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On the SOVA for Extremely High Code Rates over Partial Response Channels

  • Ghrayeb, Ali
    • Journal of Communications and Networks
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    • v.5 no.1
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    • pp.1-6
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    • 2003
  • In this paper, we extend the derivation of the iterative soft-output Viterbi algorithm (SOVA) for partial response (PR) channels, and modify its decoding process such that it works consistently for arbitrary high code rates, e.g., rate 64/65. We show that the modified SOVA always outperforms the conventional SOVA that appears in the literature with a significant difference for high code rates. It also offers a significant cut down in the trace-back computations. We further examine its performance for parallel and serial concatenated codes on a precoded Class IC partial response (PR4) channel. Code rates of the form $\frac{k_0}{k_0+1}$($k_0$ = 4, 8, and 64) are considered. Our simulations indicate that the loss suffered by the modified SOVA, relative to the APP algorithm, is consistent for all code rates and is at most 1.2 dB for parallel concatenations and at most 1.6 dB for serial concatenations at $P_b$ = $10^{-5}$.

Design and Implementation of Mobile App for Remote Control of Personal Computer (퍼스널 컴퓨터의 원격제어를 위한 모바일 앱의 설계 및 구현)

  • Choi, Joong-Woon;Song, Je-O;Lee, Sang-Moon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.435-436
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    • 2019
  • 무선 인터넷은 무선 데이터 통신망을 이용하여 데이터 통신 및 인터넷 서비스를 이용하는 것을 말한다. 무선 통신 기술의 비약적인 발전은 다양한 단말기를 통해서 무선 인터넷 접속을 가능하게 하고있으며, 공간의 제약을 받지 않고 이기종의 단말기 간 통신까지 가능해지고 있다. 본 논문에서는 PC(Personal Computer)와 스마트폰 간의 무선통신을 통한 PC 원격제어가 가능한 모바일 기반의 리모콘 프로그램을 제안한다.

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Educational humanoid robot using 3D printer and Arduino (3D프린터와 아두이노를 활용한 교육용 휴머노이드 로봇)

  • SukHun Kim;NamHo Kim
    • Smart Media Journal
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    • v.11 no.11
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    • pp.9-16
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    • 2022
  • Among the types of robots, it is not easy to make a robot that walks on two legs. For this, it is necessary to be able to create software that can control precise servomotor settings and various operations. This process is very difficult for beginners and not easy to make because there is no suitable Arduino shield shape for the robot. Therefore, in this study, a method for manufacturing Arduino and plug-in type shield was proposed. In addition, the process of developing a PC control program that can simplify motion control, manufacturing a robot, and setting servo motor values to easily control motion was introduced. It is expected that this will be of great help to novice developers who are interested in making robots.

The 1/f Noise Analysis of 3D SONOS Multi Layer Flash Memory Devices Fabricated on Nitride or Oxide Layer (산화막과 질화막 위에 제작된 3D SONOS 다층 구조 플래시 메모리소자의 1/f 잡음 특성 분석)

  • Lee, Sang-Youl;Oh, Jae-Sub;Yang, Seung-Dong;Jeong, Kwang-Seok;Yun, Ho-Jin;Kim, Yu-Mi;Lee, Hi-Deok;Lee, Ga-Won
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.25 no.2
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    • pp.85-90
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    • 2012
  • In this paper, we compared and analyzed 3D silicon-oxide-nitride-oxide-silicon (SONOS) multi layer flash memory devices fabricated on nitride or oxide layer, respectively. The device fabricated on nitride layer has inferior electrical properties than that fabricated on oxide layer. However, the device on nitride layer has faster program / erase speed (P/E speed) than that on the oxide layer, although having inferior electrical performance. Afterwards, to find out the reason why the device on nitride has faster P/E speed, 1/f noise analysis of both devices is investigated. From gate bias dependance, both devices follow the mobility fluctuation model which results from the lattice scattering and defects in the channel layer. In addition, the device on nitride with better memory characteristics has higher normalized drain current noise power spectral density ($S_{ID}/I^2_D$>), which means that it has more traps and defects in the channel layer. The apparent hooge's noise parameter (${\alpha}_{app}$) to represent the grain boundary trap density and the height of grain boundary potential barrier is considered. The device on nitride has higher ${\alpha}_{app}$ values, which can be explained due to more grain boundary traps. Therefore, the reason why the devices on nitride and oxide have a different P/E speed can be explained due to the trapping/de-trapping of free carriers into more grain boundary trap sites in channel layer.

