• Title/Summary/Keyword: emotional-based technology

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Emotional Interface Technologies for Service Robot (서비스 로봇을 위한 감성인터페이스 기술)

  • Yang, Hyun-Seung;Seo, Yong-Ho;Jeong, Il-Woong;Han, Tae-Woo;Rho, Dong-Hyun
    • The Journal of Korea Robotics Society
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    • v.1 no.1
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    • pp.58-65
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    • 2006
  • The emotional interface is essential technology for the robot to provide the proper service to the user. In this research, we developed emotional components for the service robot such as a neural network based facial expression recognizer, emotion expression technologies based on 3D graphical face expression and joints movements, considering a user's reaction, behavior selection technology for emotion expression. We used our humanoid robots, AMI and AMIET as the test-beds of our emotional interface. We researched on the emotional interaction between a service robot and a user by integrating the developed technologies. Emotional interface technology for the service robot, enhance the performance of friendly interaction to the service robot, to increase the diversity of the service and the value-added of the robot for human. and it elevates the market growth and also contribute to the popularization of the robot. The emotional interface technology can enhance the performance of friendly interaction of the service robot. This technology can also increase the diversity of the service and the value-added of the robot for human. and it can elevate the market growth and also contribute to the popularization of the robot.

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A Movie Recommendation Method based on Emotion Ontology (감정 온톨로지 기반의 영화 추천 기법)

  • Kim, Ok-Seob;Lee, Seok-Won
    • Journal of Korea Multimedia Society
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    • v.18 no.9
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    • pp.1068-1082
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    • 2015
  • Due to the rapid advancement of the mobile technology, smart phones have been widely used in the current society. This lead to an easier way to retrieve video contents using web and mobile services. However, it is not a trivial problem to retrieve particular video contents based on users' specific preferences. The current movie recommendation system is based on the users' preference information. However, this system does not consider any emotional means or perspectives in each movie, which results in the dissatisfaction of user's emotional requirements. In order to address users' preferences and emotional requirements, this research proposes a movie recommendation technology to represent a movie's emotion and its associations. The proposed approach contains the development of emotion ontology by representing the relationship between the emotion and the concepts which cause emotional effects. Based on the current movie metadata ontology, this research also developed movie-emotion ontology based on the representation of the metadata related to the emotion. The proposed movie recommendation method recommends the movie by using movie-emotion ontology based on the emotion knowledge. Using this proposed approach, the user will be able to get the list of movies based on their preferences and emotional requirements.

Affording Emotional Regulation of Distant Collaborative Argumentation-Based Learning at University

  • POLO, Claire;SIMONIAN, Stephane;CHAKER, Rawad
    • Educational Technology International
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    • v.23 no.1
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    • pp.1-39
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    • 2022
  • We study emotion regulation in a distant CABLe (Collaborative Argumentation Based-Learning) setting at university. We analyze how students achieve the group task of synthesizing the literature on a topic through scientific argumentation on the institutional Moodle's forum. Distinguishing anticipatory from reactive emotional regulation shows how essential it is to establish and maintain a constructive working climate in order to make the best out of disagreement both on social and cognitive planes. We operationalize the analysis of anticipatory emotional regulation through an analytical grid applied to the data of two groups of students facing similar disagreement. Thanks to sharp anticipatory regulation, group 1 solved the conflict both on the social and the cognitive plane, while group 2 had to call out for external regulation by the teacher, stuck in a cyclically resurfacing dispute. While the institutional digital environment did afford anticipatory emotional regulation, reactive emotional regulation rather occurred through complementary informal and synchronous communication tools. Based on these qualitative case studies, we draw recommendations for fostering distant CABLe at university.

