• Title/Summary/Keyword: emotion space

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Containing Partition for small space (좁은 공간을 위한 수납파티션에 관한 연구)

  • Eom, Sang-Ok;Lee, Seong-Pil;Hyeong, Seong-Eun
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2008.10a
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    • pp.110-113
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    • 2008
  • 현대사회는 문화, 관습, 의식구조 등에 의해 소규모 아파트 및 원룸에서 개인 혹은 2 인 이상 거주하는 생활 방식으로 그 거주형태가 점차 변화하고 있다. 하지만 이런 유동인구가 늘어남에 따라 각자의 생활 속에서 서로의 사생활 침해가 빈번하게 일어나고 있으며, 우리 생활 속에 그대로 노출되어 있다. 또한, 사생활 문제뿐만 아니라 좁은 공간에서의 생활에 따라 좀 더 사생활이 보장되고 수납할 수 있는 공간이 필요하게 된다. 본 연구에서는 이런 문제점을 보완할 수 있는 방안으로서 아파트 및 원룸 거주공간에서 혼성 또는 동성, 2 인 이상이 거주하는 공간을 대상으로 수납공간의 효율성이 더해진 사생활 보호의 방안을 찾는 것을 목적으로 한다.

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A Study on the Emotional Tendency Expressed in Children's Hospital (어린이 병원 실내디자인에 나타난 감성적 표현 경향에 관한 연구)

  • Ha, Se-Kang;Choi, Sang-Hun
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.10a
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    • pp.134-138
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    • 2005
  • 'Emotional Design' is appeared recently as one of the important issues in design field. Emotional Design is understanded from a interactive point of view, human and interior space. Child's formation of character grows in human, environment, space all. At all, growth process itself who develop infant's formation of character can speak that have function of emotional communication. Therefore, this study wishes to recognize how element of emotional design was reflected through analysis of children's hospital considering child's emotion reacting most sensitively about effect of surrounding environment. As result, Various sensitivity element through senses that can rouse interest in more child's emotion in children's hospital design is mayhave to reflected.

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Qualitative Study on Emotion Aspect Experiencing When Consumers are Purchasing Clothing Through T.V Home-Shopping (T.V홈쇼핑 의류제품(衣類製品) 구매(購買)시 경험(經驗)하는 감정적(感情的) 측면(側面)에 관(關)한 질적연구(質的硏究))

  • Cha, In-Suk;Lee, Kyoung-Hee
    • Journal of Fashion Business
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    • v.8 no.1
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    • pp.34-48
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    • 2004
  • The purpose of this study is to explore emotion aspects of consumers purchasing clothing through cable television home shopping. Qualitative research method is used to widely understand how emotion aspects of consumers have effected on their purchasing behavior. The results of depth interviews may be classified into 13 feelings factors satisfaction, pleasure/delight, respect, attraction, fresh, convenience, unburdened, emptiness, displeasure/temper, anxiety, tedious, distrust, regret. The content of information acquiring from the process of clothing purchase decision making is analysed. In the problem recognition stage, purchase motivation were physical space (around people) and imaginary space(by how clothing goods are introduced to consumers thorough TV monitor). In the information search stage, purchasing action patterns to search information were situational pattern and habitual pattern. In alternative evaluation stage, the considering best important factors to choice clothes were quality, price, design, and color. In purchase stage, consumers said they felt anxiety, because of characteristics of purchase way that they should pay first and then received the ordered goods a fews days later. In post-purchase behavior stage, if consumers satisfied goods purchased through TV home shopping, they recommended it to around others, but unsatisfied with ordered goods, they tried to refund, exchange with anther one, or write it on homepage of the home shopping company.

