• 제목/요약/키워드: e-consumer behavior

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식품 소비 성향에 따른 토종닭 구매요인 분석 (The Consumption Patterns of Korean Native Chicken)

  • 박서영;김나영;최수현;문정훈
    • 한국가금학회지
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    • 제47권4호
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    • pp.247-254
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    • 2020
  • 본 연구는 국내 토종닭 시장의 활성화 방안을 찾고자 실제 구매 데이터를 기반으로 토종닭 구매에 영향을 주는 개인의 식품 소비 성향을 살펴보았다. 농촌진흥청에서 주관하는 소비자패널 654가구를 대상으로 친숙한 브랜드 소비 정도, HACCP 및 GAP 제품 구매 정도를 토대로 한, 식품 안전 중시 소비 정도, 쾌락적 제품 구매 정도를 토대로 한, 건강 중시 소비 정도를 활용하였다. 연구결과에 따르면 익숙한 브랜드를 주로 소비하면서, 식품안전과 건강을 중요시하는 소비패턴을 보이는 전업주부일수록 토종닭을 지속적으로 구매할 가능성이 증가하는 것을 확인하였다. 더불어 식품안전을 우려하는 성향이 높을수록 토종닭의 첫 구매자로 연결될 가능성이 증가하였다. 이러한 결과를 바탕으로 저조한 토종닭 시장 점유율을 확대할 수 있는 방안은 다음과 같다. 토종닭에 대한 안전성을 강조하여 마케팅한다면, 토종닭을 처음 구매하는 소비자의 진입장벽을 낮출 수 있을 것이다. 또한, 프랑스 토종닭 인증제도 및 브랜드 사례와 같이, 토종닭 자체 브랜드의 반복적 노출 및 강조 그리고 토종닭의 건강적 이점을 강조하여 마케팅한다면 토종닭 소비층의 구매 의사 상승에 기여할 수 있을 것이다. 마지막으로 공신력 있는 인증제도를 통해 건강과 안전을 중시하는 소비자의 구매 의사를 자극시킬 수 있으며, 저조한 국내 토종닭 시장 점유율을 개선할 수 있을 것으로 기대된다.

모바일 앱 사용에 영향을 미치는 요인에 관한 연구: 앱 카테고리 간 상관관계를 중심으로 (Determinants of Mobile Application Use: A Study Focused on the Correlation between Application Categories)

  • 박상규;이동원
    • 지능정보연구
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    • 제22권4호
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    • pp.157-176
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    • 2016
  • 스마트폰, 태블릿PC와 같은 모바일 기기의 확산과 더불어 앱의 보급도 크게 늘어나면서 우리 일상의 다양한 분야에서 활용되고 있다. 게임, 생활, 엔터테인먼트, 정보, 전자상거래 등 다양한 종류의 수많은 앱이 생겨나고 있으나, 그들 중 대부분이 사용자의 구매 선택조차 받지 못하고 있으며, 구매가 이루어진 이후에도 많은 수는 오랫동안 사용되지 않고 외면당하고 있다. 사용자가 앱을 선택하고 사용하는 데에 영향을 미치는 요인을 찾는 연구는 사용자에게 적합한 앱을 선별적으로 추천하는 데에 활용됨으로써 마케팅 효과를 높일 수 있다는 점에서 앱 개발자나 배포자 및 사용자 모두에게 기여하는 실무적 가치가 크다고 할 수 있을 것이다. 이런 관점에서, 본 연구는 앱의 사용에 영향을 미치는 요인이 앱 유형별로 어떻게 달라지는지를 파악하려는 목적에서 수행되었다. 앱 사용에 영향을 미치는 요인으로서 사용자의 인구통계학적 특성뿐만 아니라 사용자가 앱을 구매하고 사용한 경험, 구매 시 참고한 앱에 대한 객관적 평가인 별점, 마케팅의 수단으로서 상품의 소개 화면에 노출되는 배지(Badge)의 영향을 살펴보았다. 사용자의 앱 선택에 영향을 미치는 요인에 대한 기존 연구들은 대부분 설문에 대한 응답 결과를 분석에 사용함으로써 사용기록이 정확히 반영하지 못하는 한계점을 갖는 반면, 본 연구는 특정한 기간 동안 사용자의 실제 사용기록 전체를 측정하고 수집하여, 이 데이터를 기반으로 분석을 실시했다는 점에서 큰 의의를 갖는다고 할 수 있다. 사용자가 자신의 모바일 기기에 설치된 다양한 앱을 설치해놓고 이들 중 자신의 필요에 적합한 것을 선택하여 사용하게 되는데, 이 선택에 영향을 미치는 요인이 카테고리 별로 다를 것이라는 점을 고려하여, 다변량 프로빗 모형을 활용하여 분석을 실시하였다. 분석결과로 앱 사용에 영향을 미치는 요인이 앱 카테고리 별로 달라지는 것과 앱 카테고리 선택 간의 상관관계를 제시하였으며, 사용자의 앱사용 목적에 따라 쾌락성(Hedonic)과 실용성(Utilitarian)으로 구분지어 설명하였다.

