• 제목/요약/키워드: definition of expression

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프로젝션맵핑 기반 영상 설치 미술의 시각적 표현 확장성 -사례 분석 및 작품 을 중심으로- (Extensibility of Visual Expression in Projection Mapping Installation Art; Focused on Examples and Projection Mapping Installation Artwork Domino)

  • 방빈주;임영훈;백준기
    • 한국융합학회논문지
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    • 제12권11호
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    • pp.207-220
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    • 2021
  • 최근 센서 경험을 위한 새로운 매체들의 발전은 프로젝션맵핑, 가상현실과 같은 비디오 설치 미술의 시각적 표현을 더욱 확장시키고 있다. 예술가들은 새로운 매체들들 통해 새로운 시각적 표현 기법을 개발하고 발전시킬 수 있다. 프로젝션맵핑 기술은 지속적으로 미디어아트 작품의 시각적 표현에 다양한 가능성을 부여하고 있다. 본 논문은 프로젝션맵핑 기술에 기반한 시각 표현이 인간의 감각 체험으로 전이되고 확장되는 과정을 연구하기 위해서, 매체가 갖는 '복제성,' '전파성,' '가상성' 그리고 '인터랙션'의 특징을 분석함으로써 시각적 표현을 정의하고 의미를 기술하였다. 작품 분석을 통해 '반복과 중첩,' '시뮬라이크롬과 은유,' '치환과 전환'의 시각적 표현 기법에 대해 분석하고, 프로젝션맵핑 작품인 에 적용함으로써 시각 표현 기법이 인간의 감각 체험으로 확장되는 과정을 연구하였다. 시각적 표현의 확장성 연구는 작품을 제작하는 예술가들이나 관람하는 관객들에게 작품의 의미를 전달하거나 해석하는데 필요한 핵심 요소이다.

현대 영상작품 속에 활용된 '여백' 의 표현방식에 관한 연구 (Research of the Expression of 'Blank-Leaving' in Modern Films)

  • 장잉팅;이동훈
    • 커뮤니케이션디자인학연구
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    • 제59권
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    • pp.114-127
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    • 2017
  • 현재 여백에 대한 연구는 주로 미술학, 건축학 논저에서 찾아볼 수 있으며, 영상 학술 연구 중에서는 비교적 적은편이다. 그러나 여백은 의미를 표현하는 수단으로서 영상 작품에 독특한 예술적 매력을 부여하며, 영화 예술에 있어 여백 형식의 발전은 능동적인 미학적 영향을 미친다. 영상작품 속 여백사상에 대한 깊이 있는 연구를 위해 본문에서는 먼저 '여백'의 정의에 대해서 논의하고 여백이 생겨난 역사와 사회적 기원을 거슬러 올라가서 여백과 도교(道敎)학설의 관계와 중국화 속에서의 응용을 살펴볼 것이다. 다음은 도교에서 말하는 '여백' 사상을 결합하여 영상예술 속에서의 여백의 기능과 예술적 표현, 그리고 사람들의 사상승화에 미친 영향 등을 분석할 것이다. 여백은 하나의 의미표현 수단으로서 미적 가치를 실현함과 동시에 대중의 영화예술 지각능력을 강화한다. 그러하기에 여백이라는 유구한 미학 사상은 새로운 시대, 새로운 영역에서 지속적인 생기를 발산하게 될 것이다.

감성소비시대의 펀(Fun) 패션디자인 (FUN Fashion Design in the Emotional Consumption Era)

  • 임효빈;고현진
    • 복식
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    • 제61권5호
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    • pp.93-105
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    • 2011
  • This research is aimed at examining the characteristics of the fun fashion design in the emotional consumption era from a broad perspective, and it is meaningful in the sense that it presents the ideal direction for the development of fashion products that can satisfy the changing desires of the consumers today and tomorrow. For this, the documentary study and practical case study have been executed. This paper examined the two aspects of the fun definition when it comes to the characteristics of the fun fashion design that are manifested in the emotional consumption era. First, fun fashion design that is presented by designers from the consumers' position manifests in the form of deviation from the every day life rules, use of the child-like expression mediums and unexpected turning, fun fashion design when it pertains to the deviation from the every day life rules is expressed freely, adopts object and forms it, and mixes in the alien elements, fun fashion design when it pertains to the use of child-like expression element is manifested in the form of child-like expression, child-like expression of the form, child-like drawing, introduction of the child-like object, character and graffiti. Moreover, fun fashion design of the unexpected turn is expressed with illusion and storytelling. Next, fun fashion design from the participants' position is a design created by the active participation of the consumers. As the producers who participate actively in the product design process, design is modified by the design of participation and users so that the users can enjoy it. Likewise, it is manifested in the form of design of participation.

