• 제목/요약/키워드: exhibition characteristics

검색결과 319건 처리시간 0.022초

Detailed morphological analysis of axolotl sperm

  • Keskin, Ilknur;Gurgen, Duygu Gursoy;Avinca, Didem;Ozdemir, Ekrem Musa;Keskin, Suat Utku;Karabulut, Seda
    • 대한수의학회지
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    • 제61권3호
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    • pp.25.1-25.7
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    • 2021
  • The axolotl has extraordinary regeneration capacity compared to other vertebrates. This remarkable potential has been attributed to its life-long neoteny, characterized by the exhibition of embryonic characteristics at the adult stage. A recent study provided a detailed morphological analysis of the sperm morphology of the Ambystoma mexicanum using routine and detailed histological techniques. The primary purpose of the present study is to describe a simple and inexpensive method for evaluating the morphology of axolotl sperm. In this study, spermatophore structures were collected and spread on slides and air-dried. The slides were stained with periodic acid Schiff, toluidine blue, Masson's trichrome, Giemsa, Spermac, and Diff-Quik dye for a morphological examination. The slides were coated with gold/palladium for a scanning electron microscopy examination. The sperm of the axolotl consisted of an elongated head, a neck, and a flagellum covered with an undulating membrane. The lengths of the midpiece, tail, and head were 8.575 ㎛, 356.544 ㎛, and 103.661 ㎛, respectively. In the flagellum part, the wavy membrane structure, whose function has not been explained, surrounds the tail. The data obtained from this study will constitute an important step in designing future research on the reproductive and regeneration capacity of the axolotl.

A Study on Fashion Items to Prevent COVID-19 Using Wearable Technology

  • Park, Hye-Sook;Moon, Phil-Joo
    • International Journal of Advanced Culture Technology
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    • 제9권3호
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    • pp.277-282
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    • 2021
  • The generalization of social distancing due to the COVID-19 pandemic has rapidly spread non-face-to-face services, accelerating the speed of non-face-to-face digital conversion technology. The importance of telemedicine, a remote service, has been rekindled in the wearable technology including the medical industry. In a situation where it is not easy for any company to overcome the COVID-19 pandemic, it is a time when collaboration within the industry or between competitors is necessary. In addition to the digital-based online exhibition hall using AR-VR-MR technology, which is a major core technology of the future industry, virtual stores that can receive services such as actual shopping should be actively used. Paradoxically COVID-19 will provide new opportunities to reshape and reconnect the future of the textile and fashion industry. Therefore, the purpose of this study is to investigate the current status of wearable technology products being developed as fashion items for the prevention of COVID-19 and analyze their characteristics. This study results can be used as basic data for future research on the fashion industry and education.

이세이 미야케 패션의 컬래버레이션과 예술화 특성 (Characteristics of collaboration and artification in the fashion of Issey Miyake)

  • 오미연;이연희
    • 복식문화연구
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    • 제30권2호
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    • pp.173-188
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    • 2022
  • The purpose of this study is to analyze the collaboration and artification of the Issey Miyake fashion brand and to suggest the best course of artification that can secure the brand's value. The research methods are as follows: i) identifying the companies' strategy and flow through collaboration concepts and examples from Issey Miyake; ii) selecting Issey Miyake fashion brands and carrying out a literature review through websites, articles, and books; and iii) examining prior studies on the relationship between fashion and art. Results are as follows. The exhibition is divided into spaces for brand intangible assets, artistic collaboration with partners, art co-creation, and the aesthetics and tradition of the brand. Using exhibitions to share the artistic work of collaboration partners is expected to positively affect the brand's likability. The exhibit shares art collaborations in display cases for clothes and photographs. Artists and brands appear as an extension of the creative space and convergence design area. The artist's improvisation forms the creative space that communicates with the audience, and the convergence design area is expanded through the unifying organic connection between the various media in the fashion brand. The photographers and brands section displays the nature images of Pleats Please, as well as human and prism garment images. In these images, the viewer can perceive a story in the interplay between the human body and nature.

