• Title/Summary/Keyword: eye recognition

Search Result 296, Processing Time 0.026 seconds

EOG-based User-independent Gaze Recognition using Wavelet Coefficients and Dynamic Positional Warping (웨이블릿 계수와 Dynamic Positional Warping을 통한 EOG기반의 사용자 독립적 시선인식)

  • Chang, Won-Du;Im, Chang-Hwan
    • Journal of Korea Multimedia Society
    • /
    • v.21 no.9
    • /
    • pp.1119-1130
    • /
    • 2018
  • Writing letters or patterns on a virtual space by moving a person's gaze is called "eye writing," which is a promising tool for various human-computer interface applications. This paper investigates the use of conventional eye writing recognition algorithms for the purpose of user-independent recognition of eye-written characters. Two algorithms are presented to build the user-independent system: eye-written region extraction using wavelet coefficients and template generation. The experimental results of the proposed system demonstrated that with dynamic positional warping, an F1 score of 79.61% was achieved for 12 eye-written patterns, thereby indicating the possibility of user-independent use of eye writing.

Study of Eye Blinking to Improve Face Recognition for Screen Unlock on Mobile Devices

  • Chu, Chung-Hua;Feng, Yu-Kai
    • Journal of Electrical Engineering and Technology
    • /
    • v.13 no.2
    • /
    • pp.953-960
    • /
    • 2018
  • In recently, eye blink recognition, and face recognition are very popular and promising techniques. In some cases, people can use the photos and face masks to hack mobile security systems, so we propose an eye blinking detection, which finds eyes through the proportion of human face. The proposed method detects the movements of eyeball and the number of eye blinking to improve face recognition for screen unlock on the mobile devices. Experimental results show that our method is efficient and robust for the screen unlock on the mobile devices.

An Eye Location based Head Posture Recognition Method and Its Application in Mouse Operation

  • Chen, Zhe;Yang, Bingbing;Yin, Fuliang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.9 no.3
    • /
    • pp.1087-1104
    • /
    • 2015
  • An eye location based head posture recognition method is proposed in this paper. First, face is detected using skin color method, and eyebrow and eye areas are located based on gray gradient in face. Next, pupil circles are determined using edge detection circle method. Finally, head postures are recognized based on eye location information. The proposed method has high recognition precision and is robust for facial expressions and different head postures, and can be used in mouse operation. The experimental results reveal the validity of proposed method.

Eye and Mouth Images Based Facial Expressions Recognition Using PCA and Template Matching (PCA와 템플릿 정합을 사용한 눈 및 입 영상 기반 얼굴 표정 인식)

  • Woo, Hyo-Jeong;Lee, Seul-Gi;Kim, Dong-Woo;Ryu, Sung-Pil;Ahn, Jae-Hyeong
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.11
    • /
    • pp.7-15
    • /
    • 2014
  • This paper proposed a recognition algorithm of human facial expressions using the PCA and the template matching. Firstly, face image is acquired using the Haar-like feature mask from an input image. The face image is divided into two images. One is the upper image including eye and eyebrow. The other is the lower image including mouth and jaw. The extraction of facial components, such as eye and mouth, begins getting eye image and mouth image. Then an eigenface is produced by the PCA training process with learning images. An eigeneye and an eigenmouth are produced from the eigenface. The eye image is obtained by the template matching the upper image with the eigeneye, and the mouth image is obtained by the template matching the lower image with the eigenmouth. The face recognition uses geometrical properties of the eye and mouth. The simulation results show that the proposed method has superior extraction ratio rather than previous results; the extraction ratio of mouth image is particularly reached to 99%. The face recognition system using the proposed method shows that recognition ratio is greater than 80% about three facial expressions, which are fright, being angered, happiness.

A New Confidence Measure for Eye Detection Using Pixel Selection (눈 검출에서의 픽셀 선택을 이용한 신뢰 척도)

  • Lee, Yonggeol;Choi, Sang-Il
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.4 no.7
    • /
    • pp.291-296
    • /
    • 2015
  • In this paper, we propose a new confidence measure using pixel selection for eye detection and design a hybrid eye detector. For this, we produce sub-images by applying a pixel selection method to the eye patches and construct the BDA(Biased Discriminant Analysis) feature space for measuring the confidence of the eye detection results. For a hybrid eye detector, we select HFED(Haar-like Feature based Eye Detector) and MFED(MCT Feature based Eye Detector), which are complementary to each other, as basic detectors. For a given image, each basic detector conducts eye detection and the confidence of each result is estimated in the BDA feature space by calculating the distances between the produced eye patches and the mean of positive samples in the training set. Then, the result with higher confidence is adopted as the final eye detection result and is used to the face alignment process for face recognition. The experimental results for various face databases show that the proposed method performs more accurate eye detection and consequently results in better face recognition performance compared with other methods.

