• Title/Summary/Keyword: digital human

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Reconstructing individual hand models from motion capture data

  • Endo, Yui;Tada, Mitsunori;Mochimaru, Masaaki
    • Journal of Computational Design and Engineering
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    • v.1 no.1
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    • pp.1-12
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    • 2014
  • In this paper, we propose a new method of reconstructing the hand models for individuals, which include the link structure models, the homologous skin surface models and the homologous tetrahedral mesh models in a reference posture. As for the link structure model, the local coordinate system related to each link consists of the joint rotation center and the axes of joint rotation, which can be estimated based on the trajectories of optimal markers on the relative skin surface region of the subject obtained from the motion capture system. The skin surface model is defined as a three-dimensional triangular mesh, obtained by deforming a template mesh so as to fit the landmark vertices to the relative marker positions obtained motion capture system. In this process, anatomical dimensions for the subject, manually measured by a caliper, are also used as the deformation constraints.

A Study of Musculoskeletal Disorders Reduction Scheme in Shipbuilding Process Using 3D Human Simulation (3차원 휴먼 시뮬레이션을 이용한 선박생산공정의 근골격계질환 감소방안 연구)

  • Min, Kyong-Cheol;Kim, Dong-Joon
    • Journal of Ocean Engineering and Technology
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    • v.22 no.5
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    • pp.119-125
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    • 2008
  • Musculoskeletal disorders(MSDs) are one of the major issues in shipbuilding industry. Main risk factors of MSDs include manual handling of heavy weight, awkward posture, repetitive tasks, prolonged static muscle contraction, and so on. in this study, Using the three-dimensional digital human modeling and simulation method we made up a worker and work posture on a virtual environment. To verify this simulation we compared both traditional ergonomic analysis on a real worker and digital program analysis on a digital human. And this paper shows that it is possible to reduce the rate of MSDs in the shipbuilding industry because it means we can change poor posture mid surroundings into better ones.

Medical Digital Twin-Based Dynamic Virtual Body Capture System (메디컬 디지털 트윈 기반 동적 가상 인체 획득 시스템)

  • Kim, Daehwan;Kim, Yongwan;Lee, Kisuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.10
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    • pp.1398-1401
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    • 2020
  • We present the concept of a Medical Digital Twin (MDT) that can predict and analyze medical diseases using computer simulations and introduce a dynamic virtual body capture system to create it. The MDT is a technology that creates a 3D digital virtual human body by reflecting individual medical and biometric information. The virtual human body is composed of a static virtual human body that reflects an individual's internal and external information and a dynamic virtual human body that reflects his motion. Especially we describe an early version of the dynamic virtual body capture system that enables continuous simulation of musculoskeletal diseases.

Trends and Future Directions on Extended Reality based Human Digital Augmentation Technology (확장현실 기반 휴먼 디지털 증강 기술 동향과 발전방향)

  • Shin, Choonsung;Lee, Youngho;Yoon, Hyoseok
    • Journal of Korea Society of Industrial Information Systems
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    • v.25 no.5
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    • pp.59-71
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    • 2020
  • With the advent of the 4th industrial revolution, technologies for improving human ability are being developed. In particular, human augmentation is developing in the form of not only detecting the ability to understand internal and external conditions of humans, but also detects one's deficiencies and enhances their abilities. With the explosive growth and proliferation of extended reality, human augmentation technology has the potential to be utilized in various aspects of our lives. To analyze recent human augmentation technology in forms of digital enhancements, this paper examines the history and concept of human augmentation, which began with the trans-humanism. Furthermore, we identify core characteristics of human augmentation as user state quantification, cognitive ability measurement and analysis. Then we present how these characteristics should be used in extended reality based human digital augmentation for enhancing cognitive abilities. Lastly, we discuss future directions on feasible applications and development direction of digital human augmentation.

A Study on Expression for Indoor Design base of Interactive using Digital Art (디지털 아트를 활용한 인터랙티브 기반의 실내공간디자인 표현 연구)

  • Kim, Jae-Heon;Kim, Chee-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2473-2478
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    • 2009
  • The latest, Digital art is attempt new field's Art, that is utilize variously digital media image, sound, simulation, 3D holography. A large number of Digital Art is contact with the audience in pavilion(limit place and limit period). However, It will be possible, Digital Art can use place digital form media even there are indoor, outdoor, anywhere. Prior to study, I was to analyze the feature of Digital Art in order to using Digital Art, Interactivity make communication between humans and the art as well as cause audience participation, and take a role of bridge between human and space. A study was base on the relationship between human and space, space and Digital Art, Digital Art and human taken the focus interaction between human and space, and Interactivity of Digital Art. This paper analyze reciprocal action for utilize Digital Art in indoor space design, and this paper study expression about indoor design base of interactive.

