• 제목/요약/키워드: experience-based learning

검색결과 1,222건 처리시간 0.036초

Comparing Learning Outcome of e-Learning with Face-to-Face Lecture of a Food Processing Technology Course in Korean Agricultural High School

  • PARK, Sung Youl;LEE, Hyeon-ah
    • Educational Technology International
    • /
    • 제8권2호
    • /
    • pp.53-71
    • /
    • 2007
  • This study identified the effectiveness of e-learning by comparing learning outcome in conventional face-to-face lecture with the selected e-learning methods. Two e-learning contents (animation based and video based) were developed based on the rapid prototyping model and loaded onto the learning management system (LMS), which is http://www.enaged.co.kr. Fifty-four Korean agricultural high school students were randomly assigned into three groups (face-to-face lecture, animation based e-learning, and video based e-learning group). The students of the e-learning group logged on the LMS in school computer lab and completed each e-learning. All students were required to take a pretest and posttest before and after learning under the direction of the subject teacher. A one-way analysis of covariance was administered to verify whether there was any difference between face-to-face lecture and e-learning in terms of students' learning outcomes after controlling the covariate variable, pretest score. According to the results, no differences between animation based and video based e-learning as well as between face-to-face learning and e-learning were identified. Findings suggest that the use of well designed e-learning could be worthy even in agricultural education, which stresses hands-on experience and lab activities if e-learning was used appropriately in combination with conventional learning. Further research is also suggested, focusing on a preference of e-learning content type and its relationship with learning outcome.

뇌성마비 아동 어머니의 학업과정 지지 경험 (Learning Process Support Experience of Cerebral Palsy Children's mothers)

  • 백경선
    • 동서간호학연구지
    • /
    • 제7권1호
    • /
    • pp.48-60
    • /
    • 2002
  • This study was conducted to understand and analyze experience of learning process support toward mothers of children who suffer from Cerebral Palsy, to generalize and structurize the meaning of practical learning process support, and to use the study results as basic materials for development of support model. Study subjects were 12 mothers who have Cerebral Palsy children attending an ordinary school and a school for handicapped children. Data were collected from November 10, 1999 to December 29, 2000 and from January 20 to March, 2001, for 2 months. Data were collected from un-structural and open questions. And the collected data were analyzed with the phenomenological analysis method proposed by van Kaam(1969). Study results obtained from this report were as follows; As for original materials about learning process support experience of cerebral palsy children's mothers, 48 technical expressions were derived from 97 pieces of original materials, they were categorized into 10 common elements. Those common elements were , , , , , , , , , . Based on the above results, it is suggested that the concept of learning process support toward children suffering from Cerebral Palsy should be structureized, and proper models should be developed.

  • PDF

SERVQUAL을 이용한 이러닝 학습자의 만족도 평가에 관한 연구 (Measuring learner satisfaction in e-learning using SERVQUAL)

  • 구희진;박영택
    • 품질경영학회지
    • /
    • 제38권2호
    • /
    • pp.161-170
    • /
    • 2010
  • Diffusion of e-learning has been accelerated according as the convenience and effectiveness have been increased rapidly due to the advancement of information technology. However, there has been few studies on systematic evaluation of its performance. SERVQUAL model was applied to evaluate the service quality of a 100% on-line lecture opened in a major Korean university. Two classes, one for 71 undergraduate students, the other for 79 graduate students, were opened for the lecture. The gaps between the expected service and the perceived service scores were compared with respect to sex, age, and e-learning experience. Although the gap score of male and female students were not different significantly, the gap scores among the other comparative groups were different. The perceived score of the older group with more than thirty ages was lower than that of the younger group. It seems that the older group evaluated the score based on the practical use of the subject since they are part-time students with jobs. Also, the perceived score of the group with previous e-learning experience was higher than that of the group with no e-learning experience. It seems that the experienced group evaluated it compared with the previous e-learning satisfaction. As it might be expected, the groups with higher perceived scores had stronger intention to recommend the e-learning lecture to other students.

최근 우리나라 e-Learning 시장의 주요 동향 및 향후 전망 (Some Problems of e-Learning Market in Korea)

