• Title/Summary/Keyword: design inspiration

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Analysis of Korean and Foreign Special Effects Make-up in Representative Films by Period

  • Jung, Jeewon;Kim, Eun-Sil
    • Journal of Fashion Business
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    • v.22 no.3
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    • pp.57-66
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    • 2018
  • The purpose of this study is to gather basic data in the special effects make-up field and to provide a source of inspiration for creative make-up design by examining how special effects make-up is developed according to representative films. Two approaches are used in this study: a literature review and an empirical case analysis. In Korea, color TV was introduced in the 1980s, with the demand for a realistic image. Since the 2000s, 3D printing technology has been introduced to special effects make-up. Special effects make-up was first introduced in Hollywood films in the 1890s, and by the 1900s, artificial teeth and eyebrows were added and presented using general make-up techniques. Since then, 3D and 4D technologies and animation performance capture methods have been introduced and distributed due to the rapid development of computer technology.

A Study on Efficient Animated Character Based on the Hunlock Effect

  • Chen, Ye;Cho, Dong Min
    • Journal of Korea Multimedia Society
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    • v.24 no.9
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    • pp.1268-1278
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    • 2021
  • Combined with expert interviews and questionnaire investigations, this paper aims at analyzing the different characteristics of the animated characters Spider-Man from Spider-Man: Into the Spider-Verse based on Hunlock Effect, in order to provide appropriate guidance for animation characters designers and limited inspiration for creative practices. First, Spider-Man: Into the Spider-Verse is chosen as the case to analyze 6 Spider-Man with different personalities, who appear at the same time. Then, Spider-Man's characteristics are analyzed through interviews with experts. At last, the key study focuses on the influence of environmental factors on the formation of Spider-Man's roles in the theory of Hunlock Effect, in light of the principle of personality formation in psychology. From the perspective of psychology, interdisciplinary study on animated characters provides scientific and effective support for animation character design, and increases the fascination of animation characters' personalities.

The Perceptions of Apparel Design and Merchandising Students on Creativity and Apparel Design Copyright

  • Salusso, Carol J.;Lee, Jaeil;Lee, Yoon-Jung;Kim Lin, Janet
    • International Journal of Costume and Fashion
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    • v.16 no.1
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    • pp.1-16
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    • 2016
  • The purpose of this study was to explore fashion design and merchandising students' perception of creativity and the copyright protection of apparel design. A survey with open-ended questions was developed and distributed to a total of 100 fashion major students with specializations in apparel design and merchandising from three different universities located in a northwestern state of the United States. A majority of respondents showed their awareness that copying apparel design is ethically wrong and counterfeiting is legally wrong. They were able to distinguish between copying and interpreting and were aware that incorporating limited elements from inspirations was ethically acceptable. However, many of the students look for design inspiration from secondary sources, such as existing designers' works which they observe over the Internet, magazines, fashion shows, and store shopping, which may pose them to the temptation to copy such ideas. Although fashion copyright protection law has yet to become enacted, a majority of respondents support passage of fashion copyright protection law. The results give support to the needs for addressing the creative problem-solving processes and ethical decision-making jointly within apparel design and merchandising curriculum.

A Study on the Characteristics and Applying Methods of Metal in Contemporary Interior Design (현대 실내디자인에 있어서 금속소재 특성 및 적용방법에 관한 연구)

  • Lee, Jang-Son;Shim, Eun-Ju
    • Korean Institute of Interior Design Journal
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    • v.19 no.1
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    • pp.121-127
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    • 2010
  • Technological development are now encouraging new concepts in various fields of design, including material applications. Metal can be considered as the major material that represents modern design and technology since the industrial revolution. The objective of this study was to understand characteristics of metal as design material and various application methods in interior design. This study first examined basic qualities of metal and its history used in architectural design. Secondly, based on three qualities of metal such as physical, chemical, and mechanical the authors have analyzed projects built within recent 10 years regarding aspects of metal qualities, treatments. As results projects that uses a combination of two or more qualities and treatment seem to have a more interesting affects in interior space. Moreover, each affects are related to these four design keyword: visual distortion, de-materialization, hi-technology, and time-concept. The framework developed is hopes to be used as a basic design guideline, where metal is considered not just as a mere interior finish material but as a major creative source and inspiration in interior design.

