• Title/Summary/Keyword: digital simulation

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A Study on Power System Decomposition Technique for Digital Simulation of Large Power System (대규모 계통의 디지털 시뮬레이션을 위한 계통분할 기법이 관한 연구)

  • Lee, Chul-Kyun;Lee, Jin;Kim, Tae-Kyun
    • Proceedings of the KIEE Conference
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    • 2002.11b
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    • pp.171-173
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    • 2002
  • This paper presents a power system decomposition technique for digital simulation of large power system. To decompose power system, distributed transmission line model is used. But this model can be used only for long transmission lines. In this paper, capacitor compensation method is proposed to use distributed transmission line model for short transmission line. And case study shows proposed method can be used for effective power system decompositon in digital simulation of large power system.

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Simulation of Digital Divide in Internet New Economy (인터넷 신경제의 디지털디바이드 시뮬레이션)

  • 박성주
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.05a
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    • pp.54-54
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    • 2001
  • 인터넷으로 비롯된 신경제의 큰 특징중의 하나는 계층간의 격차 (Digital Divide)이다. 이러한 계층간의 격차는 인터넷의 특성인 Winner-takes-all 현상에 의해 일어나며 이는 확률적으로 Nonlinear Polya Game을 따르는 것으로 알려져 있다. 본 논문에서는 다양한 가정하에서 Nonlinear Polya Game의 행태를 분석해 보고 Digital Divide를 최소화시키거나 제거할 수 있는 방안을 모색해 보고자 한다. 또한 이러한 분석의 경제적이고 정책적인 의미를 제시해 보고자 한다.

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A Study on the Aesthetic Ontology of Digital Hybrid Image (디지털 하이브리드 이미지 존재론에 관한 연구)

  • Jeong, Heon
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.117-124
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    • 2019
  • This paper investigates how digital technology innovates the aesthetic ontology of film images. The modern civilization of computer and internet bring about the new ontology of film images. Digital hybrid image expands the contradictory combination of physical reality and filmic fantasy. It is inevitable to recount Walter Benjamin' s concept of mechanical reproduction in the age of digital cinema. The modern condition of image arts changes the concept of mechanical reproduction to the logic of digital configuration. In addition, computer simulation innovates the film aesthetics of montage to the aesthetics of digital collage. The technological and aesthetical development of computer simulation and internet network leads to the new ontology of digital hybrid images. This study suggests a new theoretic point that the aesthetic ontology of digital hybrid images leads to the expansion of filmic fantasy and expression.

Work Posture Analysis Using Digital Ergonomic Simulation (디지털 인간공학 시뮬레이션 기법을 이용한 작업자세 분석)

  • Kim, Nam-Du;Yim, Hyun-June;Park, Hee-Sok;Cha, Tae-In
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.2
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    • pp.81-88
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    • 2007
  • The objective of this study was to investigate the validity of the digital ergonomic simulation (DES) method as a prospective alternative to the ergonomic analyses conducted by experts. The DES method utilizes commercial digital manufacturing software, and can compute the RULA scores continuously throughout the simulated work cycle. It was shown in a case study that the accuracy and objectivity of the DES method are superior to those obtained by experts. Also, it was demonstrated that the DES method has a distinct capability to simulate and validate a proposed work plan. Major limitations of the current DES method lie in the extensive time and efforts required for accurate digital simulation, which may be overcome through an automatic module for RULA data acquisition and a motion capture system.

NUMERICAL SIMULATIONS OF FULLY NONLINEAR WAVE MOTIONS IN A DIGITAL WAVE TANK (디지털 파랑 수조 내에서의 비선형 파랑 운동의 수치시뮬레이션)

  • Park, J.C.;Kim, K.S.
    • Journal of computational fluids engineering
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    • v.11 no.4 s.35
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    • pp.90-100
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    • 2006
  • A digital wave tank (DWT) simulation technique has been developed by authors to investigate the interactions of fully nonlinear waves with 3D marine structures. A finite-difference/volume method and a modified marker-and-cell (MAC) algorithm have been used, which are based on the Navier-Stokes (NS) and continuity equations. The fully nonlinear kinematic free-surface condition is implemented by the marker-density function (MDF) technique or the Level-Set (LS) technique developed for one or two fluid layers. In this paper, some applications for various engineering problems with free-surface are introduced and discussed. It includes numerical simulation of marine environments by simulation equipments, fully nonlinear wave motions around offshore structures, nonlinear ship waves, ship motions in waves and marine flow simulation with free-surface. From the presented simulations, it seems that the developed DWT simulation technique can handle various engineering problems with free-surface and reliably predict hydrodynamic features due to the fully-nonlinear wave motions interacting with such marine structures.

