• 제목/요약/키워드: design activities

검색결과 3,983건 처리시간 0.031초

화장품기업의 CRM활동이 고객의 관계편익, 관계몰입 및 브랜드전환 감소의도에 미치는 영향 (The Effect of Cosmetic Companies' CRM Activities on Relationship Benefits, Relationship Commitment and Brand Switching Reduction Intention)

  • 황선아;황선진
    • 대한가정학회지
    • /
    • 제49권7호
    • /
    • pp.97-109
    • /
    • 2011
  • This study examined the relations among CRM activities of cosmetic companies, relationship benefits, relationship commitment, and brand switching reduction intention. The participants consisted of 399 women over the age of 20. The results of this study were as follows: First, CRM activities were perceived as a concept of sub-components, and the customers recognized the relationship benefits and commitments. Second, CRM activities did not make a positive effect on brand switching reduction intention. Third, CRM activities had a positive influence on relationship benefits, and the relationship benefit affected the brand switching reduction intention positively. Fourth, CRM activities created a positive effect on relationship commitment, and also the relationship commitment had a positive effect on brand switching reduction intention. Lastly, relationship benefits had a positive effect on relationship commitment and it was precedent variables.

혼합학습(Blended Learning)을 적용한 디자인 수업 실증사례 연구 -팀 프로젝트와 스마트디바이스 앱 기반 학습을 중심으로- (A Case Study on Design Classes using Blended Learning -Focused on Team Project and Smart Device App-based Learning-)

  • 김진희;김혜균
    • 한국의류학회지
    • /
    • 제45권2호
    • /
    • pp.271-284
    • /
    • 2021
  • This study presents the educational utility of blended learning by analyzing the effectiveness of learning after class by blending team project learning and smart device app-based learning methods. Qualitative analysis and survey analysis were conducted and the results were as follows. First, team project activities based on task resolution were conducted freely through detailed activities such as sharing roles, planning meetings, and coordinating opinions. Team activities were carried out with respect and consideration, team member bonding, and a sense of responsibility. Second, the smart device app is recognized as a medium for work and communication, and fast feedback has been made, making it highly impactful on classroom activities. Third, in terms of learning satisfaction, most learners showed an interest in the course and were satisfied with the project results. The smart device app was used as a learning and communication medium for personal and team activities and was analyzed as a blended method applicable to classes that conduct practical activities as an efficient tool to further activate project activities.

CAD 기반 최적설계 시스템을 활용한 공작기계 구조의 최적화 (Optimization of Machine Tool Structure using a CAD-based Optimal Design System)

  • 신정호;곽병만
    • 대한기계학회:학술대회논문집
    • /
    • 대한기계학회 2001년도 춘계학술대회논문집A
    • /
    • pp.926-931
    • /
    • 2001
  • In this paper a CAD-based optimal design system is introduced and applied to optimal design of machine tool structures. The system is designed to reduce manual interfacing effort. All the design activities such as selecting design variables, making FE meshes and FE analysis are integrated on a parametric CAD program. A user can easily select design variables by clicking a CAD model. To enhance the robustness and versatility, this system uses the finite difference method for the design sensitivity analysis. By taking a practical example of the design of the column of a horizontal machining center, it is shown that the software system is efficiently usable in industry establishing the goal of minimizing user intervention between various analysis and optimization activities.

  • PDF

통합설계 모델에서의 설계 정보간의 상호 의존성 (Interdependencies Among Design Information in an Integrated Design Model)

  • 이창호;리차드쏘스;이리형
    • 한국전산구조공학회:학술대회논문집
    • /
    • 한국전산구조공학회 1997년도 가을 학술발표회 논문집
    • /
    • pp.189-196
    • /
    • 1997
  • The development of computer integrated systems for structural design requires models to describe and organize information and activities involved in design. An entity-based integrated design model involves a number of product and process entities. Product entities and process entities describe design information and design activities, respectively. One type of relationships among entities is interaction relationships, which describe interdependencies among design information. The interaction relationships can be represented as constraints. Types of constraints include demand constraints, dependency constraints, and interaction constraints. The concepts of representing and processing demand constraints in an entity-based integrated design model are presented.