Major League Soccer and its U.S. Fan Base

  • Junsang AHN
    • Journal of Sport and Applied Science
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    • 제8권2호
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    • pp.1-12
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    • 2024
  • Purpose: The purpose of this study is to understand fans' perception of the MLS. Particularly, this study investigates both the avid fan's perception of the MLS as well as the same perception in a potentially larger audience. This study aims at (1) segmenting the findings into three groups, (2) understanding the characteristics of these groups from the sport marketing prospective and (3) comparing the three groups to see whether there are any similarities and differences. Research design, data, and methodology: Using motivational factors alongside the 4P's of marketing, these three segments were analyzed and their similarities and differences were compared. An online survey was created and distributed through different MLS databases. Results: Prior to the distribution, a few hypotheses were made regarding the motivational factors of fans; specifically, that the quality of play has led to a lack of interest in the league and that the presence of star athletes has the potential to bring in more fans for the league. The quality of play and star athletes are important and thus a bigger emphasis needs to be placed on the designated player rule. At the same time, more television coverage as well as more exhibition games with international teams can generate more buzz for the league and garner more fans. Conclusions: This study explored motivational factors which support fanship of Major League Soccer. Further implications were discussed.

통영지역의 일제강점기 수산관련 주요 동향에 대한 분석 -어업현황, 어획고, 주요 이슈 등을 중심으로- (A Study on Fisheries Business Trends during the Period of Japanese Colonial Rule in Tongyeong based on Fisheries Status, Catches and Issues)

  • 이동호
    • 수산경영론집
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    • 제46권2호
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    • pp.75-92
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    • 2015
  • Generally, the outcomes of the historical study in some domain would be a most fundamental and basic reference for understanding the essential and core component of them. Specially in case of social science, the importance of historical research much more emphasized that would be divided into independent academic field. In Korean history including fisheries business and industry, the most remarkable historic event would be the period of Japanese colonial rule that one of the most obstacle should overcome. Though the fisheries business and industry of Korea have considerable own history, the research and study of that not so much have been performed or investigated including the period of Japanese colonial rule. Most of the existing research of fisheries history have merely focused on partial topics like 'Fishermen's Association', 'Fisheries Industry Despoliation'. And the historical study of fisheries business and industry's overall status and trend in local area except Pusan also not enough. The aims of this study are exploring the fisheries trends and status during the period of Japanese colonial rule in Tongyeong and finding out the overall major fisheries business issues that would be a better understanding the Korean fisheries industry. Achieving that Objectives, over 800 articles of media, the Japanese government-general of Korea, and other historical data were gathered, refined and analyzed. This paper focused on of major fisheries topics and issues that including overall fisheries status, trends, fisheries catches, local fisheries cooperatives and fisheries exhibition during the period of Japanese colonial rule in Tongyeong. The result of this study shows that the status of fisheries in Korea had been deteriorated for exploitation of Japanese imperialism and Japanese fisheries capitalist during that period. Though the level of Tongyeong in fisheries was very high in terms of catches ratio and population of fisherman, the distribution networks of fishermen's association was not good enough. And the Tongyeong fisheries exhibition in 1922 has positive aspects for considering both composition of organization and educational activity. Even though the results and findings would be a helpful guidelines for understanding the fisheries business trends and status under the rule of Japanese imperialism, more research and study of that should be accomplished.

한국과 몽골의 역사문화유산을 활용한 학습방안 구축 (Construction of Learning Contents Using Korea and Mongolia Historical Heritage)

  • 오일환
    • 한국콘텐츠학회논문지
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    • 제12권3호
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    • pp.411-420
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    • 2012
  • 우리나라에는 몽골의 영향을 받은 역사문화유산과 생활민속이 다양하게 남아있다. 그러나 한 몽 간의 국제문화 이해를 위하여 역사적 시각자료를 활용한 학습방안 및 콘텐츠 구축에 대한 연구는 매우 중요한 과제이지만 오늘날 한 몽 관계의 한계와 현실 속에서 연구가 부족한 실정이다. 본 연구는 이러한 인식에서 우리나라와 몽골의 역사문화 유적을 활용한 문화사적 융복합의 학습방안을 구축하고자 하였다. 연구방법으로는 한 몽 간의 역사문화를 이해하기 위하여 7차 교육과정과 2009 개정 교육 과정의 국내 중학교와 고등학교의 역사와 사회 교과서에 나타난 몽골인식과 박물관을 비롯한 문화기관의 전시현황을 분석하였다. 이를 바탕으로 국내의 몽골 역사문화유산과 생활민속 자료를 활용한 문화사적 학습방안 및 몽골지역의 문화유산과 자연환경을 활용한 몽골이해 학습방안을 구축하였다. 연구결과로 한 몽 간의 역사적 인식과 문화적 교류를 증진하기 위해 국내에 남아있는 몽골 영향의 역사문화유산에 대하여도 세계사적 시각에서 학습 자료화하여 활용하는 방안을 제시하였다. 이러한 한 몽 간의 역사문화 유산을 통한 문화사적 융복합의 학습방안은 교과 교육과정의 학생이나 일반인을 대상으로 국제문화의 특징을 이해하는 시각적 학습 뿐 아니라 양국을 이해하는 인문학적 연구의 기초로 활용할 수 있다.

