• Title/Summary/Keyword: distributed multimedia service

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A Study on Backoff Algorithm for QoS in IEEE 802.11 Wireless LAN (IEEE 802.11 Wireless LAN에서의 QoS 지원을 위한 Backoff Algorithm에 관한 연구)

  • 조재용;김석호;류동관;곽경섭
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.40 no.12
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    • pp.116-124
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    • 2003
  • According to the convenience and efficiency, IEEE 802.11 WLAN(Wireless LAN) has became rapidly wide-spread on the market. However, QoS support is needed for various multimedia service. In this paper, we consider both MAC method of IEEE 802.11 and IEEE 802.11e and Traffic Category differentiated service by QoS support method. In addition, we study currently existing back-off algorithms in view of comparative analysis. As a result we propose a new back-off algorithm called Collision Rate Based-EDCF. The proposed back-off algorithm confirms the performance by computer simulations in terms of Throughput, and QoS support.

Multicast Group Partitioning Algorithm using Status or Receivers in Content Delivery WDM Network (콘텐츠 전달 WDM망에서 수신기의 상태를 고려한 멀티캐스트 그룹화 알고리즘)

  • Kyohong Jin;Jindeog Kim
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1256-1265
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    • 2003
  • Content Delivery Network(CDN) is a mechanism to deliver multimedia content to end users on behalf of web content providers. Provider's content is distributed from content server to a set of delivery platforms located at Internet Service Providers(ISPs) through the CDN in order to realize better performance and availability than the system of centralized provider's servers. Existing work on CDN has primarily focused on techniques for efficiently multicasting the content from content server to the delivery platforms or to end users. Multimedia contents usually require broader bandwidth and accordingly WDM broadcast network has been highly recommended for the infrastructure network of CDN. In this paper, we propose methods for partitioning a multicast group into smaller subgroups using the previous status of receivers. Through the computer simulation, we show that proposed algorithm are useful to reduce the average receiver's waiting time and the number of transmissions.

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An Efficient Resource Discovery Mechanism based on Distributed Location Information in Pure P2P Environments (순수 P2P 환경에서 분산된 위치 정보를 이용한 자원 검색 기법)

  • Kim In-suk;Kang Yong-hyeog;Eom Young Ik
    • Journal of KIISE:Information Networking
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    • v.31 no.6
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    • pp.573-581
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    • 2004
  • Recently, the rapid growth of Internet technology and the deployment of high speed networks make many kinds of multimedia services possible. Preexisting multimedia services are designed based on the client/server model which has the problems such as the network failure and the low speed communication due to the high load on the central server. In order to solve these problems, peer-to-peer networks are introduced and expanded through Internet environments. In this paper, we propose a pure peer-to-peer network based resource discovery mechanism for multimedia services. In the proposed scheme, each host maintains the location information of resources which are recently requested by other hosts as well as that oi the replicas of local resources. The proposed scheme has the faster response time and incurs the smaller traffic than the preexisting discovery schemes in pure peer-to-peer network environments. Also, by decentralizing the location information and differentiating the reply path, our proposed scheme can solve the search result loss problem that occurs when the network is unsettled.

Data placement and power management for energy saving in multimedia servers (멀티미디어 서버에서 에너지 절약을 위한 데이터 배치 및 전원 관리)

  • Lee, Kyung-Jin;Kim, Eunsam
    • Journal of Digital Contents Society
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    • v.19 no.1
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    • pp.43-49
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    • 2018
  • Recently, with the rapid increasing demands for data services on the Internet, the need for large-scale data centers has been increased. However, these data centers consume enormous amounts of energy to run numerous servers and equipment. In this paper, we therefore propose a novel scheme to save energy in multimedia servers by concentrating the load on specific servers according to the current load level of the overall system and turning them off immediately. To this end, the number of server groups in which each video is stored is determined according to its popularity so that video playback requests can be evenly distributed to the entire system. Finally, through extensive simulations, we show that our proposed data placement and power management scheme in multimedia servers significantly reduces energy consumption by decreasing the number of servers whose powers are on when compared with the existing method, while maintaining the service quality.

Smart SNS Map: Location-based Social Network Service Data Mapping and Visualization System (스마트 SNS 맵: 위치 정보를 기반으로 한 스마트 소셜 네트워크 서비스 데이터 맵핑 및 시각화 시스템)

  • Yoon, Jangho;Lee, Seunghun;Kim, Hyun-chul
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.428-435
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    • 2016
  • Hundreds of millions of new posts and information are being uploaded and propagated everyday on Online Social Networks(OSN) like Twitter, Facebook, or Instagram. This paper proposes and implements a GPS-location based SNS data mapping, analysis, and visualization system, called Smart SNS Map, which collects SNS data from Twitter and Instagram using hundreds of PlanetLab nodes distributed across the globe. Like no other previous systems, our system uniquely supports a variety of functions, including GPS-location based mapping of collected tweets and Instagram photos, keyword-based tweet or photo searching, real-time heat-map visualization of tweets and instagram photos, sentiment analysis, word cloud visualization, etc. Overall, a system like this, admittedly still in a prototype phase though, is expected to serve a role as a sort of social weather station sooner or later, which will help people understand what are happening around the SNS users, systems, society, and how they feel about them, as well as how they change over time and/or space.