  • PDF

Follow-up 활동을 강조한 연속적 설계VE 프로세스 (Consecutive Design VE Process Emphasized on Follow-up Activities)

  • 양진국;문성우
    • 대한토목학회논문집
    • /
    • 제29권2D호
    • /
    • pp.235-244
    • /
    • 2009
  • 최근 건설공사에서 설계VE 업무의 중요도는 더욱 증대되고 있으며, 일상적인 관리활동으로 도입되고 있다. 건설공사에서 설계VE는 기본설계와 실시설계 두 번에 걸쳐 진행된다. 설계VE의 효과를 높이기 위해서는 발주자 및 사용자 요구사항과 설계의 라이프 사이클 측면에서 기본설계와 실시설계 VE 결과를 상호 연계할 필요가 있다. 본 연구에서는 설계VE 업무를 효율적으로 수행하기 위한 연속적 설계VE 프로세스를 제시한다. 제시된 모델에서는 Follow-up(후속조치) 활동을 강조하여 VE 성과 분석 중심의 업무모델을 수립했다. 제시된 모델을 설계VE 실무사례에 적용하여 효율성을 검증했다. 실제 VE 업무에 적용한 결과 첫째, 발주자 및 사용자 요구사항을 체계적 반영할 수 있었으며; 둘째, VE 제안내용의 반영계획 수립을 통한 발주자 의사결정을 지원하고; 셋째, 설계업무 인터페이스를 강화하며; 넷째, 반영결과 추적을 할 수 있었다. 이러한 효과를 고려할 때 본 연구에서 제시한 설계VE 업무모델은 설계의 라이프사이클에서 설계VE 결과를 추적하고 업무분석을 체계화하는데 기여할 것으로 기대된다.

자유학기제에서 의생활 영역의 활동과 요구도 (A Study of Curriculum of Clothings Area' Activity and Need at the Free Learning Semester)

  • 김경숙
    • 한국의상디자인학회지
    • /
    • 제19권4호
    • /
    • pp.105-121
    • /
    • 2017
  • This study determined the reality of how middle school students are doing with their free learning semester and what they think about it. Also, the study looked at how many parts of Home Economics and the area of clothing curriculum are being taken and, especially, how many parts of this curriculum content are being required as free learning semester activities. This study aims to not only develop free learning semester activities according to student demand but also at providing a basic resource that can help activate the area of clothing curriculum in subject of Home Economics. In short: 1) Middle school students are attending activities such as career exploration activities, student selection activities, club activities, arts activities and physical education activities thoroughly through the free learning semester. These mostly take place in school and most of the students were taught by teachers from their own school. 2) The students are aware that the free learning semester's activities are helpful for them. The most helpful part was that it reduces the load they get from the school's exam and also the fact that they can investigate areas in which they are interested. 3) The number of students who have already taken or are taking activities related to Home Economics were 145, which is about 1/3 of the 451 students overall. The area where the most of the activities were held out of those activities related to Home Economics was the domain of food while the clothing curriculum accounted for a very small part compared to it. 4) The study found that need for a clothing curriculum for middle school student free learning semesters was about 2.79 on a scale from 1 to 5. The areas of most interest in this topic were highly related to 'making and mending clothes'.

