• Title/Summary/Keyword: digital lighting design

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A Research on the Preference to Luminous Colors by Trichromatic LED Module (3원색 LED 광원 모듈을 이용한 광색 선호도 조사)

  • Chung, Kang-Wha
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.18 no.3
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    • pp.55-58
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    • 2004
  • Recently the examples of a lighting design with LED source have increased rapidly, but there are few researches that are related to selecting luminous colors by LED. The research is that respondents operated color blender and got preference colors according to what they made, the colors were measured by chroma meter and marking CIE 1931 chromaticity diagram. Through the results of the research has made group preference for luminous colors. From now on, not only does it seem capable of using a designing a building-lighting to which LED but it will be actively applied to controlling with a digital technology for lighting design.

A Study on Convergence Fashion Design Applied Wearable Technology -Focused on the Expression of the Light and Transformation- (웨어러블 테크놀로지를 적용한 융합 패션디자인 개발 연구 -빛과 형태변화 표현을 중심으로-)

  • Lee, Hyunseung;Lee, Jaejung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.41 no.4
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    • pp.709-721
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    • 2017
  • This study researches the application methods of Wearable Technology (WT) realizing the convergence of Design and Electronics that could broaden the fashion expression boundaries to correspond to current convergence trends. For this, students in the Department of Fashion design and the Department of Electronics conducted an oriented convergence-design-workshop. The initial step of the workshop, included a lecture on WT including existing cases and brainstorming. As a result, two types of concepts; 'Light' using the lighting technology and 'Complex' using transforming and lighting technologies together were generated. Designers created garments that did not externally expose digital devices and engineers then configured basic systems with the minimum size of the devices applying. At the development stage, designers constructed internal structures of garments which do not influence the comfort situation and activities of those wearing the garments. Engineers then adjusted and finished the fashion prototypes' whole WT systems drawing on designers' guidelines. As the result of this study's workshop, the fashion prototypes were extracted by collaboration according to WT concepts; therefore, there could be the promising potential to broaden fashion expression boundaries through the application of WT.

The Visual Counterpoint immanent in Production of Animated Characters' Changing Role -With Focus on the Lighting Design of 3D Animation Toystory3 Digital Colorscript - (애니메이션 캐릭터의 역할변화 연출에 내재된 시각적 대위법 - 3D 애니메이션 <토이스토리 3> 디지털 칼라스크립트의 조명디자인을 중심으로 -)

  • Park, Hyoung-Dong
    • Cartoon and Animation Studies
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    • s.35
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    • pp.155-180
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    • 2014
  • The roles of the characters of 3D animation Toystory3, which was released in 2010 and achieved worldwide success, can be classified into typical, simple and easy-to-understand roles such as hero, villain, princess, and assistant. However, the process, in which each character's role is finally recognized by the audience, is embodied in a very colorful and exquisite manner and makes the curiosity of the audience continue effectively. The stream of the diverse role changes of the characters of Toystory3 is represented through "visual rhythm of the lighting design" and such rhythm can be confirmed most clearly in the digital colorscript stage. This researcher analyzed the characters' role changes in the work based on Propp's folktale character analysis theory, and extracted the core scenes that lead to inference, doubt, performance, reinforcement by character in order to grasp how the audience gasps major characters' role changes. The visual differences of the lighting design, which the four core scenes of each character show, were represented in graph and analyzed, and the results showed that the changes that one character has constituted rhythmical, visual contrast gradually and the rhythms of each independent character achieve visual contrast and harmony each other like the voice part of polyphony. This researcher calls this "the visual counterpoint of character's changing" and derives the conclusion that a dual visual counterpoint is hidden in the character production of the full-length animation Toystory3. Along with this, this researcher proposes the production of full-length animation that actively utilizes constructive aesthetics.