Development of Low-Cost Vision-based Eye Tracking Algorithm for Information Augmented Interactive System

  • Park, Seo-Jeon;Kim, Byung-Gyu
    • Journal of Multimedia Information System
    • /
    • v.7 no.1
    • /
    • pp.11-16
    • /
    • 2020
  • Deep Learning has become the most important technology in the field of artificial intelligence machine learning, with its high performance overwhelming existing methods in various applications. In this paper, an interactive window service based on object recognition technology is proposed. The main goal is to implement an object recognition technology using this deep learning technology to remove the existing eye tracking technology, which requires users to wear eye tracking devices themselves, and to implement an eye tracking technology that uses only usual cameras to track users' eye. We design an interactive system based on efficient eye detection and pupil tracking method that can verify the user's eye movement. To estimate the view-direction of user's eye, we initialize to make the reference (origin) coordinate. Then the view direction is estimated from the extracted eye pupils from the origin coordinate. Also, we propose a blink detection technique based on the eye apply ratio (EAR). With the extracted view direction and eye action, we provide some augmented information of interest without the existing complex and expensive eye-tracking systems with various service topics and situations. For verification, the user guiding service is implemented as a proto-type model with the school map to inform the location information of the desired location or building.

An Effective Eye Location for Face Recognition (얼굴 인식을 위한 효과적인 눈 위치 추출)

  • Jung Jo Nam;Rhee Phill Kyu
    • The KIPS Transactions:PartB
    • /
    • v.12B no.2 s.98
    • /
    • pp.109-114
    • /
    • 2005
  • Many researchers have been interested in user authentication using biometric information, and face recognition is a lively field of study of ones in the latest biometric recognition field because of advantage that it can recognize who he/she is without touching machinery. This paper proposes method to extract eye location effectively at face detection step that is precedence work of face recognition. The iterative threshold selection was adopted to get a proper binary image and also the Gaussian filter was used to intensify the properties of eyes to extract an eye location. The correlation was adopted to verify if the eye location is correct or not. Extraction of an eye location that propose in paper as well as accuracy, considered so that may can apply to online system and showed satisfactory performance as result that apply to on line system.

Gaze Tracking with Low-cost EOG Measuring Device (저가형 EOG 계측장치를 이용한 시선추적)

  • Jang, Seung-Tae;Lee, Jung-Hwan;Jang, Jae-Young;Chang, Won-Du
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.11
    • /
    • pp.53-60
    • /
    • 2018
  • This paper describes the experiments of gaze tracking utilizing a low-cost electrooculogram measuring device. The goal of the experiments is to verify whether the low-cost device can be used for a complicated human-computer interaction tool, such as the eye-writing. Two experiments are conducted for this goal: a simple gaze tracking of four directional eye-movements, and eye-writing-which is to draw letters or shapes in a virtual space. Eye-written alphabets were obtained by two PSL-iEOGs and an Arduino Uno; they were classified by dynamic positional warping after preprocessed by a wavelet function. The results show that the expected recognition accuracy of the four-directional recognition is close to 90% when noises are controlled, and the similar median accuracy (90.00%) was achieved for the eye-writing when the number of writing patterns are limited to five. In future works, additional algorithms for stabilizing the signal need to be developed.

Survey of the Brand and Design Recognition Between Domestic Goods and Foreign Ones in the Eye Glasses Industry (국내·외 안경제품들의 디자인 및 브랜드 인지도와 선호도에 관한 조사)

  • Cho, Hyun-Gug;Moon, Byeong-Yeon;Kwak, Ho-Weon;Son, Jeong-Sik;Kim, Ki-Hong;Yu, Dong-Sik
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.11 no.3
    • /
    • pp.207-215
    • /
    • 2006
  • This study surveys the brand and design recognition by an expert vs. non-expert group in the eye glasses industry. This survey is to search for a way for domestic brands to compete and win foreign ones. The non-expert group chose design as the most noteworthy difference between domestic and foreign brands; likewise, the expert group appeared to first consider design on their choice. Brand recognition by the non-expert group appeared very low; on the other hand, expert group's recognition was higher with domestic brands than with foreign ones. In conclusion, the bounce back of domestic eye glasses business does not seem to be possible in a snap by a special recipe; rather, it is necessary to invest and make efforts to develop new techniques for better quality on the one hand, and to increase brand and design recognition on the other.

  • PDF

Design of Image Recognition Module for Face and Iris Area based on Pixel with Eye Blinking (눈 깜박임 화소 값 기반의 안면과 홍채영역 영상인식용 모듈설계)

  • Kang, Mingoo
    • Journal of Internet Computing and Services
    • /
    • v.18 no.1
    • /
    • pp.21-26
    • /
    • 2017
  • In this paper, an USB-OTG (Uiversal Serial Bus On-the-go) interface module was designed with the iris information for personal identification. The image recognition algorithm which was searching face and iris areas, was proposed with pixel differences from eye blinking after several facial images were captured and then detected without any activities like as pressing the button of smart phone. The region of pupil and iris could be fast involved with the proper iris area segmentation from the pixel value calculation of frame difference among the images which were detected with two adjacent open-eye and close-eye pictures. This proposed iris recognition could be fast processed with the proper grid size of the eye region, and designed with the frame difference between the adjacent images from the USB-OTG interface with this camera module with the restrict of searching area in face and iris location. As a result, the detection time of iris location can be reduced, and this module can be expected with eliminating the standby time of eye-open.