  • PDF

The Impact of Food Service Franchisee's Customer-oriented Activities on Hedonic, and Utilitarian Values and Loyalty

  • JANG, Hae-Jin;WOO, Sung-Keun;LEE, Yong-Ki
    • 한국프랜차이즈경영연구
    • /
    • 제11권1호
    • /
    • pp.7-17
    • /
    • 2020
  • Purpose - As the competition in the foodservice franchise industry and the market becomes fierce and the entry barrier is lowered, the foodservice franchisor and franchisees strive to increase their competitive advantage in the market. Therefore, the franchisor and franchisees use experience management strategies to enhance the positive experiences of customers visiting the stores. In this regard, this study examines the effects of customer-oriented activities (physical-, social-, health-, and service-oriented activities) on utilitarian and hedonic values, and loyalty using stimulus-organism-response (S-O-R) model and value-expectancy theory. Research design, data, methodology - The data were collected from panels of online survey company, who visited a foodservice franchisee within last month. The survey was conducted for about 15 days from March 7, 2019 to March 21, 2019, and about 3,500 e-mails and messages were distributed to ask for the survey. A total 412 responded and completed the questionnaires. Of the 412 completed questionaires, 12 were discarded due to missing and misinformation data and 400 were retained for further data analysis. Results --The results showed that social oriented activities, health oriented activities, and service oriented activities had positive effects on hedonic value, while physical oriented activities did not have a significant effect on hedonic value. Health oriented activities and service oriented activities had positive effects on utilitarian value, while physical oriented activities and social oriented activities had no significant effects on utilitarian value. Hedonic and utilitarian values also have a positive effect on loyalty. Conclusions - First, food service franchises should provide services and menus in consideration of the health of customers. When a customer visits the store, franchisee should provide more health-oriented food or materials and clean and comfortable conditions so as not to threaten the health of the customer. Second, the food service franchise must build a service-oriented system. Foodservice franchisor need to provide continuous service training not only to the franchisees, but also to the employees of the franchisees. Third, franchise should design a store where customers can form social exchanges through providing various information exchange to customers and making the store as a local community center.

동시공학 구현을 위한 Web 기반의 공학 프로세서 지원 프레임워크 (The Web-Based Engineering Process Framework for Concurrent Engineering)

  • 김현;명재형;목경태
    • 한국CDE학회논문집
    • /
    • 제3권4호
    • /
    • pp.283-292
    • /
    • 1998
  • The engineering process including design, analysis/evaluation and manufacturing activities is becoming one of the key issues to embody a concurrent engineering concept. This paper proposes a framework to integrated the complicated engineering design and manufacturing processes under the concurrent engineering environment. The framework offers the following facilities: (1) to represent the complicated engineering process (2) to coordinate design activities and execute the process in a distributed environment (3) to support a communication among the related engineers. The engineering processes is depicted using process flow graphs that consist in tasks and the corresponding input and output data. The engineering activities in the defined processes can be executed in a distributed environment through process controller of the framework. Engineers can communicate to suggest their opinions and to exchange product information in the framework. We have conformed the CORBA standard to integrate various distributed engineering the and communicate among them, and used a Java to support the platform independent environment on the Internet. Since the proposed framework an be a formal approach to integrate the engineering processes by providing formalism, parallelism, reusability, and flexibility, it can be effectively applied to embody the concurrent engineering concept in a distributed environment.

  • PDF

개체형 통합설계모델의 객체지향 프로그래밍 (Object-Oriented Programming of Entity-Based Integrated Design Model)

  • 이창호;김진근
    • 한국전산구조공학회:학술대회논문집
    • /
    • 한국전산구조공학회 2002년도 가을 학술발표회 논문집
    • /
    • pp.211-218
    • /
    • 2002
  • An entity-based integrated design product and process model uses product and process entities to describe design information and design activities, respectively. The concepts and notation for product and process entities in the entity-based integrated design model are similar to the concepts of object-oriented programming languages such as C++ and Smalltalk. This paper uses C++ to program an entity-based integrated design model for building frames structures. The design information and activities involved in the three dimensional building space, the locations of frames, and the grouping of frames represented as entities in the entity-based integrated design model are transformed to C++ codes. Each product or process entity can be basically transformed to an class. The attributes of an entity can be defined as variables and member functions of a class.

  • PDF