• Title/Summary/Keyword: digital goods

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Study on Development of Crafts Cultural Industry - Central Region of South Korea Craft Industrial as center - (공예문화산업의 발전방안 연구 - 중부권 공예문화산업 중심으로 -)

  • Kim, Sung-Min
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.385-390
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    • 2016
  • Cultural industry consists of a national own value and life style known as the cultural characteristics, and it has decorative and practical features so it covers necessaries and items of personal preference that the public use. Craft Culture Industry means the craft industry where goods with cultural features of traditional art are made based on specific region and surroundings, which is a series of process in which inherent traditional and cultural elements are produced, representing cultural industry. With the review on issues and solutions in each section of Craft Culture Industry, it would help solve the problem when developing Craft Culture Industry. This study examines the popularity and status of the craft cultural products and figures out the current situation of the domestic cultural industry and the development plan.

A Study on the Metal surface Design from Mokumegane technique (모꾸메가네 기법을 활용한 금속표면 디자인 연구)

  • Yoon, Jae-Won
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.431-437
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    • 2012
  • In today's modern society, since the Industrial Revolution took place, still lots of goods have been produced in quantity. However, human's instinct has been growing bigger and bigger that he or she wants to possess the works or products of scarcity and aesthetic value of a sculpture handmade by craftsmen, not mass-produced with the same design patterns. Accordingly, it is required that an artist be concerned about the value of figuring out and pursuing an individual's lifestyle, his/her needs and inherent desires. Moreover, by means of visualization technique, an artist should provide the public with several scenarios about the future, letting them choose the one they want democratically. Therefore, with the help of Mokumegane technique, one of the traditional metal crafts techniques, which shows certain organic patterns joining different metals, this research aims for the inheritance of traditional techniques and the objective preparation for high-quality crafts market, studying the patterns expressed on the surface of metals, which are hard to find through machines.

A Study on Factors Determining the Level of Smartwork : Focusing on the Role of Middle Level Manager (스마트워크 수준 결정요인에 관한 연구 : 중간관리자 역할을 중심으로)

  • Cho, Young-Ku;Hyun, Keum-Yi;Lee, Han-Chul;Park, Seong-Taek
    • Journal of Digital Convergence
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    • v.10 no.8
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    • pp.63-71
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    • 2012
  • Smart is becoming a social fever since Apple had invented iPhone. It looks old fashioned, if the word Smart is missed in TV, phone even white electronic goods. Korean's major firms made a slogan Smart Work as an important business strategy and tried to implement some activities. These Smart trends influenced the way people's working and organization. In this research, we explore the key factors related to smart work and empirically test the significance of antecedent variables such as Dynamics, Collaborativeness, Connectivity in determining the smartwork level. The statistical result, based upon survey responses, shows that organizational dynamics, organizational collaborativeness and process collaborativeness are the most salient factors for smarkwork level. As a conclusion, the academic and practical implications of these findings are also discussed.

Information communication technology impact on the exhibition convention effect and satisfaction (정보통신기술이 전시컨벤션 효과만족에 미치는 영향)

  • Son, Gwon-Ryon;Jeon, In-Oh
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.61-73
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    • 2012
  • In this study, the information and communication technology ICT companies, 312 companies, in order to analyze the impact of the effect of satisfaction on the Exhibition and Convention on the impact of Information and Communication Technology Exhibition and Convention satisfaction effects analysis by information and communication technology Convention e-Portal affect the infrastructure system, exhibition and Convention, Convention Industry competitiveness, Convention, Convention Tour Program components to satisfy Convention effect empirically the effect on information and Communications Technology exhibition and Convention industry Convention and satisfaction effects on were analyzed. A result was able to find that information and communication technology goods and technology, tourism technology infrastructure technologies program, e-portal system, industrial competitiveness and technology Exhibition and Convention of Effects. Exhibition and Convention ensure the effect of the base material and environmental factors, these factors determine the product development laid the foundation. Product type defined, you can see that affecting economic ripple effects and satisfaction. Exhibition and Convention can achieve the effect of information and communication technologies to reduce your operating costs.

Dynamic Efficiency Analysis of Korean HRD Programs using Data Envelopment Analysis (DEA 방법론 활용을 통한 국가 HRD사업에 대한 동태적 효율성 분석)

  • Lee, Jung-Mann
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.63-71
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    • 2012
  • This paper investigates efficiency analysis to IT HRD programs in the dynamic perspective. First, empirical result shows that government fund of IT research center is significantly associated with SCI thesis and the more trial goods and SW development is connected with the more patent and technology transfer. Second, ITRC program has been operated efficiently since 2000. Finally, dynamic efficiency analysis implicates that ITRC program is more efficient than other IT SoC program and foreign student support program. The reason why ITRC program is more efficient is generated not from the effect of imitation by catch-up strategy to developed HRD programs, but new operation system introducing and utilizing HRD performance system.

