• Title/Summary/Keyword: e-money

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The Study on the Buying Pattern in E-Business by Conjoint Analysis (컨조인트 분석을 이용한 전자상거래에서의 소비자 구매 결정에 관한 연구)

  • Min, Wan-Kee;Kwon, Se-Hyug;Jang, Song-Ja
    • Journal of the Korean Data and Information Science Society
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    • v.11 no.2
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    • pp.347-357
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    • 2000
  • In this study, the buying pattern of consumers in domestic e-business is analyzed by conjoint analysis. We showed the followings through online survey: the consumers prefer comprehensive distributing company to broker type company, the product of the well-known company to that of the specialized company in brand, credit to e-money for payment. Quick delivery and the convenience in exchanges and refunds are more preferable.

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The Expenses of Private Educations and Economic Preparations for Old Age According to Household Income and Consumption Wants for Education in Mothers with School-aged Children (학령기 어머니의 가계소득과 교육소비욕구에 따른 사교육비와 경제적 노후준비)

  • Jang, Yoonok
    • Journal of Families and Better Life
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    • v.31 no.5
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    • pp.211-231
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    • 2013
  • The purpose of this study was to analyze the differences in the expenses of private education and the economic preparations for old age according to household income and consumption wants for education in mothers with school-aged children. The data used in this study were collected from 416 mothers with school-aged children aged 8 to 19 years old living in Daegu. The data analysis methods adopted for the study were two-way ANOVA and Scheff$\acute{e}$ test. The results of this study were as follows: First, there were differences in the private education expenditure according to the household income and the consumption wants for education in mothers with school-aged children. In the group of mothers of low household income, the mothers with high consumption wants for education spent more money on academic education and music, fine arts or physical education than the mother's with low consumption wants for education. On the other hand, in the group of mothers of high household income, the mothers with low consumption wants for education spent more money on academic education and spent less money on music, fine arts or physical education than the mothers with high consumption wants for education. There were no meaningful differences in the group of mothers of middle household income. Second, there were differences in the perceived burden of private education expenditure according to the household income and the consumption wants for education in mothers with school-aged children. In the group of mothers of middle household income, the mothers with low consumption wants for education perceived there was a higher burden for private education expenditure than the mothers with high consumption wants for education. Third, there were differences in the expenditure preparation for old age and the economic preparation behavior for old age according to the level of household income. The mothers with high household income spent more money on preparation for old age and did well in economic preparation behavior for old age than the mothers with middle and low household income.

A Study on Awareness to Effectiveness of the Cost Estimation Guidelines for e-Learning Content Development in Era of Convergence (융합시대의 이러닝 콘텐츠 개발대가 산정 가이드라인의 실효성에 관한 인식 연구)

  • Noh, Kyoo-Sung
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.7-14
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    • 2015
  • The purpose of this study is to present the base for activation policy for cost estimation guidelines of e-Learning content development. To achieve this purpose, this study investigates the effectiveness of cost estimation guidelines of e-Learning content development through a survey about executives and employees in the e-Learning industry and analyses them statistically. According to an analysis, companies(which abandoned order because the amount of money (cost) of e-Learning contents ordering is low and suffered a loss after acquiring e-Learning contents project order) have a relatively negative awareness about the effectiveness of cost estimation guidelines of e-Learning contents. On the other hand, contents focused companies have a relatively positive awareness about the effectiveness of cost estimation guidelines of e-Learning contents. In conclusion, this study suggests that government should recommend and enact announce the use of cost estimation criteria(guidelines) of e-Learning content development and provide the institutional tools soon as possible.

Effects of Goal Contents on Failure Tolerance: In Focus of Engineering Undergraduates, Graduates, and Experts (목표내용이 공학도의 실패내성에 미치는 영향: 대학생, 대학원생, 전문가를 중심으로)

  • Park, Soowon;Shin, Jongho;Lee, Seon-Young;Lee, ByungYoon;Rhee, Shin Hyung
    • Journal of Engineering Education Research
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    • v.18 no.5
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    • pp.11-21
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    • 2015
  • The purpose of this study was to examine the effects of goal contents on failure tolerance in engineers (i.e., students and experts in engineering). Based on the goal contents theory, which is a sub-theory of self-determination theory, three intrinsic goals (i.e., self-growth, help, social concern) and two extrinsic goals (i.e., money, fame) were under investigation. A total of 398 participants (118 undergraduate students, 181 graduate students, 99 experts) answered survey questions. In the hierarchical multiple regressions, self-growth goal was entered as the first model, then, to the second model, the other four goals were added. The results showed that social concern goal significantly predicted failure tolerance among all engineer groups. Self-growth goal was closely associated with failure tolerance in undergraduate students and graduate students. Help goal was significant only among graduate students. These results suggest that pursuing intrinsic goals, especially, social concern goal is important to increase failure tolerance. Establishing infrastructure and educational climate for pursuing social concern goal can facilitate the development of personal expertise in engineers as well as the improvement of society.

