• 제목/요약/키워드: evolutionary

검색결과 2,219건 처리시간 0.029초

기생적 공진화 알고리즘을 이용한 퍼지 제어기 설계 (Design of Fuzzy Controller Using Parasitic Co-evolutionary Algorithm)

  • 심귀보;변광섭
    • 제어로봇시스템학회논문지
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    • 제10권11호
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    • pp.1071-1076
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    • 2004
  • It is a fuzzy controller that it is the most used method in the control of non-linear system. The most important part in the fuzzy controller is a design of fuzzy rules. Many algorithm that design fuzzy rules have proposed. And attention to the evolutionary computation is increasing in the recent days. Among them, the co-evolutionary algorithm is used in the design of optimal fuzzy rule. This paper takes advantage of a schema co-evolutionary algorithm. In order to verify the efficiency of the schema co-evolutionary algorithm, a fuzzy controller for the mobile robot control is designed by the schema co-evolutionary algorithm and it is compared with other parasitic co-evolutionary algorithm such as a virus-evolutionary genetic algorithm and a co-evolutionary method of Handa.

국방정보시스템의 진화적 획득전략 (An Evolutionary Acquisition Strategy for Defense Information Systems)

  • 조성림;심승배;김성태;정봉주
    • 한국IT서비스학회지
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    • 제9권4호
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    • pp.187-206
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    • 2010
  • Evolutionary acquisition is an alternative to the grand design acquisition approaches. It has activities to make it possible to develop quickly and respond flexibly to changing customer needs and technological opportunities. The Ministry of Defense adopted an evolutionary strategy to acquire defense information systems. but it does not work well always. We look at problems from aspects of acquisition system and project management. We benchmark successful cases for evolutionary acquisition strategy in the DoD, the pubic and the private sector. We suggest an evolutionary strategy for defense information systems. The evolutionary strategy in this study includes an evolutionary acquisition framework, an evolutionary acquisition process, and an evolutionary acquisition guideline for defense information systems. The evolutionary strategy can help to implement evolutionary acquisition process for defense information system, and the process can increase the success rate of projects.

이동 로봇 행위의 실시간 진화 (Realtime Evolutionary Learning of Mobile Robot Behaviors)

  • 이재구;심인보;윤중선
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2003년도 춘계학술대회
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    • pp.816-821
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    • 2003
  • Researchers have utilized artificial evolution techniques and learning techniques for studying the interactions between learning and evolution. Adaptation in dynamic environments gains a significant advantage by combining evolution and learning. We propose an on-line, realtime evolutionary learning mechanism to determine the structure and the synaptic weights of a neural network controller for mobile robot navigations. We support our method, based on (1+1) evolutionary strategy which produces changes during the lifetime of an individual to increase the adaptability of the individual itself, with a set of experiments on evolutionary neural controller for physical robots behaviors. We investigate the effects of learning in evolutionary process by comparing the performance of the proposed realtime evolutionary learning method with that of evolutionary method only. Also, we investigate an interactive evolutionary algorithm to overcome the difficulties in evaluating complicated tasks.

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양산공정의 지속적 품질개선을 위한 Evolutionary Optimizer의 시스템 설계 (A System Design of Evolutionary Optimizer for Continuous Improvement of Full-Scale Manufacturing Processes)

  • 이창권;변재현;도남철
    • 산업공학
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    • 제18권4호
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    • pp.465-476
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    • 2005
  • Evolutionary operation is a useful tool for improving full-scale manufacturing process by systematically changing the levels of the process variables without jeopardizing the product. This paper presents a system design for the evolutionary operation software called 'evolutionary optimizer'. Evolutionary optimizer consists of four modules: factorial design, many variables, mixture, and mean/dispersion. Context diagram, data flow diagram and entity-relationship modelling are used to systematically design the evolutionary optimizer system.

이동 로봇 행위의 진화 (Evolutionary Learning of Mobile Robot Behaviors)

  • 이재구;심인보;윤중선
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.1105-1108
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    • 2003
  • Adaptation in dynamic environments gains a significant advantage by combining evolution and learning. We propose an on-line, realtime evolutionary learning mechanism to determine the structure and the synaptic weights of a neural network controller for mobile robot navigations. We support our method, based on (1+1) evolutionary strategy, which produces changes during the lifetime of an individual to increase the adaptability of the individual itself, with a set of experiments on evolutionary neural controller for physical robots behaviors.

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Evolutionary Optimizer를 위한 시스템 설계 (A System Design for Evolutionary Optimizer)

  • 이창권;변재현
    • 한국품질경영학회:학술대회논문집
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    • 한국품질경영학회 2004년도 품질경영모델을 통한 가치 창출
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    • pp.503-506
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    • 2004
  • Evolutionary operation is useful to improve on-line full-scale manufacturing processes by systematically changing the levels of the process variables without jeopardizing the product. This paper presents a system design for an evolutionary operation software called 'evolutionary optimizer'. The system design is based primarily on data flow diagram. Evolutionary optimizer consists of four modules: factorial design module, many variables module, mixture Production module, and mean/dispersion module.

