• 제목/요약/키워드: dynamic decision network

검색결과 129건 처리시간 0.026초

컴퓨터 통합 샌산을 위한 통신망의 성능관리 (Performance management of communication networks for computer integrated manufacturing Part ll: Decision making)

  • Lee, Suk
    • 한국정밀공학회지
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    • 제11권4호
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    • pp.138-147
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    • 1994
  • Performance management of computer networks is intended to improve a given network performance in order for more efficient information exchange between subsystems of an integrated large-scale system. Improtance of performance management is growing as many function of the large- scale system depend on the quality of communication services provided by the network. The role of performance management is to manipulate the adjustable protocol parameters on line so that the network can adapt itself to a dynamic environment. This can be divided into two subtasks : performance evaluation to find how changes in protocol parameters affect the network performance and decision making to detemine the magnitude and direction of parameter adjustment. This paper is the second part of the two papers focusing on conceptual design, development, and evaluation of performance management for token bus networks. This paper specifically deals with the task of decision making which utilizes the principles of stochastic optimization and learning automata. The developed algorithm can adjuxt four timer settings of a token bus protocol based on the result of performance evaluation. The overall performance management has been evaluated for its efficacy on a network testbed.

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물류네트워크 설계 및 계획을 위한 의사결정지원시스템에 대한 연구 (A Study on the Decision Support Systems for Logistics Network Design and Planning)

  • 박양병
    • 산업공학
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    • 제13권4호
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    • pp.627-638
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    • 2000
  • During last ten years, logistics network management has become one of the most important sources of competitive advantage regarding logistics cost and customer service in numerous business segments. The key to success in this dynamic and severe business environment is the ability to design and plan the logistics network optimally in an integrated way. Network design and planning involves many issues relating to strategic, tactical, and operational decisions. To assist a logistics designer or planner, many computer-based decision support systems (DSS) have been developed. In this paper, the issues related to design, development, and implementation of the DSS for logistics network design and planning are discussed, and an ideal framework of the DSS is proposed with some ideas on the future development. Finally, DLNET, the DSS developed by author, is briefly introduced.

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Intervenient Stackelberg Game based Bandwidth Allocation Scheme for Hierarchical Wireless Networks

  • Kim, Sungwook
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권12호
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    • pp.4293-4304
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    • 2014
  • In order to ensure the wireless connectivity and seamless service to mobile users, the next generation network system will be an integration of multiple wireless access networks. In a heterogeneous wireless access system, bandwidth allocation becomes crucial for load balancing to avoid network congestion and improve system utilization efficiency. In this article, we propose a new dynamic bandwidth allocation scheme for hierarchical wireless network systems. First, we derive a multi-objective decision criterion for each access point. Second, a bargaining strategy selection algorithm is developed for the dynamic bandwidth re-allocation. Based on the intervenient Stackelberg game model, the proposed scheme effectively formulates the competitive interaction situation between several access points. The system performance of proposed scheme is evaluated by using extensive simulations. With a simulation study, it is confirmed that the proposed scheme can achieve better performance than other existing schemes under widely diverse network environments.

Partially Distributed Dynamic Model for Secure and Reliable Routing in Mobile Ad hoc Networks

  • Anand, Anjali;Aggarwal, Himanshu;Rani, Rinkle
    • Journal of Communications and Networks
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    • 제18권6호
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    • pp.938-947
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    • 2016
  • A mobile ad hoc network (MANET) is a collection of mobile nodes communicating in an infrastructure-less environment without the aid of a central administrating authority. Such networks entail greater dependency on synergy amongst the nodes to execute fundamental network operations. The scarcity of resources makes it economically logical for nodes to misbehave to preserve their resources which makes secure routing difficult to achieve. To ensure secure routing a mechanism is required to discourage misbehavior and maintain the synergy in the network. The proposed scheme employs a partially distributed dynamic model at each node for enhancing the security of the network. Supplementary information regarding misbehavior in the network is partially distributed among the nodes during route establishment which is used as a cautionary measure to ensure secure routing. The proposed scheme contemplates the real world scenario where a node may exhibit different kinds of misbehavior at different times. Thus, it provides a dynamic decision making procedure to deal with nodes exhibiting varying misbehaviors in accordance to their severity. Simulations conducted to evaluate the performance of the model demonstrate its effectiveness in dealing with misbehaving nodes.

