• Title/Summary/Keyword: educational resource

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Analysis of Actual Condition of Innovative Sharing University Project for the Human Resource Development of Digital New Technology (디지털 신기술 인재양성 혁신공유대학 사업 실태 분석)

  • Han, Jiyoung;Lee, Seungyeop
    • Journal of Engineering Education Research
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    • v.26 no.4
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    • pp.66-78
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    • 2023
  • The purpose of this study was to analyze the actual condition of the innovative sharing university project. To this end, a focus group interview was conducted by selecting officials participating in the innovative sharing university project as study participants. The collected data was analyzed using the content analysis method. The results of the study are as follows. First, in terms of the promotion system and operation dimension of project group, study participants presented difficulties and improvements in terms of the national promotion system and university-level project operation. Second, in terms of curriculum management dimension, study participants presented difficulties and improvements in content development and sharing, engagement support for professors and students participation, and securing and sharing educational infrastructure. Third, in terms of management of project performance indicators, study participants presented difficulties and improvements in managing core performance indicators, managing autonomy performance indicators, and sharing project performance. Based on these study results, suggestions for the use of research results were presented.

Development of Multimedia Contents on Smoking Cessation Leadership Program for Health Care Professionals (보건의료인을 위한 금연지도자 교육용 멀티미디어 컨텐츠 개발)

  • Shin, Sung-Rae;Suh, Hong-Wan
    • Korean Journal of Adult Nursing
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    • v.22 no.6
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    • pp.582-593
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    • 2010
  • Purpose: Health care professionals represent an immediately available resource to promote smoking cessation. However, the content in smoking cessation intervention courses in most institutions is insufficiently covered due to the limited number of class hours. The purpose of this study was to develop a comprehensive tobacco cessation-web-based, multimedia, educational program for a range of medical professionals. Methods: Based on Jung's Teaching and Learning Structure Plan Model, a development process was proposed comprising four stages: (1) analysis, (2) planning, (3) production, and (4) operation/evaluation. The effectiveness of the program was tested using quasi-experimental design, and the participants in experimental group were required to complete the program. Changes in the level of knowledge and attitude were measured. Results: The educational program developed includes nine topics and 26 sub-topics. A total of 180 storyboards, 15 videos, and 27 pictures were made. After the education, the level of knowledge was significantly increased in the experimental group. Conclusion: This web-based program can be recommended as a potential medium for health care professionals to use in counseling smoking cessation. The study findings also indicated that the program may be either offered as a teaching aid or utilized concurrently with lectures for students studying health care-related topics.

Social Capital for Korean Immigrant Children's Education in the U.S. (미국 내 한국 이민자 자녀의 교육을 위한 사회적 자본)

  • Park, Wonsoon;Yun, Young Soon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.4
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    • pp.2074-2084
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    • 2014
  • Social capital is an important resource for Korean immigrant children's successful school life in the U.S. because most immigrants are not familiar to new language and culture. However, immigrant parents and their children have limited ability to join and create social networks freely both inside and outside school. We, the researchers of this study, adopted qualitative research method: open-ended in-depth interview, coding and analysis based on grounded theory. The result of this study reveals that Korean immigrant parents utilize their coethnic networks in getting educational information and English plays important role in educational decision-making process of the parents.

A Basic Study on Green Building Certification in China (중국의 녹색건축인증 현황에 대한 기초조사 연구)

  • Kim, Jae-Young;Liu, Zhi-Hong;Lee, Jong-Kuk
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.16 no.1
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    • pp.12-19
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    • 2017
  • This study investigates and analyzes the current status of green building certification (ESGB) in China, which is experiencing serious environmental pollution due to rapid economic development as an international pending issue for green growth, It is a basic research. This will be used as a resource to contribute to the reduction of carbon emissions in the future construction sector. The research method is to investigate the status of green building certification and the types of facilities in the whole of China, and to examine the evaluation criteria and items of ESGB 2014 and analyze the differences with ESGB 2006. Most of the research methods are based on the literature review and refer to the website of China Green Building Evaluation and the data of China Urban Science Institute.

Investigation of Learner Recognition to Introduction of Mobile Learning: A Study Targeting Officers at the Ministry of Health and Welfare in Korea

  • Jin, Sunmi;Hyun, Seunghye
    • International Journal of Contents
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    • v.10 no.3
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    • pp.26-34
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    • 2014
  • Mobile learning is a practical learning method for busy adult learners because the mobility of digital devices can overcome the drawbacks of e-learning. However, research is strongly lacking in the theoretical exploration of mobile learning effects and functions and its empirical research. Moreover, the research of learning characteristics and learners' requirements must be considered before applying and disseminating mobile learning into the educational field. To address this shortcoming, this study conducted an online survey with 1,542 officers of the Ministry of Health and Welfare Affairs (MHWA) regarding learner recognition to mobile learning. The analysis of learners' attitudes toward mobile learning, based on age and position, indicated that subordinate workers appeared to place more value on mobile learning. Many participants preferred mobile learning because of its mobility and the effectiveness of anywhere and anytime. However, some participants continue to misunderstand mobile learning and its necessity. Therefore, consideration of learning effectiveness, the form of the content, and learner-centered learning must be reviewed in advance. This study could lead to practical implications of mobile learning.