  • 윤영한
    • 통상정보연구
    • /
    • 제9권2호
    • /
    • pp.103-120
    • /
    • 2007
  • The knowledge based economy requires more and more people to learn new knowledge and skills in a timely and effective manner. These needs and new technology such as computer and Internet are fueling a transition in e-learning. According to specialist's opinion, imagination experience studying is generalized, and learning environment that language barrier by studying, multi-language studying Machine that experience past things that disappear through simulation, and travel area, and experience future changed state disappears is forecasting to come. This is previewing finally that it may become future education that education and IT, element of entertainment is combined. Already, became story that argument for party satellite of e-Learning existence passes one season already. e-Learning is utilized already in all educations that we touch by effectiveness by corporation's competitive power improvement and implement of lifelong education in educational institutions through present e-Learning. It is obvious that when see from our viewpoint which is defining e-Learning by one industry and rear by application to education as well as one new growth power about these, e-Learning industry becomes very important means that can solve dilemma of growth real form. Only, special quality of digital industry that e-Learning is being same with other digital industry and repeat putting out a fire rapidly, and is repeating sudden change that these evolution is not gradual growth of accumulation and improvement of technology that is appearing consider need to. In the meantime, we need to observe about evolution of Information Technology. Because there is some scholars who e-Learning's concept foresees to evolve by u-Learning.(although, a person who see that these concept is not more in marketing terminology by some scholars' opinion is). This u-Learning's concept means e-Learning that take advantage of ubiquitous technology as Ubiquitous-Learning's curtailment speech. Ubiquitous, user means Information-Communication surrounding that can connect to network freely regardless of place without feeling network or computer. There is controversy about introduction time regarding these direction, but e-Learning is judged to evolve by u-Learning necessarily. Because keep in step and age that study all contents that learner wants under environment of 3A (any time, any whrer, any device) by individual order thoroughly is foreseen to come in ubiquitous learning environment that approach more festinately.

  • PDF

교육용 로봇과 증강 현실 결합을 통한 인터랙티브 학습 경험 (The Interactive Learning Experience by Integrating Educational Robots into the Augmented Reality)

  • 유정수
    • 정보교육학회논문지
    • /
    • 제16권4호
    • /
    • pp.419-427
    • /
    • 2012
  • 본 논문에서는 학교 교실 수업에 교육용 로봇과 증강 현실 기술을 결합하여 적용하였을 때 증강 현실과 로봇이라는 기술적인 요소가 학습자의 학습 경험에 어떤 영향을 미치는지를 알아보는데 중점을 두었다. 이를 위해 증강현실과 로봇 기술을 결합한 인터랙티브 학습 환경과 수업 모형을 개발하고 교실 수업에 적용하였다. 개발된 학습모형은 기존의 문제중심학습 모형을 기반으로 하였다. 개발된 시스템은 초등학교 5,6학년 18명을 대상으로 정규수업 시간에 8주간 적용하였다. 본 연구를 통해 얻은 결과는 로봇과 증강 현실을 결합한 인터랙티브 학습 경험을 통해서 학생들의 창의성을 높일 수 있음을 알 수 있었다. 연구결과 특이점은 증강현실과 로봇이라는 새로운 기술테크놀로지를 통해 성적이 하위권 학생들이 상위권 학생들보다 창의성 점수가 크게 증가함을 알 수 있었다.

  • PDF

Spatial Information Based Simulator for User Experience's Optimization

  • Bang, Green;Ko, Ilju
    • 한국컴퓨터정보학회논문지
    • /
    • 제21권3호
    • /
    • pp.97-104
    • /
    • 2016
  • In this paper, we propose spatial information based simulator for user experience optimization and minimize real space complexity. We focus on developing simulator how to design virtual space model and to implement virtual character using real space data. Especially, we use expanded events-driven inference model for SVM based on machine learning. Our simulator is capable of feature selection by k-fold cross validation method for optimization of data learning. This strategy efficiently throughput of executing inference of user behavior feature by virtual space model. Thus, we aim to develop the user experience optimization system for people to facilitate mapping as the first step toward to daily life data inference. Methodologically, we focus on user behavior and space modeling for implement virtual space.

초등 과학영재 학생의 과학긍정경험 향상을 위한 교수-학습 경험 탐색 (Exploration on Teaching and Learning Experiences Improving Positive Experiences about Science of Scientifically-Gifted Elementary School Students)

  • 서선진;강훈식
    • 한국과학교육학회지
    • /
    • 제41권2호
    • /
    • pp.133-144
    • /
    • 2021
  • 이 연구에서는 초등 과학영재 학생의 과학긍정경험 향상을 위한 교수-학습 경험을 탐색하였다. 이를 위해 서울특별시의 한 초등 과학영재교육원에서 과학영재교육을 받는 초등학교 5-6학년 학생 36명을 선정하였다. 선정한 학생을 대상으로 과학긍정경험 지표에 관한 사전 검사와 사후 검사를 시행하였다. 또한 토요일에 진행되는 과학영재수업이 끝난 후에 일부 학생을 대상으로 과학긍정경험 향상을 위한 교수-학습 경험을 탐색하기 위해 개별적인 심층 면담을 시행하였다. 연구 결과, 해당 초등 과학영재교육원의 과학영재수업은 초등 과학영재 학생의 과학긍정경험을 향상시키는 것으로 나타났다. 과학긍정경험 향상을 위한 교수-학습 경험으로는 선행연구의 일반 학생에게서 나타난 '체험 중심의 탐구 활동', '학생 주도적 수업', '긍정적이고 전문적인 피드백', '탐구를 통한 지식 구성', '학생의 흥미와 적성을 반영한 수업', '실생활과 관련된 소재 활용', '모둠활동에서의 원활한 협업과 소통', '학습 내용의 적절한 난이도'의 8가지 교수-학습 경험과 과학영재 학생에게서 새롭게 나타난 '과학적 창의성 향상 전략을 통한 학습 경험', '꼬마 과학자로서의 탐구 경험', '심화 또는 속진 학습 경험', '우수한 학생과의 학습 경험', '다른 학생을 도와준 경험', '높거나 낮은 성취 경험'의 6가지 교수-학습 경험을 추출할 수 있었다. 이를 바탕으로 과학영재 학생의 과학긍정경험 향상 방안에 대한 실제적인 시사점에 대해 논하였다.