시스템 다이나믹스와 네트워크 분석과정을 이용한 전략적 의사결정모형 (A Strategic Decision Making Framework - System Dynamics and Analytic Network Process Approach -)

  • 민재형;이영찬
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 2002년도 춘계공동학술대회
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    • pp.804-808
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    • 2002
  • A strategic decision making needs a sound process modeling to find out the right path of organizational changes; however, dynamic feedback processes involved in a real world business, make it difficult to predict the outcomes of strategic decisions. In this paper, we present a conceptual framework to facilitate strategic decision making process for organizational changes. The framework, which employs the concepts of analytic network process (ANP) and system dynamics (SD), can be used to prioritize various projects under consideration and to make a long-term strategic plan in a constructive manner.

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SOCMTD: Selecting Optimal Countermeasure for Moving Target Defense Using Dynamic Game

  • Hu, Hao;Liu, Jing;Tan, Jinglei;Liu, Jiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권10호
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    • pp.4157-4175
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    • 2020
  • Moving target defense, as a 'game-changing' security technique for network warfare, realizes proactive defense by increasing network dynamics, uncertainty and redundancy. How to select the best countermeasure from the candidate countermeasures to maximize defense payoff becomes one of the core issues. In order to improve the dynamic analysis for existing decision-making, a novel approach of selecting the optimal countermeasure using game theory is proposed. Based on the signal game theory, a multi-stage adversary model for dynamic defense is established. Afterwards, the payoffs of candidate attack-defense strategies are quantified from the viewpoint of attack surface transfer. Then the perfect Bayesian equilibrium is calculated. The inference of attacker type is presented through signal reception and recognition. Finally the countermeasure for selecting optimal defense strategy is designed on the tradeoff between defense cost and benefit for dynamic network. A case study of attack-defense confrontation in small-scale LAN shows that the proposed approach is correct and efficient.

A Two-Step Scheduling Algorithm to Support Dual Bandwidth Allocation Policies in an Ethernet Passive Optical Network

  • Lee, Ho-Sook;Yoo, Tae-Whan;Moon, Ji-Hyun;Lee, Hyeong-Ho
    • ETRI Journal
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    • 제26권2호
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    • pp.185-188
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    • 2004
  • In this paper, we design a two-step scheduling algorithm to support multiple bandwidth allocation policies for upstream channel access in an Ethernet passive optical network. The proposed scheduling algorithm allows us a simultaneous approach for multiple access control policies: static bandwidth allocation for guaranteed bandwidth service and dynamic bandwidth allocation for on-demand, dynamic traffic services. In order to reduce the scheduling complexity, we separate the process of the transmission start- time decision from the process of grant generation. This technique does not require the timing information of other bandwidth allocation modules, so respective modules are free from a heavy amount of timing information or complex processing.

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B-ISDN 링 가입자망을 위한 액세스 제어 프로토콜의 공정성 제공 기법 연구 (A fairness control mechanism for access control protocol of B-ISDN ring subscriber network)

  • 남은영;이수경;송주석
    • 한국통신학회논문지
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    • 제22권3호
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    • pp.547-556
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    • 1997
  • In this paper we suggest a dynamic quota allocation mechansim for B-ISDN(Broadband Integrated Services Digital Network) subscriber networks. The quota adaptation decision based on the number of cells in the transmission queue is made distributively by each node in the ring network. This mechanism provides both fairness and efficiency for it enables each node to adapt its quota under asymmetric traffic condition. The simulation results show that substantial improvements in access delay time and throughput can be achieved with this algorithm.