한국인의 전곡류 섭취와 인구사회적 요인 및 일부 식행동 특성 간의 연관성: 2007-2008 국민건강영양조사 자료를 이용하여 (Association of Whole Grain Consumption with Socio-Demographic and Eating Behavior Factors in a Korean Population: Based on 2007-2008 Korea National Health and Nutrition Examination Survey)

  • 이승민
    • 대한지역사회영양학회지
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    • 제16권3호
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    • pp.353-363
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    • 2011
  • The objective of the current study was to examine associations of whole grain consumption with socio-demographic (i.e.: sex, age, household income, education, marriage status) and certain eating behavior factors (i.e.: dish source, eating place, meal type) among a generally healthy Korean population. Using twenty-four hour recall data from the 2007-2008 National Health and Nutrition Examination Surveys, whole grain intake (g/day) was calculated for a total of 8,836 generally healthy Koreans aged 6 years and higher. The study subjects had very low whole grain intake. Specifically approximately 60% of the subjects reported no whole grain consumption on the survey day, and mean daily intake ranged from 8.0 g to 15.1 g in different gender and age groups. Living with a spouse was found to be a positive environment factor for whole grain consumption, especially among men. As household income levels increased, whole grain consumption status also improved. The proportion of non-consumer was lowest in a 6-19 year group, and mean intake amount was highest in middle-aged adults. Major dish sources for whole grain consumption included boiled rice with mixed grains, corn, boiled rice with brown rice, cereal products, and other types of boiled rice. It was found that whole grain consumption was highly affected by eating places rather than meal types. The best contributing eating place was home in each age and gender group. The study findings may be useful in planning nutrition education strategy and formulating dietary behavior guidelines for whole grain consumption improvement.

신제품 구매시 온라인 사회적 결정 역할 : 신제품 혁신성 조절효과 (Role of Online Social Decision When Purchasing NP : The Moderating Effect of NP Innovation)

  • 한상설
    • 유통과학연구
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    • 제16권7호
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    • pp.57-65
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    • 2018
  • Purpose - Recently, internet access and social network utilization using smart phone are increasing. In such a smart environment, interactive activities such as information generation, information searching and information sending are increasing rapidly on-line environment. Therefore, consumers tend to purchase something according to eWOM and also meet the social consensus online environment. In connectivity society, consumers became accessible and engaged in the opinions of others easily. Many decisions that seem like personal decisions are actually social decisions on online connectivity. This paper seeks to explore factors that can help generate a social decision on purchasing of new products in an online environment. Research design, data, and methodology - The process of collecting a lot of wisdom and making an agreement online is called social decision. The purpose of this paper is to examine empirically the influence of factors such as online ties, online eWOM expectancy and online information behavior on online social decision. In addition, We studied online social decision by analyzing the moderating effect of new product innovation. To understand this structural relationship, research hypotheses and research models were set up and empirical analysis was conducted. In order to verify the hypothesis, 208 questionnaires were collected from the residents of Seoul city/Gyeonggi province. The answered questionnaire verifies reliability and validity using SPSS/AMOS and test hypotheses through path analysis and multiple regression analysis. Results - According to the research results, First, online ties don't have a positive impact on online social decision, Second, online eWOM expectancy have a positive impact on online social decision. Third, online information behaviors have a positive impact on online social decision. The degree of innovation of new products have a moderating effect between Independent variables of three factors and dependent variable of social decision. Conclusions - Social decisions have a positive impact on purchasing decisions about new product. There is a great significance in the fact that the online social influence and online social decision have been studied academically. It is meaningful that we have studied in depth the changing phenomenon of consumer purchase decision process in smart environment. The results of these studies provide academic and practical implications.