A Proposal for Developing a Situated Learning Support Systems-Based on an MMORPG

  • PIAO, Cheng Ri
    • Educational Technology International
    • /
    • 제6권2호
    • /
    • pp.59-67
    • /
    • 2005
  • The primary purposes of this study are to develop a Situated Learning Support System based on an MMORPG (Massively Multiplayer Online Role Playing Game) and to investigate applications of Situated Learning theory both hypothetically and practically. In Situated Leaning theory, cognition is interpreted as a dynamic system related to situation, context and activity. According to this theory, learning context, social interaction and personal direct experience are also emphasized. A virtual reality learning system based on an MMORPG provides context, social interaction and a learning environment able to provide direct experiences. However, such a system has been difficult for teachers to develop. This study aims to develop a support system facilitating the construction of a Situated Learning System based on an MMORPG. This study proposes new research and practical applications of Situated Learning theory using educational games.

컴퓨터 환경에서의 기하 지도의 문제점과 교수학적 처방의 예 (Potential Problems on the Computer-based Teaching and Learning Environment for Geometry and An Example for a Didactical Treatment)

  • 이종영
    • 대한수학교육학회지:학교수학
    • /
    • 제1권1호
    • /
    • pp.109-122
    • /
    • 1999
  • In this paper we give a description of students' obstacles in their learning of geometry, especially resulted from their confusing a physical drawing with a figure, a geometrical object which a physical drawing represents. In computer-based teaching-learning environment, we could relieve such obstacles through providing students for experiences in which they must focus on elements of a figure and relations of them. But there may be potential in computer-based environment if we offer students only visual experience for validity of geometrical gacts: students' lack of understanding for need of proof and experience of cognitive obstacles which is very important for students to reflect their thinking and activities. Thus an didactical treatment must follows, which we also give an example.

  • PDF

성찰일지에 기초한 간호학생의 문제중심학습 경험 (Perception about Problem-based Learning in Reflective Journals among Undergraduate Nursing Students)

  • 황선영;장금성
    • 대한간호학회지
    • /
    • 제35권1호
    • /
    • pp.65-76
    • /
    • 2005
  • Objective: The aim of this study is to explore the variation in perceptions about problem-based learning(PBL) according to the level of academic achievement and learning attitude in the nursing students of a junior college (3-year program). Method: Students (n=39) learned the respiratory and cardiac system with seven PBL packages and group-based learning for a semester in 2002. Students were asked to write reflective journals that focused on their learning perception after an experience with each learning package. A total of 208 journals were used for analysis. Result: Students positively perceived that PBL making them increase their sense of responsibility for learning and felt satisfaction with the learning process, and had a confidence in the use of clinical nursing interventions. On the other hand, they negatively perceived that PBL was a burden because it took more time than traditional learning tasks, and they experienced an anxiety about regular tests and felt conflicts and diffidences in the learning process. The negative perceptions were expressed more often from students with a low academic achievement and low learning attitude compared to others. Conclusion: Students perceived the PBL as effective in understanding the learning concepts in the clinical practice environment. PBL need to be supplemented by feedback-based lecture and facilitative strategies for academically low-achieved students.Objective: The aim of this study is to explore the variation in perceptions about problem-based learning(PBL) according to the level of academic achievement and learning attitude in the nursing students of a junior college (3-year program). Method: Students (n=39) learned the respiratory and cardiac system with seven PBL packages and group-based learning for a semester in 2002. Students were asked to write reflective journals that focused on their learning perception after an experience with each learning package. A total of 208 journals were used for analysis. Result: Students positively perceived that PBL making them increase their sense of responsibility for learning and felt satisfaction with the learning process, and had a confidence in the use of clinical nursing interventions. On the other hand, they negatively perceived that PBL was a burden because it took more time than traditional learning tasks, and they experienced an anxiety about regular tests and felt conflicts and diffidences in the learning process. The negative perceptions were expressed more often from students with a low academic achievement and low learning attitude compared to others. Conclusion: Students perceived the PBL as effective in understanding the learning concepts in the clinical practice environment. PBL need to be supplemented by feedback-based lecture and facilitative strategies for academically low-achieved students.