A Study of the Present Conditions and Consideration of Manufacture-Innovative Instruction Methods in Korea (국내 제조혁신 교육방법의 현황과 고찰)

  • Kim, Eun-Bi;Jeon, Tae-Woong;Han, Chang-Hee
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.35 no.2
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    • pp.147-154
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    • 2012
  • In the manufacturing industry, fostering talented workers has become a core activity as well as an important resource leading to manufacturing enterprises' innovative activities, which has come to the fore as one of the biggest success factors for innovative activities indeed. In other countries, there are many researches actively conducted on talent-fostering programs related to manufacture innovation. In Korea, however, manufacturers or several different education agencies don't actively carry out manufacture innovation instructions and have failed to faster special competent workers since their instructions focus on theories most of the time. Therefore, this study was conducted to understand the present conditions of manufacture-innovative instructions in Korea by classifying them in a method of educational technology and to investigate various teaching methods through oversea cases and cases from non-manufacture fields so that it might make a proposal for a better manufacture-innovative instruction method.

Comparison Between South and North Korean Terms, Related to Clothing and Textiles

  • Lee, Hana;Choi, Jin O;Lee, Yoon-Jung;Lee, Yhe-Young
    • International Journal of Costume and Fashion
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    • v.15 no.2
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    • pp.37-47
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    • 2015
  • The purpose of this study was to examine the differences in terminologies used in South and North Korea, to describe objects or activities related to clothing and textiles, as a part of a bigger project that aims at developing an educational program in provision of reunification of the Koreas. In this study, a total of 176 North Korean terms that differ from South Korean terms were collected from various sources, including dictionaries that are developed to compare South-North Korean languages as well as texts such as magazines and news articles, about North Korean daily life. The terms were classified into sub-categories: materials for clothing, clothing management, construction and design, garment names, body parts, description of physical appearance or state of hygiene, and apparel industry. Many of the North Korean terms were derived from native expressions, rather than adopting foreign terms or terms in Chinese characters. Some North Korean terms did not have any corresponding words in South Korean terms or vice versa. We expect the terminology list to become a useful educational resource in establishing a clothing and textiles curriculum in preparation of reunification, by allowing the students to familiarize with the differences in the usage of terms.

A Study on Human Resource Development Program of the trade through the Survey of Employment - Focus in Trade-Related Companies in Incheon - (고용실태조사를 통한 무역인력양성방안 - 인천지역 무역관련업체를 중심으로 -)

  • La, Kong Woo
    • Asia-Pacific Journal of Business
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    • v.2 no.2
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    • pp.79-100
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    • 2011
  • Trade and industry demand for workforce training in order to meet the established educational system and universities must be sustained efforts of the members. Analysis of the needs of member universities and industry, which is based on the establishment of an educational process more active through university courses should be operated.

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A Study on Examples of Eco-Friendly School Design - Focusing on School Facilities in USA, Japan and Korea - (학교건축의 친환경적 계획수법에 대한 사례연구 - 미국, 일본, 한국의 학교건축을 중심으로 -)

  • Lee, Ji-Young;Lee, Kyung-Sun
    • Journal of the Korean Institute of Educational Facilities
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    • v.18 no.2
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    • pp.3-14
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    • 2011
  • This study aims to identify differences and lessons in eco-school planning techniques and sustainable design methods by analyzing comparatively green building certification system and the cases of sustainable schools in US, Korea and Japan. As a result of the comparative analysis, green building certification system for school facilities, both domestic and international, is categorized into external environment, energy, materials and resources, and indoor environment. From the case study, it is common that roof garden and biotopes are installed for external environment, while energy saving, passive energy utilization methods for natural lighting and ventilation such as arrangement planning, courtyard, top-light, shading devices, solar panel and insulation by roof garden are most frequently used. Also, storm water uses, water saving equipment and sustainable materials are often introduced for resource savings. Concerns for indoor environment is frequently addressed by introducing natural light and ventilation in the buildings, which makes ultimately a comfortable space.

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Design Framework for Math Educational Serious game Based on Cognitive Psychology (인지 심리적 모형을 기반으로 한 초등 수학 교육용 기능성게임 디자인 설계전략)

  • Choi, Eun young
    • Cartoon and Animation Studies
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    • s.45
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    • pp.299-320
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    • 2016
  • The interests of education methods using Serious games have been increasing recently. But resu,lt-oriented game design framework have not been reflected intrinsic motivation. To increase usage of educational serious game as resource, it is needed game design framework for providing the immersion and collaborative active learning that cognitive Psychologic theories recommend. By outlining the background of the serious game design framework and exemplifying its use, a constructive structure to examine purposed based games is introduced.