A Study of Musculoskeletal Disorders Reduction Scheme in Shipbuilding Process Using 3D Human Simulation (3차원 휴먼 시뮬레이션을 이용한 선박생산공정의 근골격계질환 감소방안 연구)

  • Min, Kyong-Cheol;Kim, Dong-Joon
    • Journal of Ocean Engineering and Technology
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    • v.22 no.5
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    • pp.119-125
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    • 2008
  • Musculoskeletal disorders(MSDs) are one of the major issues in shipbuilding industry. Main risk factors of MSDs include manual handling of heavy weight, awkward posture, repetitive tasks, prolonged static muscle contraction, and so on. in this study, Using the three-dimensional digital human modeling and simulation method we made up a worker and work posture on a virtual environment. To verify this simulation we compared both traditional ergonomic analysis on a real worker and digital program analysis on a digital human. And this paper shows that it is possible to reduce the rate of MSDs in the shipbuilding industry because it means we can change poor posture mid surroundings into better ones.

Numerical Simulation of a Near shore Tsunami Using a Digital Wave Tank Simulation Technique (디지털 수치수조 기법에 의한 연안 Tsunami의 수치 시뮬레이션)

  • 박종천;전호환
    • Journal of Ocean Engineering and Technology
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    • v.17 no.6
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    • pp.7-15
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    • 2003
  • A Digital Wave Tank simulation technique, based on a finite-difference method and a modified marker-and-cell (MAC) algorithm, is applied in order to investigate the characteristics of nonlinear Tsunami propagations and their interactions with a 2D sloping beach, Ohkushiri Island, and to predict maximum wove run-up around the island. The Navier-Stokes (NS) and continuity equation are governed in the computational domain, and the boundary values are updated at each time step, by a finite-difference time-marching scheme in the frame of the rectangular coordinate system. The fully nonlinear, kinematic, free-surface condition is satisfied by the modified marker-density function technique. The near shore Tsunami is assumed to be a solitary wave, and is generated from the numerical wave-maker in the developed Digital Wave Tank. The simulation results are compared with the experiments and other numerical methods, based on the shallow-water wave theory.

Numerical Simulation of Nearshore Tsunami Using a Digital Wave Tank Simulation Technique (디지털 수치수조 기법에 의한 연안 Tsunami의 수치 시뮬레이션)

  • Park, Jong-Chun;Chun, Ho-Hwan
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2003.05a
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    • pp.231-239
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    • 2003
  • A Digital Wave Tank simulation technique based on a finite-difference method and a modified marker-and-cell (MAC) algorithm is applied to investigate the characteristics of nonlinear Tsunami propagations and their interactions with a 2D sloping beach and Ohkushiri island, and to predict maximum wave run-up around the island. The Navier-Stokes (NS) and continuity equation are governed in the computational domain and the boundary values updated at each time step by a finite-difference time-marching scheme in the frame of rectangular coordinate system. The fully nonlinear kinematic free-surface condition is satisfied by the modified marker-density function technique. The Nearshore Tsunami is assumed to be a solitary wave and generated from the numerical wavemaker in the developed Digital Wave Tank. The simulation results are compared with the experiments and other numerical methods based on the shallow-water wave theory.

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DEVS-based Digital Twin Simulation Environment Modeling for Alternative Route Selection in Emergency Situations of Unnamed Aerial Vehicles (무인비행체의 유사시 대안 경로 선택을 위한 DEVS 기반 디지털 트윈 시뮬레이션 환경 모델링)

  • Kwon, Bo Seung;Jung, Sang Won;Noh, Young Dan;Lee, Jong Sik;Han, Young Shin
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1007-1021
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    • 2022
  • Autonomous driving of unmanned aerial vehicles may have to pay expensive cost to create and switch new routes if unexpected obstacles exist or local map updates occured by the control system due to incorrect route information. Integrating digital twins into the path-following process requires more computing resources to quickly switch the wrong path to an alternative path, but it can quickly update the path during flight. In this study, we design a DEVS-based simulation environment which can modify optimized paths through short-term simulation of multi-virtual UAVs for applying digital twin concepts to path follow. Through simulation, we confirmed the possibility of increasing the mission stability of UAV.

The Design of Manufacturing Simulation Modeling Based on Digital Twin Concept (Digital Twin 개념을 적용한 제조환경 시뮬레이션 모형 설계)

  • Hwang, Sung-Bum;Jeong, Suk-Jae;Yoon, Sung-Wook
    • Journal of the Korea Society for Simulation
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    • v.29 no.2
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    • pp.11-20
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    • 2020
  • As the manufacturing environment becomes more complex, traditional simulation models alone are having a lot of difficulties in reflecting real-time manufacturing situations. Although the Digital Twin concept is actively discussed as an alternative to overcome theses issues, many studies are being carried out only in the product design phase. This research presents a Digital Twin-based manufacturing environment framework for applying the Digital Twin concept to the manufacturing process. Twin model that is operated in virtual space, physical system and databases describing the actual manufacturing environment, are proposed as detailed components that make up the framework. To check the applicability of proposed framework, a simple Digital Twin-based manufacturing system was simulated in a conveyor system using Arena software and Excel VBA. Experiment results have shown that the twin model is transmitted real time data from the physical system via DB and were operating in the same time unit. The Excel VBA fitted parameters defined by cycle time based on historical data that real-time and training data are being accumulated together. This study proposes operating method of digital twin model through the simple experiment examples. The results lead to the applicability of Digital twin model.