• Title/Summary/Keyword: digital human

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Development Of Fashion Cultural Products using Traditional Korean Culture to Enhance Global Competition - Study on Face/Human Images for Digital Textile Printing -

  • Kim, Min-Ja;Lim, Ji-Ah;Yi, Jae-Yoon;Choi, Kyung-Hee
    • International Journal of Costume and Fashion
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    • v.6 no.2
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    • pp.11-27
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    • 2006
  • The purpose of this study is to develop highly valued fashion cultural items using Korean face and human images to enhance global competition. The methods of this study include: historical study on the face/human images which appear on the dress; design by stage according to Lamb & Kallal's apparel design process; development of products using digital textile printing technology; and case study by objective evaluation through Grant's alpha-beta model. The procedure and the results of this study are as follows: First, in the problem identification stage, the need to develop fashion cultural products of Korean face/human images which are symbolic, aesthetic, and functional was recognized in order to enhance global competition. Second, in the preliminary idea stage, the fashion cultural products and the components that meet the above 3 standards for design were determined and first design was drawn up. The source of the design was extrapolated from face/human images, which appeared on the murals of the ancient Korea, the portraits and custom paintings from the Chosun Dynasty. From these images, a total of 7 design series of T-shirts with an "ULGUL" logo, scarves, and artwalls were developed using "obangsaek" which are five Korean traditional colors including red, blue, black. white, and yellow on cottons and silks. Third, in the design refinement stage, based on the preference survey, more varying design methods were used to develop 25 new designs. Fourth, in prototype development stage, based on the preference survey conducted on fashion professionals and general public from the previous stage, which showed preference for T-shirts and scarves, 3 designs on T-shirts and 2 designs on scarves were printed and produced using the DTP (Digital Textile Printing). Fifth, in the evaluation stage, Grant's alpha-beta model was used to perform comparative evaluation on the symbolic, aesthetic, and functional criteria of the new designs over the existing ones. The new designs received excellent results in all three criteria and a special recognition was given to symbolism of the new designs.

A Study on Characteristics of Well-being Fashion Design in Digital Environment (디지털 환경의 웰빙 패션 디자인에 관한 연구)

  • Kim, Ji-Eon
    • The Research Journal of the Costume Culture
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    • v.15 no.5
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    • pp.796-809
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    • 2007
  • The viewpoint of growth pursuit is changed to that of life quality's and happiness' pursuit by modern people. Modern people in digital environment, tired of fast-changing and oppressive daily life, prefer well-being trend providing tranquility and relaxation. Well-being is related to digital, because negative influences of digital lead human-oriented, environment-friendly well-being design. Therefore the purpose of this study is to research and analyze the relation of well-being fashion design and digital environment through case study in contemporary well-being fashion design. The results of this study are as follows: 1. This study shows that the attributes of digital environment make up function-intensive, interactivity, mobility & nomad, human & emotion-oriented and environment-friendly. And this study shows the design characteristics of digital environment consist of function-intensive design by digital convergence, open structure design for interactivity, modular design for mobility & nomad, emotion-oriented & multi-sensory design and environment- friendly design. 2. Function-intensive design in modem well-being fashion composed of vogue of caports style(casual+sports), practical use of multi-functional new-healthy textiles, and popularity of many style's mixture at once. Open structure design consist of wrapover design, use of transparent materials. Modular design are layered styling, practical use of zipper and velcro. Emotion-oriented & multi-sensory design are constitute of fad of wrinkle materials, application of bright & vivid tone, personal color and family look. Environment-friendly design in contemporary well-being fashion are comprised in use of natural color, re-advent of natural floral motif and eco-design.

