• Title/Summary/Keyword: direct network

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Parallel Type Neural Network for Direct Control Method of Nonlinear System (비선형 시스템의 직접제어방식을 위한 병렬형 신경회로망)

  • 김주웅;정성부;서원호;엄기환
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.05a
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    • pp.406-409
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    • 2000
  • We propose the modified neural network which are paralleled to control nonlinear systems. The proposed method is a direct control method to use inverse model of the plant. Nonlinear systems are divided into two parts; linear part and nonlinear part, and it is controlled by RLS method and recursive multi-layer neural network with each other. We simulate to verify the performance of the proposed method and are compared with conventional direct neural network control method. The proposed control method is improved the control performance than the conventional method.

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Neural Network Recognition of Scanning Electron Microscope Image for Plasma Diagnosis (플라즈마 진단을 위한 Scanning Electron Microscope Image의 신경망 인식 모델)

  • Ko, Woo-Ram;Kim, Byung-Whan
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.132-134
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    • 2006
  • To improve equipment throughput and device yield, a malfunction in plasma equipment should be accurately diagnosed. A recognition model for plasma diagnosis was constructed by applying neural network to scanning electron microscope (SEM) image of plasma-etched patterns. The experimental data were collected from a plasma etching of tungsten thin films. Faults in plasma were generated by simulating a variation in process parameters. Feature vectors were obtained by applying direct and wavelet techniques to SEM Images. The wavelet techniques generated three feature vectors composed of detailed components. The diagnosis models constructed were evaluated in terms of the recognition accuracy. The direct technique yielded much smaller recognition accuracy with respect to the wavelet technique. The improvement was about 82%. This demonstrates that the direct method is more effective in constructing a neural network model of SEM profile information.

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Design of adaptive controllers for the boiler system (보일러를 위한 적응 제어기 설계)

  • 박태건;류지수;이기상
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.337-340
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    • 1997
  • In this paper we propose direct and indirect adaptive controllers for a nonlinear multivariable steam generating unit(200MW). In the direct adaptive scheme the estimation of the controller parameter are achieved from tracking error, while in the indirect approach the unknown parameter of the boiler system is estimated by the Hopfield network-based identifier. The performance of two proposed adaptive controllers is shown through simulations.

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Effects of Network Externality on Perceived Value and Adoption of High-tech Products : Focusing on Convergence Products (네트워크 외부성이 첨단기술제품에 대한 가치와 채택의도에 미치는 영향: 컨버전스제품을 중심으로)

  • Park, Kyung Ja
    • The Journal of Information Systems
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    • v.24 no.4
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    • pp.21-42
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    • 2015
  • Purpose The high-technology market shows characteristics of a highly interdependent network market in both supply-side and demand-side, compared to other markets. Particularly, for convergence products, connectivity with related elements, as well as characteristics of innovation itself, is relatively important to the extent that they combine functions provided by several devices into a single device. Therefore, this study aims to identify whether network externality exists in value and adoption of a convergence product and discover a source of network externality, if any. Design/methodology/approach: Through a preceding research analysis and a literature review, 'social influence' and 'network size' have been drawn as direct network elements. On the other hand, general (comprehensive) concept compatibilities including 'intra-technology compatibility', 'inter-technology compatibility' and 'complementary-technology compatibility' are regarded as indirect network elements. Findings: Major findings are as followed;- First, it is shown that the factors influencing on perceived value of a convergence products are 'social influence' and 'network size' as the direct network elements and 'complementary-compatibility' among indirect network elements. Second, it is also found that 'intra-technology compatibility', 'inter-technology compatibility', 'complementary-compatibility' and 'perceived value' have significant effects on adoption of a convergence product. Particularly, it is known that 'complementary-compatibility' is an important source of network externality as it plays a decisive role in value judgment and has significant effects on perceived value. It is worthwhile to notice that this study comprehensively explains effects of network on high-tech products by structuring comparability as a multi-dimensional concept, as well as direct network elements.

Design of a direct multivariable neuro-generalised minimum variance self-tuning controller (직접 다변수 뉴로 일반화 최소분산 자기동조 제어기의 설계)

  • 조원철;이인수
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.41 no.4
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    • pp.21-28
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    • 2004
  • This paper presents a direct multivariable self-tuning controller using neural network which adapts to the changing parameters of the higher order multivariable nonlinear system with nonminimum phase behavior, mutual interactions and time delays. The nonlinearities are assumed to be globally bounded, and a multivariable nonlinear system is divided linear part and nonlinear part. The neural network is used to estimate the controller parameters, and the control output is obtained through estimated controller parameter. In order to demonstrate the effectiveness of the proposed algorithm the computer simulation is done to adapt the multivariable nonlinear nonminimm phase system with time delays and changed system parameter after a constant time. The proposed method compared with direct multivariable adaptive controller using neural network.

