• 제목/요약/키워드: dynamic social interaction

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Malware Containment Using Weight based on Incremental PageRank in Dynamic Social Networks

  • Kong, Jong-Hwan;Han, Myung-Mook
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권1호
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    • pp.421-433
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    • 2015
  • Recently, there have been fast-growing social network services based on the Internet environment and web technology development, the prevalence of smartphones, etc. Social networks also allow the users to convey the information and news so that they have a great influence on the public opinion formed by social interaction among users as well as the spread of information. On the other hand, these social networks also serve as perfect environments for rampant malware. Malware is rapidly being spread because relationships are formed on trust among the users. In this paper, an effective patch strategy is proposed to deal with malicious worms based on social networks. A graph is formed to analyze the structure of a social network, and subgroups are formed in the graph for the distributed patch strategy. The weighted directions and activities between the nodes are taken into account to select reliable key nodes from the generated subgroups, and the Incremental PageRanking algorithm reflecting dynamic social network features (addition/deletion of users and links) is used for deriving the high influential key nodes. With the patch based on the derived key nodes, the proposed method can prevent worms from spreading over social networks.

사회적 자본의 관점에서 본 결합능력의 형성요인 -특허청 사례를 중심으로- (Determinants of the Knowledge Combinative Capability Based on Social Capital Theory)

  • 박노윤
    • 지식경영연구
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    • 제5권2호
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    • pp.67-98
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    • 2004
  • New knowledge is created through the dynamic interaction of knowledge that depends largely on a social context within the organization. Social processes influence the nature of knowledge and learning. This paper is rooted in the concept of social capital. Social capital theory emphasizes the importance of social relationship. Using social capital theory, this paper suggests three factors that must be satisfied for the development of knowledge combinative capability. The first factor is that the opportunity exists to make the exchange or combination of knowledge. The second factor is that people is motivated for the creation of new knowledge. The third factor is that people must share the common knowledge. This paper examines the change case of KIPO (Korean Intellectual Property Office). This case provides evidence that the three factors can develop social relationship, and build knowledge combinative capability. The man finding from this research is that social factors play an important part in the creation of knowledge, and processes of knowledge exchange and combination heavily rely upon social patterns, practices and processes in ways which emphasize the value and importance of collective action and knowledge sharing. This research may have several implications for the development of the knowledge creation mechanisms.

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Social Dimensions of Peer Interaction: Primary School Children Working with English Learning Software

  • Park, Heekyong
    • 한국영어학회지:영어학
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    • 제3권3호
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    • pp.453-497
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    • 2003
  • The purpose of this study is to investigate social aspects of young EFL learners' interaction at the computer. Data were taken from the interactions of three pairs of fourth-grade primary school children who worked together on English learning software. Their interactions at the computer were videotaped and then all the talk produced by the students and the utterances emitted from the computer were transcribed. As for the analytical tools, the notion of ‘contextualization cues’ (Gumperz, 1982) and the concept of ‘positioning’ (Davies & Harre,1990) were employed. The analysis reveals that the roles of the students were not tied to a certain position, but rather dynamically changed during the course of interactive work according to the situation at hand. The dynamic changes in their positions were realized through various means; their capability in solving problems, their taking responsibility or assigning it to each other, or cooperation. There were also instances of peer teaching and motivated learning. In addition, the students showed autonomy in their learning activity. These findings suggest that both students in a dyad had their own place in performing task activities, contributing to solving problems and getting benefits from peer interaction. Furthermore, students' working together on English learning software may provide an environment which can promote cooperative attitude and responsibility for learning and enhance motivation and autonomy in their learning process.

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그래핑 계산기를 활용한 협동학습에서 학생들의 언어적 상호작용 분석에 관한 사례연구 (Students' Linguistic Interaction with the Development of Mathematical Concepts in Collaborative Learning Using a Graphing Calculator: A Case Study)

  • 고호경
    • 한국수학교육학회지시리즈A:수학교육
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    • 제42권5호
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    • pp.607-622
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    • 2003
  • The research was aimed at finding the dynamic aspects of the linguistic and social interaction with mathematical concept development using a graphing calculator in collaborative learning. This study was broadly divided into two categories: "Knowledge Construction Statement" for understanding how the verbal interaction works when a graphing calculator is used, and "Teacher's Instructional Role" for the research on the reaction of the students and on the teacher's role as a guide in helping students to construct their knowledge. This research used a case study in a collaborative learning environment. An attempt was made to show clearly how the students interacted with one another in a technology environment using a graphing calculator as a tool. A graphing calculator promoted the students' linguistic interaction and changed the characteristics of the linguistic interaction. Although it didn't show the different aspects completely, some changes of the linguistic traits were perceived.aits were perceived.

