control Points automatically, rather than the traditional human aiding manual morphing system, once the similarity was established. The simulation results show that our suggested DCNN surpasses its competitors with a 92.0% accuracy rate. It also ensures that the most similar animal classes are found, and the texture-based morphing technology automatically completes the morphing process, ensuring a smooth transition from one image to another.

Texture Mapping and 3D Face Modeling using Two Views of 2D Face Images (2장의 2차원 얼굴영상을 이용한 텍스쳐 생성과 자동적인 3차원 얼굴모델링)

  • Weon, Sun-Hee;Kim, Gye-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.9
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    • pp.705-709
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    • 2009
  • In this paper, we propose 3d face modeling using two orthogonal views of 2D face images and automatically facial feature extraction. Th proposed technique consists of 2 parts, personalization of 3d face model and texture mapping.

Design of an observer-based decentralized fuzzy controller for discrete-time interconnected fuzzy systems (얼굴영상과 예측한 열 적외선 텍스처의 융합에 의한 얼굴 인식)

  • Kong, Seong G.
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.5
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    • pp.437-443
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    • 2015
  • This paper presents face recognition based on the fusion of visible image and thermal infrared (IR) texture estimated from the face image in the visible spectrum. The proposed face recognition scheme uses a multi- layer neural network to estimate thermal texture from visible imagery. In the training process, a set of visible and thermal IR image pairs are used to determine the parameters of the neural network to learn a complex mapping from a visible image to its thermal texture in the low-dimensional feature space. The trained neural network estimates the principal components of the thermal texture corresponding to the input visible image. Extensive experiments on face recognition were performed using two popular face recognition algorithms, Eigenfaces and Fisherfaces for NIST/Equinox database for benchmarking. The fusion of visible image and thermal IR texture demonstrated improved face recognition accuracies over conventional face recognition in terms of receiver operating characteristics (ROC) as well as first matching performances.

Face Recognition Based on the Combination of Enhanced Local Texture Feature and DBN under Complex Illumination Conditions

  • Li, Chen;Zhao, Shuai;Xiao, Ke;Wang, Yanjie
    • Journal of Information Processing Systems
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    • v.14 no.1
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    • pp.191-204
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    • 2018
  • To combat the adverse impact imposed by illumination variation in the face recognition process, an effective and feasible algorithm is proposed in this paper. Firstly, an enhanced local texture feature is presented by applying the central symmetric encode principle on the fused component images acquired from the wavelet decomposition. Then the proposed local texture features are combined with Deep Belief Network (DBN) to gain robust deep features of face images under severe illumination conditions. Abundant experiments with different test schemes are conducted on both CMU-PIE and Extended Yale-B databases which contain face images under various illumination condition. Compared with the DBN, LBP combined with DBN and CSLBP combined with DBN, our proposed method achieves the most satisfying recognition rate regardless of the database used, the test scheme adopted or the illumination condition encountered, especially for the face recognition under severe illumination variation.

Generating Face Textures for 3D Avatars from Photos (실사 영상을 사용한 3차원 아바타 얼굴 텍스쳐 생성)

  • Kim, Dong-Hee;Yoon, Jong-Hyun;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.49-58
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    • 2008
  • In this paper, we propose a texture generation scheme for 3D avatars from three or more human face photos. First, we manually mark image positions corresponding to vertices of a given UVW map. Then, a face texture is automatically generated from the photo images. The proposed texture generation scheme extremely reduces the amount of manual work compared with the classical methods such as Photoshop-based schemes. The generated textures are photorealistic since the textures fully reflect the naturalness of the original photos. The texture creation scheme can be applied to any kind of mesh structures of 3D models and mesh structures need not be changed to accommodate the given textures. We created face textures from several triplets of photos and mapped them to 3D avatar faces. Experimental results showed that visual realism of avatar faces is much enhanced by the face textures.

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Light 3D Modeling with mobile equipment (모바일 카메라를 이용한 경량 3D 모델링)

  • Ju, Seunghwan;Seo, Heesuk;Han, Sunghyu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.4
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    • pp.107-114
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    • 2016
  • Recently, 3D related technology has become a hot topic for IT. 3D technologies such as 3DTV, Kinect and 3D printers are becoming more and more popular. According to the flow of the times, the goal of this study is that the general public is exposed to 3D technology easily. we have developed a web-based application program that enables 3D modeling of facial front and side photographs using a mobile phone. In order to realize 3D modeling, two photographs (front and side) are photographed with a mobile camera, and ASM (Active Shape Model) and skin binarization technique are used to extract facial height such as nose from facial and side photographs. Three-dimensional coordinates are generated using the face extracted from the front photograph and the face height obtained from the side photograph. Using the 3-D coordinates generated for the standard face model modeled with the standard face as a control point, the face becomes the face of the subject when the RBF (Radial Basis Function) interpolation method is used. Also, in order to cover the face with the modified face model, the control point found in the front photograph is mapped to the texture map coordinate to generate the texture image. Finally, the deformed face model is covered with a texture image, and the 3D modeled image is displayed to the user.

A Study on 3D Face Modelling based on Dynamic Muscle Model for Face Animation (얼굴 애니메이션을 위한 동적인 근육모델에 기반한 3차원 얼굴 모델링에 관한 연구)

  • 김형균;오무송
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.2
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    • pp.322-327
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    • 2003
  • Based on dynamic muscle model to construct efficient face animation in this paper 30 face modelling techniques propose. Composed face muscle by faceline that connect 256 point and this point based on dynamic muscle model, and constructed wireframe because using this. After compose standard model who use wireframe, because using front side and side 2D picture, enforce texture mapping and created 3D individual face model. Used front side of characteristic points and side part for correct mapping, after make face that have texture coordinates using 2D coordinate of front side image and front side characteristic points, constructed face that have texture coordinates using 2D coordinate of side image and side characteristic points.

Face Illumination Normalization based on Illumination-Separated Face Identity Texture Subspace (조명영향 분리 얼굴 고유특성 텍스쳐 부분공간 기반 얼굴 이미지 조명 정규화)

  • Choi, Jong-Keun;Chung, Sun-Tae;Cho, Seong-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.1
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    • pp.25-34
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    • 2010
  • Robust face recognition under various illumination environments is difficult to achieve. For robust face recognition with respect to illumination variations, illumination normalization of face images is usually applied as a preprocessing step. Most of previously proposed illumination normalization methods cannot handle cast shadows in face images effectively. In this paper, We propose a new face illumination normalization method based on the illumination-separated face identity texture subspace. Since the face identity texture subspace is constructed so as to be separated from the effects of illumination variations, the projection of face images into the subspace produces a good illumination-normalized face images. Through experiments, it is shown that the proposed face illumination normalization method can effectively eliminate cast shadows as well as attached shadows and achieves a good face illumination normalization.