• Title/Summary/Keyword: engineering application

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Design and Implementation of VR Game for Information Delivery Using Unity (Unity를 활용한 정보 전달 VR게임의 설계 및 구현)

  • Sim, Yeon-Ju;Kwon, Ji-Hyeon;Kim, Min-Ju;Park, keon-Kuk;Kim, Young-Bong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.913-915
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    • 2018
  • 오늘날 다양한 VR(Virtual Reality) 기술의 발전으로 체감형, 몰입형 컨텐츠 시장이 급속도로 확대되고 있다. VR 기반 컨텐츠는 게임과 애니메이션, 영화와 같이 소비자에게 엔터테인먼트를 제공하는 목적으로 주로 활용되고 있다. 그러나 VR기술은 엔터테인먼트 뿐만 아니라 사용자에게 더욱 다양한 경험을 제공할 수 있다. 따라서 본 논문에서는 정보전달 위한 VR 게임을 설계 및 구현하고자 한다. 제안한 방법을 통해 미술관과 사적 건물 등과 같이 사용자에게 엔터테인먼트와 더불어 정보전달을 목적으로 하는 컨텐츠에 적용하여 활용할 수 있을 것이다.

Development of Blockchain-based Food Supply Chain Using IoT Sensors (IoT 센서를 이용한 블록체인 기반 식품 공급망 개발)

  • Sim, Jae-Ik;Kim, Wang-Rok;Jeon, Mi-Hyeon;Oh, Dong-Eui;Jeong, Byeong-Gyu;Shin, Sang Uk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.224-227
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    • 2020
  • 현 식품 공급망은 중앙 집중화되어 있고, 투명하지 않으며 복잡한 시스템으로 인해 많은 문제점이 존재한다. 판매자는 싼값에 팔고 소비자는 비싼 값에 구매하는 문제가 지속적으로 대두되고 있으며 유통 과정에서 생기는 문제에 대한 책임 추적이 어렵다. 본 논문에서는 각 유통 단계에서 생성되는 IoT 센서 데이터를 블록체인 기술에 적용하며 이를 활용하는 방안에 대해 제안한다. 제안 모델을 통해 유동 과정과 데이터에 대한 신뢰성을 확보하고 제품의 원산지, 배송 과정, 보관 상태를 비롯한 유통 정보들을 추적할 수 있다.

Development of a 3D-Graphics Based Visualization Application for Reliability-Centered Maintenance (신뢰도 중심 유지보수 기법을 이용한 3차원 기반의 변전소 유지보수 시각화 프로그램 개발)

  • Jung, Hong-Suk;Park, Chang-Hyun;Jang, Gil-Soo
    • Proceedings of the KIEE Conference
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    • 2007.11b
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    • pp.288-290
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    • 2007
  • This paper presents a visualization application using 3D-graphics for effective maintenance of power equipment. The maintenance algorithm implemented in the application is based on Condition-Based Maintenance (CBM) and Reliability -Centered Maintenance (RCM). The main frame of the developed application was made up based on Windows Application Programming Interface (API) and Microsoft Fundamental Classes (MFC). In order to develop the interactive 3D application, the WorldToolKit (WTK) library based on Open GL was used. Also Text-to-Speech (TTS) technology was used to enhance the efficiency of operators. The developed application can help the power system operators to intuitively recognize the present state and maintenance information of the equipment.

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Study on the Development of a Time-Series Prediction Application Software (시계열 예측 Application S/W 개발에 관한 연구)

  • Kim, Chi-Ho;Hong, Tae-Hwa;Kim, Hag-Bae
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2983-2985
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    • 2000
  • 이 논문의 목적은 시계열 예측 엔진의 개발과 그 엔진을 Application S/W로 구현하는 것이다 시계열 예측 엔진은 과거의 데이터를 분석하여 예측을 위한 식의 차수와 형태를 결정하고 이를 바탕으로 파라미터를 결정한 후 미래의 간을 예측하는 3가지 단계를 거친다. 석기에 쓰이는 기법들은 여러 가지가 있는데 본 논문에서는 ARMA(Auto Regressive Moving Average)를 기본으로 분석하였다 Application S/W는. 개발된 예측 엔진에서 분석될 과거 데이터를 입력받아 예측 엔진 구동에 사용되고 그 결과를 그래프로 나타내는 일련의 과정을 거친다. Application S/W 개발의 많은 Programming Language가 존재하지만 본 논문에서는 Visual C누 +을 사용하였다. 또한 이 논문에선, 특정 교차로를 통과하는 교통량 변화에 대한 데이터를 이용하여 예측을 수행하고. 그 결과를 Application S/W에 적용시켰다.