Development of Loss Prevention System WatchDog for Safe Saving and Management of Edited E-mail Attachment (전자 메일첨부 편집파일의 안전한 저장과 관리를 위한 분실 방지 시스템 WatchDog 개발)

  • Hong, Jun-Hu;Choi, Chul-Jae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.5
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    • pp.1059-1064
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    • 2018
  • Many users feel a great pain owing to losing edited files. It is very serious loss in time and money. This problem occurs because email attachments are edited in 'Inbox' and the compute immediately shuts down with 'Save'. This is caused by the illusion that the 'save' in a temporary folder is saved to a secure hard disk. Our thesis proposes a loss-prevention system WatchDog for safe storage and folder management of the e-mail attachments. The proposed system operates a warning window pop-up when we 'Open(O)' and 'Save' the attachment. In addition, convenient folder management plans for safe copying and movement are shown through example programs.

A Design of Operational Test & Evaluation System for Weapon Systems thru Process-based Modeling (프로세스 기반의 모델링을 통한 무기체계 운용시험평가 시스템 설계)

  • Lee, Beom;Seo, Yoonho
    • Journal of the Korea Society for Simulation
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    • v.23 no.4
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    • pp.211-218
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    • 2014
  • The Test and Evaluation (T&E) system became more important due to its advancement and complexity of the weapon system. Time and cost saving T&E related studies are in progress mainly with advanced countries. By utilizing the Modeling and Simulation (M&S) technology recently, we may save time and money. Also, overcome security and safety limitations. There are many M&S based research activities in South Korea but it is way behind of the system that some countries already have developed. i.e.; United States. This area of study requires new way of developing strategies in the T&E system of Korea. This study is to design the Operational T&E system for weapon systems based on modeling of processes. And we modeled the processes of operational performance evaluation through utilizing resources and performance modules of weapon systems and combined it with the simulation engine for 3D visualization. Through this, we propose the Operational T&E system for weapon systems based on modeling of processes that represent operational performances visually.

A Study in Compulsive Buying Behaviors and Internet Addiction among E-Commerce Users between the Ages of 20~30 (20∼30대 인터넷 쇼핑몰 이용자의 강박적 구매성향과 인터넷 중독성향에 관한 연구)

  • Kang, Lee-Ju;Lee, Young-Ae
    • Journal of the Korean Home Economics Association
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    • v.48 no.1
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    • pp.67-81
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    • 2010
  • Consumer researchers found that compulsive buying was a part of a category of compulsive consumption that was interrelated to addictive and repetitive behaviors. The present study empirically examined the co-morbidity of compulsive buying and Internet addiction among e-commerce users in terms of consumption disorders. Although the prevalence of Internet use and on-line sales remarkably increase in recent years, almost no study examines on-line compulsive buying behavior. This study explored the link between compulsive buying and Internet addiction among e-commerce users, and investigated the characteristics of on-line shoppers with respect to two forms of compulsive consumption, which were divided into compulsive buying and Internet addiction. Additionally, factors that related to compulsive buying behaviors among e-commerce users were also examined. The present research was conducted using a convenience sample of 394 young adults between the ages of 20-30, and the Faber and O'Guinn's DSCB scale and the Widyanto's Internet addiction scale (IA) were used. Confirmatory factor analyses were utilized to evaluate the structure of the DSCB and IA, and a Probit model was used to examine determinants for the compulsive buying behaviors of e-commerce users. E-commerce users were classified into four groups; high compulsion and high addiction, low compulsion and low addiction, high compulsion and low addiction, and low compulsion and high addiction. Consumers with high compulsion and high addiction spent higher amounts of money on their on-line purchases and were frequently connected with the Internet compared to the three other consumer groups. Consumers with compulsive buying behaviors were also found to have significantly greater Internet addiction tendencies than typical buyers. Compulsive buyers were more likely to engage in Internet addiction and the number of purchasing via on-line shopping mall, and had higher materialism. Policy implications and suggestions for consumer education programs were discussed.

