• Title/Summary/Keyword: distributed object

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Dwelling Site of 'Cheonan Baekseokdong Relic Group' Using GIS Analysis - Paying Attention to the Gradient of Each of Micro-Landforms of Hillslope - (GIS분석을 이용한 천안 백석동유적그룹의 청동기시대 주거지 입지의 최적 지형환경 - 구릉사면의 미지형별 경사도에 주목하여 -)

  • PARK, Ji-Hoon;PARK, Jong-Chul
    • Journal of The Geomorphological Association of Korea
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    • v.18 no.1
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    • pp.85-100
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    • 2011
  • We were to investigate the geomorphological environment of optimum location in the object of Bronze Age's dwelling site (hereinafter called dwelling site) of total of 205 units confirmed in the 'Cheonan Baekseokdong Relic Group' distributed in hill of the uppermost stream part in the watershed of Jangjae stream in Cheonan, Chungnam Province. To do this, we classified the hill of the object of investigation where dwelling sites were distributed as 8 units of slope micro-landforms and again by combining them with the grade of gradient of 5 units subdivided them into ultra-micro-landforms of total 40 units. On the foundation of this, in the viewpoints of 'gradients of each of micro-landforms' analyzed the 'number of dwelling sites' and 'dwelling site distribution density (measure: number of dwelling sites/1000m2) of 'Cheonan Baekseokdong Relic Group'. As the result, the optimum landform environment where the dwelling sites were located were found to be largely 5 units of ultra-micro-landforms - ① flat land of crest flat, ② gentle slope land of crest flat, ③ flat land of crest slope, ④ gentle slope land of crest slope and ⑤ semi-gentle slope land of crest slope. This analyzed material will be used from now on as basic material which can predict the distribution of dwelling sites of Bronze Age men who dwelled in the watershed of Jangjae stream.

Designing an Autonomous and Interactive Agent Architecture (자율성 및 상호작용성을 위한 에이전트 아키텍처 설계)

  • 박원영;박수용
    • Journal of KIISE:Software and Applications
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    • v.30 no.10
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    • pp.955-972
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    • 2003
  • As the next significant software abstraction, software agents have generated lots of excitements in recent years because of its promise as a new paradigm for conceptualizing, designing, and implementing software systems. This promise is particularly attractive for creating software that operates in environments that are distributed, open, and complex, such as the Internet. The effort of developing agent systems have, however, suffered from lack of generalized agent architecture because of various properties of an agent and nonexistence of a standard agent architecture. An agent architecture is an important criterion in order to not only identify agents in their domain but also determine the software architecture of the system. The major contribution of the work described here is an object-oriented design of an agent architecture that addresses fundamental properties, which are autonomy and interaction. Object-oriented design method is used for identifying the internal modules of an agent architecture and organizing correlation between the modules are identified.

A Study on the Customer Evaluation of Service Quality at Japanese Restaurants (일식 레스토랑의 서비스 품질평가에 관한 연구)

  • 최원영;이용석;최원균
    • Culinary science and hospitality research
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    • v.8 no.3
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    • pp.91-106
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    • 2002
  • To achieve these goals constituent dimensions and structural elements of the Japanese restaurants service quality are being investigated through the review of the food service industry and service. The survey about the importance and the Japanese restaurants was also conducted with a questionnaire to identify the tendency of customers who visited restaurants. These results and satisfactions hypotheses are being tested in the restaurant and the empirical research aye both conducted to achieve time research purposes. Japanese restaurants, located in the metropolitan area, are being selected as the object limits of the survey. Eighty-seven questionnaires are being distributed three kinds restaurants which means total 250 for all, and from which 230 are being analyzed. Frequency and $\chi$$^2$test were applied for the general matters and the conditions of object while Cronbach's Alpha coefficient and factor analysis were applied for reliability and validity. t-test was attempted to fine the importance and the satisfaction of the service quality. Also ANOVA was utilized. After examining the results of this survey, few facts were apparent. First the number of male ana female customers in the Japanese restaurants are divided evenly in about 55% of male customers and 45% of female customers. However, these people have a wide variety of jos. Another evident fact present on this survey shows that customers eating at a less expensive restaurants have a income of 1,000,000 won where as the expensive or high-end restaurants have customers with higher income than average. The price sensitive customers studied in this survey shows that they spend on average 30,000 to 70,000 won per person in the less expensive establishments. Therefore, with some service quality restructuring, application of new systems and ideas these restaurants could efficiently maximize their profit margin. Customers also showed that lower prices in lunch time would be an appealing incentive to deviate from standard lunch time 〈12:00~13:00〉and menu specials would be of interest to deviate from busy dinner time. In conclusion, since restaurants in the middle range category are not so many restaurants in lower range have a chance to maximize their profit. This study clearly shows that even the lower-end restaurants could raise their profit margin by incorporating new marketing techniques and by improving the service level of their restaurants.