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System design for vehicle black box data integrity provision of cloud computing base (데이터 무결성 제공을 위한 클라우드 기반의 차량용 블랙박스 시스템 설계)

  • Kim, Bo-Kyung;Baek, Hye-Ran;Jo, Su-Bin;Jung, Sun-Jae;Choi, Young-jun;OH, Seok-Youn;Rhee, Kyung-Hyune
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.640-643
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    • 2013
  • 차량용 블랙박스는 영상, 음성 및 자동차의 주행정보를 저장하는 매체로서 저장되는 데이터를 통해 차량 접촉사고 시 운전자의 과실여부를 판단할 수 있는 중요한 장치로 최근 자동차 시장에서 많은 주목을 받고 있다. 그러나 현재 차량용 블랙박스는 단순히 주행 데이터를 저장만 하고 있어 법적인 근거 자료로 활용되기 위해서는 데이터에 대한 무결성 보장을 제공하는 기능이 없는 상황이다. 블랙박스에 저장된 데이터는 공격자에 의해 위, 변조될 위험이 존재함으로 본 논문에서는 보다 안전한 환경에서의 무결성 보장을 위해 클라우드 컴퓨팅 환경에서의 무결성을 제공하는 시스템을 설계 한다.

A Study on Technical Writing Instruction in Engineering Education Using Patent Application Form (특허 출원서를 활용한 공학 계열 기술적 글쓰기 수업 사례)

  • Jun, Eun-kyung;Lee, Sung-hak
    • Journal of Engineering Education Research
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    • v.21 no.6
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    • pp.44-53
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    • 2018
  • The purpose of this paper is to develop a technical writing model suitable for engineering students based on the practice of technical writing using the patent application form for engineering students. The Dick & Carey model was used to design the teaching of technical writing using the patent application form. In particular, the instructor communicates with the learner and instructs the learner to produce and express students' own ideas. Instruction design in technical writing progresses consists of four steps, such as creating ideas by brainstorming, comprising contents, exercising writing, and feedback. Feedback occurs between an instructor and a learner and also does among students. As writing is proceeding step by step, instruction design for technical writing should come forth with specific methods to make students practice writing in work. Following these steps will help engineering school students to make up new products after graduating university.

An Integrated Database of Engineering Documents and CAD/CAE Information for the Support of Bridge Maintenance (교량 유지관리 지원을 위한 CAD/CAE 정보와 엔지니어링 문서정보의 통합 데이터베이스)

  • Jeong Y.S.;Kim B.G.;Lee S.H.
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.3
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    • pp.183-196
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    • 2006
  • A new operation strategy. which can guarantee the data consistency of engineering information among the various intelligent information systems, is presented for engineering information of bridges, and construction methodology of integrated database is developed to support the strategy. The two core standard techniques are adopted to construct the integrated database. One is the Standard for the Exchange of Product Model Data (STEP) for CAD/CAE information and the other is the Extensible Markup Language(XML) for engineering document information. The former enabler structural engineers to handle the structural details with three-dimensional geometry-based information of bridges, and ACIS solid modeling kernel is employed to develop AutoCAD based application modules. The latter can make document files into data type for web-based application modules which assist end-users to search and retrieve engineering document data. In addition, relaying algorithm is developed to integrate the two different information, e.g. CAD/CAE information and engineering document information. The pilot application modules are also developed, and a case study subjected to the Han-Nam bridge is presented at the end of the paper to illustrate the use of the developed application modules.

The Role of Science Knowledge Application in Improving Engineering Problem Solving Skills

  • Nam, Younkyeong;Chae, Jimin
    • Journal of the Korean earth science society
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    • v.40 no.4
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    • pp.436-445
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    • 2019
  • This study presents how two types of integrated science and engineering lessons affect students' engineering problem solving skills and their perceptions of engineering. In total, 146 middle school students participated in this study. Eighty-six students participated in the Type I lesson (complete engineering design lesson with a science knowledge application) and 60 students participated in the Type II lesson (engineering design without a science knowledge application). Two main datasets, (1) students' Creative Engineering Problem Solving Propensity (CEPSP) measurement scores and (2) open-ended survey questions about students' perceptions of engineering, were collected before and after the lessons. The results of this study show that after participating in the Type I lesson, students' CEPSP scores significantly increased, whereas the CEPSP scores of the students who participated in the Type II lesson did not increase significantly. In addition, students who participated in the Type I lesson perceived engineering and the engineering integrated science lesson differently compared to the students who participated in the Type II lesson. The results of this study show that engineering integrated science, technology, engineering & mathematics (STEM) lessons should include a complete engineering design and a science knowledge application to improve students' engineering problem solving skills.

Oceanic organism educational application for kids using smartphone (스마트폰을 이용한 유아용 바다 생물 교육 애플리케이션)

  • Park, Changwoo;Jo, Jungpil;Seo, Jeongwoo;Kim, Nagyum;Yeo, Jimin;Park, Suhyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.496-498
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    • 2013
  • Smartphone is becoming popular from younger generation to old generation because of its convenience. Generalizing use of smartphone, it was being developed and released for education application from based on PC to smartphone. in this paper, this application was designed and developed an helpful and enjoyable application for those who very interested child education. in this paper, suggestion of the propose of education is provided on service various contetns. The children can do implement information about organism characters living in sea just selected them they want without going to sea and aquarium whenever they want. this application is implemented that children also can be relearning the organism characters by quiz that already learned them before, and developing artistic sense, creativity and imagination by coloring exercise.

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