• 제목/요약/키워드: digital age

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역사로 배우는 디지탈 시대의 편집 디자인의 방향 (Editorial Design in the Digital Age through the History of Design)

  • 이정선
    • 한국디자인학회:학술대회논문집
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    • 한국디자인학회 1999년도 추계 학술발표대회 논문집
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    • pp.92-93
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    • 1999
  • 컴퓨터와 급속도로 발전하고 있는 인터넷 환경속에서 일어나고 있는 디지탈 혁명은 사회, 경제 환경 전반에 걸쳐 많은 변화를 이미 가져 왔고 앞으로도 계속적인 빠른 변화가 예상되고 있다. 편집 디자인 분야 역시 새로운 환경 속에서 매체의 다양화와 변화를 통해 그 영역이 확장되었고 새로운 실험들이 활발하게 일어나고 있다.(중략)

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Analysis of the width ratio and wear rate of maxillary anterior teeth in the Korean population

  • Oh, Yeon-Ah;Yang, Hong-So;Park, Sang-Won;Lim, Hyun-Pil;Yun, Kwi-Dug;Park, Chan
    • The Journal of Advanced Prosthodontics
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    • 제9권2호
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    • pp.93-98
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    • 2017
  • PURPOSE. The purpose of this study was to compare the width ratio of maxillary anterior teeth according to age in the Korean population and to evaluate the maxillary central incisor width-to-length (W/L) ratio, given differences in age and gender. MATERIALS AND METHODS. Ninety-three Korean adults were divided into 3 groups (n = 31) by age. Group I was 20 - 39 years old, Group II was 40 - 59 years old, and Group III was over 60 years of age. After taking an impression and a cast model of the maxillary arch, the anterior teeth width ratio and central incisor W/L ratio were calculated from standard digital images of the cast models using a graph paper with a digital single lens reflex (DSLR) camera. The calculated ratios were compared among all groups and central incisor W/L ratio were analyzed according to age and gender. All comparative data were statistically analyzed with one-sample t-tests, one-way ANOVAs with Tukey tests, and independent t-tests. RESULTS. No significant differences in maxillary anterior teeth ratios were found among the age groups. The maxillary central incisor W/L ratios in Group III were the greatest and were significantly higher than those in the other groups. The central incisor W/L ratio of men was higher than that of women in Group II. CONCLUSION. Maxillary anterior teeth width ratios were similar in all age groups in the Korean population. The maxillary central incisor was observed as worn teeth in the group over 60 years of age, and a significant difference between genders was found in 40 to 50 year olds.

신기술과 공예의 융합을 통한 디자인 창작의 가능성 (The Possibility of Design Creation by Convergence of Contemporary technology and Traditional Craft)

  • 하은아
    • 한국과학예술포럼
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    • 제25권
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    • pp.463-475
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    • 2016
  • 20세기 후반 디지털 시대로 전환되면서, 산업시대의 모더니즘이 가져온 부작용을 극복하기 위한 대안으로 인간 감성의 존중이라는 공예의 본질적 가치에 주목하고 있다. 이에 디지털 기술의 성숙기인 현 상황에서 기술과 공예를 결합시킨 창작의 실험적 시도를 소개하고자 한다. 이를 통해 신기술과 감성을 창작의 요소로 활용하려는 작가들에게 창의적 사고와 영감에 도움을 주고 더 나아가 새로운 창작의 가능성을 제시하는 것이 본 연구의 목적이다. 연구방법은 문헌조사를 통한 사례분석으로 하였다. 첫째, 문헌조사와 선행연구를 바탕으로 현 시대에 공예의 의미와 가치 그리고 디지털 매체와 하이브리드 창작환경에 대해 고찰하였다. 둘째, 디자인의 실제적 이해를 위해 도구로서 디지털 테크놀로지를 활용하고 여기에 공예의 기법이나 제작과정 또는 전통적 재료를 융합시킨 디자인 사례를 찾아 유형화 하였다. 셋째, 사례분석을 통해 나타난 디자인의 특성을 파악하고 앞으로 새로운 창작의 가능성을 제시하였다. 연구결과는 다음과 같다. 첫째, 그 동안 기능적 역할을 수행하기 위해서 표방하던 전형적 형식을 거부하며, 그로인해 형태, 구조, 재료는 물론 제작과정 등에서 자유로운 변화를 시도한다. 둘째, 디지털 기술의 생소함과 호기심, 공예의 친근함과 익숙함의 결합은 인간의 감성을 활성화시키기에 충분하기 때문에 구체적으로 디자인에 적용할 수 있는 요소를 추출하고 융합할 수 있는 방법에 대해 사고한다. 셋째. 공예와 디지털 매체간의 다양한 상호작용을 적극적으로 활용한다. 공예가 디지털의 형식을 받아들이고, 공예가 디지털의 내용으로 재등장한다. 프로세스에 있어서도 전통적 방식, 디지털 방식을 구분 없이 적절히 융합하여 상황에 맞게 활용한다.