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Range Query Processing of Distributed Moving Object Databases using Scheduling Technique (스케쥴링 기법을 이용한 분산 이동 객체 데이타베이스의 범위 질의 처리)

  • Jeon, Se-Gil;Hwang, Jae-Il;Nah, Youn-Mook
    • Journal of Korea Spatial Information System Society
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    • v.6 no.2 s.12
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    • pp.51-62
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    • 2004
  • Recently, the location-based service for moving customers is becoming one of the most important service in mobile communication area. For moving object applications, there are lots of update operations and such update loads are concentrated on some particular area unevenly. The primary processing of LBS application is spatio-temporal range queries. To improve the throughput of spatio-temporal range queries, the time of disk I/O in query processing should be reduced. In this paper, we adopt non-uniform two-level grid index structures of GALIS architecture,which are designed to minimize update operations. We propose query scheduling technique using spatial relationship and time relationship and a combined spatio-temporal query processing method using time zone concepts to improve the throughput of query processing. Some experimental results are shown for range queries with different query range to show the performance tradeoffs of the proposed methods.

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An Object-Oriented, Client-Server Architecture for a Generalized Multimedia a Processing Model in a Distributed Multimedia System (분산 멀티미디어 시스템을 위한 범용 멀티미디어 처리 모델의 객체지향, 클라이언트 -서버 구조)

  • Kim, Doo-Hyun;Lim, Young-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.9-32
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    • 1996
  • In this paper, we describe a multimedia data processing model that supports wide variety of applications based on multimedia production model. This model supports network-transparent access to stored multimedia data, real-time mult media input devices, and multimedia processing. The model addresses real-time dato a switching and delivery, as well as acquisition, processing, and output. Most translation, compression, and synchronization services are integrated. This model consists of three layers: (1) stream, (2) multimedia presentation, (3) hyperpresentaion. This paper describes the data abstractions associated with each layer. These data abstractions provide a framework for defining the services provided by each layer, and describe the object-oriented mechanisms that provide those services. A sample scenario is presentated to illustrate the use of this model. A server-client architecture and implementation issues, and future directions are also discussed. sed.

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Shading Algorithm Evaluation based on User Perception (사용자 인지 실험 기반 쉐이딩 알고리즘 평가)

  • Byun, Hae-Won;Park, Yun-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.106-115
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    • 2011
  • In this paper, we evaluate the effectiveness of previous shading algorithms in depicting shape of 3d objects. We perform a study in which people are shown an image of one of ten 3D objects shaded with one of eight styles and asked to orient a gauge to coincide with the surface normal at many positions on the object's surface. The normal estimates are compared with each other and with ground truth data provided by a registered 3D surface model to analyze accuracy and precision. Our experiments suggest that people interpret certain shape differently depending on shading of 3d object. This paper offers substantial evidence that current computer graphics shading algorithms can effectively depict shape of 3d objects where the algorithms have the properties of lots of tone steps and uniformly distributed tone steps. This type of analysis can guide the future development of new CG shading algorithms in computer graphics for the purpose of shape perception.

