• 제목/요약/키워드: design innovation

검색결과 1,555건 처리시간 0.03초

An optimization design study of producing transuranic nuclides in high flux reactor

  • Wei Xu;Jian Li;Jing Zhao;Ding She;Zhihong Liu;Heng Xie;Lei Shi
    • Nuclear Engineering and Technology
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    • 제55권8호
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    • pp.2723-2733
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    • 2023
  • Transuranic nuclides (such as 238Pu, 252Cf, 249Bk, etc.) have a wide range of application in industry, medicine, agriculture, and other fields. However, due to the complex conversion chain and remarkable fission losses in the process of transuranic nuclides production, the generation amounts are extremely low. High flux reactor with high neutron flux and flexible irradiation channels, is regarded as the promising candidate for producing transuranic nuclides. It is of great significance to increase the conversion ratio of transuranic nuclides, resulting in higher efficiency and better economy. In this paper, we perform an optimization design evaluation of producing transuranic nuclides in high flux reactor, which includes optimization design of irradiation target and influence study of reactor core loading. It is demonstrated that the production rate increases with appropriately determined target material and target structure. The target loading scheme in the irradiation channel also has a significant influence on the production of transuranic nuclides.

한국 근대디자인의 혁신성에 관한 연구 -근현대디자인박물관 소장 자료를 중심으로- (A Study on the Innovation of Modern Design in Korea -A Study on the Collection of Modern Design Museum-)

  • 박암종
    • 문화기술의 융합
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    • 제5권1호
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    • pp.1-12
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    • 2019
  • 우리나라는 일제 식민지배로 인해 중요한 근대의 시기를 읽어 버렸음에도 오늘날 선진국의 반열에 올라서 있다. 이 시기는 디자인 활동에도 상당한 제약을 받았음으로 우리의 창의적이고 혁신적인 디자인 행위는 별로 없었을 것으로 생각하는 것이 일반적이며 그에 대해 연구한 결과도 미미하다. 이 시기의 디자인 행위에 있어 창의적 발상이나 혁신적인 디자인들은 전혀 없는 것인가? 라는 물음 속에서 당시 남겨진 근대디자인의 여러 산물들에 대하여 분석한 결과 10가지의 분야에서 새롭고 남다른 혁신성(Innovation)을 발견할 수 있었다. 즉 오늘날도 디자인 분야에서 구사하는 혁신적인 전략 예컨대 브랜드 패밀리, 뉴 사인시스템, 모더니즘 스타일, 로컬라이제이션, 스타마케팅, 완 소스 멀티 유즈, 프라이빗 브랜드, 자연친화, 융 복합, 패러디 전략 등을 활용해 디자인했음을 확인할 수 있었다.

COVID-19 팬데믹 상황에서 대학신입생의 회복탄력성: 자원 증진 프로그램의 개발 (Resilience among Undergraduate Freshmen during the COVID-19 Pandemic: The Development of Resource Promotion Program)

  • 김재윤;이소영;박은영;마나;백준상;강민주
    • Human Ecology Research
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    • 제60권2호
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    • pp.243-256
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    • 2022
  • Undergraduate freshmen are currently encountering numerous difficulties in adapting to college life due to the outbreak of the COVID-19 pandemic. Thus, several studies have underlined the need to develop interventions focused on undergraduate students' resilience during this situation. We adopted the service design method in identifying the difficulties faced by undergraduate freshmen during this pandemic, and also developed interventions for raising their resilience. The service design method is a person-centered approach which adopts the user's viewpoint in developing solutions, thereby enabling their requirements to be satisfied. Surveys and in-depth interviews revealed that undergraduate freshmen were experiencing psycho-emotional problems which were derived from schoolwork and college life. This is particularly the case with students who are experiencing greater levels of academic difficulty, and were insufficiently equipped with resources such as stress-coping strategies and social support. Four undergraduate freshmen were recruited online to test the effectiveness of a resource promotion program aimed at enhancing their resilience. This program has proved to be helpful in relieving daily/academic stress and in building relationships among freshmen, regarding which the participants showed a high level of satisfaction. The results were discussed by focusing on psycho-emotional difficulties and resources of college freshmen, as well as the effectiveness of the resource promotion program. Further research is required in order to verify the efficiency of the program and to confirm conclusions.

