• Title/Summary/Keyword: editing

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Development of a Rhythm Editing and Playing System Based on XML (XML 기반 리듬 편집 및 재생 시스템 개발)

  • Son, Won-Seong;Lee, Yong-Gyu
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.5
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    • pp.1341-1350
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    • 2000
  • Much research has been performed to represent music information on computers. However, one problem of the previous approaches is that music information cannot be hared with other music systems since they have used their own representation schemes. In order to resolve this problem, we have developed a new scheme for representing, editing, and playing rhythms among music information based on XML which is a web standard language. We present a RDML (Rhythm Description Markup Language) to exactly describe rhythm information such as beats, musical instruments, and performance information, which is much simpler thant previous representation schemes. Moreover, the RDML representation can be played by converting it into SMIL representation. Because our approach is based on the web standard, the music information can be shared on the web.

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A Scheme of 3D Objects Viewing and Editing System

  • Gao, Hui;Kang, Mi-Young;Nam, Ji-Seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.1657-1660
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    • 2005
  • In this paper, we introduce a general method for constructing 3D models viewing, editing and synthesizing system, including the practical algorithms that are necessary in 3D animation and game programming. While at the same time, the user’s customized acquirements are considered in our system by providing a flexible and friendly interface. Also 3D objects file formats and the method for writing 3D file sparser and loader program are introduced.

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Macintosh에서의 DTP이용 사례

  • Choi, Hyeon
    • 전기의세계
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    • v.39 no.7
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    • pp.52-59
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    • 1990
  • 이미 외국에서는 출력소(Sevice Bureau)가 잘 발달되어 있어 소규모의 투자로 인화지나 필름출력을 쉽게 얻을 수 있게 되어 있다. End User와 출력소간의 WAN이 활발히 운용되고 있으며 우리나라에서도 ELEX BBS가 개설됨으로서 Macintosh출력소와 End User간의 화일 전송이 가능하게 되어 또 한 걸음의의 진보를 보게 되었다. 마지막으로 한글화에 대한 문제를 언급하기 위해 DTP의 일반적 구성요소를 다음과 같이 놓고 보자. - Writing and editing - Text Scanning - Image Scanning - Image Processing - Painting and Drawing -Typography - Page Prepress -Color Prepress - Printing - Presentations - Workgroup Publishing 이중에서 System자체의 처리 능력으로 보면 Writing and Editing은 한글 문제가 거의 해결되었다고 볼 수 있고 Image 및 Color의 관계 처리는 실용화 단계에 있으며 Printing도 Postscript가 동양권을 위한 2byte postscript이 발표되어 이미 실용화 해서 쓰고 있다. 2byte용의 Postscript서체는 동양권에서도 우리나라에 가장 많이 서체가 개발되어 있다. 개발되어 있는 서체는 계속 다듬어지고 있으므로 곧 사용자는 질 좋고 다양한 서체를 사용할 수 있을 것이다.

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PreSMo Target-Binding Signatures in Intrinsically Disordered Proteins

  • Kim, Do-Hyoung;Han, Kyou-Hoon
    • Molecules and Cells
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    • v.41 no.10
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    • pp.889-899
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    • 2018
  • Intrinsically disordered proteins (IDPs) are highly unorthodox proteins that do not form three-dimensional structures under physiological conditions. The discovery of IDPs has destroyed the classical structure-function paradigm in protein science, 3-D structure = function, because IDPs even without well-folded 3-D structures are still capable of performing important biological functions and furthermore are associated with fatal diseases such as cancers, neurodegenerative diseases and viral pandemics. Pre-structured motifs (PreSMos) refer to transient local secondary structural elements present in the target-unbound state of IDPs. During the last two decades PreSMos have been steadily acknowledged as the critical determinants for target binding in dozens of IDPs. To date, the PreSMo concept provides the most convincing structural rationale explaining the IDP-target binding behavior at an atomic resolution. Here we present a brief developmental history of PreSMos and describe their common characteristics. We also provide a list of newly discovered PreSMos along with their functional relevance.

