• 제목/요약/키워드: digital human

검색결과 2,234건 처리시간 0.03초

디지털시대의 감성 표현에 관한 연구 (The Trends of Emotion Expression in Digital Times)

  • 호윤정
    • 조형예술학연구
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    • 제8권
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    • pp.241-266
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    • 2005
  • Current information-oriented society is expanding rapidly with the huge change to our society from the information revolution emerged in mid '50s. Information technique such as computer, communication satellite and cable technology play their in this information-oriented society, and in 1980s, digital technique was adopted to media, inviting new phenomenon in communication of overall society. Expectations and hope for new trends and changes from digital era flourished when we entered into new Millenium, the 21st century. Since then we have gone through changes in years from analogue to digital. Now the word 'digital' is conceived in unified manner in almost every fields and influences overall society, changing our life pattern rapidly. Modern society had demanded some speedy and bidirectional communication tool in shifting digital era, and resulted from that was a new culture, Now the society changes more and more quickly under the speedy information sharing. From that perspective we need to establish the aspects of sensibility expression, which is one feature of the communication. The sensibility-oriented digital was originated from the human nature, which counts emotion and composure much. To satisfy the human nature a new cultural value which transcend a traditional one is needed. And the sensitivity expression to meet the need is one communication tendency in digital era. Digital era has totally different social qualities from that of analogue era. In digital era, prompt respond to rapid change and creativity combined with sensitivity are needed. Therefore a man with sensitivity would be more outstanding than a man of intelligence. The picture of digital and analogue in our society consists of two axis one is analogue axis like retrospective trend, admiration for nature , oriental thought etc. , and the other is the digital axis of internet and information technology. Sensibility can be widely interpreted as analogue thinking. It is surely different from the plain retrospective trend or nostalgia for past. It is a tendency that digital technology is used and cooperated with the emotion in human nature, In this paper we suggest the sensitivity expressions in detail through the study cases including both sides of digital and sensitivity expressions such as 'Bravo your life' advertising campaign of Samsung Insurance, MP3 advertising campaign, and 'Mini-homepage' of Cyworld. Under the circumstances the main direction of communication is oriented to human. This study's purpose is to think the true meaning of this digital era, to overcoming its weaknesses, such as over-dependency on technique and selfish individualism and to harmonize digital and sensitivity expression. The sensitivity-oriented expression than the reason-oriented one is expected to be put forth in whole media, and this is a more efficient tendency under the shifting digital era.

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표면 근전도 센서 프로토타입 개발 및 인간의 팔꿈치 관절 각도 추출 응용 (Development of Surface EMG Sensor Prototype and Its Application for Human Elbow Joint Angle Extraction)

  • 유현재;이현철;최영진
    • 로봇학회논문지
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    • 제2권3호
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    • pp.205-211
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    • 2007
  • In this paper, the prototype of surface EMG (ElectroMyoGram) sensor is developed for the robotic rehabilitation applications, and the developed sensor is composed of the electrodes, analog signal amplifiers, analog filters, ADC (analog to digital converter), and DSP (digital signal processor) for coding the application example. Since the raw EMG signal is very low voltage, it is amplified by about one thousand times. The artifacts of amplified EMG signal are removed by using the band-pass filter. Also, the processed analog EMG signal is converted into the digital form by using ADC embedded in DSP. The developed sensor shows approximately the linear characteristics between the amplitude values of the sensor signals measured from the biceps brachii of human upper arm and the joint angles of human elbow. Finally, to show the performance of the developed EMG sensor, we suggest the application example about the real-time human elbow motion acquisition by using the developed sensor.

