• Title/Summary/Keyword: digital art

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Artistic expression in fashion film of Prada (Prada 패션 필름에 나타난 예술적 표현)

  • Beom, Seo Hee;Yim, Eunhyuk
    • The Research Journal of the Costume Culture
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    • v.26 no.6
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    • pp.888-898
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    • 2018
  • The purpose of this study was to review and establish the two concepts of art film and artistic expression in Prada fashion films, through a literature review of domestic and international case studies, as a form of luxury branded content, Prada fashion films are considered to artistic film genre. For the study, aesthetic expression in art films as discussed in the previous research was divided into four types. The study method was to review fashion / art films from the founding of YouTube, specially, works that used digital images from Thunder Perfect Mind, which was introduced in Prada in 2005, to Nylon Farm in 2018, stylistic features were searched by film. In addition, for this study, fashion film was analyzed based on the typology of art films. The following conclusions regarding artistic expression were drawn from this study : First, the Prada fashion films represent a transition to advanced art through a conceptual approach. Second, the causal relationships personality psychology can be cited through the disturbed and fragmented narrative lines. Third, the films help people identity Prada's aesthetics by humanizing the luxury brand. Fourth, the films are a feature of serialization.

Interpretation through Digital Imaging: Reflectance Transformation Imaging(RTI) as a Tool for Understanding Paintings

  • Min, Jihyun;Yoo, Eunsoon;Choi, Heesu;Ahn, Sohyun;Ahn, Jaehong;Ahn, Sangdoo
    • International Journal of Contents
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    • v.16 no.2
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    • pp.41-50
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    • 2020
  • This paper presents Reflectance Transformation Imaging (RTI) as a tool to support the study of paintings and authentication. Manufacturing techniques of the artist are reviewed through the comparison between liberal perspectives and digital imaging techniques. In this study, RTI was applied to focus on the detailed textural information of eight paintings by Korean artist Lee Ji-ho. The RTI result visualizes shallow reliefs of brush strokes and different mediums on the surface technically enhanced through imaging filters, and these morphological textures on the surface act as a key factor in understanding the characteristics of the artist. The surface morphology and art criticism work as qualitative indicators to analyze the change of artistic techniques through time, and the usage of different mediums. The results of this study confirm that the RTI technique can be used as an analysis device in the study of paintings.

Interactive media facade based on image processing (영상처리 기반의 인터랙티브 미디어파사드에 관한 연구)

  • Jun, Ha-Ree;Yun, Hyun-Jung
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.46-54
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    • 2015
  • Development of digital technology is advancing to levels which influence the formation of city landscapes and spaces. The use of media facade is creating modernized city-spaces with contemporary application of various digital mediums. In this way, media facade functions as media-art in an artistic point of view, while also providing the means for buildings to become landmarks in a city-scape point of view. Going a step further, media facade using interaction is drawing a lot of attention as it enables communication with the city inhabitants instead of one-way contents provision. This paper will research such interactive media facade using transparent display glass currently being used as construction building material and its potential growth.

A Study on the Exhibit Environmental Design through the Transparency of the Cubism (큐비즘에서의 투명성 개념에 의한 전시환경디자인 연구)

  • 김호연
    • Korean Institute of Interior Design Journal
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    • v.13 no.5
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    • pp.154-161
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    • 2004
  • When people visit other countries, the first place to go would be either a museum or an art gallery because it might be the most effective way that people could understand culture and history of the place in a short time. It can be alleged that a museum must be an important cultural space because people can experience their life, history and art there. According to these cultural importance, the purpose of this study is to suggest the environmental design of $\boxDr$Design Museum$\boxUl$ through the Transparency of the Cubism. The Transparency means a capability of transmitting light so that objects on the other side can be seen clearly. The Concept of the Transparency could be taken effects in architecture by overlapping facets or space. By understanding formative properties of the Cubism, which especially focused on Transparency, 1 would like to propose the environment as an art and the exhibition-environment as a way of communication. As it were, the study can be valued as a new approach on condition that formative feature is interpreted with modern terms and the ‘Digital technology’ is not used a tool of representation but a tool of thought in terms of design. Moreover, it has a great significance that formative language of the Cubism will be able to be applied to the environmental design through the experimental and creative design process.

A Comparative Study of Immersiveness in and through an Empirical Approach (<모네, 빛을 그리다展>과 <반 고흐 인사이드: 빛과 음악의 축제>의 실증적인 접근을 통한 몰입적 특성에 대한 비교 연구)

  • Rhee, Boa;Seo, Jane;Ha, Seung Wan
    • Journal of Korea Multimedia Society
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    • v.20 no.4
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    • pp.686-695
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    • 2017
  • The purpose of the study is to analyze the impact of storytelling factor, technical factor and exhibition environment factor on the degree of satisfaction, degree of immersion and immersion types in and . Our findings show that the degree of satisfaction not only has a significant correlation with the degree of immersion, but also influences on the holding power and behavioral intention. According to the results of correlation analyses, three factors have an impact on the degree of satisfaction and immersion. Immersion factors influence negatively on Focused Attention and Heightened Enjoyment, however, the factors effect positively on Temporal Dissociation and Curiosity. As the influence of immersiveness on the degree of satisfaction and immersion, and immersion types have been verified, this study offers a fresh understanding of the importance of immersion factors as evaluation criteria for digital exhibitions.