가정과 교수방법에 있어서 V.T.R을 이용한 스커트 만들기 지도 (In Teaching Method of Home Economics of Using a V.T.R. Making Skirt Instruction)

  • 신상옥;김인애
    • 한국가정과교육학회지
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    • 제1권1호
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    • pp.1-17
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    • 1989
  • Present, we cannot expect the maximum studying effect in a home economics and the drill unit of secondary schools because of several problems. Such problems can be enumerated as follows. 1. The explaination of a making process in texts would be difficult for the students who have a poor understanding to grasp. 2. The much effort would be made due to teacher’s repeated exhibition, by which the progress of a text might be unreasonable. 3. The teachers unaccustomed to the drill might treat it carelessly and become to avoid it. 4. The skill to grasp a general work flow might be lack. Baseing on such problems, this researcher did using a medium of Video in teaching method of home economics. For this purpose, the quality of Video Tape would be important. Above all, we made out the script of Video Tape through advices of specialists in Video medium, majors in home economics, and the students teaching of home economics and the concerned persons, by which we recorded a gather skirt, as a finished goods, especially of the characteristics of each kind of a skirt. Next, we recorded and produced the total steps from a preparation of skirt-making to a finishing as using a V.T.R. shot technique. The Video would be screened and the supplemented explaination of a teacher would be added in a step of instruction. In the development of instruction, students would begin the making. The expected effects according to using Video Tape are as follows. 1. The making order of text would be exhibited by a model directly and the explaination of a narrator would be added concurrently, by which students would understand it easily as confirming each step. 2. All students can watch these steps owing to a close up, one of the V.T.R Techniques. Accordingly, the teacher’s efforts would be decreased and the proper progress of a text could be maintained because of no repeated exhibition of a teacher. 3. To the teachers unaccustomed to and interested in a drill, the medium would become a subsidiary means. 4. Study all steps of a making, students would become to understand the general flow of a work. Therefore, it might be possible to generalize another units of a making. However though this study was designed don a basis of such effects, the using effects based on only the existing study results, and was focused on the production of a medium. Because this research would be a teacher and there was noncooperation of secondary schools, it was impossible to experiment in schools, which was the prime limitation of this study. Therefore we should be experiment further for the continuous studying.

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문화적 도시재생사업에서 마을박물관 설립운영과 과제 : 전주노송늬우스박물관 사례를 중심으로 (Village Museum Establishment Process, Characteristics and Tasks in Jeonju Urban Regeneration Projects)

  • 조성실;이정우
    • 지역과문화
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    • 제8권3호
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    • pp.1-25
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    • 2021
  • 성매매집결지 '선미촌'이 위치해있는 노송동은 전주시 구도심 중 한곳으로 현재 도시재생 대상지로 선정되어 민관이 주도하는 다양한 사업이 진행되고 있는 지역이다. 선미촌 한 가운데에는 본 연구의 대상인 노송늬우스박물관이 위치해있다. 이 지역은 낙후된 집창촌으로 낙인되어 외부인의 접근도 뜸한데다 인근에 사는 노송동 주민들에게도 드러내고 싶지 않은 곳이지만 한편으로 성매매여성들과 관련 상인들은 삶을 이어가고 있는 복잡한 이해관계가 얽힌 공간이다. 전주시는 문화예술과 인권마을이라는 키워드를 앞세워 노송동의 다양한 관점들을 엮어내고자 다양한 테마의 전시관과 마을박물관을 개관했다. 주목할 점은 그 과정에서 주민참여를 시도하여 노송동 일대의 물리적·사회적 변화를 이끌어내고자 하였다는 것이다. 본 연구는 노송동에서 진행되는 일련의 도시재생 사업 가운데 노송늬우스박물관을 연구대상으로 삼아 박물관 전시에 참여한 지역주민과 지역예술가, 문화활동가, 시청 담당 공무원 등을 인터뷰하였고 이를 토대로 노송늬우스박물관의 형성배경과 절차, 내용 등을 살펴보았다. 또한 마을박물관으로서 해당 전시가 갖는 의미를 분석하고 향후 나아갈 방향을 제시하였다.

