• Title/Summary/Keyword: entertainment robot

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Design and Implementation of Entertainment Biped Robot using RTOS and R/C Servo Motor (RTOS와 R/C 서보 모터를 이용한 엔터테인먼트 이족 보행 로봇 설계 및 구현)

  • Kim, Dong-Jin;Kim, Jeong-Gi;Gi, Chang-Du
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.998-1001
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    • 2003
  • In this paper, a entertainment biped robot controlled by R/C servo motors is built using the embedded RTOS (Real Time Operating System). uC/OS-II V2.00 is used for RTOS and control algorithm of R/C servo motors is proposed based on uC/OS-II's preemptive and deterministic property without any extra PWM module. The realized biped robot has 19 DOF, and a board 80C196KC as main CPU. To verify the proper walking process, ZMP(Zero Moment Point) theory is applied and ADAMS is used for simulation.

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A Human-Robot Interaction Entertainment Pet Robot (HRI 엔터테인먼트 애완 로봇)

  • Lee, Heejin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.2
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    • pp.179-185
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    • 2014
  • In this paper, a quadruped walking pet robot for human-robot interaction, a robot-controller using a smart phone application program, and a home smart control system using sensor informations providing from the robot are described. The robot has 20 degree of freedom and consists of various sensors such as Kinect sensor, infrared sensor, 3 axis motion sensor, temperature/humidity sensor, gas sensor and graphic LCD module. We propose algorithms for the robot entertainment: walking algorithm of the robot, motion and voice recognition algorithm using Kinect sensor. emotional expression algorithm, smart phone application algorithm for a remote control of the robot, and home smart control algorithm for controlling home appliances. The experiments of this paper show that the proposed algorithms applied to the pet robot, smart phone, and computer are well operated.

Bio-mimetic Quadruped Walking Robot with Autonomous Eating Function (자율섭취기능을 갖는 생체 모방형 4족 보행로봇)

  • Park Se-Hoon;Kim Kyung-Ho;Jung Kil-Woong;Kim Goan-Hun;Lee Yun-Jung
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.4
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    • pp.320-327
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    • 2006
  • This paper introduces a new entertainment robot called ELIRO-II(Eating Lizard RObot version 2)which is a bio-mimetic quadruped walking robot with autonomous eating function. We focus on the realization of the behavior of an animal, i.e., wandering around to find food and eating food. The ELIRO-II is modeled after a lizard, which has four legs, 2-DOF waist-joint, an eye part, a mouth part and a stomach part. The effectiveness of the developed robot is shown through real experiments.

Implementation and Balancing Control of a Robotic Vehicle for Entertainment (엔터테인먼트용 로봇차량의 제작과 균형 제어)

  • Kim, Hyun Wook;Cho, Seong-Taek;Jung, Seul
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.7
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    • pp.736-740
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    • 2014
  • This paper presents the driving and balancing control of an entertainment robot vehicle that can carry two persons. The entertainment robot vehicle is built with the purpose of carrying passengers with two wheels. It has two driving modes: a balancing mode with two wheels and a driving mode with three wheels. Three cases of different modes are verified by experimental studies. Firstly, a driving mode is tested with two passengers to check the functionality of the vehicle. Secondly, the balancing control performance is tested. Lastly, the balancing control performance under the disturbance is tested.

Development of The Moving Target Tracking Robot in Outdoor Environment (실외환경에서의 이동 목표 추종용 로봇의 개발)

  • 안철기;이민철
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.11
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    • pp.954-962
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    • 2002
  • In a park or street, we can see many people jogging or walking with their dogs tracking their masters. In this study, an entertainment robot that imitates a dog's behavior is created. The robot's task is tracking a moving target that is recognized as the master. In order to design the robot, the ecological approach. in which the robot's goals and surroundings heavily influence its design, is used. A three-wheel type locomotion system is designed as the robot's physical structure which can follow a human jogging in outdoor space like a park. A sensor system which can detect the position of a master for the robot in the outdoor space, is developed. This sensor system consists of a signal transmitter which is at the hand of a master and some sensors which are mounted on the robot. The transmitter emits RF(radio frequency) and ultrasonic signals and the sensors detect the direction and distance from the robot to the transmitter by using the received signals. For the control architecture of the robot, a purely reactive behavior-based method is used in order to increase speed of response. The developed robot is evaluated through experiments conducted in indoor and outdoor environments.

