• 제목/요약/키워드: environment design

검색결과 15,300건 처리시간 0.037초

분산환경에서 CORBA를 이용한 에이전트기반 초기설계 시스템 (An Agent-based Initial Design System in Distributed Environment using CORBA)

  • 이동욱;이수홍
    • 한국CDE학회논문집
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    • 제5권4호
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    • pp.373-379
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    • 2000
  • This paper deals with the study of distributed design system and the implementation of JAVA based initial design system using CORBA/sup [1-3]/. In the state of initial design, designer should consider other information related to a design part. In this case, designer has a difficult problem to search and calculate distributed data. We propose a special connector named ‘Allocator’and implement an initial design system AIDS(Agent based Initial Design system). AIDS can help designer search and calculate the distributed information. In this study, JAVA and CORBA were chosen for handling network and distribute programming. AIDS focuses on the possibility of incremental concurrent design capability. AIDS is comported of Request-Agent, Calculator-Agent, View-Agent, Search-Agent, and ‘Allocator’. The proposed system can be used for designing initial design of a gripper in the web regardless of operating system.

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도심지역의 거주환경평가에 관한 연구 - 대구 도심 지역 거주자를 대상으로 - (A Study on the Evaluation of the Dwelling Environment in the Types of Residential Area)

  • 신소영
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 1994년도 학술발표대회논문집 상
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    • pp.29-36
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    • 1994
  • The purpose of this study is to suggest the basic design elements for dwelling environment planning of downtown in Taegu.The evaluation of the dwelling environment should be approached from the satisfaction and the cognitive of the residents, that are based on their desire and various values on the conditions of residential area. This paper concerns the satisfaction and the congnitive image structure of the residents in the various dwelling types, from which design elements for dwelling environments can be derived. The results are as folIows: 1) The analysis on the satisfaction of dwell ins environment shows lots of displeasure about the lack of open-spaces and the housing low-quality, neighborhood in Mun-hwa, Korean style housing and the low-rise apartment areas. In order to make the variety types of dowelling in downtown district, the improvement of housing qualities and the expantion of the urban facilities for the open-spaces and communities are need. 2) The design elements of dwelling environments in downtown find out the important planning elements for urban design. The evaluation of the cognitive image structures about the safety and affection should be considered in design for urban dwelling areas.

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충돌음 합성에 의한 가상환경의 청각적 인터랙션 디자인 (Auditory Interaction Design By Impact Sound Synthesis for Virtual Environment)

  • 남양희
    • 한국콘텐츠학회논문지
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    • 제13권5호
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    • pp.1-8
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    • 2013
  • 본 논문에서는 객체 간 충돌음과 같이 가상환경의 발생 상황을 전달할 수 있는 중요한 감각 채널 중 하나인 소리를 통해 청각적 인터랙션을 디자인할 수 있는 방법을 제시하였다. 철, 고무, 유리 등 물질별 기본음 샘플에 대해 각각의 고유음을 특징짓는 모드 게인 값의 스케일 변경을 허용함으로써 디자인적 변형이 가능하도록 하고, 충돌 상황에 대한 인지적 속성인 충돌체의 크기, 딱딱한 정도, 접촉면적, 충돌 속도 차이에 의한 충돌음의 변화를 실시간에 재현할 수 있게 하는 계산적 알고리즘을 사용한 방법이다. 소리를 통한 충돌물체의 물질 및 충돌 상황 인지 실험을 통해 제안된 방법이 가상환경 청각적 인터랙션 디자인에 사용될 수 있음을 보였다.

무인수상정 탑재 측면주사소나 설계를 위한 모델링 연구 (Study to Design of Side-scan Sonar for Unmanned Surface Vehicle)

  • 배호석;김우식;김정훈
    • 한국군사과학기술학회지
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    • 제21권1호
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    • pp.40-46
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    • 2018
  • In order to successfully detect and identify underwater targets located on the seabed, unmanned surface vehicles (USVs) typically acquire acoustic signals with a side-scan sonar device and reconstruct information about the target from the processed images. As the quality of the side-scan sonar images acquired by USVs depends on the environment and operating parameters, using modeling and simulation techniques to design side-scan sonar devices can help optimize the reconstruction of the sonar images. In this work, we study a side-scan sonar design for use in USVs, that takes the movement of the platform into account. First, we constructed a simulated seabed environment with underwater targets, and specified the maneuvering conditions and sonar systems. We then generated the acoustic signals from the simulated environment using the sonar equation. Finally, we successfully imaged the simulated seabed environment using simple signal processing. Our results can be used to derive USV side-scan sonar design parameters, predict the resulting sonar images in various conditions, and as a basis for determining the optimal sonar parameters of the system.

친환경 건강 가구 디자인 개발 계획 (Design Plan for the Environment-friendly Health furniture)

  • 기하리;권진용;남경숙
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2008년도 춘계학술발표대회 논문집
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    • pp.27-31
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    • 2008
  • The increasing interest in environment-friendly products brought the new so-called 'health furnitures. 'Recently health-friendly-furnitures have gained a larger share in the furniture market, but the method of making health furnitures is still stuck in the primitive stage. For example, a bed with a stone or ceramic plate is one of the most famous health furniture to date. It needs a design fairly different from an ordinary bed that uses a mattress, but there has been little development on how different it would be. Therefore the purpose of this study is to develop a new design for a newly designed stone bed to make it n)ore competitive in the market. Its basic concept is to make an high-tech but human friendly bed. It should be natural and minimal, and it should have a royal grace on it. We worked on how to maximize every requirement and applied on it. Lastly, we had an eco-friendly final touch on our new bed with environment-friendly natural lacquer, so it could discharge volatile organic compounds such as formaldehyde as little as possible.