A Syntax-Directed XML Document Editor using Abstract Syntax Tree (추상구문트리를 이용한 구문지향 XML 문서 편집기)

  • Kim Young-Chul;You Do Kyu
    • Journal of Internet Computing and Services
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    • v.6 no.2
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    • pp.117-126
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    • 2005
  • The current text based XML document systems are editing text and don't perform syntax check. As a result, the validity of an edited XML document can't be decided it is well-formed or valid until it is parsed. This paper describes a design and implementation of the syntax-directed editing system for XML documents. Because this is tree-based system, it is easy to extend XML document. And this system is designed to validate XML documents in real-time, It is expected that this paper contributes XML related application developments.

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Ergonomic Approaches to Content Creation for 3D Displays

  • Kawai, Takashi;Kishi, Shinsuke;Kim, Sang-Hyun;Yamazoe, Takashi;Shibata, Takashi;Inoue, Tetsuri;Sakaguchi, Yusuke;Okabe, Kazushige;Yasuhiro, Kuno
    • Journal of Information Display
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    • v.8 no.1
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    • pp.26-31
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    • 2007
  • This paper presents ergonomic approaches to editing and evaluating content for 3D displays. Two systems, a nonlinear editing system and an evaluation system, were developed to improve viewing safety and comfort for 3D content observers and provide better usability for the creators from the viewpoint of ergonomics.

Editing Design Features Constrained by Feature Depedencies (구속조건을 가진 디자인 피쳐의 수정)

  • Woo, Yoon-Hwan
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.5
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    • pp.395-404
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    • 2007
  • Feature-based modeling and history-based modeling are the two main paradigms that are used in most of current CAD systems. Although these modeling paradigms make it easier for designers to create solid model, it may pose dependency constraints on features that are interacting one with another. When editing such features, these constraints often cause unpredictable and unacceptable results. For example, when a parent feature is deleted, the child features of the parent feature are also deleted. This entails re-generations of the deleted features, which requires additional modeling time. In order to complement this situation, we propose a method to delete only the features of interest by disconnecting the dependency constraints. This method can provide designers with more efficient way of model modification.

The research on applying plan of Caligraphy among the bias way in the Web-environment (Web환경의 편집 방법 중 캘리그래피의 적용 방안에 관한 연구)

  • 강성기
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.4
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    • pp.1-6
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    • 2000
  • The research on applying of Typography has been active in a Monitor-environment, and the results have been used in designs. But editing design in imaginary space in the Web environment is still using the applying way in the program's allowed extent instead of editing design for print outs. In this treatise. we will look into appropriate method to apply typography under the Web environment through research, and limitation of applying typography as a method to apply typography into the Web environment appropriately, and discuss the alternative for it.

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The Change in News Video Production Environment by the Introduction of Network Production System

  • Won, Sung-Hoon;Choi, Won-Ho;Kim, Chee-Yong
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.110-116
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    • 2011
  • The production environment of fast and accurate news video has been continuously changing together with technology advance. Especially, the editing of the news video advanced focusing on the non-linear system by the introduction of digital technology and the recording of news video advanced to 'tapeless' base. In this new news video production environment, the recorded news videos are transmitted, edited and archived through the NPS (Network Production System), which dramatically improves the efficiency of the news video production. However, there are some issues which need to be resolved in the introduction of NPS. The purpose of this research is to identify the necessity of NPS introduction in the changing news video production environment, explore the issues which should be resolved and suggest the proper way to introduce the NPS to broadcasting companies.

An Interactive Character Animation and Data Management Tool (대화형 캐릭터 애니메이션 생성과 데이터 관리 도구)

  • Lee, Min-Geun;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.8A no.1
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    • pp.63-69
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    • 2001
  • In this paper, we present an interactive 3D character modeling and animation including a data management tool for editing the animation. It includes an animation editor for changing animation sequences according to the modified structure of 3D object in the object structure editor. The animation tool has the feature that it can produce motion data independently of any modeling tool including our modeling tool. Differently from conventional 3D graphics tools that model objects based on geometrically calculated data, our tool models 3D geometric and animation data by approximating to the real object using 2D image interactively. There are some applications that do not need precise representation, but an easier way to obtain an approximated model looking similar to the real object. Our tool is appropriate for such applications. This paper has focused on the data management for enhancing the automatin and convenience when editing a motion or when mapping a motion to the other character.

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