The Colors of Logic (논리의 색깔)

  • 소흥렬
    • Lingua Humanitatis
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    • v.1 no.1
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    • pp.13-31
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    • 2001
  • This essay seeks new possibilities in experimental thinking and to find ways in which philosophy can aid humanistic imagination. In emphasizing logical precision, philosophy has so far ignored the role of imagination in philosophical logic and limited itself to deductive logic. Despite the obvious fact that no degree of logical precision can fully account for, nor provide complete expression for, the vast range of human thought, other modes of thinking have suffered in the shadow of deductive logic. But these non-deductive models of thinking can in many cases better explain the emotive, aesthetic logic of the humanities. The kinds of models (deductive and non-deductive) in humanistic thinking include dialectic, abductive, analogic, pragmatic, inductive, and deductive logic. Each mode of logical thinking may be assigned a color that represents its emotive characteristics: red for dialectics (opposition): blue for abduction (transcendence); yellow for analogy (flexibility); green for pragmatics (peace); violet/purple for induction (fantasy); and finally orange for deduction (trust). And each mode can also be keyed to major areas in humanistic thought, making up the following connections: dialectic-red-history; abduction-blue-literature; analogy-yellow-philosophy ; pragmatics-green-religion ; induction-violet/purple-arts; and deduction-orange-science. These connections serve to illustrate the interrelationship between emotion and intelligence, leading us toward considerations of emotional intelligence and intelligent emotion. The former is increasingly gaining attention, as the effect of 'mood space' on intelligence is being scrutinized. That the rate of suicide among mathematicians is very high points to the need for careful study of the reverse relationship between emotion and intelligence, intelligent emotion. The need for the latter is all the more pressing, as the emergence of new technology is allowing, even forcing, us more and more to experience the world intellectually (i.e., sans emotive experience) through a new virtual space called cyberspace.

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Personalized Recommendation System using Level of Cosine Similarity of Emotion Word from Social Network (소셜 네트워크에서 감정단어의 단계별 코사인 유사도 기법을 이용한 추천시스템)

  • Kwon, Eungju;Kim, Jongwoo;Heo, Nojeong;Kang, Sanggil
    • Journal of Information Technology and Architecture
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    • v.9 no.3
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    • pp.333-344
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    • 2012
  • This paper proposes a system which recommends movies using information from social network services containing personal interest and taste. Method for establishing data is as follows. The system gathers movies' information from web sites and user's information from social network services such as Facebook and twitter. The data from social network services is categorized into six steps of emotion level for more accurate processing following users' emotional states. Gathered data will be established into vector space model which is ideal for analyzing and deducing the information with the system which is suggested in this paper. The existing similarity measurement method for movie recommendation is presentation of vector information about emotion level and similarity measuring method on the coordinates using Cosine measure. The deducing method suggested in this paper is two-phase arithmetic operation as follows. First, using general cosine measurement, the system establishes movies list. Second, using similarity measurement, system decides recommendable movie list by vector operation from the coordinates. After Comparative Experimental Study on the previous recommendation systems and new one, it turned out the new system from this study is more helpful than existing systems.

Recognition of Emotion Interaction by Measuring Social Distance in Real Time (실시간 Social Distance 추적에 의한 감성 상호작용 인식 기술 개발)

  • Lee, Hyunwoo;Woo, Jincheol;Cho, Ayoung;Jo, Youngho;Whang, Mincheol
    • Science of Emotion and Sensibility
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    • v.20 no.3
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    • pp.89-96
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    • 2017
  • This study developed a method which recognizes emotional interactions from the social distance by a beacon wearable device. The recognized interaction was evaluated by comparing with the cardiovascular synchrony from photoplethysmogram (PPG). The interaction was recognized when social distance was maintained for a certain period of time. The cardiovascular synchrony was estimated by correlation anaysis between beat per minute (BPM) from PPG. The maintenance time was determined by Mann-Whitney U test between the cardiovascular synchrony of interaction and non-interaction groups. Fifteen groups (2 persons per a group) participated in the experiment and they were asked to wear the beacon and PPG wearable devices in daily life. Experimental results showed that the interaction groups had more higher cardiovascular synchrony than non-interaction groups and the significant interaction time was determined to be 11 seconds (p=.045). Consequently, the real-time measurement and evaluation of the social network in real space was expected to be improved.

