• Title/Summary/Keyword: distance learning platform

Search Result 44, Processing Time 0.022 seconds

Measuring Acceptance Levels of Webcast-Based E-Learning to Improve Remote Learning Quality Using Technology Acceptance Model

  • Satmintareja;Wahyul Amien Syafei;Aton Yulianto
    • Journal of information and communication convergence engineering
    • /
    • v.22 no.1
    • /
    • pp.23-32
    • /
    • 2024
  • This study aims to improve the quality of distance learning by developing webcast-based e-learning media and integrating it into an e-learning platform for functional job training purposes at the National Research and Innovation Agency, Indonesia. This study uses a Technology Acceptance Model (TAM) to assess and predict user perceptions of information systems using webcast platforms as an alternative to conventional applications. The research method was an online survey using Google Forms. Data collected from 136 respondents involved in practical job training were analyzed using structural equation modeling to test the technology acceptance model. The results showed that the proposed model effectively explained the variables associated with the adoption of web-based e-learning during the COVID-19 pandemic in Indonesia for participants engaged in functional job training. These findings suggest that users' perceptions of ease of use, usefulness, benefits, attitudes, intentions, and webcast usage significantly contribute to the acceptance and use of a more effective and efficient webcast-based e-learning platform.

Multiagent-based Distance Learning Framework using CORBA (CORBA를 이용한 멀티에이전트 기반 원격 학습프레임워크)

  • Jeong, Mok-Dong
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.11
    • /
    • pp.2989-3000
    • /
    • 1999
  • Until now, most Intelligent Tutoring Systems are lacking in the modularity, the extensibility of the system, and the flexibility in the dynamic environment due to the static exchanges of knowledge among modules. To overcome these flexibility in the dynamic due to the static exchanges of knowledge among modules. To overcome these problems, we will suggest, in this paper, a Distance Intelligent Tutoring Framework, called DELFOM, based on the multiagent to cope with the various and complicated learner's requests. We could make different types of learning systems by simply changing the contents of DELFOM External that is variant part of DELFOM. This framework, therefore, provides software reuse and the extensibility based on object-oriented paradigm. And we will propose two different distance learning systems using DELFOM. Therefore this framework gives the developer/the learner the effective and easy development/learning environment. DELFOM is implemented using CORBA and Java for the network transparency and platform independence.

  • PDF

Features of the Discussion Method in the Training of Students in the Context of Distance Learning

  • Irina Gladilina;Svetlana Sergeeva;Lyudmila Pankova;Vladimir Kolesnik;Ekaterina Svishcheva
    • International Journal of Computer Science & Network Security
    • /
    • v.23 no.11
    • /
    • pp.77-82
    • /
    • 2023
  • The article considers online discussion as an interactive learning method in the conditions of distance learning. The essence of discussion and the stages of its organization are described. The main objective of discussion in distance learning is defined as the stimulation of interest in learning and the involvement of various viewpoints in an active discussion of the stated problems. The key role in ensuring the efficiency of a discussion is identified. The article develops a model for organizing asynchronous online discussions on the Moodle platform, highlighting the sequence of stages and their content. An experimental study of the use of the discussion method in the training of students in distance learning conditions is carried out. Based on the results of the methodological experiment, conclusions are drawn about student interest in online discussions. The authors conclude that the interest of students of different specialties in asynchronous online discussions varies, and the greatest interest is demonstrated by linguistics students. Nevertheless, the differences in student interest in online discussions by groups (specialties) are more likely attributable to subjective factors, which do not affect the overall picture in a major way.

Evaluating the Usability and Effectiveness of Madrasati Platforms as a Learning Management System in Saudi Arabia for Public Education

  • Alkinani, Edrees A.;Alzahrani, Abdullah I.A.
    • International Journal of Computer Science & Network Security
    • /
    • v.21 no.6
    • /
    • pp.275-285
    • /
    • 2021
  • Ministries of Education are integrating different Learning Management Systems (LMS) to enhance teaching and learning during the lockdown to avoid academic loss. The key factor for delivering a high-quality education through LMS platforms is teachers' acceptance and adoption of the platform. Madrasati platform (which means My school) was introduced by Saudi Arabian Ministry of education as the formal teaching and learning for distance education for public education levels. This study aims to examine the effectiveness, usability and adoption of "Madrasati" platform from teachers' perspectives in Saudi Arabia. "SUS, CSUQ" tests were used to test the usability of the new platform. Using quantitative research design, data were collected using questionnaire. 200 teachers were selected randomly answered the survey. Data was analysed descriptively and inferentially using SPSS (25). The results obtained indicate that the teachers are highly satisfied using Madrasati platform and technically it is well designed. Also, Madrasati has positive effect on teaching quality. Moreover, Madrasati has high usability in teaching. One of the key findings were that the quality of the information content in Madrasati has a strong effect on teachers' perception of the Madrasati usefulness that led to a positive attitude towards Madrasati. These findings would be useful to the ministry of education and institutions trying to integrate technology in their teaching and learning processes. Thus, this paper contributes towards more effective utilisation of the extensive functionalities that Madrasati have to offer, which will contribute toward the development of pedagogy in Saudi Arabia.