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A REVIEW ON DEVELOPING INDUSTRIAL STANDARDS TO INTRODUCE DIGITAL COMPUTER APPLICATION FOR NUCLEAR I&C AND HMIT IN JAPAN

  • Yoshikawa, Hidekazu
    • Nuclear Engineering and Technology
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    • 제45권2호
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    • pp.165-178
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    • 2013
  • A comprehensive review on the technical standards about human factors (HF) design and software reliability maintenance for digital instrumentation and control (I&C) and human-machine interface technology (HMIT) in Japanese light water reactor nuclear power plants (NPPs) was given in this paper mainly by introducing the relevant activities at the Japan Electric Association to set up many industrial standards within the traditional framework of nuclear safety regulation in Japan. In Japan, the Fukushima Daiichi accident that occurred on March 11, 2011 has great impact on nuclear regulation and nuclear industries where concerns by the general public about safety have heightened significantly. However for the part of HF design and software reliability maintenance of digital I&C and HMIT for NPP, the author believes that the past practice of Japanese activities with the related technical standards can be successfully inherited in the future, by reinforcing the technical preparedness for the prevention and mitigation against any types of severe accident occurrence.

디지털 미디어예술에서의 삼학 (The Trivium of the Digital Media Art)

  • 김의나;김태은
    • 디지털콘텐츠학회 논문지
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    • 제15권6호
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    • pp.745-749
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    • 2014
  • 인간은 오랫동안 이미지를 만들어왔습니다. 황토, 숯, 적철광을 염료로 사용한 구석기 시대의 동굴벽화로부터 마야 같은 3D툴을 이용한 현 시대의 디지털 영상까지 오랜 역사만큼 다양한 방법으로 만들어졌습니다. 그리고 그 사회를 구분하는 것은 인간과 기술의 발달입니다. 기술, 인간, 예술 이 세 가지를 알아야 시대성을 가진 이미지를 만들 수 있습니다. 그래서 중세에 수도사들이 학생들에게 가르쳤던 트리비움(Trivium) 삼학을 가져와 디지털 시대의 삼학이라고 주제를 정했습니다. 본 논문은 기술, 인간, 예술을 실제 애니메이션에 적용해보면서 이론적 논의 가치를 확인해 보도록 하겠습니다.

A Study on the Effective Marketing Implementation through Face Recognition Technology in Smart Digital Signage

  • Cha, jin-gil;Kim, Seong-Kweon
    • International journal of advanced smart convergence
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    • 제11권3호
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    • pp.72-78
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    • 2022
  • The aim of this research is to improve the effectiveness of digital media advertising because current advertisements -in digital signage - indiscriminately appeals to the general public rather than to a specific target. In order to deliver efficient and customized advertisement information, an IoT human body detection sensor mounted on digital signage detected human faces and then classified them firstly by gender. The digital signage here is a smart digital signage that can analyze facial signals, discriminate them based on patterns, and apply the extracted data by displaying the corresponding information to the user. In addition, by identifying the customer's location approaching the smart digital signage and displaying the optimized content information for the customer's location through an algorithm, the digital signage can dramatize the advertisement Thus, this is a study meant forimproving information efficiency while reducing noise and driving power waste generated from unnecessary digital information reproduction.

A Biosignal-Based Human Interface Controlling a Power-Wheelchair for People with Motor Disabilities

  • Kim, Ki-Hong;Kim, Hong-Kee;Kim, Jong-Sung;Son, Wook-Ho;Lee, Soo-Young
    • ETRI Journal
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    • 제28권1호
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    • pp.111-114
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    • 2006
  • An alternative human interface enabling people with severe motor disabilities to control an assistive system is presented. Since this interface relies on the biosignals originating from the contraction of muscles on the face during particular movements, even individuals with a paralyzed limb can use it with ease. For real-world application, a dedicated hardware module employing a general-purpose digital signal processor was implemented and its validity tested on an electrically powered wheelchair. Furthermore, an additional attempt to reduce error rates to a minimum for stable operation was also made based on the entropy information inherent in the signals during the classification phase. In the experiments, most of the five participating subjects could control the target system at their own will, and thus it is found that the proposed interface can be considered a potential alternative for the interaction of the severely disabled with electronic systems.