The Change of the Timekeeping system(時刻制度) before and after the solar calendar in Korea

  • Choi, GoEun;Ahn, Young Sook
    • 천문학회보
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    • 제39권2호
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    • pp.72.1-72.1
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    • 2014
  • In the Joseon Dynasty, A day divided into 100 gak (刻, approximately a quarter) or 12 Sijin (時辰, double hours) that was composed of half-Sijin as Cho (初, beginnings of double hours) and Jeong (正, mid-points double hours). The timekeeping system was changed from 100 gak to 96 gak with using $sh{\acute{i}}xi{\grave{a}}n$ calendar (時憲曆) in 1654. And then 12 Sijin was changed to the 24-hours system in the same manner as current with the enforcement of the solar calendar (太陽曆) in 1896. We examine the record of the timekeeping system and notation of hours from the astronomical almanacs and official gazettes during 50 years after 1896. The Korean Empire Government first adopted the standard meridian of the Gyeongseong (former name of the Seoul in Korea) in 1908. However the mean solar time was applied to the almanac since 1913. After 1896, the year of enforcement of the solar calendar, the expression of times on a Korean almanac was written with O-jeon (午前, morning) and O-hu (午後, afternoon). The definition of 1day 24-hours system was first stated by the legislation in 1900. The expression of times was used 24 hours without O-jeon and O-hu in 1916. In daily life, the 24-hours system has used in parallel with 12-hours system divided into morning and afternoon even today.

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The Uncertainties in Contemporary Art

  • Pan Bo
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.170-177
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    • 2023
  • In quantum mechanics, uncertainty refers to the uncertainty of a measurement physical quantity, because some mechanical quantity can only be in its eigenstate under certain conditions, and the values shown are discrete.The exact value can only be obtained by measuring it in the eigenstate of this mechanical quantity.Uncertainty is like a double-edged sword, which has both advantages and disadvantages in art itself and in the process of artistic creation. In this study, it is divided into three main parts. First, the existence of uncertainties in contemporary art is sorted out in two broad parts, the definition of the uncertainties in art and the specific expression in contemporary art, respectively, with examples from four aspects of psychological impact, accidental presentation effect, expression form and connection with the viewer. The purpose is to understand how uncertainties are expressed in the process of artistic creation. Second, the role of the uncertainties in artistic creation is analyzed through examples, and then it is proposed that artists should use uncertainties to serve art with a scientific and rational attitude. Thirdly, the application of uncertainties in my creative practice and their influences on my painting creation. In summary, every artistic creator should take art seriously and sincerely. The relationship among the creative subject, society and life is an eternal and continuous interaction, and art is a carrier of reflection. For the problems brought by uncertainties in artistic creation, from choosing new certainty by thinking to the emergence of uncertainties, such a cycle is the process of art sublimating from life and being closely related to life.

쇼트 클립 플랫폼 틱톡(TikTok)에 나타난 보디 포지티브 무브먼트 콘텐츠의 주제 유형 및 표현기법 (A study on the thematic types, expression techniques, and impact of body positive movement content on the short clip platform TikTok)

  • 김고운
    • 복식문화연구
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    • 제32권1호
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    • pp.17-37
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    • 2024
  • This study examines the rise of the Body Positive Movement on TikTok and its role as a form of online content activism influencing the fashion design and industry. Through a combination of literature review and case study methodology, the study explores the expression techniques and thematic types of Body Positive Movement on TikTok. Reviews of literature, previous studies, online articles, fashion journals, and relevant search terms on TikTok informed a definition of Body Positive Movement and an analysis of its formation and rise. The research findings confirm the impact TikTok content on Body Positive Movement has on the fashion industry in addressing external factors (i.e., 'Appearance', 'Race', 'Aging', 'Physical Disability') and intrinsic factors (i.e., 'Acceptance of Diversity', 'Self-Esteem', 'Rejection of Stereotypes', 'Appropriate Representation', 'Information Provision'). The key external factor , 'Appearance', includes subcategories such as 'Body Shape', 'Body Hair', 'Skin', and 'Facial Features'. TikTok content creators on fashion creatively combine music, emojis, and visual storytelling to exhibit positive self-perception concerning these factors. A significant finding of the study is that short clips predominantly manifesting external factors differentiate into informative or enlightening videos associated with intrinsic factors. The study underscores Body Positive Movement's important influence on the fashion industry from design to presentation.

수산·해운계 고등학교 전문 교과 편수 자료 개발에 대한 기초 연구 (A Study on the Editing Data Development for Fisheries and Shipping High School Subject)

  • 김삼곤;김종화;박종운;김세원;김태운
    • 수산해양교육연구
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    • 제16권1호
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    • pp.1-10
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    • 2004
  • The department of education developed editing data of fisheries and shipping high school subject in 1987. But as change to informational society, the new term and predicate were built on a textbook of fisheries and shipping that was not in the past. Terms came into being in this way, it was used indiscreetly by spending a different expression on a textbook. In this study based on currently subject of fisheries and shipping high school 36books, examined an elementary school junior high school and a definition related term in order to solve these problems. Specialist on each field selected term and the predicate which is objective and proper. Especially field of fisheries and shipping uses a japanese term as it is. So there are a lot of the terms that is hard for students. Using these terms yet, the term that meaning delivery is uncertain and hard expression is going to carry out role to convert to a clear and easy term through this study.

