• 제목/요약/키워드: external mimesis

검색결과 3건 처리시간 0.016초

인터넷 온라인게임 의상디자인에 표현된 미메시스 연구 (A Study of the Mimesis in Internet Online Video Game Apparel Design)

  • 양수미;권미정
    • 복식
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    • 제61권8호
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    • pp.1-17
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    • 2011
  • Ever since Homeros in Greece, Mimesis was thought to be an art that imitates nature, especially the classicism of nature. Mimetic theories were used in the artworks in the era of the Renaissance, and the terminology 'mimesis' replaced the idea of originality in the 15th century. The purpose of this study is to understand the aesthetics of mimesis expressed in Online video game apparel design. For this purpose, I researched different theories of 'mimesis' and applied them to Online video game apparel designs. The research was conducted using various books on aesthetics and fashion, and demonstrative studies were processed by analyzing photos from Internet video game websites. In the history of aesthetics, the term mimesis is divided into three categories: external, internal and multiple mimesis. External mimesis represented the historical point of view in the design, which showed the beauty of the ancient times. Internal mimesis displayed the metaphorical symbols of religion, character, psychology, sexuality and fear. Multiple mimesis was the hybrid and the distortion of the different aspects of mimesis. Applying this research on mimesis and expressing them in Online video game design may be an excellent method for understanding human aesthetics in video game apparels.

미디어의상 디자인에 표현된 미메시스 연구 (A Study of the Mimesis in Media Costume Design)

  • 양수미;권미정
    • 한국의류산업학회지
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    • 제13권3호
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    • pp.309-320
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    • 2011
  • Since Homeros in Greece, Mimesis was thought to be an art to imitate the nature, and it means an imitation of the nature classically. Mimetic theories were set to be a kind of art work in the era of Renaissance, and the terminology of mimesis was widely used to replace it with an originality in the 15th century. The purpose of this study is to understand the aesthetics of mimesis expressed in media costume design. For this purpose, I investigated the theories of the mimesis, categorized the definition, then applied those categories for media costume design. Documentary studies were conducted through aesthetics, fashion books and demonstrative studies were processed by analyzing photos from collection fashion magazines and media DVD, video, fashion site of internet. In the history of aesthetics, the mimesis could be defined into three categories; the external representation mimesis, the internal symbol mimesis and the multiful meta mimesis. In media costume, the representation mimesis included design historical point of view, a period that of 1900s and ancient representation mimesis. The internal mimesis included symbol of religion, character, riches, psychology and fear mimesis. The multiful meta mimesis included hybrid and distortion mimesis. Analysis on the mimesis expressed in media costume design fashion may provide an excellent method for understanding human aesthetic in costume.

문래동 예술촌의 공공예술 실천에 대한 연구: 아도르노의 미메시스(Mimesis)와 벤야민의 '적극적 동반자' 개념을 중심으로 (A Study on New Genre of Public Art in Mullae Art Village: Focus on Adorno's Mimesis and Benjamin's Active Companion)

  • 정나리;강진숙
    • 한국언론정보학보
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    • 제66권
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    • pp.87-109
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    • 2014
  • 본 연구의 목적은 아도르노의 미메시스와 벤야민의 '적극적 동반자' 개념을 통해 문래동 예술촌의 공공예술 실천에 대해 분석하고, 새로운 장르의 공공예술 가능성을 모색하는 데 있다. 이를 위해 아도르노의 미메시스론과 문화산업 비판론, 벤야민의 미학을 중심으로 이론적 논의를 행하고 공공예술의 개념과 현실 맥락적 특징들을 성찰적으로 검토했다. 이를 바탕으로 예술가 네트워크뿐만 아니라, 지역주민 그리고 철공소 노동자 네트워크에서 새로운 공공예술의 실현 가능성을 발견하고, 그들의 적극적인 개입과 참여를 통한 새로운 공공예술 실천 사례를 심층적으로 분석했다. 이 연구의 의의는 문래동으로 상징되는 공공예술 영역에서 각각의 관계 맺기가 공공예술 실천을 어떻게 가능하게 하는지 분석하고, 나아가 새로운 장르의 공공예술 실천의 가능성을 모색하는 데 있다.

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