• Title/Summary/Keyword: display screen

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Capability Analysis of Consistency with Panel Flatness & Black Matrix for Screen Printing (스크린 프린팅 적용을 위한 패널 평탄도와 BM 일치성의 공정능력 분석)

  • 이도경;장성호;고남제
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.27 no.1
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    • pp.32-37
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    • 2004
  • A new display device is required, which has concepts of flatness and slimness. FED can be one of the solutions. When we use flat panel, we can save the raw material and reduce the production time by eliminating the printing process, drying process, and washing process. In this case, good panel flatness and consistency with panel flatness and black matrix is the precondition. Therefor, we analyzed process capability of panel flatness and regression between panel flatness and BM position by experiments.

이종 스크린간 협업 서비스를 위한 오픈스크린 서비스 플랫폼 기술

  • Lee, Seong-Hui;Sin, Il-Hong;Lee, Eun-Jun;Lee, Hyeon-U
    • Information and Communications Magazine
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    • v.33 no.5
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    • pp.39-46
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    • 2016
  • 디지털 사이니지(Digital Signage)는 불특정 다수에게 일대다 형태로 정보를 제공하는 디지털 정보 디스플레이(Digital Information Display)에서 사용자의 상황을 인지하여 개인 맞춤형 콘텐츠를 제공하는 상황인지기반 텔레스크린(TeleScreen)으로 진화했으며, 앞으로의 디지털 사이니지는 옥내외에 위치한 다양한 형태의 사이니지들이 주변 환경과 사용자 상황에 따라 서로 협업하여 서비스를 제공하는 오픈스크린 서비스로 발전할 전망이다. 본 고에서는 오픈스크린(Open-Screen) 서비스의 등장 배경과 개념을 소개하고 하고 본 연구원에서 개발한 오픈스크린 서비스 플랫폼 기술을 소개한다.

Implementation of 3-D Data Viewing System

  • Li, Jiangtao;Lee, Hyo-Jong
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.749-750
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    • 2008
  • It is often required to display 3-D data onto a 2-D screen and to examine and verify validity of data. LIDAR data is a good example. They represent 3-D spatial information in text format. However, it is very difficult to examine data on a 2-D screen. A 3-D data viewing system has been implemented and tested in order to solve the problem.

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Analysis on the Light Source Efficiency of CCFL and LED Monitors (CCFL 및 LED 모니터 광원 효율 분석)

  • Shin, Hee-Woo;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.44-50
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    • 2021
  • In this paper, we analyze the efficiency of light sources of CCFL and LED monitors. Cold Cathode Fluorescent Lamp (CCFL), which is widely used as a light source for LCD display, supplies a high voltage of 1,200[V] or more when it is initially driven. In addition, a constant normal voltage of 400 ~ 800[V] after lighting, and 3 ~ 6[ mA] is needed for a power circuit that can stabilize the current. Applying a high voltage causes a lot of stress on the inverter and generates a lot of heat in the cold cathode lamp, causing significant damage to the BLU (Back Light Unit), resulting in a burning phenomenon, which causes the screen to output normal colors when outputting the screen. We can not see the yellow output and the screen darkened. Therefore, in order to prevent such a symptom in advance, efficiency can be increased by using a Light Emitting Diode (LED) as the light source of the LCD display instead of a cold cathode fluorescent lamp (CCFL). As a result, it is shown that the LED method outperforms the CCFL method.

HELIUM3D: A Laser-scanning Head-tracked Autostereoscopic Display

  • Brar, Rajwinder Singh;Surman, Phil;Sexton, Ian;Hopf, Klaus
    • Journal of Information Display
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    • v.11 no.3
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    • pp.100-108
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    • 2010
  • A multi-user autostereoscopic display based on laser scanning is described in this paper. It does not require the wearing of special glasses; it can provide 3D to several viewers who have a large degree of freedom of movement; and it requires the display of only a minimum amount of information. The display operates by providing regions in the viewing field, referred to as "exit pupils," which follow the positions of the viewers' eyes under the control of a multi-user head tracker. The display incorporates an RGB laser illumination source that illuminates a light engine. The light directions are controlled by a spatial light modulator, and a front screen assembly incorporates a novel Gabor superlens. Its operating principle is explained in this paper, as is the construction of three iterations of the display. Finally, a method of developing the display into one that is suitable for television applications is described.