The Development of LED Lighting Controller based on the PAN (PAN 기반의 LED 조명 제어 장치 개발)

  • Ohm, Woo-Yong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.1
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    • pp.145-152
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    • 2016
  • The usage of LED(Light Emitting Diode) has been rapidly increased and energy efficient management of LED light system is regarded as an important technology to enhance the energy efficiency. In this paper, we design and implementation of LED lighting controller which can control the LED lighting by using the wire and wireless communication technology based on the LAN(Local Area Network) and PAN(Personal Area Network). The implemented system can reduce the cost of LED lighting installing and avoids complicated wiring problem. And it is possible to minimize power consumption through automatic or manual LED control that they wished. In experimental results, the implemented LED lighting controller was satisfactory for all of the desired functions.

Augmented Reality Based Tangible Interface For Digital Lighting of CAID System (CAID 시스템의 디지털 라이팅을 위한 증강 현실 기반의 실체적 인터페이스에 관한 연구)

  • Hwang, Jung-Ah;Nam, Tek-Jin
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.119-128
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    • 2007
  • With the development of digital technologies, CAID became an essential part in the industrial design process. Creating photo-realistic images from a virtual scene with 3D models is one of the specialized task for CAID users. This task requires a complex interface of setting the positions and the parameters of camera and lights for optimal rendering results. However, the user interface of existing CAID tools are not simple for designers because the task is mostly accomplished in a parameter setting dialogue window. This research address this interface issues, in particular the issues related to lighting, by developing and evaluating TLS(Tangible Lighting Studio) that uses Augmented Reality and Tangible User Interface. The interface of positioning objects and setting parameters become tangible and distributed in the workspace to support more intuitive rendering task. TLS consists of markers, and physical controller, and a see-through HMD(Head Mounted Display). The user can directly control the lighting parameters in the AR workspace. In the evaluation experiment, TLS provide higher effectiveness, efficiency and user satisfaction compared to existing GUI(Graphic User Interface) method. It is expected that the application of TLS can be expanded to photography education and architecture simulation.

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The Prediction of Interior Luminous Effect Through a Comparison of Shading Algorithms (음영처리기법의 비교를 통한 실내공간 조명효과의 예측)

  • Hong, Sung-De;Park, Hyoun-Jang
    • Journal of The Korean Digital Architecture Interior Association
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    • v.5 no.1
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    • pp.9-16
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    • 2005
  • In Interior design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. To apply rendering technologies on prediction of illuminating effect, it is important to understand and analyse the basic properties of the illumination models that are local illumination model and global illumination model. The illumination models in computer graphics express the factors which determine the surface color, texture and light distribution through the reflection. The purpose of this study is to propose the best way of shading algorithm in interior space provided by the computer, based on the experimental analysis that 5 shading methods are applied to the interior space. The results of this study were as followed. 1) Local illumination models that are Lambert shading, Ground shading and Phong shading are not suitable to the prediction of interior illumination effect. 2) Ray tracing that is global illumination model could be adopted to interior illumination effects. Ray tracing is a very versatile algorithm because of the large range of lighting effects it can model. 3) Neither radiality nor ray tracing offers a complete solution for simulating all interior illumination effects. 4) Radiosity excels at rendering diffuse-to-diffuse inter-reflections and ray tracing excels at rendering specular reflections. By merging both shading techniques, that offers the best of both. Using computer technologies to simulate lighting in preliminary design stage which will provide information for designers and occupants to determine the effect of using artificial light sources at each stage of their design process. Further study in illumination analysis, prediction of illumination effect, and lighting calculation is required as computer media expands.

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A Work Analysis of MVRDV based on Architectural Thinking System and the Datascape(1992-2006) (MVRDV의 건축적 사유방식과 데이터스케이프를 기반으로 한 작품 특성 분석(1992-2006))