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진화활동성을 이용한 퍼지 제어기의 진화 분석 (An Analysis of the Evolution of a Fuzzy Logic Controller using Evolutionary Activity)

  • 이승익;조성배
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2001년도 춘계학술대회 학술발표 논문집
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    • pp.113-116
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    • 2001
  • This paper analyzes the evolutionary process of a fuzzy logic controller using evolutionary activity. An evolutionary algorithm is commonly used to find solutions for given problems. However, little has been done on the analysis of the evolutionary pathways to the optimal solutions. This paper uses a genetic algorithm to construct a fuzzy logic controller for a mobile robot and applies evolutionary activity to measure the adaptability quantitatively. Evolutionary activity can be defined as the rate at which useful genetic innovations are absorbed in the population. By measuring the evolutionary activities, we will show quantitatively that the optimal fuzzy logic controller is not from other genetic phenomena like chance or necessity, but from the adaptability to a given encironment.

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게임 이론에 기반한 공진화 알고리즘 (Game Theory Based Co-Evolutionary Algorithm (GCEA))

  • 심귀보;김지윤;이동욱
    • 한국지능시스템학회논문지
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    • 제14권3호
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    • pp.253-261
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    • 2004
  • 게임 이론은 의사 결정 문제와 관련 된 연구와 함께 정립 된 수학적 분석법으로써 1928년 Von Neumann이 유한개의 순수전략이 존재하는 2인 영합게임은 결정적(deterministic)이라는 것을 증명함으로써 수학적 기반을 정립하였고 50년대 초, Nash는 Von Neumann의 이론을 일반화하는 개념을 제안함으로써 현대적 게임이론의 장을 열었다. 이후 진화 생물학 연구자들에 의해 고전적인 게임 이론의 가정에 해당하는 참가자들의 합리성(rationality) 대신 다윈 선택(Darwinian selection)에 의해 게임의 해를 탐색하는 것이 가능하다는 것이 밝혀지게 되었고 진화 생물학자 Maynard Smith에 의해 진화적 안정 전략(Evolutionary Stable Strategy: ESS)의 개념이 정립되면서 현대적 게임 이론으로써 진화적 게임 이론이 체계화 되었다. 한편 이와 같은 진화적 게임 이론에 관한 연구와 함께 생태계의 공진화를 이용한 컴퓨터 시뮬레이션이 1991년 Hillis에 의해 처음으로 시도되었으며 Kauffman은 다른 종들 간의 공진화적 동역학(dynamics)을 분석하기 위한 NK 모델을 제안하였다. Kauffman은 이 모델을 이용하여 공진화 현상이 어떻게 정적 상태(static state)에 이르며 이 상태들은 게임 이론에서 소개되어진 내쉬 균형이나 ESS에 해당한다는 것을 보여주었다. 이후, 몇몇 연구자들 게임 이론과 진화 알고리즘에 기반한 연산 모델들을 제시해 왔으나 실용적인 문제의 적용에 대한 연구는 아직 미흡한 편이다. 이에 본 논문에서는 게임 이론에 기반 한 공진화 알고리즘을(Game theory based Co-Evolutionary Algorithm: GCEA) 제안하고 이 알고리즘을 이용하여 공진화적인 문제들을 효과적으로 해결할 수 있음을 확인하는 것을 목표로 한다.

Using Machine Learning to Improve Evolutionary Multi-Objective Optimization

  • Alotaibi, Rakan
    • International Journal of Computer Science & Network Security
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    • 제22권6호
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    • pp.203-211
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    • 2022
  • Multi-objective optimization problems (MOPs) arise in many real-world applications. MOPs involve two or more objectives with the aim to be optimized. With these problems improvement of one objective may led to deterioration of another. The primary goal of most multi-objective evolutionary algorithms (MOEA) is to generate a set of solutions for approximating the whole or part of the Pareto optimal front, which could provide decision makers a good insight to the problem. Over the last decades or so, several different and remarkable multi-objective evolutionary algorithms, have been developed with successful applications. However, MOEAs are still in their infancy. The objective of this research is to study how to use and apply machine learning (ML) to improve evolutionary multi-objective optimization (EMO). The EMO method is the multi-objective evolutionary algorithm based on decomposition (MOEA/D). The MOEA/D has become one of the most widely used algorithmic frameworks in the area of multi-objective evolutionary computation and won has won an international algorithm contest.

경쟁 공진화 알고리듬에서 경쟁전략들의 비교 분석 (Comparison and Analysis of Competition Strategies in Competitive Coevolutionary Algorithms)

  • 김여근;김재윤
    • 대한산업공학회지
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    • 제28권1호
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    • pp.87-98
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    • 2002
  • A competitive coevolutionary algorithm is a probabilistic search method that imitates coevolution process through evolutionary arms race. The algorithm has been used to solve adversarial problems. In the algorithms, the selection of competitors is needed to evaluate the fitness of an individual. The goal of this study is to compare and analyze several competition strategies in terms of solution quality, convergence speed, balance between competitive coevolving species, population diversity, etc. With two types of test-bed problems, game problems and solution-test problems, extensive experiments are carried out. In the game problems, sampling strategies based on fitness have a risk of providing bad solutions due to evolutionary unbalance between species. On the other hand, in the solution-test problems, evolutionary unbalance does not appear in any strategies and the strategies using information about competition results are efficient in solution quality. The experimental results indicate that the tournament competition can progress an evolutionary arms race and then is successful from the viewpoint of evolutionary computation.