• Title/Summary/Keyword: direct and adaptive slicing

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Accuracy Enhancement in Direct & Adaptive Slicing of a Rotational Surface (회전곡면의 직접ㆍ적응 단면화에 있어서 정밀도 향상)

  • 박정환;신양호
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.1
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    • pp.185-191
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    • 2000
  • Direct & adaptive slicing of sculptured surfaces in RP improves, quality & accuracy of the final product, compared to the slicing with uniform layer thickness or the slicing of facets (ie, STL). Present D&A slicing procedures adaptively compute the next layer thickness based on the surface information of current sliced contour, which assumes constant normal curvature values. In some cases, however. such assumption leads to intolerable slicing result which cannot correctly consider the entire local feature shape. We propose improved adaptive slicing algorithms which can determine near-optimal layer thickness, including illustrated examples.

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An Adaptive Slicing Method Using both Contour Lines and Vertical Character Lines (등고선 간격과 수직 방향 특징선을 이용한 RP파트의 Adaptive 단면화 방법)

  • 최광일;이관행
    • Korean Journal of Computational Design and Engineering
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    • v.3 no.1
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    • pp.15-21
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    • 1998
  • Several adaptive and direct slicing methods have been developed to make the slice data for RP parts with better accuracy and speed. This research deals with a new adaptive slicing algorithm that shows drastic improvement in computing time for calculating the slices of a part. First, it uses less number of sampling points fur each slice in determining the thickness of the next slice. Secondly, the idea of contour map is utilized to determine the optimal sampling point on each slice. Thirdly, the calculation efficiency is further improved by introducing vertical character lines of the given part. The results in terms of accuracy and speed are compared with the existing methods.

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Adaptive Slicing with Curvature Considerations

  • Banerjee, Ashis Gopal;Kumar, Aloke;Tejavath, Shankar;Choudhury, Asimava Roy
    • International Journal of CAD/CAM
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    • v.3 no.1_2
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    • pp.31-40
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    • 2003
  • In this paper, first order slice height calculation in Laminated Object Manufacturing (LOM) of free form surfaces is done with two different considerations: that a) the cutter trajectory is oriented in the direction of local absolute maximum more in number when compared to the case where the cutter trajectory is contained in the normal vertical section (NVS). However, it would help in achieving higher form accuracy of the final part because it would be a form of worst-case check. For the second proposed strategy, least number of slices results, thereby reducing overall build time drastically.

Direct Slicing with Optimum Number of Contour Points

  • Gupta Tanay;Chandila Parveen Kumar;Tripathi Vyomkesh;Choudhury Asimava Roy
    • International Journal of CAD/CAM
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    • v.4 no.1
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    • pp.33-45
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    • 2004
  • In this work, a rational procedure has been formulated for the selection of points approximating slice contours cut in LOM (Laminated Object manufacturing) with first order approximation. It is suggested that the number of points representing a slice contour can be 'minimised' or 'optmised' by equating the horizontal chordal deviation (HCD) to the user-defined surface form tolerance. It has been shown that such optimization leads to substantial reduction in slice height calculations and NC codes file size for cutting out the slices. Due to optimization, the number of contour points varies from layer to layer, so that points on successive layer contours have to be matched by four sided ruled surface patches and triangular patches. The technological problems associated with the cutting out of triangular patches have been addressed. A robust algorithm has been developed for the determination of slice height for optimum and arbitrary numbers of contour points with different strategies for error calculations. It has been shown that optimisation may even lead to detection and appropriate representation of elusive surface features. An index of optimisation has been defined and calculations of the same have been tabulated.

RP model decomposition algorithm for making 3D layer (3D layer 생성을 위한 RP 모델 분할 알고리즘)

  • 이재호;박준영
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2000.04a
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    • pp.724-727
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    • 2000
  • Rapid Prototyping(RP)이란 3차원 솔리드 모델을 단면화한 뒤 하나씩 적층하는 가공방식을 총칭한다. 이때 단면화하는 방법에 따라서 uniform, adaptive slicing으로 나뉘며, 입력 모델에 따라서 direct slicing과 STL을 이용한 방식으로 나뉜다. 적층 방법에 따라서는 연속된 2D 윤곽을 기반으로 적층하는 vertical layer 방식과 인접한 두 개의 2D 윤곽들을 연결하며 만들어진 3D layer를 기반으로 가공하는 sloping layer방식으로 나뉠 수 있다. 현재 상용 RP 시스템들에서는 거의 모든 경우 vertical layer 방식이 채택되어 사용되고 있다. RP와 절삭 공정, 예를 들면 CNC 밀링의 장점을 효율적으로 결합하기 위해서는 임의의 복잡한 형상을 갖는 솔리드 모델을 정밀도에 제한이 없이 제조할 수 있어야 한다. 그러나 절삭 공정은 특별한 전문적 지식들을 필요로 한다 또한 상용 RP에서 사용하는 순차적인 적층 작업으로는 가공할 수 없는 형상들이 많다. 대표적인 것으로 지지대를 필요로 하는 형상들이 있다. 이러한 형상들을 지원하기 위해서는 복잡한 3D 형상을 절삭 가능한 형식으로 분할하는 것과 적층 가능한 순서대로 공정 계획하는 것이 필요하게 된다. 본 연구에서는 SDM에서 제시된 3D 분할 방법이 솔리드 모델을 기반으로 전개되어 STL file과 같은 삼각다면체 형식으로 근사화된 모델에 적용하기 어렵다는데 착안하여 STL file에서 읽어들인 삼각 다면체 모델을 가공 가능한 3D 형상으로 분할하는 알고리즘을 제시하고자 한다.

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Automatic Generation of the Input Data for Rapid Prototyping from Unorganized Point Cloud Data (임의의 점 군 데이터로부터 쾌속조형을 위한 입력데이터의 자동생성)

  • Yoo, Dong-Jin
    • Journal of the Korean Society for Precision Engineering
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    • v.24 no.11
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    • pp.144-153
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    • 2007
  • In order to generate the input data for rapid prototyping, a new approach which is based on the implicit surface interpolation method is presented. In the method a surface is reconstructed by creating smooth implicit surface from unorganized cloud of points through which the surface should pass. In the method an implicit surface is defined by the adaptive local shape functions including quadratic polynomial function, cubic polynomial function and RBF(Radial Basis Function). By the reconstruction of a surface, various types of error in raw STL file including degenerated triangles, undesirable holes with complex shapes and overlaps between triangles can be eliminated automatically. In order to get the slicing data for rapid prototyping an efficient intersection algorithm between implicit surface and plane is developed. For the direct usage for rapid prototyping, a robust transformation algorithm for the generation of complete STL data of solid type is also suggested.