A Study on the Induction Procedure of PLM in the Multi-Item Product Business : Benchmarking Method (다품종 사업환경에서의 PLM 적용에 대한 연구 : Benchmarking 기법)

  • Ahn, Yong-Ho;Jeong, Woo-Cheol;Kim, Tae-Sung
    • Journal of Digital Convergence
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    • v.10 no.5
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    • pp.125-133
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    • 2012
  • To make maximum benefit through the R&D investment, various methods is presented to support cooperating company in managing product information which reaches to conceptual design, detail design, production and a service from planning phase of production. Recently, the induction of PLM (Product Lifecycle Management) is being accelerated to design the enterprising system which is various from the idea phase for a product plan to the elimination through the life cycle of the product by the major companies. This study is focused on the research and development of the major companies which is producing products like sets, parts and equipment. This study proposes the process of product strategy, goods planning, development, information and the renovation of decision-making system.

A Study on the Effect of Determinants of the Dominant Design on Intention to Continuous Use of Smartphone (지배적 디자인의 결정요인이 스마트폰의 지속적 사용의도에 미치는 영향에 관한 연구)

  • Yim, Myung-Seong;Lee, Sang-Hyun
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.247-259
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    • 2012
  • The purpose of study is to advance current smartphone research past the limitation it faces being focused primarily on functional performance and to understand the causes of Smartphone diffusion. In order to do this, the dominant design concept was applied in examining the relationship between the determinants of the dominant design and the acceptance of smartphones. The research has yielded results which show that determinants such as technological superiority, number of installed based products, and availability of complementary goods have a positive effect on the intention to use smartphones and the attitude toward its use. Moreover, this study has contributed in broadening the understanding of dominant design by introducing the central concepts of dominant design which are not being dealt with in domestic studies and presenting the major variables which must be considered in the acceptance of smartphones.

Study on the effect of shopping-mall satisfaction with Parent company confidence -mediating effect of on-line shopping mall trust- (모기업 신뢰가 쇼핑몰 만족에 미치는 영향에 관한 연구 -온라인 쇼핑몰신뢰의 매개효과를 중심으로-)

  • Yim, Ki-Heung;Kwon, Jin-Hee
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.171-176
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    • 2014
  • Due to the recent increase of online shopping mall, there were many changes in consumer lifestyle. and the luxury and foreign cosmetics are well sold in nowadays department store online shopping mall sites. Although not all products are sold through online shopping, consumers tend to purchase more inexpensive brand products through online shopping mall. Thus, department stores tend to sell the brand goods through their online sites In this thesis, First, the trust of shopping mall caused a positive effect to the trust of parent company. Second, the trust of shopping mall had a positive impact on satisfaction. Without satisfying parameters, The trust of parent company did not itself affect satisfaction of shopping mall.

A Study on Characteristics of Female Consumers Using Big Data (Big Data를 활용한 여성소비자의 특성연구)

  • Kim, Eun-Joo
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.185-194
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    • 2015
  • We are living in big data. Specially, female consumers are the hottest issue. Female consumers have a great effected on consumer culture as comparing male consumers. Therefore, this study analysis characteristics of female consumers through case study and literature review. The summarized results of research are as follows. First, percentage of economically active population of unmarried female of 20s is high, so they actively spend lots of money on buying goods and so on. Second, they are ahead of the curve and follow entertainers. Third, domestic case studies(SD online buz marketing, C.S.I. Shinsegaemall project, Service center only for female consumers of Shinhan Card, Travel Service of Lotte Tour) and international case studies(Big data service of Target, ZARA, and Walmart) show that if we utilize big data, we can raise re-purchasing desire and analysis needs of female consumers and create new female consumers.

A Study on Environment and Perception of CAD by Undergraduate Students in the Dept. of Architecture - Case study on Undergraduate Students - (대학(大學) 건축학과(建築學科) 재학생(在學生)의 CAD 환경(環境) 및 인식(認識)에 관한 연구(硏究) - 사례대학의 재학생을 대상으로 -)

  • Yoo, Chang-Geun;Park, Sung-Ha
    • Journal of The Korean Digital Architecture Interior Association
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    • v.1 no.1
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    • pp.24-30
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    • 2001
  • This study conducts a questionnaire with undergraduate students in the Dept. of Architecture who will lead the architectural field in future, examines environment and perception of CAD in their home and universities and aims at supplying the data required for setting CAD educational index and building its use environment, and it could obtain the following results. Individual CAD environment of undergraduate students in the Dept. of Architecture reach a considerable level in hardware part, but they don't have the same level in software part as the hardware and use illegal copy programs. It is shown that they spend their time in using CAD for five to eight hours a week and its main purposes are to perform a project related to architectural design or make report requiring drawing. Major places using CAD are CAD room in university or public PC room equipped with CAD compared to their own houses and most of them have a negative recognition of the convenience of its use. Their satisfaction with CAD use is considerably high and when they submitted their assignments of architectural design project by means of CAD, they had a positive evaluation from their professors and they have such hopes that 'Korean Support Strengthening', 'lowering price through version supply for students' and 'diversification of design symbol' in CAD S/W, and especially, most of respondents have an intention to purchase the original goods when version only for students will be marketed in future. Accordingly, for a qualitative improvement of CAD environment for undergraduate students in the Dept. of Architecture, universities must be equipped with the various types of CAD S/W and Applications and students' opportunity to access them should be increased. In addition, a method which can enhance using convenience of CAD room and PC room is required and CAD related S/W developers must market the version for students which consider the reality of undergraduates in Korea properly with an appropriate price level in order to settle a sound S/W culture.

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