• Title/Summary/Keyword: digital image watermarking

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Reversible Data Hiding Using a Piecewise Autoregressive Predictor Based on Two-stage Embedding

  • Lee, Byeong Yong;Hwang, Hee Joon;Kim, Hyoung Joong
    • Journal of Electrical Engineering and Technology
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    • v.11 no.4
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    • pp.974-986
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    • 2016
  • Reversible image watermarking, a type of digital data hiding, is capable of recovering the original image and extracting the hidden message with precision. A number of reversible algorithms have been proposed to achieve a high embedding capacity and a low distortion. While numerous algorithms for the achievement of a favorable performance regarding a small embedding capacity exist, the main goal of this paper is the achievement of a more favorable performance regarding a larger embedding capacity and a lower distortion. This paper therefore proposes a reversible data hiding algorithm for which a novel piecewise 2D auto-regression (P2AR) predictor that is based on a rhombus-embedding scheme is used. In addition, a minimum description length (MDL) approach is applied to remove the outlier pixels from a training set so that the effect of a multiple linear regression can be maximized. The experiment results demonstrate that the performance of the proposed method is superior to those of previous methods.

Secret Sharing Scheme using Gray Code based on Steganography (스테가노그라피 기반에서 그레이코드를 사용한 비밀공유 기법)

  • Kim, Cheon-Shik;Yoon, Eun-Jun;Hong, You-Sik;Kim, Hyoung-Joong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.1
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    • pp.96-102
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    • 2009
  • Due to the rapid growth of the Internet, it is possible to distribute the digital content efficiently. However, the need for image data protection and secret communication technique is also on the rise because of an infringement of the copyright by malicious attackers. Shamir and Lin-Tsai proposed simple secret image encryption algorithms based on the principle of secret sharing, respectively. However, their secret sharing schemes have a serious problem which can be declined the image quality and it is possible for third party to know embed information. In this paper, we propose a new secret sharing scheme using gray code that can be increased the image quality and security. As a result of our experiment, the proposed scheme is not only shown of good image quality and but also provide enhanced security compare with Shamir and Lin-Tasi's schemes.

A Digital Image Watermarking Method using Non-linear Property (비선형 특성을 이용한 디지털 영상 워터마킹 방법)

  • Koh, Sung-Shik;Chung, Yong-Duk;Kim, Chung-Hwa
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.39 no.3
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    • pp.28-34
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    • 2002
  • This paper describes embedding non-linearly watermark data in the components of pixel intensities in the spatial domain of an image. The principle of the proposed method is that when an image is segmented regularly to the blocks, the pixels of the block have the non-linear properties without any similarity. That is, for the block with strong non-linear property human can't feel the visual different to the modified pixel values, on the other hand for the block with weak non-linear property human can feel the visual different to the a little modified pixel values. Thus we could embed the watermark data according to the non-linear property of the blocks. As the result of the simulation, against some general image processing attacks our algorithm could keep robust and be responsible for the copyright certainly. 

High Performance Lossless Data Embedding Using a Moving Window (움직이는 창을 이용한 고성능 무손실 데이터 삽입 방법)

  • Kang, Ji-Hong;Jin, Honglin;Choe, Yoon-Sik
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.801-810
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    • 2011
  • This paper proposes a new lossless data embedding algorithm on spatial domain of digital images. A single key parameter is required to embed and extract data in the algorithm instead of embedding any additional information such as the location map. A $3{\times}3$ window slides over the cover image by one pixel unit, and one bit can be embedded at each position of the window. So, the ideal embedding capacity equals to the number of pixels in an image. For further increase of embedding capacity, new weight parameters for the estimation of embedding target pixels have been used. As a result, significant increase in embedding capacity and better quality of the message-embedded image in high capacity embedding have been achieved. This algorithm is verified with simulations.

A Data Hiding Scheme for Binary Image Authentication with Small Image Distortion (이미지 왜곡을 줄인 이진 이미지 인증을 위한 정보 은닉 기법)

  • Lee, Youn-Ho;Kim, Byoung-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.2
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    • pp.73-86
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    • 2009
  • This paper proposes a new data hiding scheme for binary image authentication with minimizing the distortion of host image. Based on the Hamming-Code-Based data embedding algorithm, the proposed scheme makes it possible to embed authentication information into host image with only flipping small number of pixels. To minimize visual distortion, the proposed scheme only modifies the values of the flippable pixels that are selected based on Yang et al's flippablity criteria. In addition to this, by randomly shuffling the bit-order of the authentication information to be embedded, only the designated receiver, who has the secret key that was used for data embedding, can extract the embedded data. To show the superiority of the proposed scheme, the two measurement metrics, the miss detection rate and the number of flipped pixels by data embedding, are used for the comparison analysis between the proposed scheme and the previous schemes. As a result of analysis, it has been shown that the proposed scheme flips smaller number of pixels than the previous schemes to embed the authentication information of the same bit-length. Moreover, it has been shown that the proposed scheme causes smaller visual distortion and more resilient against recent steg-analysis attacks than the previous schemes by the experimental results.