Study on Establishment of Deoksugung Palace, Tourist Information Services using Augmented Reality(AR) Technology (증강현실(AR) 기술을 이용한 덕수궁 관광안내서비스 구축방안 연구)

  • Oh, Sung-hwan;Kim, Ki-duk
    • Korean Journal of Heritage: History & Science
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    • v.46 no.2
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    • pp.26-45
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    • 2013
  • Sudden increase exceeding 30million in the number of smart phone users, and rising interest in the technology of augmented reality, is now trying to combine it with AR technology in other areas very much. The field of cultural heritage, which has been constructed by the Internet and 3D technology, is not unusual and this field is now rapidly changing thanks to the AR technology which can make users experience cultural heritage with high reality. The Palaces in Seoul, however, use fragmentary tools of information - lack of heritage commentators, leaflet, etc, even though the number of visitors is gradually increasing. Therefore, three-dimensional and comprehensive cultural heritage information service is needed with the guidance in the mobile era. This study utilizes the AR technology for building the Deoksugung Tourist Information Service Application(App.) applying the markerless-based recognition technology which is a more advanced tool than the location-based AR technology. This new AR technology can switch perceived real images such as the tablet of the King in the Palace of in the real world, patterns and pedestals into virtual world, which can reproduce the damaged cultural assets as 3D. This also composes photos of the past with the current buildings, which can increase people's interest and absorption of the contents, and helps them understand and be aware of Korean traditional culture and cultural heritage effectively. In addition, convergence between IT new technology, Augmented Reality(AR) and humanities through storytelling based implementation of cultural heritage in smart phone is attempted to demonstrate that there is strength in which augmented reality technique exerts infinite creativity based on actual reality world.

A Hierarchical User Interface for Large 3D Meshes in Mobile Systems (모바일 시스템의 대용량 3차원 메쉬를 위한 계층적 사용자 인터페이스)

  • Park, Jiro;Lee, Haeyoung
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.1
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    • pp.11-20
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    • 2013
  • This paper introduces a user interface for large 3D meshes in mobile systems, which have limited memory, screen size and battery power. A large 3D mesh is divided into partitions and simplified in multi-resolutions so a large file is transformed into a number of small data files and saved in a PC server. Only selected small files specified by the user are hierarchically transmitted to the mobile system for 3D browsing and rendering. A 3D preview in a pop-up shows a simplified mesh in the lowest resolution. The next step displays simplified meshes whose resolutions are automatically controlled by the user interactions. The last step is to render a set of detailed original partitions in a selected range. As a result, while minimizing using mobile system resources, our interface enables us to browse and display 3D meshes in mobile systems through real-time interactions. A mobile 3D viewer and a 3D app are also presented to show the utility of the proposed user interface.

Determination of the Kinetic Properties of Platy cod in D for the Inhibition of Pancreatic Lipase Using a 1, 2-Diglyceride- Based Colorimetric Assay

  • Zhao, Hai-Un;Kim, Yeong-Shik
    • Archives of Pharmacal Research
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    • v.27 no.9
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    • pp.968-972
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    • 2004
  • A 1, 2-diglyceride-based multi-step colorimetric assay to measure the pancreatic lipase activ-ity was applied for the determination of the kinetic profiles of the lipase inhibition with a slight modification and the validity verification. With this assay method, our study revealed that platy-codin D, one of major constituents of Platycodi Radix, inhibits the pancreatic lipase activity in a competitive type, with the value of $K_1$ being 0.18${\pm}$0.02 mM. In addition, PO has affected the val-ues of $K_{m}$, app/ and $K_{cat}$/$K_{m}$ in a dose-dependent manner. The results shed a meaningful light on how PO mediates lipid metabolism in the intestinal tracts. On the other hand, since the revised assay is sensitive, rapid, and does not affect the accuracy to the kinetic properties, it is applica-ble not only to evaluation of the kinetic properties of the pancreatic lipase, but also to high-throughput screening of pancreatic lipase activity.