애니메이션 제작기법의 미학적 접근 방법연구 (Research on the expression of aesthetics in Animation)

  • 주영숙;김치용
    • 디지털콘텐츠학회 논문지
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    • 제6권4호
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    • pp.249-254
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    • 2005
  • 현대는 점점 더 복잡하고 다양한 의미를 생산해내는 문화가 지배해가고 있으며, 다양한 미디어를 통해 전달되는 애니메이션은 독특한 자기영역을 확보하고 발전하는 하나의 문화코드로 영역을 넓혀가고 있다. 이 논문에서는 일반적인 실사영화에 반영되는 영상 미학의 기본적인 정의와 표현 기법을 살펴보고 기본적인 영상미학에 근거한 애니메이션 미학의 기본적인 속성을 구체적인 기법을 중심으로 자세히 살펴보았다. 또한 애니메이션의 속성상 실사영화와 차별성을 갖는 몇 가지 차이점을 살펴보며, 애니메이션의 특성을 제작기법의 관점에서 구체적으로 살펴보았다. 이러한 과정을 통하여 애니메이션의 강력한 특징(장점)을 확인하려고 하였다. 마지막으로 결론에서 우리가 전달하려는 메시지를 갖는 애니메이션을 만들기 위하여 기울여야 하는 노력은 무엇인가를 살펴보았다.

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파리서울공원 설계 (Design of Seoul Park in Paris)

  • 오웅성
    • 한국조경학회지
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    • 제29권1호
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    • pp.41-50
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    • 2001
  • The seoul Metropolitan Government has announced a program of the realization of a Korean garden named 'Seoul Park' in Paris 'Jardin d'Acclimatation' in June, 2000. The program for 'Seoul Park' in Paris has double objectives which aims celebrating the 10th anniversary of the establishment of sisterhood relationship between Seoul and paris and to promote the mutual cooperation and the amity between the two metropolitan cities. The purpose of this study is focusing on the issues on the setting procedure of characteristics of the 'Seoul Park', type of the Park, and design realization of expression of Korean identity, and the cultural consolidation between parks in Korean and French. The Seoul Park will be constructed on the shore of a lake of the Jardin d'Acclimatation, and the size of the area is 4,675㎡. In July, a design competition for the preparation of a schematic plan of the Seoul Park was held in Seoul. In this competition, the author won with a scheme which proposed a Korean Garden as expression of "between" two cultures which is fitted into the French environment. Although, the Seoul Park in Paris is a small Korean garden, its significance would be emphasized in terms of that it represents the adaptation of a Korean culture to the French territory. Throughout the winning entry, we could recognized hat the author defines Korean garden as 'time device', and 'Seoul Park' as 'Situation' which is the consolidation of the cultures between korea and France. And also the author pursued Korean garden as a net type of 'sequence of the event'. In this paper, we have discussed the concept and the schematic plan of the winning entry. focusing on following issues: Definition of the garden; Form of the garden; Expression of Korean garden; Representation of the reconciliation between two environments. Since many parts of the garden are under designing, and the discussion on the resetting of the existing trees in the garden is in progress, more specific investigation will be done in the next thesis.

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CNC를 활용한 가구디자인 표현 기법 연구 (A Study of Expression Technique in Furniture Design using CNC Machine)

  • 김건수;이상일;이성용
    • 한국가구학회지
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    • 제25권1호
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    • pp.45-54
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    • 2014
  • Wood cutting utilizing CNC art in the field of furniture design industry, art, education are diverse. However, there is lack of data in the case for wood cutting, such as cutting conditions and wood cutting. So this article is to establish furniture design processing using CNC. The researchers investigated the processed products using CNC, the data of the web site and CNC relevant articles, then organized its impact on the furniture industry today. History and definition of CNC have studied for a discussion of the advantages and disadvantages. Then, the researchers analyzed the cases to investigate the wood cutting conditions, was applied to the fabrication of furniture domestic and foreign. CNC organized systematically design information through the computer So, it allowed to reduce the repetitive behavior that has to work hand in the furniture manufacture existing. CNC has made it possible to design a fine complex in furniture design industry. So it became possible to make a new representation and production of various forms. Material about CNC are mostly for milling machine and shelves for metal processing. So, the researchers investigated and precautions general content of wood cutting. The enhanced understanding to investigate an example that is applied outside the country, is used to analyze the expression various techniques CNC. It is difficult to obtain accurate data processing, it has various characteristics in the same timber, Future research is about analyzing type applications and CNC machining range at the time of processing the various wood.

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