디지털 복제 시대의 지식, 미디어, 정보 - 지식의 기술.사회적 조건 변화를 중심으로 (Knowledge, Media and Information in the Age of Digital Reproduction)

  • 백욱인
    • 한국언론정보학보
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    • 제49권
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    • pp.5-19
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    • 2010
  • 이 논문에서는 벤야민과 맥클루언의 복제와 전기라는 두 가지 개념을 토대로 하여 디지털 복제 시대 지식의 위상과 성격을 밝히고자 하였다. 복제와 전기는 디지털 시대 지식의 탈물질화를 해명하는 실마리이다. 탈물질화는 디지털 시대 지식의 기술적 조건으로서 그것이 갖는 현상 형태에 대한 이해의 실마리를 제공한다. 이 논문은 디지털 복제 시대의 변화된 기술적 사회적 조건이 무엇인지 분석하고, 그런 조건에서 지식이 어떤 모습을 갖게 되는가를 검토한다. 이를 위하여 기계 복제, 전자 복제, 디지털 복제의 차이점을 정보, 미디어, 지식의 상호관련 속에서 분석하였다. 이러한 연구의 의미는 디지털 복제 시대의 지식이 처한 기술적 사회적 조건을 밝힘으로써 향후 이에 대한 본격적인 논의의 출발점을 마련하는 데 있다.

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노인층을 포함한 성인들의 인터넷 이용실태 조사 및 고령화 사회의인터넷 사용자를 위한 효과적 대안 (A Study on the Adult Internet Usage and an Effective Alternative for the Elderly Internet Users in the Aging Society)

  • 곽지선;박민용
    • 대한인간공학회지
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    • 제25권4호
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    • pp.121-128
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    • 2006
  • Although population of the elderly is increasing rapidly, the older adults are the least users of the Internet in Korea. Prior research suggests that older adults are physically and psychologically disadvantaged when using the Internet. With the existence of the digital divide over different age groups, the objectives of this study were to identify the current status of Internet usage of Korean adults and to suggest some alternatives for solving digital divide on Internet usage. A total of 654 Korean adults, including the elderly, participated in both on-line and off-line (on-site interview) surveys using structured questionnaires. The results of statistical analyses indicated that the gap between the percentages of Internet users in younger and older groups was significantly wide, though many older adults had strong interests of Internet. To reduce this gap on digital divide, with an appropriate help from family and government, several characteristics of the elderly should be considered in designing some age-related web sites. Some effective alternatives suggested in this study may be used as basic data for universal design of Internet-oriented software.

효과적인 스마트 교육을 위한 인터랙티브 콘텐츠 적용에 관한 연구 (Study on Application of Interactive Contents for Effective Smart Education)

  • 손준호;오문석
    • 디지털산업정보학회논문지
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    • 제10권3호
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    • pp.207-221
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    • 2014
  • Education environment of modern society is rapidly changing along the usage of various device and development of contents. Learners of diverse age groups and genders are exposed in smart education environment. Thus in order to investigate effective smart education contents production, this study classified interactive types that affect learning satisfaction into CAI (Computer Assisted Instruction) based , NCS (Network Communication System) based , and NTS (New Technology System) based . Then we investigated how each interactive types affect immersion, utility, self-efficacy, practicality, and stimulation. The effects were measured according to the learner's gender and age. As the result, interactive types do affect smart education, where male had higher learning satisfaction for CAI based, game type, and wiki type while female had higher satisfaction for relationship establishment type and experience type. Also, for age group, the 10s preferred NTS based, 20~30s NCS based, and 40s and over CAI based interactive type. Thus, if satisfaction levels according to gender and age are considered when producing smart education contents, it may be possible to create educative contents that meet the dispositions of the learners.