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A Study on the Characteristics of Modern Fashion Design for Digital Nomadic Culture (디지털 유목민 문화를 위한 현대 패션디자인의 특성 연구)

  • Kim, Jee-Hee
    • Fashion & Textile Research Journal
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    • v.9 no.1
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    • pp.6-14
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    • 2007
  • The purpose of this study was to delve into what type of expression mode of fashion design could suit the life style of digital nomads, as the appearance of nomadic life style was concurrent with people's modified way of thinking and sociocultural changes in today's digital society. It's basically meant to define the roles of fashion design, which was discussed as a way of improving the quality of life as a sort of 'culture,' and to suggest some of the right directions for fashion design in the future. The culture of today's digital era is marked by a pursuit of high mobility and high speed, and by nomadic disposition that is built on flexible thinking. The kind of design that lets people carry nomadic things with them and thereby improve their mobility can satisfy their needs for mobility, and body-friendly design that functions as a device of information in itself can meet their needs for mobility as well. The leading example of the latter is a wearable computer, and wearable scientific technology will be taken to another level, thanks to the advance in digital technology. In the future, that will be more accessible to people in general, and subminiature digital equipment will gain popularity in fashion industry as part of textiles and clothing or as an accessory. And specific kinds of design will be widespread, including variable design, multi-functional design and modular design. The first serves as a tool to protect the human body and to facilitate the adaptability of it to the given circumstances, and the second is characterized by a superb physical and psychological protectability. The third lets wearers bring design to completion at their own option, owing to an increase in the number of open-minded people and the development of interactive media. All these types of design could be called a wearer-friendly, human-oriented design that is specifically appropriate for the digital age. Wearers can actively be involved in design process as productive consumers, which is expected to help increase opener practices in fashion design sector.

A Study on Designing an Undergraduate Curriculum in Digital Forensics per Stages for Developing Human Resource (디지털 포렌식 인력 양성을 위한 단계별 대학 교과과정 설계에 관한 연구)

  • Rha, HyeonDae;Kim, ChangJae;Lee, NamYong
    • The Journal of Korean Association of Computer Education
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    • v.17 no.3
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    • pp.75-84
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    • 2014
  • It is a current situation that a large number of physical and financial damages are increasing due to the growth of intellectual cyber crime and unexpected Internet incidents year by year. In the large scale security incidents, digital forensics techniques for computer crime investigations are essential to secure a place in the field. However, qualified digital forensics investigators who complete with digital security technology are practically insufficient in domestic. In this paper, as one of developing human resources plans regarding to scientific investigation of Internet security incidents, an undergraduate curriculum per stage in digital forensics was proposed. For the effective curriculum per stage, the interviews, group discussion on focused group of existing digital forensics investigators and related research were performed to select curriculum, and then the level of difficulty and practical suitability on each subject designed were analyzed through survey and interview to current investigators and security professionals. After collating the survey, the digital forensic curriculum per level was designed to highly adaptable workforce for the future for working and positive suggestions and proposals are addressed.

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The Analysis of Risk for Musculoskeletal Inuries in Combine Harvesting Operation Using a Digital Human Model (디지털 인체 모델을 이용한 콤바인 수확 작업의 근골격계 상해요소 분석)

  • Kim, Young-Jin;Rim, Yong-Hoon;Lee, Kyoung-Sook;Choi, Chang-Hyoun;Mun, Joung-Hwan
    • Journal of Biosystems Engineering
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    • v.35 no.3
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    • pp.206-213
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    • 2010
  • The purpose of this study is to analyze musculoskeletal injuries in combine harvesting operation using a digital human model. In order to analyze problems in combine harvesting operation, the operations were broken into 5 work processes and then we preformed ergonomic and biomechanical analyses such as RULA test, Comfort Assessment and joint kinetic analysis for the each process. As a result, there was a clear need to change the combine operating environment, as the RULA score ranged from 4 to 7. In addition, we could find two major musculoskeletal injury factors which are the standing posture with upperbody forward tilting and inappropriate location of operating levers.