Determination of the Kinetic Properties of Platycodin D for the Inhibition of Pancreatic Lipase Using a 1,2-Diglyceride-Based Colorimetric Assay

  • Zhao, Hai Lin;Kim , Yeong-Shik
    • Archives of Pharmacal Research
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    • v.27 no.10
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    • pp.1048-1052
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    • 2004
  • A 1, 2-diglyceride-based multi-step colorimetric assay to measure the pancreatic lipase activity was applied for the determination of the kinetic profiles of the lipase inhibition with a slight modification and the validity verification. With this assay method, our study revealed that platycodin D, one of major constituents of Platycodi Radix, inhibits the pancreatic lipase activity in a competitive type, with the value of $K_I$ being 0.18${\pm}$0.02 mM. In addition, PD has affected the values of $K_{m,app}\;and\;K_{cat}/K_m$ in a dose- dependent manner. The results shed a meaningful light on how PD mediates lipid metabolism in the intestinal tracts. On the other hand, since the revised assay is sensitive, rapid, and does not affect the accuracy to the kinetic properties, it is applicable not only to evaluation of the kinetic properties of the pancreatic lipase, but also to highthroughput screening of pancreatic lipase activity.

Types and Characteristics of Digital Anthropometric Methods (디지털 인체 계측 방법의 유형 및 특성)

  • Kim, Rira
    • Journal of Fashion Business
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    • v.25 no.5
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    • pp.88-98
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    • 2021
  • In this study, the characteristics of digital anthropometric methods were determined with case studies. These methods were broadly classified into two categories: non-wearable and wearable. Then, these categories were further classified into four types: 3D Scanning, mobile app, smart clothing, and smart tool Among the non-wearable types, the "3D scanning" technique was based on the use of 3D hardware equipment. With this technique, the body shape was measured and the internal body information was obtained. Therefore, it is used in fields of healthcare and fitness. Among the wearable types, "Smart clothing" involves a special clothing that measures human body and a smartphone application. Both the components are linked to a fashion platform, which is based on the measured sizes that help shoppers. The "Smart tool" has the characteristic of measuring only with smart tools and smartphone applications; it does not involve the measurement of images. The common advantage of digital anthropometric methods are as follows: they reduce the time and cost of measurement by enabling self-measurement. Moreover, simple measurements are used to determine the size of anthropometry. Thereafter, it accumulates this data to track the continuous changes in size. From an industrial point of view, digital anthropometric technology should be used to increase sales. The on-demand market can be expanded as global consumers would throng the Korean fashion market. For the consumer, an avatar should be created to fit the user's size. This would provide a fun experience to the user.

Automated Bar Placing Model Generation for Augmented Reality Using Recognition of Reinforced Concrete Details (부재 일람표 도면 인식을 활용한 증강현실 배근모델 자동 생성)

  • Park, U-Yeol;An, Sung-Hoon
    • Journal of the Korea Institute of Building Construction
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    • v.20 no.3
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    • pp.289-296
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    • 2020
  • This study suggests a methodology for automatically extracting placing information from 2D reinforced concrete details drawings and generating a 3D reinforcement placing model to develop a mobile augmented reality for bar placing work. To make it easier for users to acquire placing information, it is suggested that users takes pictures of structural drawings using a camera built into a mobile device and extract placing information using vision recognition and the OCR(Optical Character Registration) tool. In addition, an augmented reality app is implemented using the game engine to allow users to automatically generate 3D reinforcement placing model and review the 3D models by superimposing them with real images. Details are described for application to the proposed methodology using the previously developed programming tools, and the results of implementing reinforcement augmented reality models for typical members at construction sites are reviewed. It is expected that the methodology presented as a result of application can be used for learning bar placing work or construction review.