The Effect of Emotional Intelligence on Interpersonal Relationships and the Psychological Happiness of Department of Dental Laboratory Technology Students (치과기공(학)과 학생의 정서지능이 대인관계와 심리적 행복감에 미치는 영향)

  • Song, Jae-Sang;Lim, Byung-Chul;Kim, Kyoung-Mi;Lim, Si-Duk;Kim, Jae-Do;Kim, Byung-Sik;Park, Young-Dae;Lee, Jong-Hwa
    • Journal of Technologic Dentistry
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    • v.35 no.4
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    • pp.377-385
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    • 2013
  • Purpose: This research conducted by using Department of Dental Laboratory Technology students investigates interpersonal and emotional intelligence impact on psychological happiness. Methods: Study was conducted in the Daegu-Gyeongbuk area Department of Dental Laboratory Technology students, based on 132 people who were enrolled college students. Data analysis, frequency analysis, factor analysis, reliability test, correlation analysis, multiple regression analysis was carried out and SPSS/WIN 18.0 was used. Results: Interpersonal factors utilize emotions, emotional self-control and emotional awareness. Others turned positive (+) was found to affect the psychological, emotional factors utilized in euphoria, emotional adjustment and were found to have positive effects. Conclusion: Looking at the above results gathered from dental engineering students, improvement in interpersonal relationships, and psychological welfare have improve more effectively through utilizing and controlling emotions, including the ability to set their own goals for the future. Motivational training programs for strengthening study habits is more important than what can be based in dental college engineering students. In conjunction with an active lifestyle, future professional dental health services for patients and clinicians care about the improvement of his own psychological happiness was inspire by the care received from home and school and the resulting map is considered to require constant attention.

Cognitive and Emotional Structure of a Robotic Game Player in Turn-based Interaction

  • Yang, Jeong-Yean
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.154-162
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    • 2015
  • This paper focuses on how cognitive and emotional structures affect humans during long-term interaction. We design an interaction with a turn-based game, the Chopstick Game, in which two agents play with numbers using their fingers. While a human and a robot agent alternate turn, the human user applies herself to play the game and to learn new winning skills from the robot agent. Conventional valence and arousal space is applied to design emotional interaction. For the robotic system, we implement finger gesture recognition and emotional behaviors that are designed for three-dimensional virtual robot. In the experimental tests, the properness of the proposed schemes is verified and the effect of the emotional interaction is discussed.

A Study on Analysis of Evaluation Method of resident using saju-myungrihak (사주명리학을 활용한 거주자 평가 방법 분석에 관한 연구)

  • Choi, Sung-Soo
    • Korean Institute of Interior Design Journal
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    • v.16 no.5
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    • pp.115-125
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    • 2007
  • As a part of "The method of suitable design for resident," the purpose of this study is to figure out the resident aptitude of client through "Saju-Myungrihak" more effectively and precisely. That is, the study is to find out the relations between individual character and environmental interior tendency through experimentingss to make Images based on one's individual inherent aptitude and character. For all these reasons, we proudly launch to develop the interior design program based on emotional inherent-aptitude technology for our clients with applying Nakamitch Mizuo's emotional technology thesis "the Expert System." However, a critical implication made by Nakamitch Mizuo's emotional technology, elucidates the fact that there was a problem for understanding the system of client's inherent aptitude. 1. Appearance of The inherent-aptitude in Saju-Myungrihak 2. MBTI (Myers Briggs Type Indicator) Form K 3. To strengthen and develop the tools of visual images through understanding clients' character and tendency by the result of his or her DNA (ACE, DRD4, DRD2, G-protein) test.

A study on the arrangement of emotional words for understanding the human's emotion

  • 권규식;이순요;우석찬
    • Proceedings of the ESK Conference
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    • 1993.04a
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    • pp.64-68
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    • 1993
  • The idia of modern product design is translated from the concept of functional importance as the basic function to that of emotional importance as the supplement function. In other words, the interests of the emotion in human performance side based on psychological factors of human are increased as well as the function in technical performance side based on physical factors of product. The standard emotional works for understanding the human's emotion are arranged in this paper. The standard emotional words are composed of words expressing the humaa's emotion. The adjectives adaptable to human's emotional works are collected from Korean dictionaries and arranged in the semantic differential(SD) scale. Next, the words with great marks evaluated by SD method are analyzed by factor analysis(FA) method and characterized as emotional words for understanding the human's emotion. The standard emotional words arranged in this paper are important because they are basic information for the development of product or technology as well as for the matter of emotional measurement technical development.