Design of the menu on a multi-line display (Multi-line Display를 이용하는 제품의 메뉴 설계방안)

  • 유승무;한성호;곽지영
    • Journal of the Ergonomics Society of Korea
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    • v.15 no.1
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    • pp.1-14
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    • 1996
  • Menu-driven interfaces are frequently employed for user interfaces on many electronic products. Due to space constraint, a single or multi-line display is popularly used to show menu items unlike the software interfaces. Single or multi-line display present 8 .approx. 21. characters on an LCD screen and the user selects items using a series of button pushes. Multi-line displays are different from the single-line ones in the following aspects. First, they can present multiple line of information at the same time. Second, they can present menu items in a various way compared to single-line ones. However, due to their space constraint multi-line displays have many limitations compared to ordinary displays which usually use 14" screens. Therefore, guidelines are necessary for designing efficent multi-line display menus interfaces. In this study, a human factors experiment was conducted to examine the effects of three design variables which might affect the usability of a multi-line display menus. Factors investigated include menu structure, number of lines on the display, and item presentation method. Usability of the multi-line display menus was measured quantitatively in terms of four different aspects: speed, accuracy, inefficiency and preference. The analysis of variance was used not only to analyze the main effects of the factors and their interactions but also to see the differences between the single-line display menus and multi-line display ones. A set of design guidelines drawn from this study can be applied to the design of the user interfaces of a various types of electronic consumer products.

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A Study on Implementing Kinect-Based Control for LCD Display Contents (LCD Display 설비 Contents의 Kinect기반 동작제어 기술 구현에 관한 연구)

  • Rho, Jungkyu
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.4
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    • pp.565-569
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    • 2014
  • Recently, various kinds of new computer controlled devices have been introduced in a wide range of areas, and convenient user interfaces for controlling the devices are strongly needed. To implement natural user interfaces(NUIs) on top of the devices, new technologies like a touch screen, Wii Remote, wearable interfaces, and Microsoft Kinect were presented. This paper presents a natural and intuitive gesture-based model for controlling contents of LCD display. Microsoft Kinect sensor and its SDK are used to recognize human gestures, and the gestures are interpreted into corresponding commands to be executed. A command dispatch model is also proposed in order to handle the commands more naturally. I expect the proposed interface can be used in various fields, including display contents control.

A VR-based Tile Display System for the Distributed Visualization (분산 가시화를 위한 가상현실 타일 디스플레이 시스템의 개발)

  • Cha, Moo-Hyun;Lee, Jae-Kyung;Hwang, Jin-Sang;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.3
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    • pp.167-177
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    • 2010
  • In recent years, the use of high-resolution tiled display system which does not have restrictions on the size of the screen and implements various layout of tile is increasing in order to evaluate the digital mock-up in physical scale or explore large engineering data set in detail. In this study, we developed multi-channel distributed visualization system which provides a virtual reality-based visual contents using 3D open-source graphics engine. Efficient data structures and exchange methods were proposed as a scene synchronization technology in PC cluster environments. DLP-Cube based tiled visualization system which provides $5{\times}2$ layout of display wall was developed and we validated our approach using this system. In addition, we introduced integrated control program that administrates PC cluster environment in remote and controls the layout of display channels.

A flat thin display with RF electron generation

  • Dijk, R. Van;Vissenberg, M.C.J.M.;Zwart, S.T. De
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.927-930
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    • 2004
  • We report on a new type of a flat and thin display with a secondary emission electron source. In this display device electrons are multiplied between two secondary emission plates under a high frequency electric field. This principle has a few important advantages over a field emission display: the emission comes from flat plates, which reduces the life-time problems of ion bombardment of field emitter tips. Furthermore, the electron emission is space charge limited which gives a uniform electron distribution. The electrons are extracted from the source and accelerated to a phosphor screen to generate light. Gray levels are made by pulse width modulation.

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3D Gaze-based Stereo Image Interaction Technique (3차원 시선기반 입체영상 인터랙션 기법)

  • Ki, Jeong-Seok;Jeon, Kyeong-Won;Jo, Sang-Woo;Kwon, Yong-Moo;Kim, Sung-Kyu
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.512-517
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    • 2007
  • There are several researches on 2D gaze tracking techniques for the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or contents are not reported. The 3D display techniques are emerging now for the reality service. Moreover, the 3D interaction techniques are much more needed in the 3D contents service environments. This paper addresses gaze-based 3D interaction techniques on stereo display, such as parallax barrier or lenticular stereo display. This paper presents our researches on 3D gaze estimation and gaze-based interaction to stereo display.

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