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Human Reliability Analysis for Digitized Nuclear Power Plants: Case Study on the LingAo II Nuclear Power Plant

  • Zou, Yanhua;Zhang, Li;Dai, Licao;Li, Pengcheng;Qing, Tao
    • Nuclear Engineering and Technology
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    • 제49권2호
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    • pp.335-341
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    • 2017
  • The main control room (MCR) in advanced nuclear power plants (NPPs) has changed from analog to digital control system (DCS). Operation and control have become more automated, centralized, and accurate due to the digitalization of NPPs, which has improved the efficiency and security of the system. New issues associated with human reliability inevitably arise due to the adoption of new accident procedures and digitalization of main control rooms in NPPs. The LingAo II NPP is the first digital NPP in China to apply the state-oriented procedure. In order to address issues related to human reliability analysis for DCS and DCS + state-oriented procedure, the Hunan Institute of Technology conducted a research project based on a cooperative agreement with the LingDong Nuclear Power Co. Ltd. This paper is a brief introduction to the project.

Exploring the Effects of the Virtual Human with Physicality on Co-presence and Emotional Response

  • Shin, Kwang-Seong;Jo, Dongsik
    • 한국컴퓨터정보학회논문지
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    • 제24권1호
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    • pp.67-71
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    • 2019
  • With continued technology innovation in the fields of computer graphics (CG) and virtual reality (VR), digital animated avatars (or virtual humans) are evolving into ones that are more interactive at a suitable location such as museum, airport, and shopping mall. Specially, the form of the avatar (or the virtual human) realistically need to be expressed in a way that matches the users' physical space. In recent many researches, the form of virtual human has been expressed as mixed-reality human (MRH)-the virtual human combines with the physicality as the real part. In this paper, we propose to carry out a study comparing various MRH on co-presence and emotional response in two-typed virtual humans depending on how many actual parts are included: (1) (Level 1) small parts in the virtual human combined virtual components (e.g., the head only) and (2) (Level 2) large parts in the virtual human with the physicality as the real part such as head, arms, and upper body). We report on the implemented results of our virtual humans and experimental results on co-presence and emotional response.

자동차 항법장치의 인간공학 평가시스템 개발 (Development of Human Factors Evaluation System for Car Navigation System)

  • 차두원;박범
    • 산업공학
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    • 제12권2호
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    • pp.294-304
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    • 1999
  • This paper describes the theoretical background and detailed structure of Navi-HEGS (Navigation system Human factors Evaluation and Guideline System) which has been developed for the human factors and HMI(Human-Machine Interface) researches for a CNS (Car Navigation System) and a digital map. Navi-HEGS is and integrated system that consists of a digital map UIMS(User Interface Management System), a CNS simulator, various evaluation tools, and a design guideline system. If Navi-HEGS is properly applied and utilized, it is possible to extract the substantial users requirements and preferences of a CNS and a digital map and then, these requirements can be simulated and evaluated with various human factors evaluation techniques. Applications of Navi-HEGS can improve the CNS usability, drivers safety and performance that directly affect the success of ITS(Intelligent Transport System). Also, results can be used as the basic data to establish the standards and design guidelines for the driver-centered CNS design.

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디지털 문화콘텐츠 인력양성 방안에 관한 연구: 충남지역을 중심으로 (A Study on Nurturing Human Resources for Digital Cultural Contents: in the Case of Chung-Nam Province)

  • 정해용
    • 디지털산업정보학회논문지
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    • 제6권4호
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    • pp.199-216
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    • 2010
  • The objectives of this study are to provide advices and methods for cultivating labor in the digital cultural contents industry in the Chung-Nam Province. For the purpose of this study, review of theoretical and practical literature, identifying the present status of affairs, and three times FGI and surveys were executed. The results of research show a lack of professional labor in the digital cultural contents industry; even so most of laborers want to get a job in or around the Seoul region. To activate digital cultural contents in the local area, a development model for the Chung-Nam digital cultural contents industry was introduced and four strategies were also suggested. The nurture of a professional skilled labor force through a strategically designed joint relationship between university and companies in the digital cultural contents industry was found to be quite necessary. In this way, the need for specialized training and education in the university classroom can be supported.