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Control of a Rotary Inverted Pendulum System Using Brain Emotional Learning Based Intelligent Controller (BELBIC을 이용한 Rotary Inverted Pendulum 제어)

  • Kim, Jae-Won;Oh, Chae-Youn
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.22 no.5
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    • pp.837-844
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    • 2013
  • This study performs erection of a pendulum hanging at a free end of an arm by rotating the arm to the upright position. A mathematical model of a rotary inverted pendulum system (RIPS) is derived. A brain emotional learning based intelligent controller (BELBIC) is designed and used as a controller for swinging up and balancing the pendulum of the RIPS. In simulations performed in the study, a pendulum is initially inclined at $45^{\circ}$ with respect to the upright position. A simulation is also performed for evaluating the adaptiveness of the designed BELBIC in the case of system variation. In addition, a simulation is performed for evaluating the robustness of the designed BELBIC against a disturbance in the control input.

Affective Computing Among Individuals in Deep Learning

  • Kim, Seong-Kyu (Steve)
    • Journal of Multimedia Information System
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    • v.7 no.2
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    • pp.115-124
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    • 2020
  • This paper is a study of deep learning among artificial intelligence technology which has been developing many technologies recently. Especially, I am talking about emotional computing that has been mentioned a lot recently during deep learning. Emotional computing, in other words, is a passive concept that is dominated by people who scientifically analyze human sensibilities and reflect them in product development or system design, and a more active concept that studies how devices and systems understand humans and communicate with people in different modes. This emotional signal extraction, sensitivity, and psychology recognition technology is defined as a technology to process, analyze, and recognize psycho-sensitivity based on micro-small, hyper-sensor technology, and sensitive signals and information that can be sensed by the active movement of the autonomic nervous system caused by human emotional changes in everyday life. Chapter 1 talks about overview and Chapter 2 shows related research. Chapter 3 shows the problems and models of real emotional computing and Chapter 4 shows this paper as a conclusion.

Development direction of emotional contents through analysis of successful cases from applying emotional technology (감성기술 적용 성공사례 분석을 통한 감성콘텐츠 개발 방향 연구)

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.15 no.1
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    • pp.121-132
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    • 2012
  • Recently, interest in emotional technology has escalated and its application has extended to many fields, from both an industrial (product) and service (culture, tourism, medical, education, advertising) perspective. Moreover, culture has become a fundamental aspect of modern industry, playing key roles in: gaming, exhibitions, performances, sports, tourism, design, edutainment, as well as various content distribution industries. The prospect of applying emotional technology for cultural content industries makes up for more than half of the 'plan-manufacture-distribution-marketing' process, and thereby also serves as driving force for the growth of a nation. The primary objective of the following research is analyze successful cases from the past through utilization of emotional technology, and to speculate on efficient directions for future research into developing emotional contents. To achieve this, some of the key terms have been defined and elaborated for the sake of clarity. The terms are as follows: emotion, emotion engineering, science of emotion, emotional technology, and emotional contents. Furthermore, studies were conducted based on the six different fields surrounding CT R&D to observe how projects involving emotional technology have succeeded both on a national and global scale. Based on this analysis, this research aims to develop personalized 'Concierge' service-providing contents, contents designed to maximize performance ability of humans, and contents that could be controlled simply via emotion to effectively spread the culture of Korea by focussing on 'fusion' content development. The following research data may hopefully serve as a basic reference to industries navigating towards emotional content development.

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