초등 과학 수업에서 VR 기술을 활용한 메이커교육 프로그램의 개발과 적용 - '동물의 생활' 단원을 중심으로 - (Development and Application of a Maker Education Program Using Virtual Reality Technology in Elementary Science Class: Focusing on the Unit of 'Animal Life')

  • 김혜란;최선영
    • 한국초등과학교육학회지:초등과학교육
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    • 제42권3호
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    • pp.399-408
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    • 2023
  • 본 연구에서는 초등학교 과학 '동물의 생활' 단원 수업에 메이커교육 프로그램을 개발하고 적용하여, 학생들의 학업성취도와 창의적 문제해결력에 미치는 영향을 조사하였다. 메이커교육 프로그램의 주제는 '동물의 특징을 모방한 로봇 VR 전시관 만들기'이다. 프로그램의 단계는 TMI 메이커교육 모형에 따라 과학 개념을 탐구하고, 창의적으로 로봇 VR 전시관을 만드는 활동으로 구성하였다. 연구 결과, 해당 프로그램의 적용은 유의미한 학업성취도와 창의적 문제해결력 향상을 가져왔다는 것을 발견했다(p<.05). 본 연구는 초등 과학 수업에서 메이커교육의 효과성을 입증한 것으로, 메이커교육을 적용하여 학생들의 과학 학습에 대한 흥미와 참여도를 높일 수 있을 것이다. 또한, 다양한 주제와 프로그램을 개발하여 초등학교 과학 수업에서 메이커교육을 더욱 적극적으로 활용할 수 있도록 노력할 필요가 있다. 본 연구의 결과를 일반화하기 위해서는 다양한 연령층과 초등 과학의 다른 영역에서 메이커교육의 효과성을 조사하는 추가적인 연구가 필요하다. 또한, 교육자들이 메이커교육을 효과적으로 활용할 수 있도록 교육 및 교육자 역량 강화가 필요하다.

위치기반 모바일 큐레이션 특성이 미술관 관람객의 관람행태에 미치는 영향 (The Impact of Location-based Mobile Curation Characteristics on Behaviors of Art Gallery Visitors)

  • 서상우;신택수
    • 경영정보학연구
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    • 제22권2호
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    • pp.167-199
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    • 2020
  • 본 연구의 목적은 정보통신기술의 발달에 따른 미술관 전시 환경 변화의 한 흐름인 정보통신기술 (ICT) 기반 큐레이션이 미술관 관람객의 몰입과 만족도, 재방문의도에 미치는 영향 관계를 분석하는데 있다. 이를 통해 현재 많은 미술관에서 운영되고 있는 ICT 기반 큐레이션 개발과 서비스 운영관리에 시사점을 제시하고자 한다. 본 연구에서는 위치기반 모바일 큐레이션을 박물관 및 미술관 등에서 제공하는 스마트폰 애플리케이션 또는 스마트 단말기를 이용하여 경험하는, 멀티미디어 전시 해설 서비스로 정의하고, 이에 대한 변수 속성으로서, 재미적 요소인 게이미피케이션(gamification), 이미지/영상 정보품질, 소리/텍스트 정보품질, 상황기반 제공성(contextual offer), 그리고 즉시접속성(instant connectivity) 등 총 5가지 속성을 제시하였다. 이 각각의 속성과 미술관 관람객의 몰입 및 만족도와의 관계, 그리고 재방문의도에 이르기까지의 영향을 밝히고자 설문지기법을 통한 실증 분석을 실시하였다. 본 연구의 주요연구 결과는 다음과 같다. 첫째, 위치기반 모바일 큐레이션 속성들 중에서 게이미피케이션만이 관람객의 몰입에 정(+)의 영향을 미치는 것으로 나타났다. 둘째, 위치기반 모바일 큐레이션 속성들 중에서 관람객의 만족도에 유의적으로 정(+)의 영향을 미치는 것은 즉시접속성과 소리/텍스트 정보품질 요인 등이었다. 셋째, 미술관 관람객의 몰입은 만족도에 정(+)의 관계가 있는 것으로 나타났으며, 마지막으로, 미술관 관람객의 몰입은 재방문의도에 유의적인 영향을 미치지 않았으나, 관람만족도는 재방문의도에 대해 정(+)의 영향을 미치는 것으로 분석되었다.