The Study about Style-Up Design Development as a Motive of Organic Line in Art Nouveau Style (아르누보 양식의 유기적인 선을 모티브로 한 업스타일 디자인 개발에 관한 연구)

  • Lee, Jin-Hee;An, Jong-Suk
    • Journal of the Korean Society of Costume
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    • v.62 no.2
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    • pp.68-77
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    • 2012
  • Hair style takes a large part in emphasizing to the appearance and the effect of image transformation with fashion to the modern people whose competition is appearance in 21 century. According to the development of mass media and the exchange of the life style. Image creation which correspond to T.P.O is needed and style-up is also required in modern costume, as the coordination for special day is routinized. In this study, the expression of a fine and organic line shown as a motive in Art Nouveau style's works is applied to style-up design and a new view sight to the style-up design through the art history is suggested with developing style-up design to satisfy the upgraded customer's requirements. The feminine beauty is appeared as a various image by applying style-up design from Art Nouveau style through this study. and the infinite possibility to the design development can be found with activated motive of Art Nouveau. These Art Nouveau trend will be a foundation to the inspiration of high artistic design and will be helpful to the aesthetic satisfaction of the elegance modern people. Therefore, I hope this study will be a fundamental data for creative development of hair design through the art history which may be forgetting.

The real-world challenge and possibility of using Minhwa and applying Lin's cultural levels in fashion design

  • Park, Jihye
    • The Research Journal of the Costume Culture
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    • v.30 no.1
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    • pp.16-32
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    • 2022
  • In the intensely competitive global fashion market, the use of cultural elements to enhance design has become increasingly widespread. However, there is a lack of research on challenges and opportunities associated with integrating cultural elements of Minhwa into fashion design. Moreover, diverse approaches to incorporate Korean cultural elements into contemporary fashion designs are still needed. This study aims to reveal the real-world challenges relating to the incorporation of Korean cultural elements, including Minhwa, into fashion design and to clarify the possibility of applying Lin's cultural levels to cultural aspects in accordance with experts' views. To establish a theoretical foundation, the literature review on cultural design and Minhwa studies was conducted. It analyzes Minhwa to gain an understanding of the characteristics associated with different cultural levels. In-depth interviews with fashion industry professionals and Minhwa artists were conducted to ascertain their attitudes toward Minhwa use. The study's major findings were threefold. First, the cultural design facilitates the introduction, promotion, understanding, and maintenance of the culture. Since Minhwa offers rich inspiration linked to Korean culture, Minhwa-related designs can provide new perspectives while still having commercial potential. Second, however, the limitations of existing cultural designs included their being outdated, superficial without interpretation, unsophisticated, or limited. Furthermore, the use of Minhwa is limited since it is difficult to avoid creating superficial and unsophisticated designs in the real world. Third, approaching Minhwa at different cultural levels can promote diverse thinking and reduce the challenges of Minhwa use in design, but the major challenge remains visual expression.

A Review on the paradiam of Eyewear Design Concept (안경 design concept의 paradigm에 관한 고찰)

  • Kang, Hyunshik;Jang, Woo-Yeong
    • Journal of Korean Ophthalmic Optics Society
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    • v.9 no.1
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    • pp.189-195
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    • 2004
  • Eyewear must not be judged only by the skill of the designer who created it. For production of successful eyewear, we must always take into account the point of view of the wearer. Because eyewear is above all a means to correct of the visual acuity, it is a medical instrument. Therefore in any case, it should not submit to the dictatorship of fashion designer. The eyewear designer's role may therefore be summarized in following way: to have a subtle sensitivity and inspiration, and originality, know-how to develop a symbiosis between functionality and technical know-how, harmonious production of the design and concept of the human engineering. At present, the way of designing has undergone a big change to enabling us to supply the customer with technical design and rapid prototyping of eyewear with assistance to computer processing such as computer graphic and cad/cam.