의류상품 고객자산 측정 및 선행차원 규명에 관한 연구 (A Study on Measuring and Defining Dimensions of Fashion Product Customer Equity)

  • 윤선영;고은주
    • 한국의류학회지
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    • 제30권9_10호
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    • pp.1389-1399
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    • 2006
  • The purpose of this study was to measure customer equity, to identify customer equity dimensions reflecting characteristics of fashion products, and to understand dimensions that influence customer equity of fashion product. As for this research, an exit poll was conducted at 6 department stores located in Seoul and total 406 responses were used for the analysis. For the data analysis, descriptive statistics(i. e. frequency, percent, $X^{2}$), factor analysis, multiple-regression were used by utilizing SPSS 10.0 program. The results of this study were as follows: First, 35.5% of fashion product customer equity distributes between 1 million and 3 million won, 32.8% between 100,000 won and 1 million won in present. Second, as a result of factor analysis, dimensions of fashion product customer equity consists of 6 factors, including 'personalized relationship', 'discriminative brand image', 'cognitive value', 'beneficial value', 'constant brand image', and 'credible relationship' Third, the effect of fashion product factors on consumer equity, the higher 'personalized relationship', 'unique brand image', and 'trust relationship' are, the higher customer equity is. In conclusion, this study has significance in that it helps measure customer equity by predicting consumer's future purchase behavior in money and to understand influencing factors for fashion product customer equity.

브랜드의 회상 범위에 따른 패션 브랜드 분석 (An Analysis of the Fashion Brands Followed by a Recall Range)

  • 유지헌
    • 복식문화연구
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    • 제15권6호
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    • pp.996-1007
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    • 2007
  • This study was focused on recognitive reaction. The purposes of this study was to analyze the fashion brands through correlation analysis between top of mind, recall, recognition, impact index and consumer behavior, and to identify the graveyard brand, niche brand and core brand. 33 questions about 20 fashion brands were asked to 442 males and females from the middle school students to age of 40. Data were analyzed mean, standard deviation, frequency, and correlation by using SPSS 12.0. The results were as follows: 1. Top of mind, recall and recognition affected recognizing the brands and including evoked setting, but it didn't lead the customer to purchase the brand. 2. Although top of the mind and recall are high, the percentage of purchasing the brand is relatively low if a consumer doesn't own the brand. 3. Brands 'B', 'L', 'PF', 'D' and 'BM' were represented as niche Brands which had high recognition and memory. 4. Brands 'TB', 'I', 'EN', 'ML', 'E' could be Graveyard brands that need special management. 5. Brands with the high impact index were 'A', 'T', 'I', 'C' and 'B'. These brands were recognized as the core brands by consumers.

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How Companies Persuade Active Participation of Consumers on Live Streaming Commerce? S-O-R Perspective

  • 장수평;최재원
    • 한국정보시스템학회지:정보시스템연구
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    • 제30권3호
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    • pp.1-20
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    • 2021
  • Purpose Live streaming commerce refers to the fact that people receive live audio and live video directly over the net. While some e-retailers use Live Streaming as a marketing strategy, the impact of live streaming commerce on customers' reuse intentions is unknown. The purpose of this study is to discuss the impact of live streaming commerce by external environmental factors based on S-O-R theory. Design/methodology/approach In this study, we developed a research model based on the S-O-R theory. Using the questionnaire survey method, consumers who used live streaming commerce on Taobao.com were taken as research subjects. Our research model aims to find out how content attributes, real-time interactions, media characteristics, and situational characteristics as stimulus factors influence consumers' perceptions and thus reuse intentions. Findings The results of the analysis show that external environmental factors have a significant impact on consumer perceptions and that perceived risks and flows can influence consumers' reuse intentions. In addition, we also examined the impact of reuse intentions on consumers' active participation. These results show that live streaming commerce can influence consumer perceptions and behavior in several ways.