The Influence of Experiment Variables on DLP 3D Printing using ART Resin (ART 수지의 DLP 3D Printing 가공 시 실험변수의 영향)

  • Shin, Geun-Sik;Kweon, Hyun-Kyu;Kang, Yong-Goo
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.16 no.6
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    • pp.101-108
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    • 2017
  • Recently, the patent rights for 3D printing technology have expired, while 3D printers with RP (Rapid Prototyping or Additive Manufacturing) and 3D printing technologies are receiving attention. In particular, the development of 3D printers is rapid in Korea, thanks to the increasing sales and popularity of FDM (Fused Deposition Modeling or Fused Filament Fabrication) 3D printers. However, the quality and productivity of the FDM 3D Printer are not good, so customers prefer the DLP (Digital Light Processing) method to avoid these shortcomings. The DLP method has high quality and productivity. However, because of the stereolithography equipment, it has few studies compared to optimal values for elements then FDM 3D printing study. In this study, to find the optimal conditions for 3D printing with the DLP method, the aim is to obtain the optimal values (strength, final time, quality) by changing the light exposure time, layer thickness, and z-axis speed.

3D printer-based stop-motion animation industry and its impact on the production process (3D 프린터 기반 스톱모션 애니메이션 산업과 제작프로세스에 미치는 영향)

  • Zhang, Wan;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.191-193
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    • 2017
  • Stop-motion animation, which is based on the physical object and is shot frame by frame, is an traditional art of animation. As an independent art form, it has formed a unique art language through a century-long development. With the continuous exploration by animators, stop-motion animation has actively combined with digital technology, and has made a great progress in the use of materials and the technique of filming. the introduction of digital technology not only enriched it's artistic expression, but also laid the basis for it's sustainable development in the new era. This study investigates how 3D printer technology affects the production process and industry of stop motion animation.

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Representation of Heritage in Luxury Brands' Fashion Film (럭셔리 패션 브랜드의 패션필름에 나타난 헤리티지 표현 특성)

  • Kim, Minjoo;Yim, Eunhyuk
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.4
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    • pp.630-647
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    • 2021
  • As generations Y and Z gain influence, luxury fashion brands are interacting with younger digital consumers through fashion film, seeking to offer them a differentiated brand experience. Using a literature review addressing characteristics of fashion films as a communication medium and luxury fashion brands' heritage in the digital era, this study examines how brands express their heritage through fashion film, categorizing those expressions in terms of implicit meaning. The case study analyzed films from Louis Vuitton, Chanel, Dior, and Burberry uploaded to YouTube between 2018 and 2020. First, to retain their status as luxury, brands emphasize historical legitimacy. Specifically, they highlight their iconic historical image, their succession of creative directors, valuable historic locations, and diversity of consumer's brand experiences. Second, by stressing craftsmanship, integrating contemporary art and local culture, and utilizing a museum aura, they use brand heritage to acquire luxury status. Third, they attempt to mythify the founders by creating the persona of the fashion designer and the artist. The results show that the heritage depicted in fashion films is a key way in which luxury fashion brands resolve the tension between accessibility and exclusivity that they encounter and to get consumers emotionally engaged with brands.

The Web based Digital Archive for CT (CT를 위한 웹기반 디지털 아카이브)

  • Lee, Seung-Joo;Hwang, Ki-Hwan
    • The Journal of Information Technology
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    • v.12 no.1
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    • pp.29-34
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    • 2009
  • Culture contents are in our life with various parts. There are much try and research managing and keeping the culture contents with growing of information technique. Digital archive was proposed the technique that is able to distribute and manage the contents. This paper proposed the web based digital archive for culture contents. Each of archive were sorted art, architecture, science technology and etc, and made the structure that can total manage.

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digital art : The use of digital in diagnosis and counseling in anterior tooth esthetic treatment (디지털 아트 : 전치 심미 치료시 진단과 상담에 있어서의 디지털의 활용)

  • Shin, JunHyouk
    • Journal of the Korean Academy of Esthetic Dentistry
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    • v.25 no.2
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    • pp.88-97
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    • 2016
  • Aesthetics can be affected by the interest and the trend of the time. There are the limits of the equipment and materials required for the times, aesthetic case is also considered necessary to overcome them and will introduce the following case in accordance with the patients demands and circumstances. I hope the further development of CAD/CAM by taking over the things have done in the analogue by utilizing the latest technology that is thought to challenge the current limit itself is important. Digital has the advantages in various perspectives. Especially, I am very interested in as related to "digital communication." In particular, when utilizing the data using intra oral scanner can easily direct converse about prosthesis between the dentist and the dental technician through a software program Now, as the digital communication affects the integrity of the prosthesis directly, I had a expectation of a new era for the prosthetic and aesthetics. In this case report, I would like to introduce direct and real digital communication through the following 2 parts.