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A Study on the Development of Fashion Doll Costume Design Using Y2K Fashion Style (Y2K 패션 스타일을 적용한 패션 인형 의상 디자인 개발 연구)

  • Yi Fan Fu;Cha Hyun Kim
    • Journal of Fashion Business
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    • v.28 no.1
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    • pp.51-67
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    • 2024
  • Recently, as the "Kidult" culture has become the culture of life, the vintage fashion doll market is rapidly emerging. This change, coupled with a tendency to cherish childhood memories among adults, shows a phenomenon that vintage dolls are gaining popularity. This study explored the possibility of creative fashion doll clothing design, aiming to satisfy consumers' more diverse and unique emotional needs and provide new perspectives and inspiration to the doll fashion industry and the fashion doll industry. Therefore, this study attempted to propose a fashion doll costume design using the Y2K fashion style that is currently popular. Based on publications and prior research considerations, the Y2K fashion style could be categorized into four main styles: 'Future Technology', 'The Matrix', 'Millennium Spice Girl', and 'Harajuku'. Based on characteristics of these four styles, this study designed and produced eight stylish doll costumes incorporating the Y2K style under themes of 'Ex Machina', 'Digital Warrior', 'Rebelious Sugar', and 'Harajuku Dopamine'. This can inspire fashion doll costume design and production based on trendy styles. This study can be a useful foundation for presenting more diverse directions for fashion doll costume design.

A Study on Creative Fashion Design by Visualization of Knowledge -Focusing on Gucci Collection by ATTA Evaluation Items- (지식의 시각화에 의한 창의적 패션디자인 연구 -ATTA 평가항목에 의한 구찌컬렉션을 중심으로-)

  • Kim, Minji
    • Journal of Fashion Business
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    • v.21 no.4
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    • pp.90-104
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    • 2017
  • In a rapidly changing fashion design world, creative ideas are always required. Knowledge has been created as an art, exhibiting a new imagination that surpasses reality, while being visualized from the past. The purpose of this study is to derive types of visualization of knowledge for continuous creation of fashion design. The study consists of literature and empirical studies. ATTA, a creativity evaluation method made by Torrance applied for analyzing of Gucci fashion design collections from 2016-2017. Creativity of the Gucci collection by ATTA evaluation items are that first, a vivid idea was revealed through collection history, myths and animal and plants, second, conceptual incongruity is in the composition of the garment, third, provocative questions are the symbolism of the meaning of the text, fourth, different perspectives derive a new formative beauty through the synthesis of twisted elements, fifth, abstraction is a symbolic expression of animals and plants, sixth, synthesis is a mixture of various materials and techniques by plural inspiration, seventh, context, it is developed as a design accompanied by stories of history and myth and eighth, fantasy is fictitious animals and animals and detail. In addition, formativeness of fashion design by visualization of this knowledge was extracted with contamination, symbolism, enjoyment and fabrication. Visualization of the knowledge is expected to be used as a strategy to attract ongoing ideas for creative fashion designs.

The Development of Tool for Evaluating Quantitative Independency between FRs in Axiomatic Design (공리적 설계에서 FRs의 상호 독립성을 정량적으로 측정하기 위한 도구의 개발)

  • Kang, Young-Ju;Hwang, Yun-Dong;Cha, Sung-Woon;Jung, Dae-Jin;Moon, Yong-Rak
    • Journal of the Korean Society for Precision Engineering
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    • v.18 no.3
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    • pp.122-130
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    • 2001
  • Axiomatic Design is the useful tool for making a good design. In Axiomatic design, the independency is an important property to determine whether the design is good. Until now many designers decide the independency between FRs by their own decision. The way depending on inspiration is simple and fast, but it can not be considered as precise conclusion. Also there are not exact rule that evaluate the quantitative independency between FRs. This thesis will show the way to evaluated the quantitative independency of FRs from the comparison between FRs of more lower levels, and develop more efficient and objective tool in Axiomatic Design.

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