Imaging Human Structures

  • Kim Byung-Tae;Choi Yong;Mun Joung Hwan;Lee Dae-Weon;Kim Sung Min
    • Journal of Biomedical Engineering Research
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    • v.26 no.5
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    • pp.283-294
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    • 2005
  • The Center for Imaging Human Structures (CIH) was established in December 2002 to develop new diagnostic imaging techniques and to make them available to the greater community of biomedical and clinical researchers at Sungkyunkwan University. CIH has been involved in 5 specific activities to provide solutions for early diagnosis and improved treatment of human diseases. The five area goals include: 1) development of a digital mammography system with computer aided diagnosis (CAD); 2) development of digital radiological imaging techniques; 3) development of unified medical solutions using 3D image fusion; 4) development of multi-purpose digital endoscopy; and, 5) evaluation of new imaging systems for clinical application

Analysis of skin movement using MR images (자기공명 영상을 이용한 피부 움직임 분석에 관한 연구)

  • ;Natsuki Miyata;Makiko Kouchi;Masaaki Mochimaru
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.719-722
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    • 2003
  • This paper describes a novel experiment that measures the skin movement of a hand based on MR (magnetic resonance) images in conjunction with surface modeling techniques. The proposed approach consists of 3 phases: (1) MR scanning of a hand with surface makers, (2) 3D reconstruction from the MR images. and (3) registration of the 3D models. The results of registration are used to trace the skin movement with respect to underlying bone motions by measuring the positions of the surface markers.

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A Study on the Design of MDCT/IMDCT for MPEG Audio (MPEG Audio을 위 한 MDCT/IMDCT의 설계에 관한 연구)

  • 김정태;방기천;이강현
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.530-533
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    • 1999
  • During the last decade, high quality digital audio has essentially replaced analog audio. During this period, digital audio have applied many application areas of the info-industry. These applications have created a demand for high quality digital audio. In audio compression, the methods using human auditory nervous properties are used and introduced from psychoacoustical model utilized perceptual audio coding unable to code above the limitation of human perception. The discussion concentrates on architectures and applications of those techniques which utilize psychoacoustical models to exploit efficiently masking characteristics of the human receiver. In this paper, the designed MDCT/IMBCT as a standard of current MPEG is implemented onto FPGA.

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Ultrasonic Tissue Characterization by Digital Spectrum Analysis Technique (Digital Spectrum 분석방법을 이용한 조직특성 변수에 관한 연구)

  • 곽철은;민병구
    • Journal of Biomedical Engineering Research
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    • v.5 no.1
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    • pp.55-62
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    • 1984
  • A digital spectrum analysis technique was used to estimate the tissue characteristic parameters (transmission velocity and attenuation coefficient) in the phantom study and the human liver's ultrasound scanning. The soft tissue equivalent phantom was made with the combination materials of agar, water, powdered graphite, and n-propyl alcohol. In the human study, twenty five normal subjects and three patients with liver diseases were studied using the ultrasonic reflection signals and the spectrum analysis method The following results were obtained; 1. The soft tissue-equivalent materical could be produced with various acoustic parameters by changing the composition amount of the powdered graphite and n-propyl alcohol. 2. Attenuation coefficients of normal human liver tissue were estimated to be 0. 36 dB/cm MHz$\pm$0.11. In patients with liver disese, tile attenuation coefficients were shown to be different from the above normal values.

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A Study on the Improvement Means for the Fundamental Problems in Training Human Resources in the e-Learning Industry (S-러닝 전문인력 양성 기반 문제점 및 개선방향)

  • Kim, Shin-Pyo;Noh, Kyoo-Sung
    • Journal of Digital Convergence
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    • v.3 no.1
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    • pp.27-44
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    • 2005
  • Nowadays, demand for human resource for the e-learning industry is rapidly increasing along with the expansion of e-learning market capacity. However. there are numerous difficulties in expansion and industrialization of e-learning due to insufficient supply of human resources to meet the demand. Therefore, the goal of this study is to present various policy directions that can supplement the supply or e-learning manpower. Overall contents of this study focus on presenting the long-term directions for fostering of human resources for e-learning industry. Among these, role of government policies for fostering of human resources for e-learning industry is being particularly emphasized because e-learning industry is still at its infant stage.

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