A Study on the Interactive relationship of Object factors and Space (공간과 오브제 요소의 인터랙션에 관한 연구)

  • Lee Chan;Bae Yun-Joon
    • Korean Institute of Interior Design Journal
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    • v.14 no.6 s.53
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    • pp.103-111
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    • 2005
  • Since the Industrial Revolution in the 18th century, the production system adopted mechanization and mass production to popularize and standardize overall society. The architectural space removed basic desire of men on the decoration to neglect historical and regional continuity of the architecture and to make uniform designs, so that human sensibility and emotion were excluded. The architectural space had arbitrary and functionalism features in accordance with such a social change to display abstract space having no personality. The limitation expanded value of the space that was not lot possession and residence but for communication with men to express object factors. However, the object factors of the space were expressed in each factor consisting of either material factors or non-material factors. This study investigated interaction of the space by both expressive interaction and potential interaction to find out key words for making frames of the investigation and to examine cases comprehensively. The purpose of the study was to recover relations between the space and men in horizontal way and mutual communication and to present possibility integrating men and space.

A Study on Color Images and Emotional Evaluation of Them in University Library - Focusing on the Survey of the Situation of the H University Library - (대학도서관에서의 색채이미지와 감성평가 연구 - H대학교 도서관의 현황조사를 중심으로 -)

  • Ham, Yu-Jin;Oh, Young-Keun
    • Korean Institute of Interior Design Journal
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    • v.24 no.5
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    • pp.42-50
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    • 2015
  • In the 21st century, university library is changing into a new paradigm. Among others, color image emerges as an important aspect of the library. Up to now, studies on colors of indoor space have been limited on partial and specific spaces. But, this study, using the tool of emotional evaluation, aims to do a comprehensive research on color image of the whole space. This research uses the H University library completed in March 2015. This research is performed in the following procedure. First, previous related researches for the past ten years from 2005 to 2015 is examined, which will help understand the trends in this kind of research, and set up the concrete goal of research. By literature review, color image is established in the environmental psychological aspect. Second, to analyze colors, all the spaces of the library from the entrance lobby are filmed. Filmed images are changed into mosaic, and color palettes are composed, and color values are calculated using the Munsell color system. Third, emotional words are extracted, and emotional evaluation is made. Using the Semantic Differential scale method, emotional differences among subjects are compared, and the validity of the survey data is tested using the statistical program SPSS 18.0. As the outcome of the research shows, the color image and emotion in space are closely related. And, through emotion, it is possible to get color image, and this aspect can be scholastically systemized and developed.

Experimental Study on Living Room Lighting Environment for Residential Activities

  • Kim, Hyun-Ji;Woo, Seong-Jun;Kim, Hoon
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.27 no.1
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    • pp.10-16
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    • 2013
  • This study performed a subjective evaluation of the Semantic Differential (SD) method for living room activities to evaluate the living room lighting environment and investigated the relationship between these through luminance distribution in the space. As a result, three factors-"lightness", "emotion" and "calmness"-have been grouped together. According to the analysis of experimental variables, difference has been observed depending on color temperature, the dimming of the ceiling & cove lights and the use of down lights and a bracket. 'Conversation with Family', 'Having Fun with Family', 'Entertaining Guests' and 'Reading a Book or Newspaper' requires "lightness". In terms of "emotion"-centered activities, 'Watching TV' is the highest, but all three factors are related. In terms of "calmness"-centered activities, 'Relaxing' is the highest.

Emotional Responses toward 3D Space based on Virtual Reality - Focus on EEG Response to Single-Person Housing with Different Plan Configuration - (가상현실 기반 3차원 공간에 대한 감정적 반응 - 다른 평면 구성을 가진 1인 주거에 대한 뇌파 반응을 중심으로 -)

  • Myung, Jee-Yeon;Jun, Han-Jong
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.12
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    • pp.55-64
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    • 2019
  • The purpose of this study was to analyze the affection of plan configuration on human emotion using Virtual Reality. A total of four different plan configuration was selected according to the prior study and built using Virtual Reality. The EEG was measured and then calculated using FFT to measure human emotion in different plan configurations. The measurements were shown to lead there was a significant statistical difference in four types of brainwaves between the plan types(p<0.05). This indicates that there is a possibility of plan configuration may exacerbate psychological disorder among single-person household and suggests that it is possible to counteract those stress among single-person household by changing the plan configuration in the earlier designing stage.