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조직의 상충적 이슈에 관한 동태적 모델링 : 환경 시스템과 경제 시스템 간의 동태적 상호작용 분석과 시스템 시뮬레이션 (The Dynamic Modeling of Conflicting Issues in Public Organization : The System Simulation of Dynamic Interaction Between Environmental System and Regional Development System.)

  • 홍민기
    • 한국시스템다이내믹스연구
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    • 제1권1호
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    • pp.159-183
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    • 2000
  • How to protect the environment without sacrificing the human environment and economy at the level of region is on of the most difficult issues of recent times. The dynamic Interactions between economic activities and environmental pollution control activities determine whether social welfare is increased of decreased by such activities and provides a basis for saying whether they help or hurt the economy. Bureaucratic Approach of Local government has failed, and an Impetus has arisen to develop new tools of analysis, useful for finding policy leverages focused on sustainability. This paper focus on understanding dynamic relationships between regional economic system and environmental system, and presenting possible framework for finding policy leverages in dynamic interaction behaviors. The case, selected in this study, is Nacdong river regions case, which is related many meaningful issues about sustainable development: two big metropolitan government and dwellers have different opinion with regard to construction of large scale Industrial pack, drinking water supply, and environment model consisting of three sectors: regional economy sector, river pollution and drinking water sector, environmental protection and investment policy sector Finally, this paper deal with how to link policy leverage to causal loop structure for the sustainable development of two regions.

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계산기 사용 환경에서 사회적 상호작용의 역동성 (Characteristic of Dynamic Social Interaction with a Graphing Calculator)

  • 고호경
    • 대한수학교육학회지:수학교육학연구
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    • 제14권3호
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    • pp.327-345
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    • 2004
  • 계산기를 사용한 환경에서 상호작용의 역동적 특징을 다섯 가지 분석도구로 분석하였다. 먼저, 계산기와의 상호작용의 특징을 분석한 결과 자기-조절적 도구로써 사용할 경우 계산기 사용 목적과 가장 잘 부합됨을 알 수 있었으며, 이는 조작의 능숙도와 비춰볼 때 익숙한 조작단계에 이르렀을 때 가능하였다. 사회적 상호작용의 역동성을 먼저, 주도성 진술의 관찰을 통해 계산기와 하위수준의 학생의 자긍심 향상에 관련된 사항을 연구하였으며, 둘째, 대화의 전환점에서 학생들의 상호작용이 적절한 의사소통에서 부적절한 의사소통으로 또한 그 반대의 요인들에 관하여 조사하였다. 셋째, 학생들이 서로의 상호작용이 침체되는 시기에 상호 작용의 효과를 높이기 위하여 효율적인 태도를 취하는 것을 일컬어 구조화라 하였고 각각 이러한 구조화에 미치는 요인들과 마지막으로 스트레스 조절의 진술들을 통하여 적응에의 의지나 수용능력을 증대시키는 인지적, 행동적 노력을 평가하였다.

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Effects of Interaction Range on the Behavior of Opinion Consensus