A Smart Antenna System API and Smart Antenna BTS Open Architecture for SDR Network (SDR 네트워크를 위한 스마트 안테나 시스템 API 및 스마트 안테나 기지국 오픈 아키텍처)

  • Ryu, Nam-Gyu;Choi, Seung-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.4A
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    • pp.335-341
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    • 2008
  • The SDR(Software Defined Radio) system for hardware and software must be an open structure to various system standards. It should also provide a capability of distributed processing, object-orientedness, and software controllability. It implies that the software to be used in the SDR system should provide the openness such that it can operate independently of a given hardware platform. In order to achieve these goals, the SDR system tends to modularization for increasing hardware reuse and design flexibility, which provides the system reconfigurability. In this paper, we implemented a base station with proposed an open architecture of a Smart Antenna Base Station(SABS) and Smart Antenna APIs[10] operating in SDR network in such a way that the architecture itself is suitable for the entire system to maintain the openness, object-orientedness, and software controllability.

Applying SCORM to Game Based Learning Contents (SCORM 적용 게임기반학습 콘텐츠 개발)

  • Choi, Yong-Suk
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.659-667
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    • 2009
  • ADL SCORM(Sharable Content Object Reference Model) has been widely accepted as a global reference model for standardizing e-learning technology, and SCORM 2004 4th Edition, a stable version of SCORM, gives content developers the efficient way to build interoperable and reusable e-learning contents. Recently, a number of research efforts have been taken to build on-line SCORM contents based on some traditional training or learning styles. However, they have lacked for supporting more sophisticated learning style such as game based learning, and especially they do not consider employing the specific components of SCORM model for developing game based learning contents in practice. In this work, we elicit some SCORM data elements that is useful for representing game run-time data, and apply those elements to SCORM sequencing of game based learning SCOs(Sharable Content Objects). We thus present the whole procedure of developing SCORM game based learning contents with a sample contents.

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An Efficient Range Query Processing of Distributed Moving Object (분산 이동 객체 데이터베이스의 효율적인 범위 질의 처리)

  • Jeon, Se-Gil;Woo, Chan-Il
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.42 no.1
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    • pp.35-40
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    • 2005
  • Recently, the location based service for moving customers is becoming one of the most important service in mobile communication area and for moving object applications, there are lots of update operations and such update loads are concentrated on some particular area unevenly. The primary processing of LBS application is spatio-temporal range queries and to improve the throughput of spatio-temporal range queries, the time of disk I/O in query processing should be reduced. In this paper, we adopt non-uniform two-level grid index structure, which are designed to minimize update operations. We propose query scheduling technique using spatial relationship and time relationship and a combined spatio-temporal query processing method using time zone concepts to improve the throughput of query processing. Some experimental results are shown for range queries with different query range to show the performance tradeoffs of the proposed methods.

A Study on Human-Robot Interface based on Imitative Learning using Computational Model of Mirror Neuron System (Mirror Neuron System 계산 모델을 이용한 모방학습 기반 인간-로봇 인터페이스에 관한 연구)

  • Ko, Kwang-Enu;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.6
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    • pp.565-570
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    • 2013
  • The mirror neuron regions which are distributed in cortical area handled a functionality of intention recognition on the basis of imitative learning of an observed action which is acquired from visual-information of a goal-directed action. In this paper an automated intention recognition system is proposed by applying computational model of mirror neuron system to the human-robot interaction system. The computational model of mirror neuron system is designed by using dynamic neural networks which have model input which includes sequential feature vector set from the behaviors from the target object and actor and produce results as a form of motor data which can be used to perform the corresponding intentional action through the imitative learning and estimation procedures of the proposed computational model. The intention recognition framework is designed by a system which has a model input from KINECT sensor and has a model output by calculating the corresponding motor data within a virtual robot simulation environment on the basis of intention-related scenario with the limited experimental space and specified target object.