  • Park, Hyun-Ok
    • Journal of The Korean Digital Architecture Interior Association
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    • v.7 no.2
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    • pp.9-17
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    • 2007
  • After 20th century, The using of data tend to important in a sphere of architecture. The recent European including MVRDV, Rem Koolhaas, Van Verkel and Zaha Hadid tend to the their own design strategy based on the objective data. This architectural design method leads to make new paradigm of contemporary architecture. For the purpose of the understanding a part of new architecture paradigm(datascping), I will analyze the relation of Thing system and Formation system in 36 works of MVRDV from 1992 to 2006. As a results are as follows. The purpose The results of this research are as follows: First, The physical and social elements(Thinking system) are density of site, networking, lighting & vista, micro-climate, energy, noise & vibration, life style, city, communication and variety. Second, The Formation system is layering & stacking, open & close, folding & extending and eco-friendly design. Finally, the major matrix of MVRDV's works is pragmatic and systematic approach to the lighting, climate and variety of community.

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A Study on the Development of Sports Jackets Using LED LIGHTING (LED LIGHTING을 활용한 스포츠 재킷 개발에 관한 연구)

  • Park, Jinhee;Kim, Jooyong
    • Journal of Fashion Business
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    • v.23 no.1
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    • pp.103-115
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    • 2019
  • In this study, we provided examples of light emitting diodes (LEDS) in everyday sportswear and confirmed their usefulness to provide functionality, aesthetics, and entertainment. One type of sports jacket and one set of sportswear were designed and manufactured using LEDs and made available to the general public for use in daily life to provide functionality, aesthetics, and entertainment. To generate digital images, a textural design of a circuit image was developed and applied, and the LEDs were placed on the developed textile in an attempt to merge the LEDs with the design. The product was equipped with a tilt sensor and produced a randomly lighted jacket with LEDs that adjusted according to movement. The LEDs turned on in the desired location by lifting the arm during night sports activities. The tricolor of NEO PIXEL LEDs lit randomly and its rhythmical design could be maximized when moving or exercising outdoors, and also for entertainment. The role of creating interest for lively and unexpected pleasures and the aesthetic beauty of LED lights were also obtained. There was no inconvenience or restriction of movement by LEDs or internal structures using the hot-melting technique, and the removable attachment of the device made it easier to wash.

System Development for Automatic Tool Wear Measurement (자종공무마모계측시스템개발)

  • Kim, Y.I.
    • Journal of the Korean Society for Precision Engineering
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    • v.11 no.6
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    • pp.185-199
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    • 1994
  • This study has been performed to present a new automatic tool wear measurement by digital image processing. The purpose of this paper is to develop an automatic tool wear measuring system based on the image processing which can be applied to the quasi-real time measurement of the characteristics of insert tip in turning. Tool wear monitoring is one of the key-problems, for the development of control systems of modern unmanned factory which are not completely solved now. In oredr words at present complete qualitative and quantitative information on tool wear morphology is required, at least on the following aspects : flank wear, its dimensions and distribution on the maximum and mean values on VB pqrqmeter in the various zones of the wearland. crater wear, its main dimensions and values of KT parameters. This research has been performed to this technique made possible by designing a proper lighting system to the worn tool with following features : The flank wear is measured by observing the active cutting part from a proper direction and by lighting the wearland by a diffuser optic system. The crater wear is visualized by lighting the tool by a He-Ne gas laser system developed in this study. By means of this system it is research to evaluate classical parameters of tool wear and to have complete information about tool wear morphology.

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Design of LED Driving Circuit using Voltage Controlled Ring Oscillator and Lighting Controller (전압제어 링 발진기를 이용한 LED구동회로 및 조명제어기설계)

  • Kwon, Ki-Soo;Suh, Young-Suk
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.24 no.4
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    • pp.1-9
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    • 2010
  • An LED driving and control circuit has been developed. The LED driver has a new PWM circuit for current control of LED columns with dimming, current and thermal control, and communication functions. The PWM circuit is composed of two ring oscillator and one counter which can be constructed using basic digital logic components. In addition, it has the functions of remote control mode such as ON, OFF, emergency and power saving modes by the serial communication. The PWM generator and control circuit have been designed and fabricated 0.35[${\mu}m$] Magnachip/Hynix digital IC fabrication process. The LED driving and control board using the developed chip is fabricated and tested successfully.