Development of an RF-Ultrasonic Sensor System to Detect Goal and Obstacle for the CARTRI Robot (CARTRI 로봇의 목표물 검출과 장애물 검출을 위한 RE-초음파 센서 시스템 개발)

  • 안철기;이민철
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.12
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    • pp.1009-1018
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    • 2003
  • In a park or street, we can see many people Jogging or walking with their dogs chasing their masters. In the previous study, an entertainment robot, CARTRI that imitates the dog's behavior was created. The robot's task was chasing a moving goal that was recognized as the master. The physical structure of the CARTRI robot was three-wheel type locomotion system. The sensor system which could detect the position of the master in the outdoor space, was consists of a signal transmitter which was held by the master and five ultrasonic receivers which were mounted on the robot. In the experiment, the robot could chase a human walking in outdoor space like a park. But it could not avoid obstacles and its behavior was only goal-chasing behavior because of the limit of the sensor system. In this study, an improved RF-ultrasonic sensor system which can detect both goal and obstacle is developed in order to enable the CARTRI robot to carry out various behavior. The sensor system has increased angle resolution by using eight ultrasonic receivers instead of five in the previous study. And it can detect obstacle by using reflective type ultrasonic sensors. The sensor system is designed so that detection of goal and obstacle could be conducted in one sampling period. The Performance of the developed sensor system is evaluated through experiments.

Co-Operative Strategy for an Interactive Robot Soccer System by Reinforcement Learning Method

  • Kim, Hyoung-Rock;Hwang, Jung-Hoon;Kwon, Dong-Soo
    • International Journal of Control, Automation, and Systems
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    • v.1 no.2
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    • pp.236-242
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    • 2003
  • This paper presents a cooperation strategy between a human operator and autonomous robots for an interactive robot soccer game, The interactive robot soccer game has been developed to allow humans to join into the game dynamically and reinforce entertainment characteristics. In order to make these games more interesting, a cooperation strategy between humans and autonomous robots on a team is very important. Strategies can be pre-programmed or learned by robots themselves with learning or evolving algorithms. Since the robot soccer system is hard to model and its environment changes dynamically, it is very difficult to pre-program cooperation strategies between robot agents. Q-learning - one of the most representative reinforcement learning methods - is shown to be effective for solving problems dynamically without explicit knowledge of the system. Therefore, in our research, a Q-learning based learning method has been utilized. Prior to utilizing Q-teaming, state variables describing the game situation and actions' sets of robots have been defined. After the learning process, the human operator could play the game more easily. To evaluate the usefulness of the proposed strategy, some simulations and games have been carried out.

Design of An Intelligent Hybrid Controller for Autonomous Mobile Robot

  • Baek, Seung-Min;Kuc, Tae-Yong
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.146.2-146
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    • 2001
  • Recently, a need of non-industrial robot, such as service, medical, entertainment and house-keeping robot, has been increased. Therefore, the capability of robot which can do intelligent behavior like interaction with men and its environment become more prominent than the capability of executing simple repetitive task. To implement an intelligent robot which provides intelligent behavior, an effective system architecture including perception, learning, reasoning and action part is necessary. Control architectures for intelligent robot can be divided into two different classes. One is deliberative type controller which is applicate to high level intelligence like environment ...

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Game Platform and System that Synchronize Actual Humanoid Robot with Virtual 3D Character Robot (가상의 3D와 실제 로봇이 동기화하는 시스템 및 플랫폼)

  • Park, Chang-Hyun;Lee, Chang-Jo
    • Journal of Korea Entertainment Industry Association
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    • v.8 no.2
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    • pp.283-297
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    • 2014
  • The future of human life is expected to be innovative by increasing social, economic, political and personal, including all areas of life across the multi-disciplinary skills. Particularly, in the field of robotics and next-generation games with robots, by multidisciplinary contributions and interaction, convergence between technology is expected to accelerate more and more. The purpose of this study is that by new interface model beyond the technical limitations of the "human-robot interface technology," until now and time and spatial constraints and through fusion of various modalities which existing human-robot interface technologies can't have, the research of more reliable and easy free "human-robot interface technology". This is the research of robot game system which develop and utilizing real time synchronization engine linking between biped humanoid robot and the behavior of the position value of mobile device screen's 3D content (contents), robot (virtual robots), the wireless protocol for sending and receiving (Protocol) mutual information and development of a teaching program of "Direct Teaching & Play" by the study for effective teaching.