정보기술 발전에 따른 패션산업 프로세스 혁신과 경쟁력 강화에 관한 연구 -ZARA의 패스트 패션 사례를 중심으로- (The Impact of Information Technology on the Process Innovation and Competitiveness in the Fashion Industry -Case Study of Fast Fashion: ZARA-)

  • 강죽형;성윤영
    • 한국의류학회지
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    • 제34권1호
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    • pp.1-13
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    • 2010
  • This study analyzes the innovation process of the value chain in the fashion industry. It examines the differences between traditional and FF-based methods that include value chain processes such as design, production, and distribution-sales process. In the literature review and case studies, general propositions were drawn from each innovative stage by a comparison analysis. First, design speed is the main factor to explain the impact of IT in the design process. Second, small quantity batch production becomes main stream by the adoption of a computer-integrated manufacturing system in the production process. Third, cost reduction and speedup improvement are results of innovation in the distribution process. Last, a customized interface provides important information that can integrate the value chain and make useful customer relationships in the sales process. Fast fashion is the best product of these procedural innovations in the overall value chain. Consequently, this study confirmed that the general propositions referred above were acceptable and adaptable in the case of ZARA in terms of fast fashion strategy.

An Analytical Study on the Visual Innovation of the Animation <Spider-Man: Across the Spider-Verse>

  • Zhihui Chen;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.352-357
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    • 2023
  • This study focuses on the art style research of the 3D Animation <Spider-Man: Across the Spider-Verse>, exploring the film's innovation in art design. The article first analyzes how the movie skillfully blends American comics, watercolor painting style, Pollock drip painting, and ink painting, among other artistic techniques, to present a unique visual experience for the audience. By specifically dissecting the character design and scene composition in the movie, it explores the specific application of these art styles and their methods in digital image production. Ultimately, the paper emphasizes the contribution of <Spider-Man: Across the Spider-Verse> to 3D Animated cinema, particularly its innovation in the field of art design, as well as its inspiration and possibilities for the diversity of art styles in animated films. Overall, this study aims to provide in-depth academic insight into the field of animated film art design and to promote its development and innovation.

Globalization of Engineering Education in Asia

  • Kim, Yun-Hae;Hanabusa, Takao;Park, Se-Ho
    • 공학교육연구
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    • 제13권2호
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    • pp.54-58
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    • 2010
  • The Asian Conference on Engineering Education has organized and is held in Busan. This paper tells the steps for the process of planning of this conference. Firstly, the Innovation Center for Engineering Education in Korea Maritime University and the Center for Innovation and Creativity Development in The University of Tokushima signed the mutual interchange agreement on engineering education in 2005. The interrelation of both centers has made a continuous relation by mutual visiting of teachers and students. The first symposium on engineering education between the two universities was held in 2006. Three symposia were succeeded until now. By the way, the Japanese five-university coalition of engineering education was composed in 2004. This five-university coalition annually held the symposium on engineering education. Two teachers and two students of each university participated in the symposium and introduced their activities. Annual symposium was held every year from 2004 to 2008. Based on these two kinds of symposium, we have planned to enlarge the relationship by including partner universities in both countries. The capstone design coalition on engineering education between the Center for Innovation and Creativity Development in the University of Tokushima and the innovation center for engineering education in Korea Maritime University are introduced. The interrelation of both centers has held by mutual visiting of teachers and students during four years. The capstone design activities of Korea Maritime University and the students' creative design projects of the University of Tokushima were introduced each other. This coalition is planned that it needs to be enlarged by including partner universities in Asian countries.

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Striving Towards a Holistic Innovation Policy in European Countries - But Linearity Still Prevails!