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치매 환자의 건강과 삶의 질 향상을 위한 치유환경 요소에 관한 연구 - 치매 환자를 위한 노인요양시설을 중심으로 (A Study on Environment-related Factors that Promote Psychological·Behavioral Health and Quality of Life for People with Dementia - Focused on the Context of Long-term Care Facilities for People with Dementia)

  • 최영선
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제28권4호
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    • pp.7-20
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    • 2022
  • Purpose: The main purpose of this paper is to assess a body of research evidence that articulates the impact of environment-related factors on behavioral health and quality of life for people with dementia who reside in long-term care facilities. The study also aims at identifying design implications that can be incorporated into design process and design decisions to improve behavioral health and quality of life for people with dementia. Methods: Comprehensive literature review has been conducted to identify empirical studies and that link the design of dementia care facilities to health- and QOL-related outcomes and scrutinized peer-reviewed articles published in many different fields including architecture, psychology, to nursing. Results: The review identified a growing body of literature that articulates environment-related factors that improve health and quality of life for people with dementia living long-term care facilities Implications: The findings of the review can be translated to design decisions to promote psychological and behavioral health and quality of life of people with dementia in long-term care facilities.

증강현실 기반 상호작용과 시뮬레이션을 이용한 휴대용 전자제품의 설계품평 (Design Evaluation of Portable Electronic Products Using AR-Based Interaction and Simulation)

  • 박형준;문희철
    • 한국CDE학회논문집
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    • 제13권3호
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    • pp.209-216
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    • 2008
  • This paper presents a novel approach to design evaluation of portable consumer electronic (PCE) products using augmented reality (AR) based tangible interaction and functional behavior simulation. In the approach, the realistic visualization is acquired by overlaying the rendered image of a PCE product on the real world environment in real-time using computer vision based augmented reality. For tangible user interaction in an AR environment, the user creates input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. For functional behavior simulation, we adopt state transition methodology to capture the functional behavior of the product into a markup language-based information model, and build a finite state machine (FSM) to controls the transition between states of the product based on the information model. The FSM is combined with AR-based tangible objects whose operation in the AR environment facilitates the realistic visualization and functional simulation of the product, and thus realizes faster product design and development. Based on the proposed approach, a product design evaluation system has been developed and applied for the design evaluation of various PCE products with highly encouraging feedbacks from users.

Spatial augmented reality for product appearance design evaluation

  • Park, Min Ki;Lim, Kyu Je;Seo, Myoung Kook;Jung, Soon Jong;Lee, Kwan H.
    • Journal of Computational Design and Engineering
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    • 제2권1호
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    • pp.38-46
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    • 2015
  • Augmented reality based on projection, called "Spatial Augmented Reality (SAR)", is a new technology that can produce immersive contents by overlapping virtuality and real-world environment. It has been paid attention as the next generation digital contents in media art and human-computer interaction (HCI). In this paper, we present a new methodology to evaluate the product appearance design more intuitively by means of SAR technique. The proposed method first projects the high-quality rendered image considering the optical property of materials onto the mock-up of a product. We also conduct a projector-camera calibration to compensate a color distortion according to a projector, a projection surface and environment lighting. The design evaluation methodology we propose offers more flexible and intuitive evaluation environment to a designer and user (evaluator) than previous methods that are performed via a digital display. At the end of this research, we have conducted a case study for designing and evaluating appearance design of an automobile.

감성적 도구로서의 테크놀로지와 패션디자인의 융합에 나타난 이항대립과 의미생성구조 - 패션디자인 컬렉션을 중심으로 - (A Study on the Generative Structure of the Meaning and the Binary-Opposition in the Convergence of Fashion Design and Technology as a Emotional Method - Focused on Fashion Design Collections -)

  • 이지현;김지은;류림정
    • 복식
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    • 제63권7호
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    • pp.134-147
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    • 2013
  • Today, the convergence of fashion design and digital technology has become a popular method and accordingly been tried variously in the fashion area. This study aimed to analyze the character of the collaboration with fashion and technology, and the meaning of technology as emotional expression methods. Selected designer's collections, literature and other related studies were reviewed in order to analyze the generative structure of the meaning and the binary-opposition in the convergence of body, fashion design and technology. Literatures and selected designer's collections were reviewed and quantitatively studies were performed to classify the convergence of human bodies, fashion design and technology through Greimas Semiotics rectangle based on binary-opposition of meaning and isotophy analysis. The research presents three types of fashion technology methods: mechanical movement, light/digital media, and virtual image. The convergence of fashion and technology was classified as the direct convergence and the indirect convergence. The direct convergence was characterized by variability and has automatic, independent movement, but the indirect convergence was shown closed and to have contradistinctive images.