• Title/Summary/Keyword: existing glove pattern

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A Study on the Measurement of Korean Hand - Focusing on Glove & Hand Dimension - (한국인을 위한 장갑 패턴 고찰 (1) - 업체 조사를 통한 손계측 항목을 중심으로 -)

  • Ryu, Kyoung-Ok
    • The Research Journal of the Costume Culture
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    • v.17 no.5
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    • pp.866-877
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    • 2009
  • The purpose of this study was to develop the dimension of hand pattern-making for Korean glove. The glove pattern-making has difficult problem in combination of anthropometric and engineering aspects. In addition, existing dimension data are not enough for glove pattern-making. Therefore, to develop the dimension for glove this study comprehensive list of candidate hand data was reviewed and the manufacturers(career over the 15 years) were interviewed on the method of glove. The result of comparing between the structures in hand and existing glove pattern, there draw deduction from follows. Pattern-making for glove need size of hand length, thumb length, index finger length, middle finger length, ring finger length, hand circumference, thumb-ring finger circumference and maximum hand thickness.

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Proposal of Safe PIN Input Method on VR (VR 상에서의 안전한 PIN 입력 방법 제안)

  • Kim, Hyun-jun;Kwon, Hyeok-dong;Kwon, Yong-bin;Seo, Hwa-jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.5
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    • pp.622-629
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    • 2019
  • VR(Virtual Reality), which provides realistic services in virtual reality, provides a similar experience using a Head Mounted Display(HMD) device. When the HMD device is worn, it can not recognize the surrounding environment and it is easy to analyze the input pattern of the user with the Shoulder Surfing Attack(SSA) when entering the Personal Identification Number(PIN). In this paper, we propose a method to safeguard the user's password even if the hacker analyzes the input pattern while maintaining the user's convenience. For the first time, we implemented a new type of virtual keypad that deviates from the existing rectangle shape according to the VR characteristics and implemented the lock object for intuitive interaction with the user. In addition, a smart glove using the same sensor as the existing input devices of the VR and a PIN input method suitable for the rotary type are implemented and the safety of the SSA is verified through experiments.