SIFT Feature Based Digital Watermarking Method for VR Image (VR영상을 위한 SIFT 특징점 기반 디지털 워터마킹 방법)

  • Moon, Won-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1152-1162
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    • 2019
  • With the rapid development of the VR industry, many VR contents are produced and circulated, and the need for copyright protection is increasing. In this paper, we propose a method of embedding and extracting watermarks in consideration of VR production process. In embedding, SIFT is performed by selecting the region where distortion is minimized in VR production, and transformed into frequency domain using DWT and embedded into the QIM method. In extracting process, in order to correct the distortion in the projection process, the top and bottom regions are changed to different projection methods and some middle regions are rotated using 3DoF to extract the watermark. After this processing, extracted watermark has higher accuracy than the conventional watermark method, and the validity of the proposed watermark is shown by showing that the accuracy is maintained even in various attacks.

An Embedding /Extracting Method of Audio Watermark Information for High Quality Stereo Music (고품질 스테레오 음악을 위한 오디오 워터마크 정보 삽입/추출 기술)

  • Bae, Kyungyul
    • Journal of Intelligence and Information Systems
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    • v.24 no.2
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    • pp.21-35
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    • 2018
  • Since the introduction of MP3 players, CD recordings have gradually been vanishing, and the music consuming environment of music users is shifting to mobile devices. The introduction of smart devices has increased the utilization of music through music playback, mass storage, and search functions that are integrated into smartphones and tablets. At the time of initial MP3 player supply, the bitrate of the compressed music contents generally was 128 Kbps. However, as increasing of the demand for high quality music, sound quality of 384 Kbps appeared. Recently, music content of FLAC (Free License Audio Codec) format using lossless compression method is becoming popular. The download service of many music sites in Korea has classified by unlimited download with technical protection and limited download without technical protection. Digital Rights Management (DRM) technology is used as a technical protection measure for unlimited download, but it can only be used with authenticated devices that have DRM installed. Even if music purchased by the user, it cannot be used by other devices. On the contrary, in the case of music that is limited in quantity but not technically protected, there is no way to enforce anyone who distributes it, and in the case of high quality music such as FLAC, the loss is greater. In this paper, the author proposes an audio watermarking technology for copyright protection of high quality stereo music. Two kinds of information, "Copyright" and "Copy_free", are generated by using the turbo code. The two watermarks are composed of 9 bytes (72 bits). If turbo code is applied for error correction, the amount of information to be inserted as 222 bits increases. The 222-bit watermark was expanded to 1024 bits to be robust against additional errors and finally used as a watermark to insert into stereo music. Turbo code is a way to recover raw data if the damaged amount is less than 15% even if part of the code is damaged due to attack of watermarked content. It can be extended to 1024 bits or it can find 222 bits from some damaged contents by increasing the probability, the watermark itself has made it more resistant to attack. The proposed algorithm uses quantization in DCT so that watermark can be detected efficiently and SNR can be improved when stereo music is converted into mono. As a result, on average SNR exceeded 40dB, resulting in sound quality improvements of over 10dB over traditional quantization methods. This is a very significant result because it means relatively 10 times improvement in sound quality. In addition, the sample length required for extracting the watermark can be extracted sufficiently if the length is shorter than 1 second, and the watermark can be completely extracted from music samples of less than one second in all of the MP3 compression having a bit rate of 128 Kbps. The conventional quantization method can extract the watermark with a length of only 1/10 compared to the case where the sampling of the 10-second length largely fails to extract the watermark. In this study, since the length of the watermark embedded into music is 72 bits, it provides sufficient capacity to embed necessary information for music. It is enough bits to identify the music distributed all over the world. 272 can identify $4*10^{21}$, so it can be used as an identifier and it can be used for copyright protection of high quality music service. The proposed algorithm can be used not only for high quality audio but also for development of watermarking algorithm in multimedia such as UHD (Ultra High Definition) TV and high-resolution image. In addition, with the development of digital devices, users are demanding high quality music in the music industry, and artificial intelligence assistant is coming along with high quality music and streaming service. The results of this study can be used to protect the rights of copyright holders in these industries.