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Measuring the Impact of Competition on Pricing Behaviors in a Two-Sided Market

  • Kim, Minkyung;Song, Inseong
    • Asia Marketing Journal
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    • 제16권1호
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    • pp.35-69
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    • 2014
  • The impact of competition on pricing has been studied in the context of counterfactual merger analyses where expected optimal prices in a hypothetical monopoly are compared with observed prices in an oligopolistic market. Such analyses would typically assume static decision making by consumers and firms and thus have been applied mostly to data obtained from consumer packed goods such as cereal and soft drinks. However such static modeling approach is not suitable when decision makers are forward looking. When it comes to the markets for durable products with indirect network effects, consumer purchase decisions and firm pricing decisions are inherently dynamic as they take into account future states when making purchase and pricing decisions. Researchers need to take into account the dynamic aspects of decision making both in the consumer side and in the supplier side for such markets. Firms in a two-sided market typically subsidize one side of the market to exploit the indirect network effect. Such pricing behaviors would be more prevalent in competitive markets where firms would try to win over the battle for standard. While such qualitative expectation on the relationship between pricing behaviors and competitive structures could be easily formed, little empirical studies have measured the extent to which the distinct pricing structure in two-sided markets depends on the competitive structure of the market. This paper develops an empirical model to measure the impact of competition on optimal pricing of durable products under indirect network effects. In order to measure the impact of exogenously determined competition among firms on pricing, we compare the equilibrium prices in the observed oligopoly market to those in a hypothetical monopoly market. In computing the equilibrium prices, we account for the forward looking behaviors of consumers and supplier. We first estimate a demand function that accounts for consumers' forward-looking behaviors and indirect network effects. And then, for the supply side, the pricing equation is obtained as an outcome of the Markov Perfect Nash Equilibrium in pricing. In doing so, we utilize numerical dynamic programming techniques. We apply our model to a data set obtained from the U.S. video game console market. The video game console market is considered a prototypical case of two-sided markets in which the platform typically subsidizes one side of market to expand the installed base anticipating larger revenues in the other side of market resulting from the expanded installed base. The data consist of monthly observations of price, hardware unit sales and the number of compatible software titles for Sony PlayStation and Nintendo 64 from September 1996 to August 2002. Sony PlayStation was released to the market a year before Nintendo 64 was launched. We compute the expected equilibrium price path for Nintendo 64 and Playstation for both oligopoly and for monopoly. Our analysis reveals that the price level differs significantly between two competition structures. The merged monopoly is expected to set prices higher by 14.8% for Sony PlayStation and 21.8% for Nintendo 64 on average than the independent firms in an oligopoly would do. And such removal of competition would result in a reduction in consumer value by 43.1%. Higher prices are expected for the hypothetical monopoly because the merged firm does not need to engage in the battle for industry standard. This result is attributed to the distinct property of a two-sided market that competing firms tend to set low prices particularly at the initial period to attract consumers at the introductory stage and to reinforce their own networks and eventually finally to dominate the market.

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지그비 메쉬망 기반 분산형 동적 에너지 관리 시스템 (Distributed Dynamic Lighting Energy Management System based on Zigbee Mesh Network)

  • 김삼택
    • 한국인터넷방송통신학회논문지
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    • 제14권6호
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    • pp.85-91
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    • 2014
  • 현재 능동적인 조명제어와 관리기술이 연구되어 상용화되고 있다. 아파트 단지 등 복합 지능공간에서 유비쿼터스 서비스 기술을 응용하여 다중 지능 공간을 관리하는 시스템을 구축하여 활용하면, 에너지 사용 관련 의사결정을 지원 하고, 에너지의 효율을 높이며 생활의 안락함을 최적의 상태로 유지할 수 있을 것이다. 이를 위해서 지그비 메쉬망을 통해 수집된 전력 데이터를 가공하고, 상황에 적합한 서비스를 검색하기 위한 기능을 제공하는 분산형 자율 제어 미들웨어 및 에너지 관리 시스템이 필요하다. 본 논문에서는 지능 공간에서 유비쿼터스 서비스 제공을 위한 홈 서버 등의 플랫폼에 기반한 소프트웨어로 탑재되어 양방향 통신이 가능하고 다양한 무선 센서노드와 제어 네트워크, 에너지 디스플레이 디바이스 등을 활용하여 에너지 사용 관련 의사결정을 지원하는 분산형 자율제어 미들웨어 및 실시간 스마트 에너지 정보시스템(DDLEMS)을 설계 한다.