• 제목/요약/키워드: dynamic visual

검색결과 635건 처리시간 0.021초

역동적 시각-운동 통합 훈련이 시지각 처리 속도에 미치는 영향 (The Effect of Dynamic Visual-Motor Integration Training on the Visual Perception Reaction Velocity)

  • 송민옥;이은실;박성호
    • 대한통합의학회지
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    • 제3권4호
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    • pp.37-42
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    • 2015
  • Purpose: This study was conducted to test the impact of The Dynamic Visual-Motor integration training has effect on the visual perception reaction velocity. Dynavision were used to measure data from the participating 24 students(K college). Method : The participants were the 24 students of 'K' College in Busan in there twenties. They were divided into the The Dynamic Visual-Motor integration training group and the control group. To know if the Dynamic Visual-Motor integration training has effect on the visual perception reaction velocity, the Dynamic Visual-Motor integration training was implemented triweekly for 4 weeks. In Dynamic Visual-Motor integration training the ball should be grasped with one hand and threw by an arm. Only the balls threw beyond the objective point were counted. The visual perception reaction velocity and the number of response were measured before and after experiment by Dynavision. Result : Firstly, the visual perception reaction velocity was increased in Dynamic Visual-Motor integration training group compared with control group. Secondly, the number of response was also increased in Dynamic Visual-Motor integration training group compared with control group. Conclusion : As a result of The Dynamic Visual-Motor integration training has an effect on the visual perception reaction velocity and the number of response. The Dynamic Visual-Motor integration training seems to be effective for cerebral apoplexy patient who has visual perceptional disability or cerebral palsy child in training for visual perceptional development or daily living activities development. Study participated by more detailed and practical patients in hospital is needed.

다중 채널 동적 객체 정보 추정을 통한 특징점 기반 Visual SLAM (A New Feature-Based Visual SLAM Using Multi-Channel Dynamic Object Estimation)

  • 박근형;조형기
    • 대한임베디드공학회논문지
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    • 제19권1호
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    • pp.65-71
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    • 2024
  • An indirect visual SLAM takes raw image data and exploits geometric information such as key-points and line edges. Due to various environmental changes, SLAM performance may decrease. The main problem is caused by dynamic objects especially in highly crowded environments. In this paper, we propose a robust feature-based visual SLAM, building on ORB-SLAM, via multi-channel dynamic objects estimation. An optical flow and deep learning-based object detection algorithm each estimate different types of dynamic object information. Proposed method incorporates two dynamic object information and creates multi-channel dynamic masks. In this method, information on actually moving dynamic objects and potential dynamic objects can be obtained. Finally, dynamic objects included in the masks are removed in feature extraction part. As a results, proposed method can obtain more precise camera poses. The superiority of our ORB-SLAM was verified to compared with conventional ORB-SLAM by the experiment using KITTI odometry dataset.

안경렌즈 색상에 따른 동체 시력의 변화 (Differences of Dynamic Visual Acuity According to Optical Lens Color)

  • 이민아;김영지;정주현
    • 한국안광학회지
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    • 제16권1호
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    • pp.7-11
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    • 2011
  • 목적: 본 연구는 안경렌즈의 색상이 동체 시력에 미치는 변화를 측정함으로써 앞으로 동체 시력 연구에 기초 자료를 얻고자 하였다. 방법: 30명의 대학생을 대상으로 투명한 색, 노란색, 파랑색, 녹색, 갈색의 5가지 색상 렌즈를 착용하고 동체 시력을 측정하였다. 결과: 나안과 콘택트렌즈 착용자 모두 동체 시력은 노란색 렌즈를 착용시 가장 높게 측정되었고, 갈색에서 가장 낮게 측정되었다. 결론: 렌즈 색상에 의해 동체 시력을 향상시키거나 저하시킬 수 있으므로 운동선수 및 높은 동체 시력을 요하는 경우 렌즈 색상의 선택에 있어 신중을 기해야 할 것으로 사료된다.