Analyzing Intention to Use Shared E-scooters Considering Individual Travel Attitudes : The Case of Seoul Metropolitan Areas (개인 통행성향을 고려한 공유 전동킥보드 이용의향 분석: 서울시를 중심으로)

  • Lee, Yoonhee;Koo, Jahun;Choo, Sangho
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.21 no.1
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    • pp.1-16
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    • 2022
  • Recently, e-scooters have been attracting attention as eco-friendly modes of transportation in cities due to an increasing interest in the environment. Accordingly, various studies on usage behavior are being conducted, but studies that reflect individual travel attitudes are insufficient. Therefore, this study surveyed commuters in Seoul and analyzed respondents' traveling attitudes through factor analysis. It also built a binary logistic regression model for the intention to use shared e-scooters to determine how individual travel behaviors are affected. In particular, the model results showed that age, the main mode of transportation (car), walking time to the bus stop, and four travel attitude variables (disutility of travel, preference to self-drive, internet/smartphone friendliness, and willingness to pay extra money for services) significantly affected the intention to use shared e-scooters. This study is expected to be used as basic data, with aspect to travel behavior, for the efficient operation and use of shared e-scooters in the future.

The Relationship between Game-lifestyle and e-Sports Patterns: Based on University Students (게임라이프스타일에 따른 e스포츠 행동 및 심리적 특성에 관한 연구)

  • Young Mi Sohn ;Jangju Lee ;Chung-Woon Kim
    • Korean Journal of Culture and Social Issue
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    • v.13 no.4
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    • pp.29-52
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    • 2007
  • This paper explored the differences in university students' e-Sports patterns(e-Sports behaviors, its meaning and personalities) based on the types of game-lifestyle. The results of this study could be summarized as follows. First, game-lifestyle was categorized into 5 groups, that is, 'game with someone', 'game alone', 'addicted to game', 'novice for game' and 'flow in game'. Second, there were remarkable differences in e-Sports behaviors, its meaning and personalities(altruism, sociality and aggression) among these 5 groups. Specifically, The group of 'addicted to game' was similar to the group of 'flow in game' in the amount of time/money for game. Moreover they were highly likely to regard e-Sports game defeat as the reflection of their self-esteem and as the tool of gaining popularity/superiority to peers. Even though these similarities, the group of 'flow in game' was inclined not to permit deviant words/deeds and to keep the good manner in the cyber space as well as the real space, while the group of 'addicted to game' was permissible wrong and aggressive behaviors in the both cyber space and real space. Third, the group of 'novice for game' was less likely to participate in e-Sports activities(playing e-Sports game and watching TV) and to be less attracted to e-Sports than other groups. Moreover they had negative perspectives on e-Sports. In specific, they regarded it as a dangerous and addictive leisure activity hindering everyday life(study, relationship with peers/family etc) and health. These results would be used to develop game/e-Sports education program

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Deep Learning Based Digital Staining Method in Fourier Ptychographic Microscopy Image (Fourier Ptychographic Microscopy 영상에서의 딥러닝 기반 디지털 염색 방법 연구)

  • Seok-Min Hwang;Dong-Bum Kim;Yu-Jeong Kim;Yeo-Rin Kim;Jong-Ha Lee
    • Journal of the Institute of Convergence Signal Processing
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    • v.23 no.2
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    • pp.97-106
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    • 2022
  • In this study, H&E staining is necessary to distinguish cells. However, dyeing directly requires a lot of money and time. The purpose is to convert the phase image of unstained cells to the amplitude image of stained cells. Image data taken with FPM was created with Phase image and Amplitude image using Matlab's parameters. Through normalization, a visually identifiable image was obtained. Through normalization, a visually distinguishable image was obtained. Using the GAN algorithm, a Fake Amplitude image similar to the Real Amplitude image was created based on the Phase image, and cells were distinguished by objectification using MASK R-CNN with the Fake Amplitude image As a result of the study, D loss max is 3.3e-1, min is 6.8e-2, G loss max is 6.9e-2, min is 2.9e-2, A loss max is 5.8e-1, min is 1.2e-1, Mask R-CNN max is 1.9e0, and min is 3.2e-1.