Application of Digital Human Modeling for Design of Yacht

  • Kim, Dong-Joon;Ko, Chan Gil;Lee, Yujeong;Chang, Seong Rok
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.5
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    • pp.475-480
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    • 2013
  • Objective: In this study, virtual reality was adopted to consider ergonomic factors in yacht design. Virtual human which is the same actual human was created in virtual environment using Digital Human Modeling which has been used in the manufacturing communities to design better workplaces and maximize the safety of workers. Background: During the past 40 years yachting has expanded from being, generally speaking, a minority sport - too expensive for the large majority of people - into a major recreational activity practiced by millions all over the world. Many new yacht designs have appeared and number of professional, as well as amateur designers has increased steadily. But they had not considered ergonomic factors in yacht design. Method: Worker's posture, traffic line and workload had been analyzed in sailing yacht. After the caution level was evaluated, we pointed out clues which had high workload and interference. To reduce workload, we applied ergonomic principles for improving working conditions and environments in Digital Human Model. Results: We found the space problems and workload of postures. Conclusion: (1) Unnatural posture of crews was sustained. (2) Workload that occurs in the human body was overloaded. (3) Crew's work space was very narrow. Application: This study will be applied the new ergonomic design of yacht.

A Study on the Hierarchic Analysis of Spatial Function in Ubiquitous Housing (유비쿼터스 주거공간의 기능적 위계성 분석에 관한 연구)

  • Lee, Sang-Hwa;Choi, Dong-Sik
    • Journal of the Korean housing association
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    • v.18 no.3
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    • pp.19-29
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    • 2007
  • This study is aimed at interpreting into changes and characters of function applied into quantative analysis in ubiquitous house. Digital technology being introduced into architectural fields, It applied expansively from design and construction to user's convenience. The application of digital technology is presented to various change like effectiveness and exactness in design and function of space, which is overlayed digital space to physical space beyond the extent of receiving human needs in physical space. In ubiquitous house, digital technologies are supplied to function coordinated with life, appreciating into positional informations of human and materials, spatial informations. Ubiquitous house is comparably effective into funtional expansion, user's convenience, safty, which, for the future, is going to using on housing of high performance encouraging the application of advanced technology. Therefore this study is classified into human behaviors, functions, performances and characters of digital system in ubiquitous house, which being established into the relation of elements, is interpreted numerically into functional changes and charats being applied to ARM.

Digital Transformation Requirements at Saudi Universities from Faculty Members' Perspectives

  • Taha Mansor Khawaji
    • International Journal of Computer Science & Network Security
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    • v.23 no.11
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    • pp.8-20
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    • 2023
  • The current study aims to determine digital transformation (organizational, technical, and human resources) requirements at Saudi universities from Umm Al-Qura University faculty members' perspectives. The researcher used a quantitative approach based on the descriptive analytical design. To answer the questions of the study, the researcher used the questionnaire as a data collection tool. The questionnaire was sent electronically to faculty members working in colleges and institutes affiliated with Umm Al-Qura University in Makkah Al-Mukarramah, Saudi Arabia. The questionnaire consisted of the three dimensions of digital transformation: organizational; technical; and human resources requirements. The results showed that requirements related to human resources came first with an average of 2.25 then the organizational requirements with an average of 1.95, and in the last, technical requirements came with an average of 1.64. In addition, some suggestions were given by the participants (faculty members) related to the mechanism that could contribute to implementing digital transformation at Saudi universities. Likewise, at the end of the study, the researcher has given some suggestions related to the implementation of digital transformation requirements at Saudi universities.

Development of a Human Error Hazard Identification Method for Introducing Smart Mobiles to Nuclear Power Plants

  • Lee, Yong-Hee;Yun, Jong-Hun;Lee, Yong-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.261-269
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    • 2012
  • Objective: The aim of this study is to develop an analysis method to extract plausible types of errors when using a smart mobile in nuclear power plants. Background: Smart mobiles such as a smart-phone and a tablet computer(smart-pad) are to be introduced to the various industries. Nuclear power plant like APR1400 already adopted many up-to-date digital devices within its main control room. With this trend, various types of smart mobiles will be inevitably introduced to the nuclear field in the near future. However nuclear power plants(NPPs) should be managed considering a big risk as a result of the trend not only economically but also socially compared to the other industrial systems. It is formally required to make sure to reasonably prevent the all hazards due to the introduction of new technologies and devices before the application to the specific tasks in nuclear power plants. Method: We define interaction segments(IS) as a main architect of interaction description, and enumerate all plausible error segments(ES) for a part of design evaluation of digital devices. Results: We identify various types of interaction errors which are coped with reasonably by interaction design using smart mobiles. Conclusion: According to the application result of the proposed method, we conclude that the proposed method can be utilized to specify the requirements to the human error hazards in digital devices, and to conduct a human factors review during the design of digital devices. Application: The proposed method can be applied to predict the human errors of the tasks related to the digital devices; therefore we can ensure the safety to apply the digital devices to be introduced to NPPs.

A Computer-aided Analysis and Model of Human Motion (인체동작의 컴퓨터 분석모델)

  • Kim Yeong-Gil
    • Journal of the military operations research society of Korea
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    • v.9 no.2
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    • pp.45-55
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    • 1983
  • Film data photographed by Motor Drive Camera were gathered and recorded in the FM Tape Recorder via computer-aided Location Analyzer and Voltage Generator. The recorded analogue data are converted into digital voltage values corresponding to the location of 14 landmarks by Analog-to-Digital Converter attached to digital computer. Using these converted values, the human motions were reproduced by CalComp Plotter and computer screen. This author concludes that any human motions can be analyzed by computer and we can find some methods of improvements of motions in work places, sports science, or operations of military equipments.

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