  • Edquist, Charles
    • STI Policy Review
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    • 제5권2호
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    • pp.1-19
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    • 2014
  • The concept of a holistic innovation policy is defined in this article, with discussions of what it is, why it is relevant, and how it can be implemented to enhance product innovation. It is shown that the innovation systems approach has diffused rapidly during the latest decades and has completely replaced the linear view in the field of innovation research. The majority of European countries are striving in the direction of developing a more holistic innovation policy. However, it is concluded that the innovation policies in European countries are still dominantly linear despite the fact that holistic policy seems to be the driving vision. Innovation policy is behindhand. Why innovation policy is still linear is also preliminarily discussed. Policymakers attending conferences on innovation are practically always in favor of holistic (systemic, broad-based, comprehensive, etc) innovation policies, have abandoned the linear view by learning from innovation research. The division between "linear" and "holistic" seems to be located within the community where innovation policies are designed and implemented, a community composed of policymakers (administrators/bureaucrats) and elected politicians. Perhaps the dividing line is between these two groups in that politicians, who actually make the decisions, may still reflexively believe in the linear view. Nevertheless, there seems to be a failure in communication between researchers and politicians in the field of innovation and there is therefore a strong need to involve innovation researchers in policy design and implementation to a much higher degree. Another way to increase the degree of holism could be to separate innovation policy from research policy, since their integration tends to cement the linear character of innovation policy. The empirical results are based on a questionnaire sent to twenty-three EU Member States, out of which nineteen (83%) responded. Part of the work for this article was carried out for the European Research and Innovation Area Committee (ERAC) of the European Commission (DG RTD).

A Causal Relationship Model of Factors Influencing One Tambon One Product (OTOP) Snack Food Product Quality in Thailand

  • BOONNARAKORN, Sawitree;DEEBHIJARN, Samart;SAENGMANEE, Woranart
    • The Journal of Asian Finance, Economics and Business
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    • 제9권8호
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    • pp.123-134
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    • 2022
  • In 2021 One Tambon One Product (OTOP) food products reached $3,447 billion domestically and $200 million internationally. Mirroring Japan's highly successful OVOP (One Village One Product) poverty reduction and rural employment program, Thailand's OTOP program has since become a global model of success as well. From May through June 2022, OTOP snack food vendor entrepreneurs were contacted and asked to contribute their opinions about what factors affected their enterprise's food product quality. Using systematic random sampling across six Thai regions, 311 export entrepreneurs, production managers, and marketing managers participated. The results revealed that product innovation (PDTI), process innovation (PCSI), packaging design (PKD), and the 4P marketing mix (4PMM) all positively influenced OTOP snack food product quality (PDQ), which, when combined, had a total effect R2 value of 27%. Also, the latent variable TE values for PDTI, PKD, 4PMM, and PCSI, were 0.38, 0.29, 0.22 and 0.11, respectively. Seven of the nine hypotheses examined were supported, with packaging design (PKD) determined to have the greatest influence on the 4P marketing mix (4PMM).

사용자 참여 설계에 의한 학교 공간디자인 개발에 대한 연구 (A study on the Development of School Space Design by User Participation Design)

  • 최진식
    • 융합정보논문지
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    • 제11권10호
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    • pp.27-35
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    • 2021
  • 본 연구의 목적은 최근 다양성이 접목된 융합적이고 창의적인 교육이 가능한 공간의 필요성이 강조됨에 따라, 학교공간혁신사업의 하나로 사용자 참여설계에 의한 공간의 재구조화 수행을 목적으로 한다. 연구 내용은 부산 Y초등학교를 대상으로 사용자가 함께 참여하는 과정을 통해 소통하면서 다양한 요구사항과 구체적인 아이디어, 방안을 도출하고 적용해나가는 과정을 거쳐 최종 디자인에 이르는 과정을 거쳤다. 연구 결과 1~6학년의 획일화된 교육공간에서 벗어나 공간의 다양성을 추구하였으며, 혁신으로 만들어진 공간의 만족도를 위해 그 공간을 사용하는 다양한 사람들의 사용자 참여설계가 필수적임을 알 수 있다. 본 연구는 학년별 특성이 반영된 다양한 공간디자인 개발에 중점을 두고 있으며, 1인 1 캐비닛을 빌트인하여 개인적 공간을 확보했다는 것이 특징이다. 이와 같은 사용자 참여의 과정에서 다양한 의견을 수렴하여 조율하고 함축시킨 후 디자인으로 구체화시켜 공간에 적용함으로서 학교공간의 가장 바람직한 변화를 가져올 수 있을 것이다.