Drsign and Evaluation of a GQS-based Fog Pub/Sub System for Delay-Sensitive IoT Applications (지연 민감형 IoT 응용을 위한 GQS 기반 포그 Pub/Sub 시스템의 설계 및 평가)

  • Bae, Ihn-Han
    • Journal of Korea Multimedia Society
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    • v.20 no.8
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    • pp.1369-1378
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    • 2017
  • Pub/Sub (Publish/Subscribe) paradigm is a simple and easy to use model for interconnecting applications in a distributed environment. In general, subscribers register their interests in a topic or a pattern of events and then asynchronously receive events matching their interest, regardless of the events' publisher. In order to build a low latency lightweight pub/sub system for Internet of Things (IoT) services, we propose a GQSFPS (Group Quorum System-based Fog Pub/Sub) system that is a core component in the event-driven service oriented architecture framework for IoT services. The GQSFPS organizes multiple installed pub/sub brokers in the fog servers into a group quorum based P2P (peer-to-peer) topology for the efficient searching and the low latency accessing of events. Therefore, the events of IoT are cached on the basis of group quorum, and the delay-sensitive IoT applications of edge devices can effectively access the cached events from group quorum fog servers in low latency. The performance of the proposed GQSFPS is evaluated through an analytical model, and is compared to the GQPS (grid quorum-based pud/sub system).

A Study on the Traffic Delay Control for real-time Communication in Broadband Network (광대역망에서 실시간 통신을 위한 트래픽 지연제어에 관한 연구)

  • Jang, Hyok;Kim, Kwang-Jun;Na, Sang-Dong;Cho, Hyeon-Seob;Jang, Sung-Whan;Bae, Chul-Soo
    • Proceedings of the Acoustical Society of Korea Conference
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    • 1998.06c
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    • pp.351.1-355
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    • 1998
  • Network-based real-time multimedia applications require guaranteed performances of communication service. Also according to increased bandwidth and processing performance in the future high speed networks, it is possible to make multimedia real-time applications such as distributed real-time applications including video conference, medical imaging, and video education. These applications have characteristics of stringent performance requirements in terms of delay, delay jitter and maximum loss rate. This paper proposes a new delay control for Broadband networks with FCFS queueing. The delay control provides an alternative solution to a current problem in real-time communication; traffic distortion, which makes it difficult to meet such real-time requirements. In simulations, it shows that the proposed delay control can guarantee local and end-to-end delay.

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An Extraction Method of Sentiment Infromation from Unstructed Big Data on SNS (SNS상의 비정형 빅데이터로부터 감성정보 추출 기법)

  • Back, Bong-Hyun;Ha, Ilkyu;Ahn, ByoungChul
    • Journal of Korea Multimedia Society
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    • v.17 no.6
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    • pp.671-680
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    • 2014
  • Recently, with the remarkable increase of social network services, it is necessary to extract interesting information from lots of data about various individual opinions and preferences on SNS(Social Network Service). The sentiment information can be applied to various fields of society such as politics, public opinions, economics, personal services and entertainments. To extract sentiment information, it is necessary to use processing techniques that store a large amount of SNS data, extract meaningful data from them, and search the sentiment information. This paper proposes an efficient method to extract sentiment information from various unstructured big data on social networks using HDFS(Hadoop Distributed File System) platform and MapReduce functions. In experiments, the proposed method collects and stacks data steadily as the number of data is increased. When the proposed functions are applied to sentiment analysis, the system keeps load balancing and the analysis results are very close to the results of manual work.

A CDMA System for Wireless ATM Service: Access Method and Control Algorithm (무선 ATM 서비스를 위한 CDMA 시스템 : 접속 방식과 무선망 제어 알고리즘)

  • 임광재;곽경섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.6A
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    • pp.803-819
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    • 1999
  • We introduces a wireless multimedia CDMA system configuring multiple transmission links between a user and radio ports. We propose a centralized reservation access control scheme with transmission scheduling and dynamic allocation (CRMA/TSDA) to support the diverse multimedia traffic in the introduced CDMA system. We propose two types of transmission allocation algorithms: slot and link allocation algorithms with local information and global information. The transmission allocation algorithm proposed in this paper allocates a set of ports configuring multiple radio links and transmission slot/power to each of scheduled transmission requests. We perform simulations for the proposed system and algorithms. Through the simulation, we show that the performance of the algorithm with local information stands comparison with that of the quasi-optimum algorithm with global information. Also, the two algorithms in the system has shown to have better performance than the conventional CDMA system with a distributed random transmission method.

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A Protection Method using Destination Address Packet Sampling for SYN Flooding Attack in SDN Environments (SDN 환경에서의 목적지 주소별 패킷 샘플링을 이용한 SYN Flooding 공격 방어기법)

  • Bang, Gihyun;Choi, Deokjai;Bang, Sangwon
    • Journal of Korea Multimedia Society
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    • v.18 no.1
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    • pp.35-41
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    • 2015
  • SDN(Software Defined Networking) has been considered as a new future computer network architecture and DDoS(Distributed Denial of Service) is the biggest threat in the network security. In SDN architecture, we present the technique to defend the DDoS SYN Flooding attack that is one of the DDoS attack method. First, we monitor the Backlog queue in order to reduce the unnecessary monitoring resources. If the Backlog queue of the certain server is occupied over 70%, the sFlow performs packet sampling with the server address as the destination address. To distinguish between the attacker and the normal user, we use the source address. We decide the SYN packet threshold using the remaining Backlog queue that possible to allow the number of connections. If certain sources address send the SYN packet over the threshold, we judge that this address is attacker. The controller will modify the flow table entry to block attack traffics. By using this method, we reduce the resource consumption about the unnecessary monitoring and the protection range is expanded to all switches. The result achieved from our experiment show that we can prevent the SYN Flooding attack before the Backlog queue is fully occupied.