디지털 컨버전스 세대의 미래경제활동 특성에 관한 연구 (An Exploratory Study on Future Economic Activity of Digital Convergence Generation)

  • 김연정;박기호
    • 한국IT서비스학회지
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    • 제10권4호
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    • pp.33-46
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    • 2011
  • This research focus on the economic activity as consumer and producer traits of future customers in the convergence age. We assess level of convergence for digital devices and services respectively by questionnaire survey and interview for 14 professions. And then, for evaluating convergence level and usage of digital services of each respondents, we conducted the questionnaire survey for 343 samples. Findings of our research hold that the group who showed higher level of convergence tends to use the socialized digital services more. Convergence generation were heavy users in appstore on smart-phone and wireless game and more participating. In digital service area, facebook/cyworld, twitter, UCC, portal, internet community in digital service. Convergence generation are global network communication, buying decision making activity, actively opinion expression, prosumer attitude, dependency on digital device, experience based purchase behavior, enthusiastic information sharing.

디지털시대의 대형사고의 전기적 영향 고찰 (Electric power system effect investigation of large size digital signal accident thought in digital age)

  • 강태근
    • 한국조명전기설비학회:학술대회논문집
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    • 한국조명전기설비학회 2004년도 춘계학술대회 논문집
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    • pp.575-580
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    • 2004
  • The latest equipment automatic Intelligence of digital base done large size equipment appear in succession. That run by voltage electric current(mA, mV, ${\mu}A,\;{\mu}V$) that outline is microscopic of action of accuracy large size equipment of this digital base is bulk. Have received influence that is great in river electric field by installment that use computer. Most of domestic working voltage from service entrance extra-high voltage and working voltage of commercial frequency 60Hz working voltage 220V that use our country outside 1 country in interior of 22.900V for semiconductor use computer use digital installment of appliance as well as various smalls of digital base, middle, large size that safety is these fine voltage electric current that is not enough direct admonition hundred vast damage give can. Also, already act in surge circle and impulse transient phenomena such as several thousands, myriads, strong bit error more than billions time to digital fine electronic circuit by mistake use of using electric facility system of system electric power.

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Factors Related to VDT Syndrome in Elementary School Students in Digital Learning Environments

  • Chung, Myung-Sill;Seomun, GyeongAe
    • International Journal of Contents
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    • 제17권4호
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    • pp.91-100
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    • 2021
  • The purpose of this study was to identify factors affecting Visual Display Terminal (VDT) syndrome for elementary school students in the digital learning environment. Multiple regression analyses were performed to identify the factors affecting VDT syndrome in the digital learning environment. This was conducted with 256 elementary school students in grades 5-6 with more than a year of experience in digital learning. The regression model explained 41% of elementary school students' VDT syndrome in the digital learning environment. Variables significantly affecting VDT syndrome include game addiction, sleep time, and air quality with game addiction as the most influential. In the digital learning environment, VDT syndrome is significant because it has physical and psychological impacts on the growth of elementary school students. Therefore, it is necessary to develop guidelines for ideal computer usage habits for this age group.

Indonesian Diplomacy in the Digital World

  • Wuryandari, Ganewati
    • 수완나부미
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    • 제9권2호
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    • pp.145-164
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    • 2017
  • In the 21st century, the growing use of information and communication technologies (ICTs) and social media platforms has influenced our way of life, including international diplomacy. With the use of new interactive communication technologies such as WhatsApp, Twitter, Facebook, Instagram, video sharing website, blogs, and other social media networks, digital diplomacy has become an active diplomatic mode in modern society and plays an increasing important role in international relations. Although Indonesia has gradually realized the pivotal role of internet diplomacy and recently put it into practice, it is still lagging far behind. This paper will examine how Indonesia conducts its diplomacy in the new era of digital world. How far and in what ways does the Indonesian government make use of digital technology to conduct its diplomacy? What opportunities and challenges are confronted to develop digital diplomacy? How does it navigate diplomacy in the digital age? Unless Indonesia embraces new channels and methods of diplomacy, its foreign policy implementation may not run optimally to support its aim of attaining its objectives in the international stage.

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