Direct Controller for Nonlinear System Using a Neural Network (신경망을 이용한 비선형 시스템의 직접 제어)

  • Bae, Ceol-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.12
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    • pp.6484-6487
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    • 2013
  • This paper reports the direct controller for nonlinear plants using a neural network. The controller was composed of an approximate controller and a neural network auxiliary controller. The approximate controller provides rough control and the neural network controller gives the complementary signal to further reduce the output tracking error. This method does not place too much restriction on the type of nonlinear plant to be controlled. In this method, a RBF neural network was trained and the system showed stable performance for the inputs it has been trained for. The simulation results showed that it was quite effective and could realize satisfactory control of the nonlinear system.

The Creational Patterns Application to the Game Design Using the DirectX (DirectX를 이용한 게임 설계에서의 생성 패턴 적용 기법)

  • Kim, Jong-Soo;Kim, Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.536-543
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    • 2005
  • 3D online game, with its striking realistic value, is leading the entire Korean game market which has various game genres. Technology sharing is very hard within the Korean game industry. That is because 1)there are few professionals, 2)most of the companies are small-scaled, and 3)there are security reasons. Therefore, it should be significant if we have software design techniques which make it possible to reuse the existing code when developing a network game so that we could save a lot of efforts. In this paper, the author analyzes the demand through the case in the client's design of the network game based on DirectX and proposes the effective software design methods for reusable code based on the creative patterns application in the GoF in the class design.

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Force control of the direct-drive robot using learning controller (학습제어기를 이용한 직접구동형 로봇의 힘제어)

  • Hwang, Yeong-Yeun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.21 no.11
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    • pp.1819-1826
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    • 1997
  • Direct-drive robots are suitable to the position and force control with high accuracy, but it is difficult to design a controller because of the system's nonlinearity and link-interactions. This paper is concerned with the study of the force control of direct-drive robots. The proposed algorithm consists of feedback controllers and a neural network. After the completion of learning, the output of feedback controller is nearly equal to zero, and the neural network controller plays an important role in the control system. Therefore, the optimum retuning of parameters of feedback controllers is unnecessary. In other words, the proposed algorithm does not require any knowledge of the controlled system in advance. The effectiveness of the proposed algorithm is demonstrated by the experiment on the force control of the parallelogram link-type direct-drive robot.

Design of Direct Adaptive Controller for Autonomous Underwater Vehicle Steering Control Using Wavelet Neural Network (웨이블릿 신경 회로망을 이용한 자율 수중 운동체 방향 제어기 설계)

  • Seo, Kyoung-Cheol;Park, Jin-Bae;Choi, Yoon-Ho
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.1832-1833
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    • 2006
  • This paper presents a design method of the wavelet neural network(WNN) controller based on a direct adaptive control scheme for the intelligent control of Autonomous Underwater Vehicle(AUV) steering systems. The neural network is constructed by the wavelet orthogonal decomposition to form a wavelet neural network that can overcome nonlinearities and uncertainty. In our control method, the control signals are directly obtained by minimizing the difference between the reference track and original signal of AUV model that is controlled through a wavelet neural network. The control process is a dynamic on-line process that uses the wavelet neural network trained by gradient-descent method. Through computer simulations, we demonstrate the effectiveness of the proposed control method.

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An Application of Evolutionary Game Theory to Platform Competition in Two Sided Market (양면시장형 컨버전스 산업생태계에서 플랫폼 경쟁에 관한 진화게임 모형)

  • Kim, Do-Hoon
    • Journal of the Korean Operations Research and Management Science Society
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    • v.35 no.4
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    • pp.55-79
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    • 2010
  • This study deals with a model for platform competition in a two-sided market. We suppose there are both direct and indirect network externalities between suppliers and users of each platform. Moreover, we suppose that both users and suppliers are distributed in their relative affinity for each platform type. That is, each user [supplier] has his/her own preferential position toward each platform, and users [suppliers] are horizontally differentiated over [0, 1]. And for analytical tractability, some parameters like direct and indirect network externalities are the same across the markets. Given the parameters and the pricing profile, users and suppliers conduct subscription game, where participants select the platform that gives them the highest payoffs. This game proceeds according to a replicator dynamics of the evolutionary game, which is simplified by properly defining gains from participant's strategy in the subscription game. We find that depending on the strength of these network effects, there might either be multiple stable equilibria, at which users and suppliers distribute across both platforms, or one unstable interior equilibrium corresponding to the market tipping in favor of either platform. In both cases, we also consider the pricing power of competing platform providers under the framework of the Stackelberg game. In particular, our study examines the possible effects of the type of competition between platform providers, which may constrain the equilibrium selection in the subscription game.