토픽 모델링을 이용한 지속가능패션 연구 동향 분석 (Analysis of sustainable fashion research trends using topic modeling)

  • 이하나
    • 복식문화연구
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    • 제29권4호
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    • pp.538-553
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    • 2021
  • As interest in the sustainable fashion industry continues to increase along with climate issues, it is necessary to identify research trends in sustainable fashion and seek new development directions. Therefore, this study aims to analyze research trends on sustainable fashion. For this purpose, related papers were collected from the KCI (Korean Citation Index) and Scopus, and 340 articles were used for the study. The collected data went through data transformation, data preprocessing, topic modeling analysis, core topic derivation, and visualization through a Python algorithm. A total of eight topics were obtained from the comprehensive analysis: consumer clothing consumption behavior and environment, upcycle product development, product types by environmental approach, ESG business activities, materials and material development, process-based approach, lifestyle and consumer experience, and brand strategy. Topics were related to consumption, production, and education of sustainable fashion, respectively. KCI analysis results and Scopus analysis results derived eight topics but showed differences from the comprehensive analysis results. This study provides primary data for exploring various themes of sustainable fashion. It is significant in that the data were analyzed based on probability using a research method that excluded the subjective value of the researcher. It is recommended that follow-up studies be conducted to examine social trends.

인터넷 쇼핑몰 유형별 패션 소비자의 불확실성, 후회경험 및 부정적 행동의도에 관한 연구 (The Uncertainty, Regret Experience, and Negative Behavior Intention of Fashion Consumers According to the Types of Internet Shopping Malls)

  • 이은진;정욱환
    • 한국의류산업학회지
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    • 제15권5호
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    • pp.763-776
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    • 2013
  • This study investigated the uncertainty, regret experience, and negative behavior intention of fashion consumers according to the types of internet shopping malls. The data was obtained from internet fashion consumers, and 394 responses were used in the data analysis. The statistical analysis methods were frequency analysis, factor analysis, reliability analysis, t-test, ANOVA, and regression analysis. As results, the uncertainty of internet fashion consumers was composed of two factors; information uncertainty and preference uncertainty. The regret experience was composed of function or service regret, suitability regret, and product regret. Also, the negative behavior intention was composed of purchase switching intention and purchase deferral intention. The information uncertainty of fashion consumers positively affected the negative behavior intention in all types of internet shopping malls (e.g., open market, integrated shopping mall, and fashion specialized shopping mall). In open market, the preference uncertainty negatively affected the purchase switching intention; however, the preference uncertainty positively affected the purchase deferral intention. In open market and fashion specialized shopping mall, the product regret of internet fashion consumers positively affected the negative behavior intention. In addition, there were partially significant differences in the factors of uncertainty, regret experience, and negative behavior intention by gender and marital status of demographic characteristics. The results of this study will provide useful information to the marketing strategies considering fashion consumer's negative emotion and behaviors according to the types of internet shopping malls.

라이브 커머스의 충동구매행동에 대한 영향 요인 - 의사사회적 상호작용, 과업 복잡성과 지각된 정보의 양을 중심으로 - (Factors Boosting Impulse Buying Behavior in Live-streaming Commerce - Roles of Para-social Interactions, Task Complexity and Perceived Amount of Information)

  • 김효정;이유리;박민정
    • 한국의류산업학회지
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    • 제23권1호
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    • pp.70-83
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    • 2021
  • Live-streaming commerce is attracting attention as a noticeable trend in the retail industry. It is a new mobile shopping service platform developed by combining live streaming with e-commerce technologies. This study examined the impact of para-social interactions on consumer impulse buying behavior and investigated the impact through task complexity as well as perceived amount of information. To achieve this goal, 203 women using a mobile commerce participated in an online survey after experiencing beauty live-streaming commerce. The collected data were analyzed using SPSS 25.0, AMOS 23.0, and SPSS PROCESS Macro program. The results of the study revealed that para-social interactions negatively influenced task complexity, positively influenced perceived amounts of information, and positively influenced impulse buying behavior. In addition, impulse buying behavior was negatively influenced by task complexity versus positively that was influenced by perceived amounts of information. The impact of para-social interactions on impulse buying behavior is mediated by task complexity and perceived information. The findings of this study contribute to the theoretical extension of para-social interaction on impulse buying behavior in the context of live-streaming commerce. The implications of the findings suggest practical marketing strategies for digital media commerce retailers.