VR Contents Design using Tangible Interaction (Tangible Interaction을 활용한 가상현실 콘텐츠 디자인에 관한 연구)

  • 이현진
    • Archives of design research
    • /
    • v.17 no.2
    • /
    • pp.463-470
    • /
    • 2004
  • This paper studied tangible interaction design of VR platform and its applications that are economic In development process and cost, flexible by contents and installation conditions, and that has business potential for consumer market. The design solution uses video based virtual world and tangible interaction by motion tracking. Our platform enables a user to monitor their action and to collaborate with other users of remote place within attractive interaction feedback. We developed two design applications, Glass Xylophone 2003 and VR Class, in our platform. Glass Xylophone 2003 provides interactive music performance and helps self practice of glass xylophone. VR Class gives more serious distance learning experience with tutoring and group collaboration. They are presented in public exhibitions and tested by exhibition visitors. They showed application potential of this design solution in interactive game, distance learning, and entertainment field.

  • PDF

Analysis of Utilization and Problems, and Learner Behavior of Distance Science Learning (원격과학수업의 활용도 및 문제점, 학습자 행동분석)

  • Lee, Yong-seob
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.13 no.2
    • /
    • pp.175-185
    • /
    • 2020
  • The purpose of this study is to investigate the usages and problems of distance science learning and learner behavior analysis. This study established an Sixteen-weeks period of experimental treatment from March to June 2020, and the students who participated in the study formed a research group of 128 students in 2nd grade of their advanced classes who are attending the second semester of B university of education and taking courses in 'teaching research 1'. B university of education is singleness class that doesn't have compare group, so this study is constituted only study group. The results of the study were as follows. First, The students who took science learning remotely liked using the university's LMS system. Second, it was not efficient for the faculty member's scientific data presentation to operate smoothly in the online system. Third, it is necessary to set various educational platforms as a standardized platform. Looking at the pros and cons of various platforms may vary depending on the suitability of education, but if the LMS system, which is a professional teaching support method, is upgraded to meet the needs of learners, the satisfaction of higher instructors and learners will be higher.

Implementation of Cloud-Based Virtual Laboratory using SOI and CIMP on Virtual Machines

  • Ferdiansyah, Doddy;Hwang, Mintae
    • Journal of information and communication convergence engineering
    • /
    • v.20 no.1
    • /
    • pp.16-21
    • /
    • 2022
  • In this research, we create a network infrastructure based on a service-oriented infrastructure (SOI) for the virtualization technology and integrate it with a cloud technology that applies the cloud integration management platform (CIMP) concept. In CIMP, the server and storage will be separated. The server will be adopted for virtualization while the storage will be used by students and teachers to store data. As long they save their data in the storage module, every time, everywhere, and on every device, they can access their data. This research will implement the design of the network infrastructure and be applied to the remote practical learning system in the laboratory. Students and teachers will ultimately adopt this network infrastructure for remote practice using their respective devices without physically meeting in the laboratory. In the future, if the implementation phase is successful, then in addition to laboratory environments, it can be implemented in all learning activities at our campus.

Development of HTTP-based extension Protocol for Tracking Learning Activities (학습 활동 추적을 위한 HTTP 기반 확장 프로토콜 개발)

  • Park, Jong-O
    • The Journal of Korean Association of Computer Education
    • /
    • v.6 no.2
    • /
    • pp.41-51
    • /
    • 2003
  • In the distance education systems, there are limited things while performing educational activities because there are to be problems in structural features of the Web. HTTP, a connection-less protocol, performs requests of client, however, does not hold on the status. Thus, by features of the Web, it is difficult to hold on the connection of learners and trace information asked by learners. Moreover, these problems make impossible not only a learner's connection continuity but also on-line interaction among the learners in the distance education. This thesis developed CHTP, an connection-based hypertext transfer protocol, based on HTTP and a new platform of distance education in order to track activities of learners. The developed web extension platform will make it easy to build up system for being helpful in a distance education because this thesis proposes a standardized way in the protocol.

  • PDF

Fast, Accurate Vehicle Detection and Distance Estimation

  • Ma, QuanMeng;Jiang, Guang;Lai, DianZhi;cui, Hua;Song, Huansheng
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.14 no.2
    • /
    • pp.610-630
    • /
    • 2020
  • A large number of people suffered from traffic accidents each year, so people pay more attention to traffic safety. However, the traditional methods use laser sensors to calculate the vehicle distance at a very high cost. In this paper, we propose a method based on deep learning to calculate the vehicle distance with a monocular camera. Our method is inexpensive and quite convenient to deploy on the mobile platforms. This paper makes two contributions. First, based on Light-Head RCNN, we propose a new vehicle detection framework called Light-Car Detection which can be used on the mobile platforms. Second, the planar homography of projective geometry is used to calculate the distance between the camera and the vehicles ahead. The results show that our detection system achieves 13FPS detection speed and 60.0% mAP on the Adreno 530 GPU of Samsung Galaxy S7, while only requires 7.1MB of storage space. Compared with the methods existed, the proposed method achieves a better performance.

Semantic-based Mashup Platform for Contents Convergence

  • Yongju Lee;Hongzhou Duan;Yuxiang Sun
    • International journal of advanced smart convergence
    • /
    • v.12 no.2
    • /
    • pp.34-46
    • /
    • 2023
  • A growing number of large scale knowledge graphs raises several issues how knowledge graph data can be organized, discovered, and integrated efficiently. We present a novel semantic-based mashup platform for contents convergence which consists of acquisition, RDF storage, ontology learning, and mashup subsystems. This platform servers a basis for developing other more sophisticated applications required in the area of knowledge big data. Moreover, this paper proposes an entity matching method using graph convolutional network techniques as a preliminary work for automatic classification and discovery on knowledge big data. Using real DBP15K and SRPRS datasets, the performance of our method is compared with some existing entity matching methods. The experimental results show that the proposed method outperforms existing methods due to its ability to increase accuracy and reduce training time.