동적 도시 환경에서 의미론적 시각적 장소 인식 (Semantic Visual Place Recognition in Dynamic Urban Environment)

  • 사바 아르샤드;김곤우
    • 로봇학회논문지
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    • 제17권3호
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    • pp.334-338
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    • 2022
  • In visual simultaneous localization and mapping (vSLAM), the correct recognition of a place benefits in relocalization and improved map accuracy. However, its performance is significantly affected by the environmental conditions such as variation in light, viewpoints, seasons, and presence of dynamic objects. This research addresses the problem of feature occlusion caused by interference of dynamic objects leading to the poor performance of visual place recognition algorithm. To overcome the aforementioned problem, this research analyzes the role of scene semantics in correct detection of a place in challenging environments and presents a semantics aided visual place recognition method. Semantics being invariant to viewpoint changes and dynamic environment can improve the overall performance of the place matching method. The proposed method is evaluated on the two benchmark datasets with dynamic environment and seasonal changes. Experimental results show the improved performance of the visual place recognition method for vSLAM.

운동선수와 대학생 남녀의 동체 시력 및 동적 입체시에 관한 비교 연구 (Dynamic Visual Acuity and Dynamic Stereoacuity of Athletes and Nonathletes)

  • 이민아;오재만;정주현
    • 한국안광학회지
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    • 제14권3호
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    • pp.43-49
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    • 2009
  • 목적: 본 연구는 운동 선수와 일반 대학생 남녀를 대상으로 정지 시력과 동체 시력, 정적 입체시와 동적 입체시를 측정, 분석함으로써 앞으로의 동체 시력과 동적 입체시 연구에 기초 자료를 얻고자 하였다. 방법: 양안의 정지 시력이 1.0 이상인 대전고등학교 야구부 선수 20명과 건양대학교 남학생 20명, 여학생 20명을 대상으로 본 연구에서 제작한 회전 거울식 동체 시력 측정장치와 동적 입체시 측정 프로그램을 이용하여 정지 시력, 동체 시력, 정적 동적입체시를 측정하였다. 결과: 운동 선수군과 일반 남자군, 일반 여자군에서 정지 시력과 정적 입체시에는 유의한 차이를 나타내지 않았다. 동체 시력은 세 그룹 모두 유의한 차이를 보였으며, 운동 선수군에서 가장 높은 동체 시력을 나타내었고, 일반 남자군, 일반 여자군 순으로 동체 시력이 낮게 측정되었다. 또한, 일반 남자군과 일반 여자군의 동적 입체시에는 유의한 차이가 나타나지 않았으나, 운동 선수군은 이 두 그룹에 비해 유의한 수준으로 높은 동적 입체시를 나타내었다. 결론: 본 연구의 결과를 토대로 앞으로의 연구에 도움을 줄 수 있을 것으로 보이며, 다양한 분야에 동체 시력과 동적 입체시 검사를 응용한다면 많은 도움을 줄 수 있을 것으로 사료된다.

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Investigating Arithmetic Mean, Harmonic Mean, and Average Speed through Dynamic Visual Representations

  • Vui, Tran
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제18권1호
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    • pp.31-40
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    • 2014
  • Working with dynamic visual representations can help students-with-computer discover new mathematical ideas. Students translate among multiple representations as a strategy to investigate non-routine problems to explore possible solutions in mathematics classrooms. In this paper, we use the area models as new representations for our secondary students to investigate three problems related to the average speed of a particle. Students show their ideas in the process of investigating arithmetic mean, harmonic mean, and average speed through their created dynamic figures. These figures really utilize dynamic geometry software.

동적 환경에서 강인한 영상특징을 이용한 스테레오 비전 기반의 비주얼 오도메트리 (Stereo Vision-based Visual Odometry Using Robust Visual Feature in Dynamic Environment)

  • 정상준;송재복;강신천
    • 로봇학회논문지
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    • 제3권4호
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    • pp.263-269
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    • 2008
  • Visual odometry is a popular approach to estimating robot motion using a monocular or stereo camera. This paper proposes a novel visual odometry scheme using a stereo camera for robust estimation of a 6 DOF motion in the dynamic environment. The false results of feature matching and the uncertainty of depth information provided by the camera can generate the outliers which deteriorate the estimation. The outliers are removed by analyzing the magnitude histogram of the motion vector of the corresponding features and the RANSAC algorithm. The features extracted from a dynamic object such as a human also makes the motion estimation inaccurate. To eliminate the effect of a dynamic object, several candidates of dynamic objects are generated by clustering the 3D position of features and each candidate is checked based on the standard deviation of features on whether it is a real dynamic object or not. The accuracy and practicality of the proposed scheme are verified by several experiments and comparisons with both IMU and wheel-based odometry. It is shown that the proposed scheme works well when wheel slip occurs or dynamic objects exist.