  • Lee, Seungjae;Cho, Young Sul;Hong, Hyunsuk
    • Journal of the Korean Physical Society
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    • 제73권10호
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    • pp.1406-1409
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    • 2018
  • We have frequently encountered the rapid changes that prevalent opinion of the social community is toppled by a new and opposite opinion against the pre-exiting one. To understand this interesting process, mean-field model with infinite-interaction range has been mostly considered in previous studies S. A. Marvel et al., Phys. Rev. Lett. 110, 118702 (2012). However, the mean-field interaction range is lack of reality in the sense that any individual cannot interact with all of the others in the community. Based on it, in the present work, we consider a simple model of opinion consensus so-called basic model on the low-dimensional lattices (d = 1, 2) with finite interaction range. The model consists of four types of subpopulations with different opinions: A, B, AB, and the zealot of A denoted by $A_c$, following the basic model shown in the work by S. A. Marvel et al.. Comparing with their work, we consider the finite range of the interaction, and particularly reconstruct the lattice structure by adding new links when the two individuals have the distance < ${\sigma}$. We explore how the interaction range ${\sigma}$ affects the opinion consensus process on the reconstructed lattice structure. We find that the critical fraction of population for $A_c$ required for the opinion consensus on A shows different behaviors in the small and large interaction ranges. Especially, the critical fraction for $A_c$ increases with the size of ${\sigma}$ in the region of small interaction range, which is counter-intuitive: When the interaction range is increased, not only the number of nodes affected by $A_c$ but also that affected by B grows, which is believed to cause the increasing behavior of the critical fraction for $A_c$. We also present the difference of dynamic process to the opinion consensus between the regions of small and large interaction ranges.

놀이이론 기반의 인터넷 루머의 집합적 확산자에 관한 연구 (Dynamic Process of Collective Internet Rumor Based on Play Theory)

  • 장용호;박령주
    • 한국시스템다이내믹스연구
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    • 제14권4호
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    • pp.5-35
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    • 2013
  • The study examines the play theory based internet rumor process by using simulating tools, Vensim, which offer a new theoretical basis from which to explore complex adaptive social system. Internet rumor is not a simple linear diffusion process, but a complex interaction behavior between the actors of production and diffusion. Rumor actors consist of two type of diffusion, which is rumor mongers and playful mongers. These two type of mongers make the internet rumor as collective system. Playful mongers play strategically to maximize playfulness. Internet rumor as play is consequence of collective framing constituted by dynamic interaction and playfulness. The networking space spreading internet rumor function as a playground which mobilize play rule, ignoring fact based framing. Rumor as paly, even though it turns out to be a false and loses the public attentions rumor sustains the game play function which makes the rumor without natural extinction. The study proves that playful mongers is a main actors in rumor play ground.

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페이스북 사용자간 내재된 신뢰수준 예측 방법 (Prediction Method for the Implicit Interpersonal Trust Between Facebook Users)

  • 송희석
    • Journal of Information Technology Applications and Management
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    • 제20권2호
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    • pp.177-191
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    • 2013
  • Social network has been expected to increase the value of social capital through online user interactions which remove geographical boundary. However, online users in social networks face challenges of assessing whether the anonymous user and his/her providing information are reliable or not because of limited experiences with a small number of users. Therefore. it is vital to provide a successful trust model which builds and maintains a web of trust. This study aims to propose a prediction method for the interpersonal trust which measures the level of trust about information provider in Facebook. To develop the prediction method. we first investigated behavioral research for trust in social science and extracted 5 antecedents of trust : lenience, ability, steadiness, intimacy, and similarity. Then we measured the antecedents from the history of interactive behavior and built prediction models using the two decision trees and a computational model. We also applied the proposed method to predict interpersonal trust between Facebook users and evaluated the prediction accuracy. The predicted trust metric has dynamic feature which can be adjusted over time according to the interaction between two users.

소셜 로봇의 표정 커스터마이징 구현 및 분석 (The Implementation and Analysis of Facial Expression Customization for a Social Robot)

  • 이지연;박하은;;김병헌;이희승
    • 로봇학회논문지
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    • 제18권2호
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    • pp.203-215
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    • 2023
  • Social robots, which are mainly used by individuals, emphasize the importance of human-robot relationships (HRR) more compared to other types of robots. Emotional expression in robots is one of the key factors that imbue HRR with value; emotions are mainly expressed through the face. However, because of cultural and preference differences, the desired robot facial expressions differ subtly depending on the user. It was expected that a robot facial expression customization tool may mitigate such difficulties and consequently improve HRR. To prove this, we created a robot facial expression customization tool and a prototype robot. We implemented a suitable emotion engine for generating robot facial expressions in a dynamic human-robot interaction setting. We conducted experiments and the users agreed that the availability of a customized version of the robot has a more positive effect on HRR than a predefined version of the robot. Moreover, we suggest recommendations for future improvements of the customization process of robot facial expression.