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시각적인 상상연습 훈련과 운동 감각적인 상상연습 훈련이 편마비 환자의 균형능력에 미치는 영향 (Effect of Motor Imagery Training with Visual and Kinesthetic Imagery Training on Balance Ability in Post Stroke Hemiparesis)

  • 김진섭;김경
    • 대한물리의학회지
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    • 제5권4호
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    • pp.517-525
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    • 2010
  • Purpose : This study aimed to compare the effect of two conditions (visual and kinesthetic) of motor imagery training on static and dynamic balance. Methods : Fifteen patients with post-stroke hemiparesis volunteered to participate in this study. Two motor imagery training conditions, for 10minute trials, employed with audiotape instructions. Measurements were performed at pretest, posttest and 1-hour follow up in both static and dynamic balance. Results : Measures were significantly different both static and dynamic balance tests between treatment conditions (kinesthetic imagery more than visual imagery) at the pretest, post test, and 1-hour follow-up (p<.05). Measures of both static and dynamic balance tests, for both conditions, improved significantly from pretest to posttest (p<.05), and was maintained at 1-hour follow up. Conclusion : This study showed that both imagery training applications were effective treatment strategies for both static and dynamic balance. When comparing the two treatment conditions, kinesthetic motor imagery training was more effective than the visual motor imagery training in static and dynamic balance.

Implementation of dynamic visual acuity testing system using optical see through head mounted display

  • Son, Hojun;Yun, Deokyoung;Kim, Jungho;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • 제9권3호
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    • pp.70-77
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    • 2017
  • Dynamic visual acuity is used as an important factor to measure athletic performance in sports field. A study on visual acuity testing system using non-see head mounted display (NST-HMD) was conducted recently. However, the NST-HMD has a problem that the sense of space felt by the subject differs from the actual environment. This is because the view is blocked so that it is only implemented in a virtual space. This paper proposes a dynamic visual acuity testing system using optical see through head mounted display (OST-HMD). To do this, OST-HMD and NST-HMD comparative tests were conducted using existing K-D (King-Devick) charts. Experiments were performed on 30 subjects and their visual acuity was measured and analyzed by parametric statistics and one-sample T-test. The results of the study demonstrate the effectiveness of the proposed OST-HMD. This study is expected to use the visual inspection and training equipment of OST-HMD.

시(視)공간의 통사의미론을 위한 위치수열 2차원 일반 $\Delta-TABLE$의 구성 (Construction of the 2D General $\Delta-TABLE$ of the Numerical Series of Position for the Syntactical Semantics of Visual Space)

  • 김복영
    • 조형예술학연구
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    • 제2권
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    • pp.239-293
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    • 2000
  • The paper aims to study how to describe the rigorous position on which semantic elements are laid, within the visual space. This purpose is, first of all, for the construction of visual syntactical semantics of the visual space. For this aim, the preliminary research begins with some definitions on : 1) visual space, visual design, visual syntactical semantic meaning, 2) position, sequence of position, 2-dim. sequence of position, and 3) 2-dim. numerical series of position, harmonious dynamic values. Here, The main issue is to define the position in general. To solve this problem, the researcher surveyed the positions on which the sets of pixemes are set up. The results are as follows ; 1. As far as the positions in visual space are concerned, they are the possible locations permitted in the visual patches. They are not the factual but the possible positions. 2.The position value that the sequential point has is not arithmetical but harmonious-dynamic, for it is not permitted for its own sake, but for the person, that is to say, for the viewer's visual perception. 3. The harmonious-dynamic value of positional sequence can be composed of the 2-dimensional successive numerical series which is, in turn, composed of the primordial 3 values x0, $\mu0$, y0. Here, the $\mu0$ is the harmonious mean value of x0 and y0. The x0 and y0 are, therefore, of the mutual dynamic relationship. 4. From this, the 2-dim general $\Delta-TABLE$ of the numerical series of position in visual design could be acquired through development of the primordial 3 values into the $X_i,\;Y_i$, orbit values.

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